gesalt wrote:
AlastarOG wrote:
On magus: Obviously they don't strike as hard as other damage classes with their gimmicks if you remove their gimmick, that isn't my point. My point is you can get out of the ''MUST SPELLSTRIKE'' mindset and have a lot of options still. Base striking with weapon specialization and martial proficiency is still very viable, after all, it's essentially what the fighter does, they're just 10% more effective at it (which makes them crit more often on average yes, but if its just a hit because of dice well they do as much damage as a magus)
Between un-maxed int and bad proficiency progression, magus shouldn't ever cast anything with a DC.
Regarding the never ending struggle between martials and casters, the caster's ability to "rewrite reality" isn't considered truly worthwhile until level 7+. Bard and cleric get a pass because of their innate features but that's the limit. Even at 7+ optimized parties don't really want more than one spellcaster with, again, bard+cleric being excepted. The once vaunted out of combat utility casting used to bring is no longer considered a valid use-case by optimizers in this edition as skills are now much more useful and most utility and "plot" spells have been kneecapped or locked behind rarity tags and assumed unavailable.
Temperans wrote:
AnimatedPaper wrote:
Otoh, doesn't that run the risk of someone becoming the main character? If one of you reliably outperforms the rest of the table, it creates pressure for everyone else to be your support, spending actions to enable your big maneuver instead of everyone working to lift up everyone.
That was basically the description of the God-Wizard, right? Hugely complex class, but the power available was equally deep and everyone was best off helping you do your thing instead of trying to be heroes in their own right.
You just described the PF2 Fighter. Everyone is spending all their actions to make the PF2 Fighter do their their thing, while their own thing takes a secondary to
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So have you played a magus in this edition or are you a strict optimizer? Because I've been playing one since the playtest. And my DC was 1 behind our druid and my saving throws were passed and failed pretty much similarly. Starting with a 16 int doesn't kill you. In fact it works even better in your favor. Only barbs can start out with a higher damage bonus per hit if you do it right.