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I played a Warlock in 3.5 that used shatter constantly, clothing, buckles, etc. Now I play a magus who likes to tie the boot laces of bandits together while the leader is haggling over toll fees.


Magus, I just like playing a versatile character who has an answer for everything even if it isn't THE answer, ie if I don't have a spell ready, I have an enchantment for my blade. I always play melee-casters, I don't like playing characters that a half blind goblin with a bum leg can kill me with one arm tied behind his back, once I enter a non-magic zone.


For potions and oils it is easy. A small paper-thin disk of steel is on the bottom of every potion bottle or alchemist bag, etc and if the item leaves the store without being removed by the proprietor, it works in reverse ways. As in that potion of healing your really needed, now a poison, but the only way to know is to drink it. That oil of flame blade, just rusted your sword, etc.

Permanent items are a little harder, but making them cursed items if they are stolen doesn't seem to far fetched.

All of this is contingent upon your characters trying to be good guys. If they are villians, then it can still happen, it just poses an interesting hurdle.


Wasn't there a good version of a lich that was something Elves in the Forgotten Realms did? They were called Balenorn and they made the choice to forgo Arvandor (Elf Heaven) in favor of advising their family or protecting some important elven sites and what not. Couldn't you show some reference material for that to your DM and modify it according to the race you are playing? I would think that the big reason behind becoming an undead being would be just as, if not more than important as the mechanics.


I RPed a DEX Magus at low levels using a rapier and light mace (undead). We had a Barbarian for a tank and a Wizard for major damage. The other player and I went for more random and less optimized characters. She did a thief-cleric who thought theft was a form of worship and I was going for a Forgotten Realms Bladesinger type feel. I was effective enough that I didn't have to constantly go for a Maximized Shocking Grasp. I went for more utility with UMD and lots of wands and random magic items.


Landon Winkler wrote:
thenobledrake wrote:
As for the 3.5 warlock... nothing has been said that I know of, but Paizo has never felt obligated to make a Pathfinder version of something just because there was a 3.5 version of it.

Not only "aren't obligated to" but "legally shouldn't." The 3.5 warlock, along with basically everything late 3.5, isn't OGL.

Which isn't to say I wouldn't enjoy the hell out of a simple arcane-flavored class, but actually recreating the 3.5 warlock puts them on shady ground.

Cheers!
Landon

Agreed. I think the class could transfer over easily, but with DnD Next on the way and the playtest looking more similar to 3.5 as opposed to 4E, it doesn't look in the cards.