Lem

cade puprider's page

16 posts. Alias of Daxthemonk.




So one of my players wants to build a barbarian that throws another party member into combat

I have already allowed him to play a size large character with 2 lvls of giant and we are playing lvl 10 with a 25 point buy

How would you build it

His racial ajustments are +6 str -2 dex +4 con -2 to all mentals


Ok so the plan is very veg at the moment... but I will be the gm so we can make it work if need be.

Right now I am thinking lvl 13-15 or so with atleast 2 lvls of spellblade magus for the lightsaber and a ring of telekinesis for alot of force powers.

Here is where you guys come in...

Any ideas are welcome


Ok so here is the concept I have come up with for a buddy of mine that loves link...

We are playing a dwarf based campaign coming up soon and I told him I was going to help him build link from link to the past, we are starting at lvl 7

I have it built as a fighter 6 alchemist 1 with vital strike to give the bombs a little umph. Whirlwind attack for the spin attack and some custom items with gm approval.

How would you build him as a lvl 7 dwarf?


So I am building a sniper rogue and want to build it around the heavy repeating crossbow and have discovered that there are not any named magic crossbows.

So I was thinking that we could rectify this by creating some... anyone want to give it a shot?


Basically the plan is to be a sniper and remain hidden for extra sa every round but I dont really understand how the whole staying hidden aspect works... anyone care to explain?


I was just thinking about building a dragon disciple and happend across the kobald ability to become a dd with spontaneous devine casting... long story short I was wondering what cool combos can be made with the racial heritage feat and all the fun racial feats?


So my group is having a weekend long dwarf campaign starting at 8th lvl.

I would like to run a healer type (i would be ok with not doing any damage at all) and party buff bot.

We will probably get to lvl 11 or 12, I have never built a caster before so I am looking for advice


So I saw the sub-zero build the other day so I automatically thought what I originally thought... scorpion is way cooler

For selfish reason (I am already planning on playing a dwarf for a game comming up) I am going to make it a dwarf, lore Worden that specializes in harpoon grappling and repositioning them too you.

Fire for flavor for sure and making yourself look like a skeleton for even more...

How would you build it, lets go 20 point buy (again for selfish reasons) and lets say starting around lvl 8 (yeah yeah you get it)


I have a one shot coming up starting at lvl 8 and going to probably 11 or so

What I know is that we a dwarfs that are trying to reclaim there home land...

I want to run a heavy hitter preferably 2 handed build but I am open to fun ideas (prefer to not play another barbar but unorthodox barbarians could be fun)


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I dont understand why people on here a community that should theoretically be trying to grow makes everyone that does not build the perfect monster character when asking for advice gets told your wrong this is a better way to do it... so what if I want to be a halfling wizard with a great maul... and want to know what feats would make it more fun, stop telling me to play a @$##ing summoner!!!!


Ok so my plan is for a beast bonded witch 1/fighter 7... giving all of my feats and most of my gp to my familiar, using a polymorph any to turn my pseudo dragon into a gold dragon... so my question is what feats would you go with?


Lets say I have 1 lvl of witch and then go into paladin and take the eldritch heritage feat to gain a familiar... do my lvls stack to progress my familiar?


What melee class stands alone without the need of feats and y...
I like rogue bc of the skills,sneak attack, and talents... what stands out for you?


Attach vs. Freedom of movement
I would put a link to the property but I am on my phone...
Basically attach says when you hit you automatically start a grapple, what happens if freedom of movement is already going?

Would they have to spend the action to get out of said grapple?


I want to ride a dragon... how can I make this happen and how early?
Please no 3rd party stuff


Yes gestalt is fun in all but you run in to the action economy problems
So what 2 classes would you build to work in union with each other to make the unstoppable force and unmovable object?


1 person marked this as FAQ candidate.

Does intensify spell give you an extra 2 magic missiles?


Lets play a fun game of look how cool I can make my little friend

Fun stuff in and out of combat is always fun


Other than the transmutation "spells" what is the point of most of them?


Bonus points if u can grapple the tarrasque on a 2 or better


The title says it all I guess?


Just for kicks assume super high strength and dex
10 for all other stats
And a cannon as a weapon that he can fire every round


What affect do the feats and skill points have while in the armor?


As the title says I am going to be in a 18th lvl one shot

I have already cleared using the construct armor with a "young" cannon golem

Plan is to use the shield guardian and both bio construct advancements to make it my armor work very well on and off of my person

So what I am wondering is what feats would be good for a "mindless" construct and what would also kind of fit the war machine concept

The gm has oked using the cannon when in the armor and is even happy that a pc could use the vital strike chain!!!