Banba

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Runelords is great as a starter in Golarion, but Jade Regent is also pretty good as it is a Journey adventure, taking in many different locales around the world.


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Killing your prisoner is an evil act. Once they are a prisoner, their safety becomes your responsibility. They are no longer a threat to you or your party. There is no way that killing a defenceless person (which would be the normal definition of a prisoner) can be considered a Chaotic Good action.


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If you can, try to remove the character sheets as much as possible. Roleplay as much as you can and only have skill rolls/combat when absolutely necessary. When not rolling against something, ask your players to put the sheets away.

Try to keep the tempo control of the tempo and tone of your voice, start very slowly and if possible in a lower register, and build from there as the story unfolds, if you have a section where the players need to make a quick decision, don't allow them time to discuss it, rush them, disorient them, then if a decision isn't made have a contingency for a minor failure (at least at the start) until they understand that this is a different type of game.

These are the kind of things I have done in Call of Cthulhu.


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If you are trapping a soul against the wishes of the person who's soul you're trapping, it has to be considered as evil. What you do with it afterwards is more or less irrelevant.


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Iomedae may have an odd relationship with Aroden's offspring, as she took on his follower. It could mean a schizm in her church.


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Which playable factions/Galactic powers would you like to see?

I'll kick off:

* The Agrarians - A society that eschews high technology in favour of a more environmentally friendly existence. They have used technology in the past and found the price too high.
* The Hammer of Power - A despotic regime in which most of the people are downtrodden in favour of a very small oligarchy.
* The Illumanated Consortium - A regime that values knowledge and research above all other things. Often seen as an enlightened organisation, but is there a dark side to the ethical basis of some experiments?
* The Andosani-Kaijitsu Corporation - A capitalist group that prioritises keeping production planets working and transportation lanes free. Often seen as a benefit to other factions for their ability to make sure equipment is available almost anywhere. But what happens when you can't pay?
* The Driving Horde - A militaristic group which holds sway over a large area of the galaxy.
* The Shining Light - A devoit group of religious followers, bringing the light of xxxx god to the heathens. Are they Paladins or Zealots?
* The Free Peoples Cooperative - A disperate group of people escaping from some many of the other organisations who have gathered together under a flag of collective need.


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Muriel Volstrangler
Captin Zognot
Drakar Nwar


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I would love to see a Babylon 5-esque Adventure path that winds across the galaxy with normal races eventually realising they are pawns in uber races.


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Well, if you can't have Robin how about another well known member of the Avian family?

The Dark Chaffinch
Night Warbler
The Crimson Tit
The Burgundy Wren
The Ebony Swallow

Is that too many?


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R_Chance wrote:
Several people up-thread have mentioned variations on "How do they know you're really a Paladin?". Probably because the real Paladins are going to cut you into little pieces if you're not... I doubt fake Paladins are going to get off easy. So, for awhile you fake it, word gets around and your head leaves your shoulders. And the next would be fake "paladin" considers a new scam.

If an order of Paladins was willing to slice and dice someone for wearing paladin armour and doing good deeds without the direct ascent of god, I don't think I'd consider them the good guys.


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How can people be talking about bad popular books and not mention Dan Brown. The Da Vinci Code was the most tiresome, infantile, piece of literary bilge it has been my misfortune to read.

It seemed as though every other chapter ended with a cliffhanger based around the a flashback to the female characters childhood. about 20 chapters all ending the same way, until the big mreveal, she walked in on her grandparents having sex. big fricking deal.

The religious conspiracy was half baked and the crackedest of pots. The depth of character of the hero (some sort of action historian with a handy background in cryptography) is slightly less than a previous story I read about a man who beat his wife and small child, was chased by a police man, and eventually eaten by a crocodile. and the ending was just ridiculous.

Obviously, just my opinion.


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42. An underground dungeon, as soon as you walk into the initial hallway you see the body of a dead man. Branching off of the hallway you find a lounge, a dining room, a kitchen, a ballroom, a conservatory, a billiard room, a library, and a study. Randomly placed in each room you find a candlestick, a dagger, a lead pipe, a revolver, some rope and a spanner. As the players move from room to room, their skins start changing colour, one red, one green, etc. also, as they move around they get a niggling feeling at the back of their mind that one of the party murdered the victim.


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I would be tempted to drop in that he was following Norgorber all along, but the god of tricky deceived him into thinking he was following gorum. perhaps norgorber reveals this to him as he becomes more powerful and attunedto his power, and Norgorber uses this reveal to show the power of trickery and deception. Then drop in a short quest with a secret society who work for norgorber to allow the cleric to become a member of the society after braving a smoke and mirrors style dungeon.


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For what it's worth, I thought Pathfinder Unchained was a toe in the pool of a 2nd edition anyway. It was looking at way to rebalance previously written content to fit better with content that has been released since.

