Blackfire Adept

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RPG Superstar 2014 Top 16. Goblin Squad Member. RPG Superstar 7 Season Star Voter. Pathfinder Card Game Subscriber. ** Venture-Captain, Online—ACG 6,318 posts (20,279 including aliases). 9 reviews. 4 lists. 2 wishlists. 68 Organized Play characters. 59 aliases.


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Silver Crusade RPG Superstar 2014 Top 16

"Yes! If you not cut Zarf in half like Pib, Zarf will run away! Far away!"

Silver Crusade RPG Superstar 2014 Top 16

Zarf does seem to be telling the truth. They were chased here by the cultists and have been making the best of their situation, but had run out of food a day ago and so far were too scared to venture out... in fact, when you found them fighting over the sword, they were trying to decide which of them would brandish it when finally leaving the room to try to find food.

Silver Crusade RPG Superstar 2014 Top 16

Zarf shies back for a moment, then thinks again. "You... let Zarf go? Give Zarf food? Zarf doesn't know where cultists came from... but they came. They were mean. They chased the gobbos away. Pib and Zarf, we ran. We hid. Stupid cultists tried to play with bear, bear didn't want to play... can Zarf have food now?"

Silver Crusade RPG Superstar 2014 Top 16

"They try to dig tunnel to town, but stupids can't dig! And why need to go to town anyway? Town full of smell... humans like you! Zarf want to eat food!!"

Silver Crusade RPG Superstar 2014 Top 16

"We lived here with goblins! We no cultists! They kick US out of home, try to dig tunnel, idiots! Made new home here. You can have home, though... if you have food!! ZARF SO HUNGRY!"

Alak is slightly offended in Abalyn's apparent lack of trust in him to extract information from a prisoner, but he keeps his mouth shut.

Silver Crusade RPG Superstar 2014 Top 16

"You break in our home! Kill friend! But... wait, do you have food? Zarf is very hungry!"

Silver Crusade RPG Superstar 2014 Top 16

The kobold awakes to the whole group of larger humanoids standing over him.

"AAH! Don't hurt Zarf! You killed Pib! Leave Zarf alone!"

It doesn't look like you convinced him to be your friend.

Silver Crusade RPG Superstar 2014 Top 16

Isiros hits the other kobold with the flat of his blade, knocking the poor thing out cold. Out of Combat.

Silver Crusade RPG Superstar 2014 Top 16

Alak follows Abalyn into the room and swings at green.
greatsword: 1d20 + 11 + 1 ⇒ (2) + 11 + 1 = 14 damage: 1d12 + 4 ⇒ (8) + 4 = 12
greatsword 2: 1d20 + 11 + 1 - 5 ⇒ (13) + 11 + 1 - 5 = 20 damage: 1d12 + 4 ⇒ (10) + 4 = 14
His first swing misses, but on the backswing he slices a long line in the kobold's torso.

Badly hurt, the green kobold attempts to cast a spell right next to Alak, who uses the opportunity to try to finish it off.
greatsword: 1d20 + 11 ⇒ (12) + 11 = 23 damage: 1d12 + 4 ⇒ (8) + 4 = 12
The poor little kobold is cut into two chunks.

Round 1 - bold may act
Kobold red (-8)
Abalyn
Zim
Alak (-3)
Ash
Isiros (-6)
Hawk

Silver Crusade RPG Superstar 2014 Top 16

Reflex green: 1d20 + 7 ⇒ (2) + 7 = 9 Fail
Reflex red: 1d20 + 7 ⇒ (10) + 7 = 17 Fail

Both kobolds take the full power of Zim's spell.

Round 1 - bold may act
Kobold red (-8)
Abalyn
Zim
Alak (-3)
Kobold green (-5)
Ash
Isiros (-6)
Hawk

Silver Crusade RPG Superstar 2014 Top 16

Isiros opens the door to find a room that was clearly an armory at one point.

Empty weapon racks line the walls of this room. Repair
forges long abandoned and cold sit in a lonely row toward
the back, along with a crude lean-to seemingly made from
bits of rope and ripped leather.

