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Thanks for the feedback.

We are not trying to make the game easier. That’s not what our house rule is about. We were trying to "make the game better,” more interesting, more enjoyable. And in our opinion it does "make it better." It adds something new that makes more sense. It makes more sense to give a card when resetting your hand than right after advancing the blessing deck. None of us see any reason to give a card at that time before our turn begins. So we will choose either or but not both. But we only give cards when resetting a hand.

We’re accused by exaggerations and generalizations that do not apply and/or happen. We’re passing on cards that would have normally been discarded to reduce a hand with too many cards. We all know the card that’s given. We are not using one super card repeatedly by multiple players. I understand what has been said. And I don’t think that it’s possible because of our house rule. Seems like a waste of time to try.

The original rule of giving cards right after turning the blessings deck allows player A to give any card to player B at the same location no matter how many cards are in player B’s hand. Our house rule says when A is resetting his hand player B must be in same location & have less than a full hand to get a card. And player A must have more than a full hand to give a card. So we added restrictions to giving cards that previously were not there. We made it more difficult to give a card. The discard can instead go to player B if B wants it. Our house rule makes more sense. There is logic in doing it. It “makes the game better"

Player A likes having a super card. Player A is not willing to give up the super card knowing it may never come back. Player A says that you can’t have my super card. Go find your own super card. The card that player A gives player B is given like a reward or payback for player B sacrificing a card for player A or some other player. It’s the card player A would normally discard that player B gets. We all see the card player A gives to player B. And we all know player B gets player A's discard card as part of hand reset. It may or may not be useful to player B; but that’s part of the fun. Fun makes the game better.

It’s a small thing. It doesn’t change much. It doesn’t happen very often. Nobody can control it all the time. It does not make the game easier. It adds a new element, or experience to the game. Player B gives up a card for someone’s benefit. Someone in the same location gives player B a card (if restrictions are met). It makes sense. It’s logical. It makes the game better.

So that’s why for us it makes the game better.
That’s our opinion. And that’s what matters to us.

This is an incredible good game. My real goal is to get people to play this —— game with me because I like it. If making this rule will help, then I’ll do that. The people who play with me like this house rule because we made it together. If it didn’t make it better for all of us, we wouldn’t do it. The original reason I posted our house rule was to share something I thought others might not have thought of, yet might enjoy doing. It was not to insult, put down, criticize, or even complain. Now it seems to be going that way. And I don’t want that. So this is going to be my last post on this. Say what you will; I’m done.

We’re good people playing together, trying to have some fun.
We hope you have some friendly fun of your own.


It stays the same if you stay the night of May 25

Reservation Summary
22 May 2015 - 26 May 2015, 1 room for 1 adult Change

1 KING BED WITH BALCONY Non Smoking Room, PaizoCon, $114 per night Details Change

Rate Details PaizoCon

pays own charges overnight parking posted rates
Room: 1 KING BED WITH BALCONY
Adults: 1
Children: 0
DATE Price Per Night (USD)
22 May 2015 114.00
23 May 2015 114.00
24 May 2015 114.00
25 May 2015 114.00
Room Subtotal 456.00
Taxes 12.40 % per room per night
56.54
Total for stay 512.54


Reservation Summary

22 May 2015 - 25 May 2015, 1 room for 1 adult Change

1 KING BED WITH BALCONY Non Smoking Room, PaizoCon, $114 per night Details Change

Rate Details PaizoCon

pays own charges overnight parking posted rates
Room: 1 KING BED WITH BALCONY
Adults: 1
Children: 0
DATE Price Per Night (USD)
22 May 2015 114.00
23 May 2015 114.00
24 May 2015 114.00
Room Subtotal 342.00
Taxes 12.40 % per room per night
42.41
Total for stay 384.41
Rules & Restrictions
Taxes

12.40 % per room per night

Guarantee Policy

There is a Credit Card required for this reservation.