From my viewpoint, I can see that pathfinder release quite a large amount of books, and sometimes the best way to make new books attractive is to make the content just a little more powerful than previous releases. a lot of posters on these boards have extolled the virtues of classes from Unchained and ACG for their power. This can mean that classes from the original books can seem a little weak/plain/unrefined in comparison. I would like to see an extension of the Unchained book to cover the rest of the core classes, but that's just me.


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Because the ability is there, doesn't mean that there is an inclination our cultural want or need to do something. All of the ingredients for gunpowder were available, but the Chinese developed it in the 2nd century AD, it would take it until the 13th century to make it to Europe.

A wizard, or even mundane inventor, in your medieval environment may be able to invent any number of advances, but if the society see no real benefit, why would anyone care?


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I would say that Hellknights are the embodiment of law and order. As was said earlier, I would consider them similar to The Judges in Judge Dredd. They follow the law of the land and their own orders tenets. If the land has progressive laws by modern western standards then the Hellknights would impose those laws. As can be seen in The Emerald Spire Superdungeon, order in the local town is enforced by the Hellknights and many punishments boil down to indentured servitude (slavery). The knights vary in their opinion to these laws, but follow them to the letter.


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A 'back in the day' post.

I can remember running a 2nd edition series of adventures centred around a Bard called Marco Volo. He was specifically created to be a bit of a ***hole from the start, only growing up as they get towards the end. He was a joy to play from a GM point of view, but the players hated him.


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If you were sure about level 3 start, I would be tempted to run it from the start with level 3 characters and not give any xp until thistletop.

Many people have gone in kind of the opposite direction and added extra low level exposition stuff before the swallowtail festival, some festival games used to introduce some lesser known npc's, dabbling in the murderers that came before, that kind of thing.


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This thread has given me a bit of an idea for an adventure. How about a Judge Dredd-a-like with all PCs playing Hellknights? All have to be lawful, but you may have to deal with Good and evil within the bounds of a very strict law/code.


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Casual Viking:

Just remember to release him on the way out before you set fire to the dungeon. Oooh, the amount of times I've done that in the wrong order.


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Playing, not one but two, evil characters in a party with two Paladins is what is technically known as a 'dick move'.

If the paladin's go to the extremes of their alignment "Thou shall not suffer evil to live." then there is no really argument, just Smight him till he glows then stab him in the dark.

Even a more progressive LG Paladin, whilst not wanting to kill a character that hasn't openly acted in an evil way, would have to question his own moral compass if he is a member of a party with a prominent evil member, and should possibly feel that the ideals of the party may have diverged from his own.

In my own opinion, I have always found it difficult to bring together being in a party and any evil alignment. If you are evil, altruism isn't normally on the horizon, so a party is normally made of frightened underlings too scared to disobey and psychotic bosses who rule with an iron hand.


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Whilst I would be a low levelled divination wizard. In my spare time I would get engrossed in a game of Clerks & Managers with my friends. You Know, Roll a few dice, adventure in the exciting world of office life, in the last session was a particularly nailbiting combat with a senior manager in a 1 to 1.


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I'm a customer services advisor dealing with repairs for a housing association so could be a wizard of divination:Blacksmith/carpenter.


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Lucky7 got his name from the fact he is the 7th clone of an experiment in creating very lucky human beings. ironically, the first six died in particularly unlikely accidents.


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The Movie character Heimdall from Thor was based loosely on Avatar of Zon-Kuthon's life.

Interestingly, Avatar of Zon-Kuthon is nothing like Heimdall from Norse Legend.


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Here's my twopenneth.

43 Pixie
60 Vegepygmy
70 Spriggan
42 Satyr
52 Harpy
84 Uldra (small blue-skinned fey adapted for cold environments)

Forest of Corn had grown. Since the cataclysm, which cause all of the civilised peoples to either die or leave via terrible magics, the world had been allowed to heal itself.

To the south of the forest were the Felyn, a nation of Pixies, unhampered by the encroachment of society they had flourished and grown. They had created many communities, ranging from villages to large fiefdoms, all based around the gnarled roots of the largest of the trees. They had formed a government of the sorocracy. Within the ancient religion of the Pixies, the only ones able to rule are female siblings born as twins, Whilst they share power, much of the day to day running of the Felyn Verdancy is undertaken by a civil service.
For the last 20 years there has been an uneasy entant cordial between the Verdant Felyn and The Crown. The crown is a hive of vegepygmies raised by their hive queen Grubzall in the canopy of the forest were she can gain much needed energy from the sun and attach her interface tendrils into the trees to communicate and control her children.
She has decided that she needs to understand her world further, and to this end she has created a subset of her children called the wanderers. They are less reliant on control by their queen and are imbued from birth with independence and skills to allow them to survive in the world, some are train in combat, others in stealth, others in the control of plants and animals.