There are two kobolds in this room, currently bickering over a shortsword that clearly belongs to both of them. They look up at you and screech in anger, the green one keeping the short sword and brandishing it at you, since he was the one holding the hilt. "We are dragons and we wants your meats!" one of them yells.

inits:

Isiros: 1d20 + 8 ⇒ (3) + 8 = 11
Ash: 1d20 + 7 ⇒ (7) + 7 = 14
Hawk: 1d20 + 5 ⇒ (2) + 5 = 7
Zim: 1d20 + 5 ⇒ (18) + 5 = 23
Abalyn: 1d20 + 9 ⇒ (14) + 9 = 23
Alak: 1d20 + 9 ⇒ (10) + 9 = 19
Kobold green: 1d20 + 5 ⇒ (10) + 5 = 15
Kobold red: 1d20 + 5 ⇒ (18) + 5 = 23

The red kobold fires a line of electricity at Isiros, which arcs to Alak as well.

Reflex saves:

Isiros: 1d20 + 6 ⇒ (13) + 6 = 19 Fail
Alak: 1d20 + 7 ⇒ (15) + 7 = 22 Save
Electricity Isiros: 1d4 + 4 ⇒ (2) + 4 = 6
Electricty Alak: 1d4 + 4 ⇒ (2) + 4 = 6

Isiros takes the full brunt of the electric shock, while Alak is able to dodge it a bit.

Round 1 - bold may act
Kobold red
Abalyn
Zim

Alak (-3)
Kobold green
Ash
Isiros (-6)
Hawk

Silver Crusade RPG Superstar 2014 Top 16

"We can return for it once we've explored the rest of this area. I wouldn't want anyone to be distracted during any combats by it... and wouldn't want blood to spatter on it either." He smiles at his joke.

Silver Crusade RPG Superstar 2014 Top 16

"Well, I know my family has been part of this order for generations. I'm not terribly surprised that a relative of mine would have some relics here, though I didn't know one of them was such a talented artist. I... would very much like to keep this painting, if you all wouldn't mind."

Silver Crusade RPG Superstar 2014 Top 16

Perception: 1d20 + 9 ⇒ (9) + 9 = 18
More Perception: 1d20 + 9 ⇒ (7) + 9 = 16

None of the party notices any traps on the northernmost door, and Isiros opens it.

This entry hall is still decorated with the remnants of
homages to the Order of the Nail’s most storied deeds.
Tall oil paintings, many of which are damaged but still
recognizable, depict Hellknights gaining the upper
hand in clashes with bandits, opposing armies, and
terrible monsters.

Abalyn is On the Scene:

Abalyn notices a surprisingly intact painting on the northernmost wall, and upon further inspection, notices that the signature at the bottom-right of the painting is signed "R. Stagram".

Silver Crusade RPG Superstar 2014 Top 16

Alak aids with putting the lids back on as well.

Where to now? The three big doors? If so, which one? Note that you don't actually know what's directly beyond them, even though you can see on the map that they lead to three separate areas.

Silver Crusade RPG Superstar 2014 Top 16

"The greatsword would do just fine for me, my friend."

Zim thinks that the "cursed" halberd is a perfectly normal halberd with an accuracy enhancement. It really is just another +1 Halberd. :)

Silver Crusade RPG Superstar 2014 Top 16

Ash is similarly convinced that the one halberd is definitely cursed, and should not even be touched by a member of the party, period.

He does recognize that the other two weapons also have an accuracy enhancement. +1 war flail and +1 heavy crossbow.

Silver Crusade RPG Superstar 2014 Top 16

Hawk thinks that the first halberd he looks at is cursed, and will drain the life out of anyone who wields it.

The other halberd seems to have some magical enhancement increasing its accuracy. Same with the rapier and the greatsword. He's not sure about the crossbow or flail.

You got a cursed halberd, a +1 halberd, a +1 rapier, a +1 greatsword, and the other two are unknowns.

Silver Crusade RPG Superstar 2014 Top 16

After a few tries, Isiros is able to open all the coffins. Inside, there are of course four high-ranking Hellknight corposes, interred with their favored weapons: a greatsword, a rapier, a heavy crossbow, and a war flail. All are magical. Identify checks for all 6 weapons, if you please.

Silver Crusade RPG Superstar 2014 Top 16

Thievery or Athletics checks to open the coffins.

Silver Crusade RPG Superstar 2014 Top 16

"Try not to disturb the bodies... though this ward clearly has already been doing so. If there are more magical weapons, though, I agree that we may need them. We should try to destroy the ward, perhaps by returning later with more powerful magic?"

