I was checking the Core Rulebook and I was trying to find out how you can tie someone up. There are no clear rules to tying someone up, but this is what I can piece together.
Using the Manacle rules, "You can manacle someone who is willing or otherwise at your mercy as an exploration activity taking 10–30 seconds depending on the creature’s size and how many manacles you apply."
You can spend 10-30 seconds tying someone up as long as they are willing or restrained.
Once the player is tied up, they can roll an Escape action versus the person who tied them up. "You attempt to escape from being grabbed, immobilized, or restrained. Choose one creature, object, spell effect, hazard, or other impediment imposing any of those conditions on you. Attempt a check using your unarmed attack modifier against the DC of the effect. This is typically the Athletics DC of a creature grabbing you, the Thievery DC of a creature who tied
you up, the spell DC for a spell effect, or the listed Escape DC of an object, hazard, or other impediment. You can attempt an Acrobatics or Athletics check instead of using your attack modifier if you choose (but this action still has the attack trait)."
It does not look like there is a roll to tie someone up only a roll to break free. It also looks like it can only be done outside of combat because it seems to be an Exploration Mode only action.
Is this correct, did I miss something?
Thank you