|cartmanbeck RPG Superstar 2014 Top 16|
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I just thought I'd try to drum up a little bit of hype for an event that I'll be running at PaizoCon this year... I have designed a full base-set-size project which ports the world of Starfinder over to a modified version of the mechanics of the Pathfinder Adventure Card Game.
A few new mechanics and other fun things that this will show off:
-Archetypes: Instead of roles, each character will get to choose from a large array of character archetypes. These archetypes are not character-specific, so you can choose any of them for your character after finishing the first adventure (though of course, some are better than others for any given character!)
-Ships: A heavily modified version of the ships mechanic from the Skull & Shackles base set, allowing for Interstellar travel and ship-to-ship combat.
-Systems: A new grouping for locations, based on the concept of a planet or set of planetoids, which introduce one or more powers that apply to all locations within the system. You treat characters in another System as if they didn't exist for most powers... unless you use a boon with the Interstellar trait.
-Empowering checks: No longer will you be using a blessing on a spellcaster's Strength check to grant them a measly d4. Now, when you play a card that empowers a check, you add YOUR character's "Empower die" to the roll.
-7 brand-new characters representing some fan-favorite classes in Starfinder: Envoy, Soldier, Technomancer, Operative, Witchwarper, Biohacker and Solarian!
-Four full adventures based on the Dead Suns adventure path.
-Skittermanders. Nuff said. Oh, and Stridermanders too! :-D
Lots of other new mechanical changes, and LOTS of fun new enemies and boons to discover!