Silver Crusade RPG Superstar 2014 Top 16

As Abalyn starts fiddling with the necromantic ward, she is thrown back against one of the stone coffins by a discharge of necromantic energy.
negative energy: 3d6 ⇒ (2, 2, 3) = 7

It does not look like she was able to disrupt the magic, though.

Hawk looks into the two open coffins and sees two halberds, clearly well-wrought and magical according to his detect spell. He also sees four more glows of magic coming from each of the other coffins.

Silver Crusade RPG Superstar 2014 Top 16

"Thank you, once again, lady Abalyn. Your care has saved me several times now. You have my thanks, and respect." Alak bows to Abalyn, then winks at her after rising from the bow.

The runes on the wall clearly are magical in nature.
Hawk, can I get an Identify Magic check from you to learn more? Arcane or Occult would make the most sense.

Zim recognizes the runes as a manifestation of a necromantic ward the Order of the Nail placed long ago on this area. It is clear that the ward caused several bodies in the crypt to animate as undead guardians in response to an attempt by someone else to use necromancy to despoil the dead—a sort of necromantic “fight fire with fire” tactic.

You think you could potentially dismantle this ward, if you felt the need, by dispelling the magic on it, or by attempting to carefully disrupt the runes themselves using Thievery.

Silver Crusade RPG Superstar 2014 Top 16

After healing:
Religion Alak: 1d20 + 5 ⇒ (18) + 5 = 23

"Those were Wights, friends. Intelligent undead fiends that suck the life out of you. As I'm proof of. Thank you for bringing me back to the land of the living... otherwise I would have turned into something similar to them after a few hours!"

Silver Crusade RPG Superstar 2014 Top 16

Ash at least recognizes that these are, in fact, undead, despite what Hawk keeps spouting off. He knows nothing else about them, though.

Silver Crusade RPG Superstar 2014 Top 16

As Isiros' strike splits the creature in two, it screams with an unholy sound and swipes at him with the last of its undead energy.
claw: 1d20 + 12 ⇒ (3) + 12 = 15 damage: 1d6 + 4 ⇒ (3) + 4 = 7 But its claw scrapes against Isiros' armor, and its unlife ends.

Out of Combat.

Silver Crusade RPG Superstar 2014 Top 16

The creature swipes at Alak three times.

claw: 1d20 + 12 ⇒ (13) + 12 = 25 damage: 1d6 + 4 ⇒ (1) + 4 = 5
claw: 1d20 + 12 - 5 ⇒ (16) + 12 - 5 = 23 damage: 1d6 + 4 ⇒ (2) + 4 = 6
claw: 1d20 + 12 - 10 ⇒ (19) + 12 - 10 = 21 damage: 1d6 + 4 ⇒ (3) + 4 = 7

It rakes its claws across Alak's skin three times, drawing blood.
Fortitude: 1d20 + 9 - 1 ⇒ (17) + 9 - 1 = 25
Fortitude: 1d20 + 9 - 1 ⇒ (7) + 9 - 1 = 15
Fortitude: 1d20 + 9 - 2 ⇒ (20) + 9 - 2 = 27

He falls to the floor unconscious, after being drained of his vitality by the claws.

Round 3 - bold may act
Abalyn (18 hp, wounded 1)
Alak (0 hp, drained 2, dying 1)
undead red (-22)
Zim
Hawk
Ash
Isiros

Silver Crusade RPG Superstar 2014 Top 16

The undead creature hisses at Ash, clearly not intimidated, and rightfully so, as both Ash's and Zim's projectiles miss it.

Round 3 - bold may act
Abalyn (18 hp, wounded 1)
undead red (-31)
Zim
Hawk
Alak (-28, drained 1)
Ash
Isiros

Silver Crusade RPG Superstar 2014 Top 16

Hawk hits the undead creature with a major blast of rocks, which is so strong that it also hits his ally!

Crit on the blue one, who dies very quickly, and also 10 damage on the red one!

Alak then moves past the other one to make room for his allies, and swings twice at it.
greatsword: 1d20 + 10 ⇒ (15) + 10 = 25 damage: 1d12 + 4 ⇒ (2) + 4 = 6
greatsword: 1d20 + 10 - 5 ⇒ (11) + 10 - 5 = 16 damage: 1d12 + 4 ⇒ (3) + 4 = 7

He only hits once, however.