Not sure about going but:

I started at the FAQ page
http://paizo.com/paizo/faq/v5748nruor1gz

Under
Hotel & Area Information
Is there a discount for rooms booked a the DoubleTree by Hilton Hotel?
Click the link book online
It will bring you to
Paizo page with a link [book a room]

I chose "22 May - 25 May"

I’ve don it twice and have come up with the same offer of $114 per night
First time it was for two queen beds with balcony
Second time there was a choice of two queen beds or one king bed both with balcony.

That’s the truth.


Sincerely:
Thank you for your feedback.

Sorry, but IMHO I don’t see how what anyone has said applies to what’s wrong with doing what we’re doing. Some of what’s been said doesn’t make sense to me. But thanks anyway.

Player B has less than a full hand because he used one of his cards to help another player. So he gave up an “hp” (if that’s what you want to call it). And now he’s getting it back. That makes sense to us.

Only because they were in the same location, player A was able to give player B only one card when player A was resetting his hand because player A had more than a full hand, and player B had less than a full hand.

The card player A gave to player B was because it was not very useful to player A. Player B can’t give one card to player A unless player A is in the same location and holding less than a full hand, when player B is discarding because player B has more than a full hand. It's not possible have less than a full hand whenever you want.

There is no one super weapon card being passed around over and over again. That does not seem possible. Cards are played as usual. They come and go. What I hear suggested by Vic would be difficult to do. I can’t see the benefit being worth the effort. Different cards benefit different characters differently and sometimes not at all.

What you’ve said about passing this one super card around doesn’t make sense to me. I don’t understand how what Vic and Hawkmoon269 are suggesting would be done.

Thank you for your feedback. It’s a simple little change. Doesn’t actually make much difference. But we like it. So we're going to keep our house rule.

Have fun.


I'm thinking about attending PaizoCon. And adding up the costs.
I would be flying in from Southern California.
Splitting the cost of a room would be helpful.
I'm male; over 40. Just started learning how to play Pathfinder.
There's a better way than this for us to get to know more about each other. I am registered on enworld.org They have the ability to PM each other. And maybe Skype? Although I haven't used it in several years.


Thank you both. for your posts.
Bought the game at the beginning of December 2014. Read about it long before that. It was surprising to see the issues were not corrected by now on the game cards. Got three other people to play. Two came back for a second game. Two out of three is good. We'll see how long they/we last.

Before playing with others I tried a few solo practice games using 3 and 4 characters. Felt good about it. Wrote some things on some of the cards. But I didn't find all the issues that came up when playing with other people. A lot of the issues that came up while we played are covered here. That helps. So the game bogged down sometimes while we were trying to clarify things. But that happens when playing a game for the first few times.

The more I play, the better I feel about the game. Will probably try to play some more.


That's it. It doesn't happen very much.
But that's our House Rule.
IF you have more cards in your hand than your hand size specifies when resetting your hand,
THEN you may give 1 card to another player at your location when resetting your hand, IF that player has fewer cards than his hand size.


A little over a month ago I downloaded Rise of the Runelords Base Set Rulebook pdf file. I think I got it from this web site. I've been highlighting and marking it. But do I have the most recent version of the rules? I understand the FAQ has updates; and should also be checked. But have these changes been added to the pdf rulebook? If so, as of what date? Any information on this would be appreciated.

On the web page:
http://paizo.com/paizo/faq/v5748nruor1gk

I read the following:

Updates

A revised PDF edition of the rulebook was posted on January 4.
It includes all of the resolutions in the Rules Question section
of this FAQ made prior to that date.
posted November 2013

Since it's stated that it was posted November 2013; Does this mean it was January 4 of 2013, or 2014, or possibly 2015?

Please- It would be very helpful to have "date of update" stated in the actual rulebook pdf file (and print version). Otherwise, (if updates have been added to the original rule book) how do I know if I have downloaded and using the most recent version?

I cannot find any version number or date of update in the Rulebook relating to updates of the rules in the current Rise of the Runelords Base Set Rulebook pdf file.