The peace between the Verdant Felyn and the Crown was brokered by the Concordance, a quiet deeply religious race of Spriggans. This quiet sect is often seen as the arbiter and guardian of the forest. They try to remain impartial in all matters.

Whilst the Concordance helped bring about peace, before the entant cordial news and entertainment was passed from one race to the next by the Backay, A nomadic race of Satyr who survived as bards, spies, and traders between the many suspicious races.

To the north of the forest is the lake of gulgamsh, which flows from the mountains of Emeret. The mountains provide a home for the Gulga, a warlike band of Harpies ruled by General Metch. As a right of passage, the harpies must go through The Clipping. This is ritual in which adolescent Harpies have their wings cut and they are given an ordeal which will often have them enter the forest, which they must complete before they are allowed back into the Gulga. Their task can be so arduous that often, their task isn’t completed even though their wings have regrown (which takes several years).

The final key player in the world of the forest of Corn are the Uldra. They are an Anarchistic society who live in the cold dank caves on the edge of the lake. The Uldra people have a severe dislike of authority figures, and because of this have had many run ins with the sometimes patronising Crown.


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Themed parties I would love to play:

All from the same Barbarian tribes - Barbarians, Witches, Clerics, Bard (Skald), Bloodrager

A detective Agency - Investigators, Detectives, Oracle, characters working towards Spy Prestige, all in some kind of Sherlock Holmes Background.

A buffy Rip-off - A Slayer (Buffy), Brawler (Spike or Angel), A Witch (Willow), Rogue (Xander), Inquisitor (Giles).


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I am about to start GMing Rise of the Runelords in a few weeks and thought it would be fun to have an accurate calendar for the PCs to follow - for instance those that observe holy days on the proper day may gain hero points.
I have based much of it on this years calendar, so it could be used as a real calendar if they wish (days of the month are on the correct days of the week, full moons, etc) and I have moved the adventure to start in 4715 as this seems to fit with 2015. Anway, if you wish to take a look it can be found at:
http://media.wix.com/ugd/f1d02e_e7491c2c1a11495ab2596662ab8ff3bc.pdf

Full Name

Gm Aarvid

Race

Slides/maps

Age

DC5=1gp, DC10=5gp, DC15=10gp, DC20=20gp

About GM Aarvid

Links
PFS Online

Online Recruiting

PFS Rules

Report GM sessions

My Sessions

Game Day - Scenario List

Map Templates

=============================================
Retired Seekers
1-Omrax:13.0 - (retired) **AVAILABLE**{Absalom}
2-VC Hugo Victor:17.0 - (retired) **AVAILABLE** {Absalom}
3-Fendahl:14 - (retired) Release Untouchable {Woodsedge/Galt}
4-Dora:14.1 - (retired) **AVAILABLE** {Pyre/Earth+Fire}
6-Roland:14.0 - (retired) **AVAILABLE** {Tymon/Tymon}
=============================================
5-Grimdoc:9.2 - *** DEAD ***
=============================================
7-Wembly:10.1 - **AVAILABLE**{Janderhoff/Varisia}
8-Victoria:10.1 - **AVAILABLE** {Tianjing}
9-Roderick:8.0 - Rebel {Katapesh}
10-Waki Huro:7.0 - **AVAILABLE** {Corentyn/Cheliax}
11-Omar Posada:8.0 **AVAILABLE** {Iceferry/Thanelands-Lynorm}
13-Ecthelien 5.0 - **AVAILABLE** {Absalom}
=============================================
12-Lasaraleen(CORE):11 - **AVAILABLE** {Dis & Absalom}
16-Viridian (CORE):4- Emerald Spire 2 {Absalom}

=============================================
99-Dwalindor (AP) 16- mummy's mask { Desert/Osirion }
=============================================
701 Lexicor - 4 - Technomancer - **Gameday Special**
702 Kath Novaflame - 3 Solarian - **Gameday **
=============================================

Player: GM Aarvid
Character:
Character Level at start: 8
Pathfinder Society Number: 9884-X
Faction:
Slow Track or Normal: Normal
Day Job Roll: [dice=]1d20+1[/dice]

Shenanigans:

=========================================
Party 1: Omrax-13, Fendahl-14, Dora-14 , Dwalindor-16, Roland-12
: Melee=A, Healing=B, Blast=C, Skills=B

Party 2:Lasaraleen-10, Victoria-10, Wembly-10,Roderick-8
: Melee=B, Healing=A, Blast=B, Skills=B

Party 3: Omar-7, Waki-7, , Ecthelien-5, Viridian 2
: Melee=C, Healing=C, Blast=B, Skills=B