Round 2 - bold may act
Abalyn (18 hp, wounded 1)
undead red (-8)
Zim
Hawk
Alak (-28, drained 1)
Ash
Isiros

Silver Crusade RPG Superstar 2014 Top 16

The two creatures look puzzled for a moment as they note Alak's armor, but attack him anyway.

blue claw: 1d20 + 12 ⇒ (3) + 12 = 15 damage: 1d6 + 4 ⇒ (6) + 4 = 10
blue claw: 1d20 + 12 - 5 ⇒ (20) + 12 - 5 = 27 damage: 1d6 + 4 ⇒ (5) + 4 = 9 x2 = 18
blue claw: 1d20 + 12 - 10 ⇒ (11) + 12 - 10 = 13 damage: 1d6 + 4 ⇒ (3) + 4 = 7

red claw: 1d20 + 12 ⇒ (9) + 12 = 21 damage: 1d6 + 4 ⇒ (6) + 4 = 10
red claw: 1d20 + 12 - 5 ⇒ (4) + 12 - 5 = 11 damage: 1d6 + 4 ⇒ (4) + 4 = 8
red claw: 1d20 + 12 - 10 ⇒ (6) + 12 - 10 = 8 damage: 1d6 + 4 ⇒ (3) + 4 = 7

Fort DC 17: 1d20 + 9 ⇒ (5) + 9 = 14
Fort DC 17: 1d20 + 9 ⇒ (15) + 9 = 24
Two claws gets past Alak's armor, but when the claws rake his flesh, he shivers involuntarily as some of his life force is sapped from him.

Round 2 - bold may act
Abalyn (10 hp, wounded 1, prone)
undead blue (-42)
undead red (+9)
Zim
Hawk

Alak (-28, drained 1)
Ash
Isiros

Silver Crusade RPG Superstar 2014 Top 16

Ash's attack misses the creature.

Round 2 - bold may act
Abalyn (10 hp, wounded 1, prone)
undead blue (-45)
undead red (+6)
Zim
Hawk
Alak
Ash
Isiros

Silver Crusade RPG Superstar 2014 Top 16

The undead creature reels as Isiros slices it almost in twain with his first strike. He somehow misses with the second, but the creature looks VERY injured.

Round 1 - bold may act
Abalyn (10 hp, wounded 1)
undead blue (-45)
undead red (+6)
Zim
Hawk
Alak
Ash
Isiros

Silver Crusade RPG Superstar 2014 Top 16

Hawk is 100% convinced that these are very undead-looking demons, not actually undead creatures, and that if he attempts to use positive energy to hurt them, they'll actually heal.

Silver Crusade RPG Superstar 2014 Top 16

Unfortunately, ZIm's attack misses.

Alak, hoping to save poor Abalyn, steps forward, standing over her prone form.

Surprisingly, there are no penalties to doing this in PF2, as long as one ally is prone!

greatsword: 1d20 + 10 ⇒ (9) + 10 = 19 damage: 1d12 + 4 ⇒ (1) + 4 = 5
greatsword: 1d20 + 10 - 5 ⇒ (5) + 10 - 5 = 10 damage: 1d12 + 4 ⇒ (2) + 4 = 6

He hits the (blue) undead creature a glancing blow, then misses with his second swing.

Round 1 - bold may act
Abalyn (10 hp, wounded 1)
undead blue (-5)
undead red (+6)
Zim
Hawk
Alak
Ash
Isiros

Silver Crusade RPG Superstar 2014 Top 16

Abalyn misses with her sling, and the two undead creatures advance on her.

blue claw: 1d20 + 12 ⇒ (19) + 12 = 31 damage: 1d6 + 4 ⇒ (5) + 4 = 9 Ouch, crit. 18 damage.
blue claw2: 1d20 + 12 - 5 ⇒ (3) + 12 - 5 = 10 damage: 1d6 + 4 ⇒ (6) + 4 = 10

red claw: 1d20 + 12 ⇒ (8) + 12 = 20 damage: 1d6 + 4 ⇒ (5) + 4 = 9

Abalyn goes down hard. The monster then steps back, baring its fangs at the rest of the group.

I'll need a DC 17 Fort save for each successful hit, please.

Round 1 - bold may act
Abalyn (0 hp, dying 1)
undead blue
undead red (+6)
Zim
Hawk

Alak
Ash
Isiros

Silver Crusade RPG Superstar 2014 Top 16

Abalyn is able to find a small, loose stone on the wall which, when depressed, pops the secret door open.

