The DICE WILL ROLL Podcast plays: Kingmaker in 2e!


General Discussion


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Hey everyone! I'm Derry, the DM of the Dice Will Roll podcast. We're a new podcast group, and our premise is simple- we're a group of 4 gay friends who hang out and play Pathfinder, and we're here to sprinkle some diversity into your TTRPG experience.
We've loved Paizo (who we've made it our semi-ironic quest to have sponsor us!) since we started our first campaign with Carrion Crown, and we've kept loving it since PF2 came out- and when we finished playtesting Doomsday Dawn, we gathered to get together and try convert Kingmaker to 2nd edition. We got permission from Owlcat games to use the official CRPG soundtrack with this, and using Captain Morgan's updated Skill Feat list from his thread (thanks Cap!), we were able to put together quite the show!
Obviously, we're only fledglings, so we'd really appreciate any and all help we can get in getting this off the ground. Feedback, reviews, moments you liked or observations- any and all of it is much welcomed! If you have any time to help us out, we'd really appreciate a listen!

Here's the Podcast itself!

And here's a few extra links that may be of some use!
Discord!
Facebook!
Twitter!
RSS Feed!

Thanks for the support- if you like what we make, spread the word and keep an eye on us, we're gonna be around quite a bit!


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Awesome! I’ve stared my own Kingmaker podcast recently (no episodes released yet), so I will definitely be giving this a listen to see if I can steal any good ideas :)


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Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber; Pathfinder Battles Case Subscriber; Starfinder Superscriber

This is in my downloads ready to listen to. Will feed back as soon as I've got to it.


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Had a listen to this. In terms of content it seems like a fun group and should be good. The sound though is problematic, to the point where I had trouble making out some aspects.

The player of the Druid was very quiet, and often overwhelmed by the other players, who were much louder. If you’re a ,e to record them to separate audio streams so that you can level their audio separately I think it would greatly help the end product.


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chunky04 wrote:

Had a listen to this. In terms of content it seems like a fun group and should be good. The sound though is problematic, to the point where I had trouble making out some aspects.

The player of the Druid was very quiet, and often overwhelmed by the other players, who were much louder. If you’re a ,e to record them to separate audio streams so that you can level their audio separately I think it would greatly help the end product.

This was an issue we were quickly made aware of, and since fixed and re-uploaded! A lot of the druid's audio was actually completely drowned out, so you should be able to hear her perfectly now! Thank you for the listen!


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Hey, second episode is live! Here's a total list of everywhere you can listen to the podcast!

Anchor

Breaker

Google Podcasts

iTunes

Overcast

Radiopublic

Spotify

Stitcher


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Am I the only that feels that Olaf wanting to string up some dead bandits wouldn't be that weird on Golarion? Like, it offends modern day sensibilities, but we are talking wild west scenarios here. Like I get being squeamish about it as a player (or even character) but that level of macabre seems fairly normal for the setting.


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Oh cool, I will give ep1 a relisten then


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Captain Morgan wrote:
Am I the only that feels that Olaf wanting to string up some dead bandits wouldn't be that weird on Golarion? Like, it offends modern day sensibilities, but we are talking wild west scenarios here. Like I get being squeamish about it as a player (or even character) but that level of macabre seems fairly normal for the setting.

I think the reasons my players freaked out that much is that the previous campaigns I ran for them were in pretty civilized locations (Ustalav and Kintargo!) so something that brutal out of nowhere really shocked em! Also, hey, we're using your skill feats in our campaign, we give you a shout out in the next episode iirc! Keep up the good work, Captain!


It’s interesting, in my campaign I gave Oleg to a guest player (who has since become a full timer), I gave her the blurb for Oleg and Svetlana to run from. With the PCs being very enthusiastic about helping to kill the bandits, Oleg got very bold and brutal, though didn’t think of something like stringing them up as an example, he almost went full dark side and finished off a defenceless bandit who had surrendered, but one of the PCs ended up saving him the trouble while he was thinking about it.


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It sounds like you are using the "1.7" UTEML progression.

Please note that doing so will probably cause a fair amount of work for you in the long run. You may have already accounted for this, but it seems worth drawing attention to. And if you are putting in that work, I think it might be worthwhile to let people peek behind the curtain, whether it is on air or in your posts. Pathfinder fans tend to be pretty curious about rule changes in my experience.


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Relistened to Episode 1, sound greatly improved, still some quiet parts towards the end of the episode (after the little run of crits ), but the loud parts were the more egregious issue and have been fixed.

Your group has fun chemistry and is entertaining, have Episode 2 started for my daily commute.


As someone who has only recently discovered PF1, I would echo Captain Morgan that I find the titbits about PF2 interesting.


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I do have a link to the Conversion of Book 1 uploaded to the forums! Here you go! I went with 1.7's UTEML specifically because I'm converting so many monsters regardless- though the conversion above does contain some shortcuts I made for speed's sake to keep the show on the road, by which I mean certain monsters being "just use the one in the Playtestiary but add x to its stats". Loot, money and more is mostly converted, with a few I'd missed at time of writing. I'll release Book 2's conversion when I'm satisfied with it!

Additionally, Ep 3 is live! Shoot us a listen, we got some juicy tick action in this one, and dance with disease!


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Additionally, by the time we get to high level play, 2e itself might come out, so who knows if I'll need to even use high level UTEML? As it stands, I'm gonna cross the bridge when I get to it. It's gonna be tricky, but hey, I bet it'll be fun!


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I highly recommend using Charon Onozuka's amazing GM sheet if you're going to keep using this many secret rolls and then have your player use their character sheet which can upload stats directly into the GM sheet. It is really an amazing tool. It also serves as a reference for a whole lot of rules and can be used to track time with precision, which IMO is handy in stretched out campaign like Kingmaker.

