bit4 |
Thanks for the feedback.
We are not trying to make the game easier. That’s not what our house rule is about. We were trying to "make the game better,” more interesting, more enjoyable. And in our opinion it does "make it better." It adds something new that makes more sense. It makes more sense to give a card when resetting your hand than right after advancing the blessing deck. None of us see any reason to give a card at that time before our turn begins. So we will choose either or but not both. But we only give cards when resetting a hand.
We’re accused by exaggerations and generalizations that do not apply and/or happen. We’re passing on cards that would have normally been discarded to reduce a hand with too many cards. We all know the card that’s given. We are not using one super card repeatedly by multiple players. I understand what has been said. And I don’t think that it’s possible because of our house rule. Seems like a waste of time to try.
The original rule of giving cards right after turning the blessings deck allows player A to give any card to player B at the same location no matter how many cards are in player B’s hand. Our house rule says when A is resetting his hand player B must be in same location & have less than a full hand to get a card. And player A must have more than a full hand to give a card. So we added restrictions to giving cards that previously were not there. We made it more difficult to give a card. The discard can instead go to player B if B wants it. Our house rule makes more sense. There is logic in doing it. It “makes the game better"
Player A likes having a super card. Player A is not willing to give up the super card knowing it may never come back. Player A says that you can’t have my super card. Go find your own super card. The card that player A gives player B is given like a reward or payback for player B sacrificing a card for player A or some other player. It’s the card player A would normally discard that player B gets. We all see the card player A gives to player B. And we all know player B gets player A's discard card as part of hand reset. It may or may not be useful to player B; but that’s part of the fun. Fun makes the game better.
It’s a small thing. It doesn’t change much. It doesn’t happen very often. Nobody can control it all the time. It does not make the game easier. It adds a new element, or experience to the game. Player B gives up a card for someone’s benefit. Someone in the same location gives player B a card (if restrictions are met). It makes sense. It’s logical. It makes the game better.
So that’s why for us it makes the game better.
That’s our opinion. And that’s what matters to us.
This is an incredible good game. My real goal is to get people to play this —— game with me because I like it. If making this rule will help, then I’ll do that. The people who play with me like this house rule because we made it together. If it didn’t make it better for all of us, we wouldn’t do it. The original reason I posted our house rule was to share something I thought others might not have thought of, yet might enjoy doing. It was not to insult, put down, criticize, or even complain. Now it seems to be going that way. And I don’t want that. So this is going to be my last post on this. Say what you will; I’m done.
We’re good people playing together, trying to have some fun.
We hope you have some friendly fun of your own.