Six looming, raised daises stretch from east to west in this chamber, each bearing a massive stone coffin with a carving of a fully armed and armored Hellknight lying in stately repose. Upon closer inspection, the details of the various weapons and minor variations in the armor of the figures distinguish these tombs. Two of the coffins loom ominously open. The east wall bears a complex series of inscriptions composed of faintly glowing pale blue runes.

She also sees two horrid undead creatures which hiss at her.

Religion checks to identify.

Init:

Isiros: 1d20 + 8 ⇒ (4) + 8 = 12
Ash: 1d20 + 7 ⇒ (10) + 7 = 17
Hawk: 1d20 + 5 ⇒ (16) + 5 = 21
Zim: 1d20 + 5 ⇒ (19) + 5 = 24
Abalyn: 1d20 + 9 ⇒ (19) + 9 = 28
Alak: 1d20 + 9 ⇒ (10) + 9 = 19
undead horror red: 1d20 + 10 ⇒ (15) + 10 = 25
undead horror blue: 1d20 + 10 ⇒ (16) + 10 = 26

Round 1 - bold may act
Abalyn
undead blue
undead red
Zim
Hawk
Alak
Ash
Isiros

Silver Crusade RPG Superstar 2014 Top 16

The bear sniffs at Hawk, then licks his chops and squeezes back toward the party. He licks Abalyn's hand on his way past, then walks over to the rations and chows down.

Silver Crusade RPG Superstar 2014 Top 16

The bear turns his head toward you, sniffs annoyedly, and goes back to sniffing a the wall, now pawing at the corner where hall meets wall a bit.

Silver Crusade RPG Superstar 2014 Top 16

Isiros sees that it IS the bear, currently filling the far end of the hallway. It's sniffing around what looks like a solid wall from where you're standing.

Silver Crusade RPG Superstar 2014 Top 16

The group heads south, opening the door to another small tunnel, similar to others they've walked through. As they enter the main hall once more, they hear a snuffling sound coming from the hallway directly across from them.

Silver Crusade RPG Superstar 2014 Top 16

perceptions on next room:

Perception: 1d20 + 9 ⇒ (17) + 9 = 26
Perception: 1d20 + 9 ⇒ (1) + 9 = 10

Isiros listens at the next door, hears nothing, opens it to a small hallway, then listens at that next door and hears nothing as well. He then opens the door.

The furniture in this former bedroom is all askew, revealing
a mountain-like pile in the center made up largely of
garbage such as filthy cloth, chunks of rubble, and bent
nails, though there are a few shining glints in the mix. On
the southern wall, scrawled in a chunky substance in a
childlike hand, are several words that might be gibberish.

The adventurers see no creatures in the room.

Reading draconic:

The scrawling writing on the southern wall says "BEWARE: MITEY DRAGONS!"

Abalyn is on the scene:

Perception: 1d20 + 9 ⇒ (16) + 9 = 25
Abalyn sees on the room's eastern wall that the stones have been smashed and that there is a short tunnel going into the earth. Upon closer examination, it looks like someone was trying to dig a tunnel from this room with spoons and other crude tools, and got about 3 feet in before giving up or otherwise stopping.

The group is able to scrounge up about 15 gold worth of coins and other random bits of precious metals, with a bit of searching.

Silver Crusade RPG Superstar 2014 Top 16

The small bottle contains an invisibility potion.

Silver Crusade RPG Superstar 2014 Top 16

Zim's mage hand is able to grasp the object and lift it out of the water.

Craft check to identify.

Silver Crusade RPG Superstar 2014 Top 16

Abalyn notices that the fissure through which the water is seeping above you is wide enough that a Tiny creature could likely fit through it, and would potentially lead to the surface.

Sorry, some of these rooms are too straightforward to have any really useful On the Scene info.

Silver Crusade RPG Superstar 2014 Top 16

2 people marked this as a favorite.
Rainer Woreck 34 wrote:

Been issued a cease and desist yet?

When a company doesn't do their job, fans are there to do it for them, and if the company is as many companies are, they'll slap you across the wrists for trying to take their IP and making it into something they aren't making money off of.

Maybe the board game industry is not as garbage as the video game industry.

I've run this type of special event at several PaizoCons in the past, using various custom scenarios/cards/etc. Paizo is well aware that I am doing this (see the CTO commenting above), and know that I'm not going to try to distribute anything without their permission, and definitely will not be making any money from it. In fact, they've let me write up several blogs about my creations in the past, and do the same for other fan creations.