Also, speaking as someone who likes playing with critical fumbles, I think you should reconsider house ruling them in for critical failures on strikes.

Fumble Math:
Let's see how your fighter with their +9 to hot does against an equal leveled opponent. Their AC can be as high as 19 without a shield. On the first attack, the fighter only critically fails on a natural 1, 5% of the time. But their second attack critically fails on a 5, for a 25% chance. And their third attack? That needs an 11, which means they have a 50% chance to fumble. I THINK that means that on a round where the fighter fumbles 80% of the rounds they attack 3 times, but my statistic skills aren't the best.

And that is an optimized fighter, the most accurate class in the game. Even another martial would be 2 points behind that curve, at 15%/40%/65%. Imagine a monk who is striking 4 times in a round. Your gish casters will be even more likely to fumble, though hopefully they will have better uses for their 3rd action anyway.

I think fumbling that often is going to get old. And while the rules are set up so that attacking 3 times is rarely the best tactical option, it isn't meant to be suicidal. Plus, there's an argument that punishing everyone on a critical failure cheapens feats that let a specific character repose or otherwise punish their critical failures.

If you really want to make fumbles work, I'd maybe add a "confirmation roll." Make them roll again and see if that would also be a critical failure. I suspect that would still be too frequently for my tastes and would probably personally limit them to nat 1s, but you can of course do whatever is the most fun for y'all.


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Captain Morgan wrote:

I highly recommend using Charon Onozuka's amazing GM sheet if you're going to keep using this many secret rolls and then have your player use their character sheet which can upload stats directly into the GM sheet. It is really an amazing tool. It also serves as a reference for a whole lot of rules and can be used to track time with precision, which IMO is handy in stretched out campaign like Kingmaker.

Also, speaking as someone who likes playing with critical fumbles, I think you should reconsider house ruling them in for critical failures on strikes.

** spoiler omitted **

I think fumbling that often is going to get old. And while the rules are set up so that attacking 3 times is rarely the best tactical option, it isn't meant to be suicidal. Plus, there's an argument that punishing everyone on a critical failure cheapens feats that let a specific character repose or otherwise punish their critical failures.

If you really want to make fumbles work, I'd maybe add a "confirmation roll." Make them roll again and see if that would also be a critical...

Thank you, these are great resources!! We'll be sure to put em to use!


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Episode 4, Castles and Comrades is up! We level up our PCs to level 2 in this one, and we dip our sticky lil fingers into Captain Morgan's Skill Feat list! (Thanks Captain!) Here's a preview of today's episode!

After a busy day adventuring, our heroes of the wilds get ready to continue their quest, but come upon a few minor roadblocks which cause them to reconsider their plan of action. And by a few, I mean a single one. And by minor, I mean super major. And by reconsider their plan of action, I mean realize this whole bandit-slaying thing just got a million times more deadly. For our heroes, I mean.

 Dreams get discussed. Warnings get given. Companions get introduced. All this and more in this episode of Dice Will Roll, the Gayest Pathfinder Podcast on the Planet, where we ask the hard questions like... is it a problem if I find the grizzled silver fox with an axe to my throat kinda sexy? 


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Hey, thanks for the shout out. Glad y'all like Fast Fade. I'm pretty proud of that one. The basic idea for the mechanic has also been noted by our good buddy Mark Seifter as pretty cool, so I'm hoping we get a more polished version of it in PF2.

Also, y'all should make sure you are looking at the doc rather than simply having it copy/pasted from elsewhere, because I'm tweaking and adding feats quote often. Climber just got a major revision Combat Climber. I don't want to spoil it, but let's just say your fighter friend is gonna come out on top when fighting large+ sized monsters. ^_^


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Combat Climber is absolutely excellent- just in time for us recording the boss fight for Ep 11! But for now, here's a teaser of Ep 5, Thieves & Tales!

Our daring adventurers continue their exploration of the Stolen Lands, their goals shaken after the revelation that there's more to their little brigand busting journey than originally imagined. Putting off their initial plan, they try do a few decidedly less deadly quests while exploring the wilds, only to happen across a few unlikely sources that let them discover more about not only the bandit problem, but the problem bandit himself- the villainous Stag Lord. Jeez, that gave me goosebumps! What a scary dude, huh?

Haunches get munched. Bandits get blasted. Stories get woven.  All this and more in this episode of Dice Will Roll, the Gayest Pathfinder Podcast on the Planet, where we ask the hard questions like... how can you help a Kobold get over its indigestion?

Scarab Sages

Do you find converting first to second difficult?


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jquest716 wrote:
Do you find converting first to second difficult?

Not at all! Time consuming, yes, but that's because of the length of an AP more than anything!


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Episode 8 is LIVE! Here's a teaser to hook you in!

Our explorers of the Stolen Lands are on the hunt: they're looking for the monstrous Tatzylwyrm, a snake-like dragon which is rumoured to lurk along the rivers of the Greenbelt! However, as per usual, stuff gets in the way- some tricksters toy with them, they tell each other their pasts, and become closer as friends! But can the power of friendship prepare them for the ghastly discovery that waits in the clearing..? Who's to say? Maybe it will, maybe it won't! It all depends on how the dice roll!

Stories get woven. Monsters get hunted. Dread creeps through souls. All this and more in this episode of Dice Will Roll, the Gayest Pathfinder Podcast on the Planet, where we ask the hard questions like... how do I get these annoying invisible pranksters to leave me alone?

Additionally, we have a Patreon now! Using this, you can get access to special Discord Roles, Episodes Early, Bonus Episodes and even get your own character on the show! Check us out for more details!

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