Sweet! The PCs in my game have completed the mutiny but are going back to inspect the Invernus so I think I'll use this idea! DM_aka_Dudemeister wrote: The PCs are in Giant Squid territory and come across an abandoned ship. Within are zombies, a kuru cannibal Druid, ghouls and vermin. To cap it off a dying giant squid starts tearing the ship apart as the PCs find the treasure within, tentacle doom awaits your 2nd level PCs!
I like this idea. The sahuagin subplot seemed too similar to the grindlylows in the first AP book- at least from encounter standpoint... Go inside aquatic creature lair and crawl... ferrinwulf wrote:
I'm about halfway through the Wormwood Mutiny and wanted to share a couple of things that other GMs might find useful. First, even though I have over 1,800 minis, I bought the PDF paper minis for this adventure and find them extremely useful. I used the images for each one to create an NPC packet for the PCs to look through. By having the pictures and names together, they could get a better sense of who was on the ship and make notes as they win the crew members to their cause or make deadly enemies. During the storm, I had Rosie fall overboard. The PCs rescued her but also saw it as an opportunity to get rid of Fipps Chumlett, the NPC who has been Scourge's toady in my game. They felt accomplished getting rid of him and getting away with it. I think by letting them achieve this victory it will help prolong Plugg and Scourge's life, ensuring the mutiny is the big finale. Right now, they just fought the reefclaws. I placed that encounter on a very small island so they want to explore for a bit. I'll set up at least one more encounter there. Since I'm just leveling the players up at plot points, rather than assigning XP, this won't be a problem. |