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![]() If you can, try to remove the character sheets as much as possible. Roleplay as much as you can and only have skill rolls/combat when absolutely necessary. When not rolling against something, ask your players to put the sheets away. Try to keep the tempo control of the tempo and tone of your voice, start very slowly and if possible in a lower register, and build from there as the story unfolds, if you have a section where the players need to make a quick decision, don't allow them time to discuss it, rush them, disorient them, then if a decision isn't made have a contingency for a minor failure (at least at the start) until they understand that this is a different type of game. These are the kind of things I have done in Call of Cthulhu. ![]()
![]() Which playable factions/Galactic powers would you like to see? I'll kick off: * The Agrarians - A society that eschews high technology in favour of a more environmentally friendly existence. They have used technology in the past and found the price too high.
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![]() R_Chance wrote: Several people up-thread have mentioned variations on "How do they know you're really a Paladin?". Probably because the real Paladins are going to cut you into little pieces if you're not... I doubt fake Paladins are going to get off easy. So, for awhile you fake it, word gets around and your head leaves your shoulders. And the next would be fake "paladin" considers a new scam. If an order of Paladins was willing to slice and dice someone for wearing paladin armour and doing good deeds without the direct ascent of god, I don't think I'd consider them the good guys. ![]()
![]() How can people be talking about bad popular books and not mention Dan Brown. The Da Vinci Code was the most tiresome, infantile, piece of literary bilge it has been my misfortune to read. It seemed as though every other chapter ended with a cliffhanger based around the a flashback to the female characters childhood. about 20 chapters all ending the same way, until the big mreveal, she walked in on her grandparents having sex. big fricking deal. The religious conspiracy was half baked and the crackedest of pots. The depth of character of the hero (some sort of action historian with a handy background in cryptography) is slightly less than a previous story I read about a man who beat his wife and small child, was chased by a police man, and eventually eaten by a crocodile. and the ending was just ridiculous. Obviously, just my opinion. ![]()
![]() 42. An underground dungeon, as soon as you walk into the initial hallway you see the body of a dead man. Branching off of the hallway you find a lounge, a dining room, a kitchen, a ballroom, a conservatory, a billiard room, a library, and a study. Randomly placed in each room you find a candlestick, a dagger, a lead pipe, a revolver, some rope and a spanner. As the players move from room to room, their skins start changing colour, one red, one green, etc. also, as they move around they get a niggling feeling at the back of their mind that one of the party murdered the victim. ![]()
![]() I would be tempted to drop in that he was following Norgorber all along, but the god of tricky deceived him into thinking he was following gorum. perhaps norgorber reveals this to him as he becomes more powerful and attunedto his power, and Norgorber uses this reveal to show the power of trickery and deception. Then drop in a short quest with a secret society who work for norgorber to allow the cleric to become a member of the society after braving a smoke and mirrors style dungeon. ![]()
![]() For what it's worth, I thought Pathfinder Unchained was a toe in the pool of a 2nd edition anyway. It was looking at way to rebalance previously written content to fit better with content that has been released since. From my viewpoint, I can see that pathfinder release quite a large amount of books, and sometimes the best way to make new books attractive is to make the content just a little more powerful than previous releases. a lot of posters on these boards have extolled the virtues of classes from Unchained and ACG for their power. This can mean that classes from the original books can seem a little weak/plain/unrefined in comparison. I would like to see an extension of the Unchained book to cover the rest of the core classes, but that's just me. ![]()
![]() Because the ability is there, doesn't mean that there is an inclination our cultural want or need to do something. All of the ingredients for gunpowder were available, but the Chinese developed it in the 2nd century AD, it would take it until the 13th century to make it to Europe. A wizard, or even mundane inventor, in your medieval environment may be able to invent any number of advances, but if the society see no real benefit, why would anyone care? ![]()
![]() I would say that Hellknights are the embodiment of law and order. As was said earlier, I would consider them similar to The Judges in Judge Dredd. They follow the law of the land and their own orders tenets. If the land has progressive laws by modern western standards then the Hellknights would impose those laws. As can be seen in The Emerald Spire Superdungeon, order in the local town is enforced by the Hellknights and many punishments boil down to indentured servitude (slavery). The knights vary in their opinion to these laws, but follow them to the letter. ![]()