There is no implication, at all, from me making content like this that Paizo isn't "doing their jobs".

But yes, in general, I've found that the board game industry is generally full of excellent people who are just trying to make people happy while making a living. :)

Silver Crusade RPG Superstar 2014 Top 16

Hawk gets a small ping of magic from what seems like the bottom of the pool of water.

Silver Crusade RPG Superstar 2014 Top 16

Ash throws a fireball right into the chest of the already-injured boggard, burning a huge gaping hole in his chest, through which you can see his scorched heart beat its final beat before he falls backward into the water.

Isiros then runs in and slashes at the other boggard, dealing it a substancial wound to its chest and belly.

Alak moves in and strikes at the same boggard as Isiros.
greatsword: 1d20 + 10 ⇒ (6) + 10 = 16 damage: 1d12 + 4 ⇒ (3) + 4 = 7
greatsword: 1d20 + 10 ⇒ (14) + 10 = 24 damage: 1d12 + 4 ⇒ (9) + 4 = 13 And it goes down.
Out of combat.

Forgot to post the description for the room:
A steady dripping from the stone ceiling in this ruined bedroom has created a deep, bog-like puddle in the middle of the broken floor. Ringing the puddle are splintered pieces of wood stuck into the flagstones’ rubble, rising up like bizarre foliage.

Silver Crusade RPG Superstar 2014 Top 16

The other boggard rises up and strikes at Abalyn with its morningstar.

morningstar: 1d20 + 8 ⇒ (3) + 8 = 11 damage: 1d6 + 3 ⇒ (1) + 3 = 4
morningstar: 1d20 + 8 - 5 ⇒ (12) + 8 - 5 = 15 damage: 1d6 + 3 ⇒ (2) + 3 = 5

But it misses twice.

Round 1 - bold may act
Hawk
Red boggard (-17, 1d4 persistent bludgeoning damage)
Zim (frightened 1)
Abalyn
Blue boggard
Isiros
Alak
Ash (frightened 1)

Silver Crusade RPG Superstar 2014 Top 16

Crit hit!
persistent bludgeoning: 1d4 ⇒ 3
Hawk hits one of the boggards right in the temple with a large piece of rock, dealing it a major headwound.

That same boggard croaks loudly, then shoots out his tongue and tries to wrap up Hawk.

party will saves:

Isiros: 1d20 + 6 ⇒ (13) + 6 = 19
Ash: 1d20 + 5 ⇒ (6) + 5 = 11
Hawk: 1d20 + 7 ⇒ (17) + 7 = 24
Zim: 1d20 + 7 ⇒ (5) + 7 = 12
Abalyn: 1d20 + 9 ⇒ (10) + 9 = 19
Alak: 1d20 + 5 ⇒ (16) + 5 = 21

Ash and Zim are scared of the frogman.

tongue lash: 1d20 + 8 ⇒ (5) + 8 = 13
The frogman's tongue is unable to grasp Hawk.

Round 1 - bold may act
Hawk
Red boggard (-17, 1d4 persistent bludgeoning damage)
Zim (frightened 1)
Abalyn

Blue boggard
Isiros
Alak
Ash (frightened 1)

Silver Crusade RPG Superstar 2014 Top 16

GM rolls:

stealth: 1d20 + 9 ⇒ (6) + 9 = 15
stealth: 1d20 + 9 ⇒ (3) + 9 = 12
Perception players: 1d20 + 9 ⇒ (7) + 9 = 16
Perception players: 1d20 + 9 ⇒ (3) + 9 = 12

Isiros opens the door, and notices two frogmen trying to hide in a pool of fetid water in the middle of the room.

inits:

boggard red: 1d20 + 9 ⇒ (13) + 9 = 22
boggard blue: 1d20 + 9 ⇒ (6) + 9 = 15
Isiros: 1d20 + 8 ⇒ (7) + 8 = 15
Ash: 1d20 + 7 ⇒ (2) + 7 = 9
Hawk: 1d20 + 5 ⇒ (18) + 5 = 23
Zim: 1d20 + 5 ⇒ (14) + 5 = 19
Abalyn: 1d20 + 9 ⇒ (10) + 9 = 19
Alak: 1d20 + 9 ⇒ (6) + 9 = 15

Round 1 - bold may act
Hawk
Red boggard
Zim
Abalyn
Blue boggard
Isiros
Alak
Ash

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