cmess's page

Organized Play Member. 5 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.


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John-Andre wrote:
cmess wrote:
Have Chuck check this out [url=http://paizo.com/pathfinderRPG/prd/ultimateCombat/classArchetypes/fighter.html[/url]

On what computer is he supposed to check that out on?

As both Mike and Clint can confirm, Chuck is not me. I haven't been using "Chuck" as a term to refer to my own preferences. My name is John (and my nickname, Andre, thus my user identity, John-Andre). Chuck is a completely different person. Telling me to have him check out rules or builds on the web is completely pointless. His computer is an ancient dinosaur which, I think, still runs on Windows 95. He can read email on it and not much else. He certainly can't browse the web.

Sorry I know chuck is not you, but I did not realize he didn't have web access. This is off the Paizo Reference Document site out of the Ultimate Combat book. I think it might be helpful because it doesn't add any strange rules or abilities that need activation.

Armor Master (Archetype)
All fighters have two main tools of their trade—weapons and armor. While many fighters hone their weapon skills to a point of inescapable grace and lethality, there are those who live under the maxim that a good offense can be accomplished though an impenetrable defense. To these fighters, proper use of armor and shields ensures that they can fight another day, and that the frustration of enemies who can't seem to crack an armor master's superior defenses is just the first symptom of his foes' eventual defeat.

Deflective Shield (Ex): At 2nd level, an armor master specializes in using his shield to deflect attacks. He gains a +1 bonus to his touch AC, and this bonus increases for every four levels beyond 2nd (to a maximum of +6 at 20th level); however, this bonus cannot exceed the sum of the armor and enhancement bonus to AC provided by the shield that the armor master is currently carrying. This ability replaces bravery.

Armored Defense (Ex): At 5th level, an armor master gains DR 1/— when wearing light armor, DR 2/— when wearing medium armor, and DR 3/— when wearing heavy armor. At 19th level, this damage reduction increases to DR 4/— when wearing light armor, DR 8/— when wearing medium armor, and DR 12/— when wearing heavy armor. This damage reduction stacks with that provided by adamantine armor, but not with other forms of damage reduction. This damage reduction does not apply if the armor master is stunned, unconscious, or helpless. This ability replaces weapon training 1 and 3, and armor mastery.

Fortification (Ex): At 9th level, an armor master can use his armor to shield critical areas from injury. He treats any armor he wears as if it had the light fortification special ability. At 13th level, his armor gains the moderate fortification special ability. This fortification does not stack in any way with armor that has these special abilities. In these cases the armor master takes the better of the two fortifications. This ability replaces weapon training 2 and 4.

Indestructible (Ex): At 20th level, an armor master gains complete immunity to critical hits and sneak attacks while he is wearing armor. In addition, unless his armor has the fragile armor quality, it cannot be sundered while he is wearing it. This ability replaces weapon mastery.


Have Chuck check this out [url=http://paizo.com/pathfinderRPG/prd/ultimateCombat/classArchetypes/fighter.html[/url] when using a shield his touch armor improves. All types of armor provide damage reduction, so if you can scrape up enough cash for heavy adamantine armor thats DR6. At 9th level he gets light fortification. Give him his bastard sword and let him go to town.


Wow, thanks for all the replies. You all have given me a lot to think about.


Little Skylark wrote:
If i were to build a scout/skill monkey rouge i'd focus more on my int, for the skill points, and not on str and Wis, i'd keep them at 10. In combat you could focus on sneaking and common sence in overrated :-). And you could consider light armor, chain gives you penalties. Drow blooded half Elf is a great idea, i'm going to try to talk my GM into that.

Yeah the chain shirt is just for first level. I'll sell it and pick up something lighter later. Also after dealing with the suck that is Jade Regent I didn't want have a heavy dump stat.


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So after a brutal Jade Regent(awful AP btw)TPK my group is getting started on the Shattered Star AP. My character taking is his first level as a fighter then, putting everything into rogue. Our group as a unit decided after reading the SS players guide that everyone MUST have darkvision. As a result it is a party of freaks. 3 Drow blooded Half Elves: Paladin, Sorcerer, and Fighter/Rogue, a Half Orc witch, an Asimar (who looks like a dwarf) oracle, and a Goblin gunslinger.

Our DMs are particularly generous when it comes to point buying (27) but that’s where the generosity ends.

My planned primary role will be party scout / skill monkey.I need to be able to defend myself in a fight, but combat is not my primary concern. My character as is
STR 13
DEX 18
CON 14
INT 13
WIS 13
CHA 12

Racial traits of note:
60’Darkvison
Skill Focus: perception

Traits: reactionary +2 initiative, failed apprentice +1 vs. Arcane.

First level feats: Point blank shot,Precise shot

Armor- chain shirt, quick draw steel shield.

Weapons- Long bow, short sword, daggers, spiked gauntlet.

So my planned character path is as follows.
Level : Talent / Feat
3 Finesse Rouge / Deepsight
5 Combat trick (TWF) / Doge
7 Weapon training / Mobility
9 fast stealth / Toughness

Open to comments and questions.