![]() A 'back in the day' post. I can remember running a 2nd edition series of adventures centred around a Bard called Marco Volo. He was specifically created to be a bit of a ***hole from the start, only growing up as they get towards the end. He was a joy to play from a GM point of view, but the players hated him. ![]()
![]() If you were sure about level 3 start, I would be tempted to run it from the start with level 3 characters and not give any xp until thistletop. Many people have gone in kind of the opposite direction and added extra low level exposition stuff before the swallowtail festival, some festival games used to introduce some lesser known npc's, dabbling in the murderers that came before, that kind of thing. ![]()
![]() Playing, not one but two, evil characters in a party with two Paladins is what is technically known as a 'dick move'. If the paladin's go to the extremes of their alignment "Thou shall not suffer evil to live." then there is no really argument, just Smight him till he glows then stab him in the dark. Even a more progressive LG Paladin, whilst not wanting to kill a character that hasn't openly acted in an evil way, would have to question his own moral compass if he is a member of a party with a prominent evil member, and should possibly feel that the ideals of the party may have diverged from his own. In my own opinion, I have always found it difficult to bring together being in a party and any evil alignment. If you are evil, altruism isn't normally on the horizon, so a party is normally made of frightened underlings too scared to disobey and psychotic bosses who rule with an iron hand. ![]()
![]() Whilst I would be a low levelled divination wizard. In my spare time I would get engrossed in a game of Clerks & Managers with my friends. You Know, Roll a few dice, adventure in the exciting world of office life, in the last session was a particularly nailbiting combat with a senior manager in a 1 to 1. ![]()
![]() Here's my twopenneth. 43 Pixie
Forest of Corn had grown. Since the cataclysm, which cause all of the civilised peoples to either die or leave via terrible magics, the world had been allowed to heal itself. To the south of the forest were the Felyn, a nation of Pixies, unhampered by the encroachment of society they had flourished and grown. They had created many communities, ranging from villages to large fiefdoms, all based around the gnarled roots of the largest of the trees. They had formed a government of the sorocracy. Within the ancient religion of the Pixies, the only ones able to rule are female siblings born as twins, Whilst they share power, much of the day to day running of the Felyn Verdancy is undertaken by a civil service.
The peace between the Verdant Felyn and the Crown was brokered by the Concordance, a quiet deeply religious race of Spriggans. This quiet sect is often seen as the arbiter and guardian of the forest. They try to remain impartial in all matters. Whilst the Concordance helped bring about peace, before the entant cordial news and entertainment was passed from one race to the next by the Backay, A nomadic race of Satyr who survived as bards, spies, and traders between the many suspicious races. To the north of the forest is the lake of gulgamsh, which flows from the mountains of Emeret. The mountains provide a home for the Gulga, a warlike band of Harpies ruled by General Metch. As a right of passage, the harpies must go through The Clipping. This is ritual in which adolescent Harpies have their wings cut and they are given an ordeal which will often have them enter the forest, which they must complete before they are allowed back into the Gulga. Their task can be so arduous that often, their task isn’t completed even though their wings have regrown (which takes several years). The final key player in the world of the forest of Corn are the Uldra. They are an Anarchistic society who live in the cold dank caves on the edge of the lake. The Uldra people have a severe dislike of authority figures, and because of this have had many run ins with the sometimes patronising Crown. ![]()
![]() Themed parties I would love to play: All from the same Barbarian tribes - Barbarians, Witches, Clerics, Bard (Skald), Bloodrager A detective Agency - Investigators, Detectives, Oracle, characters working towards Spy Prestige, all in some kind of Sherlock Holmes Background. A buffy Rip-off - A Slayer (Buffy), Brawler (Spike or Angel), A Witch (Willow), Rogue (Xander), Inquisitor (Giles). ![]()
![]() I am about to start GMing Rise of the Runelords in a few weeks and thought it would be fun to have an accurate calendar for the PCs to follow - for instance those that observe holy days on the proper day may gain hero points.
About GM AarvidLinks
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Player: GM Aarvid
Shenanigans: =========================================
Party 2:Lasaraleen-10, Victoria-10, Wembly-10,Roderick-8
Party 3: Omar-7, Waki-7, , Ecthelien-5, Viridian 2
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