The only reference to time period that I found is the Back Matter of the rulebook has a copyright of 2013. Has there been any updates added since then?

Full Name

Iron Feathers

Race

Tengu

Classes/Levels

Invulnerable Rager (Barb-Unch) 3/Unbreakable (Fighter) 1 HP: 43/43 AC:19 Touch: 13 FF: 16 F/R/W: +8/+4/+4 CMD: 19 Percep: +10 Init: +2 Rage: 13/13

Gender

M

Size

Med

Age

19

Special Abilities

Rage

Alignment

N

Deity

Shoati pantheon

Languages

Common, Tengu, Shoanti, Varisian, Kelish, Elven, Vudrani, Azlanti, Hallit

Strength 17
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 12
Charisma 7

About Iron Feathers

Character Sheet:

Iron Feathers CR 3
Male Tengu Invulnerable Rager (Barbarian-Unchained) 3/ Unbreakable (Fighter) 1
N Medium Humanoid (Tengu)
PFS # 43025-19
Faction: Liberty's Edge
Init +2; Senses low-light; Perception +10
FCB: Barb-HP(x3)
Fame: 14 Prestige: 6
--------------------
DEFENSE
--------------------
AC 19, touch 13, flat-footed 16 (+6 armor, +2 Dex, +1 Dodge)
hp 43 (3d12+1d10+8+3)
Fort +8, Ref +4, Will +4
DR 1/-
--------------------
OFFENSE
--------------------
Spd 40 ft., 30 ft. in armor

Melee
bite +7 (1d3+3, x2)
claw +7 (1d3+3, x2)
dagger +7 (1d4+3, x2)
cold iron horsechopper +7 (1d10+4, x3, reach)
silver bec de corbin +7 (1d10+4, x3, reach)

Ranged
dagger +6 (1d4+3, 10', 19-20, ×2)
mw composite (+3 Str) darkwood longbow +7 (1d8+3, 110', x3)
--------------------
STATISTICS
--------------------
Str 17, Dex 14, Con 14, Int 12, Wis 12, Cha 7
Base Atk +4; CMB +7; CMD 19
Feats: Dodge, Diehard, Endurance, Crane Style
Traits: Bruising Wit, Berserker of the Society
Skills: Acrobatics +9 (4R), Climb +7 (1R) Intimidate +7 (3R), Linguistics +11 (3R), Perception +10 (4R), Survival +5 (1R), Swim +7 (1R)
Languages: Common, Tengu, Shoanti, Varisian, Kelish, Azlanti, Hallit
SQ: Rage, Fast Movement, Rage Powers ( No Escape )
Applied Boons: Sacred Trust (Moon Clan, +1 Will save)
--------------------
SPECIAL ABILITIES
--------------------
Rage (+2, 8HP, 13 rounds/day)

--------------------
EQUIPMENT
--------------------
mw agile breastplate
mw composite (+3) darkwood longbow (2PP)
20 arrows
cold iron horsechopper (20)
silver bec de corbin (195)
chakram x2
dagger
hooded lantern
5 pints oil
5 days rations
Explorer's Outfit
2x alchemist's fire
2x holy water
1x antitoxin
1x antiplauge
Pathfinder's Kit
Wand of Cure Light Wounds - 47 (2PP)
potion of enlarge person
potion of cure light wounds x2
potion of shield of faith
potion of bless weapon
wayfinder
cloak of resistance +1
50' Silk Rope
Grappling Hook
680 gp

Future Designs:

Level 5: Stalwart
Level 7: Power Attack
Level 9: Toughness
Level 11: Improved Stalwart

General:

Chronicles:

1. Silverhex Chronicle 1XP, 2PP, GM
2. Godsmouth Heresy 3XP, 4PP
3. Segang Expedition, 1XP, 2PP
4. Scions of the Sky Key pt2, 1XP, 2PP, GM
5. Emerald Spire pt 5: The Drowned Level, 3XP, 4PP, GM
6. Murder on the Silky Caravan: 1XP, 2PP