benwin007's page

36 posts. No reviews. No lists. No wishlists.




I know some of you dispise this summoner archetype. I am not planning to take the broken route. My dm runs tough campaigns. Its been a while since ive played 1st ed and over whelmed with feats. My idea id like to make is the guyver from the movies. We are starting at 1 so fluff wise monk will be first. I saw suggestions to take scald for the charisma to ac. Also dragon style and ferocity seem to be good i know feral combat training is needed. Im requesting feat options and positions when taken if anyone is willing to help. Also i still cant figure put for role play purposes how to get my chest weapon. Would like help with that as well. Mind u my main attack will be just claws just like in the movies. Dm is allowing me to take more claws as long as i buy properly and i can describe how to use any way i wish.


Hey guys I've come across information to make a DD build. With multiple sources I came up with sorc4/ paladin divine hunter2/ scaled fist unchained monk1/ dragon disciple8/ eldritch knight5. I'd like opinions and do's and don'ts for this. I'm having issues in figuring out whether to use weapons or natural attacks for this. I was considering heavy on melee with magic to back me up to buff and from time to time blow stuff up. Pathfinder only no 3rd party. We rolled stats 16 16 15 15 13 13. I appreciate the Info ahead of time.


I tried finding proper area to discuss this build this was closest one sorry if its not.

I had an idea around a brawler who used and wore all mithril and everything is spiked like medium armor gauntlets and shield. I thought taking 1 level of fighter would be beneficial for the extra feat and went human for the use of martial versatility. Do you think there could be a good build for this? I was thinking to focus on one weapon then martial versatility after to make it work for all close weapons I'm using.


1 level of fighter 4 levels of brawler I'm using pathbuilder and there is an extra minus 2 going to my attack that idk where its coming from and I have twf selected and makn hand is heavy spiked shield while off hand is spiked gauntlet. They both are in close weapon group and I'm taking martial versatility and I have weapon focus and improved shield bash I'm not sure where the extra minus 2 is coming from could someone help? I wanna make sure I'm not doing something wrong.


I've been looking online and people are suggesting to splash monk and paladin for Dragon disciple. This is Pathfinder only and I was cleared to use blood rager and can continue progression just like sorcerer. Would like stat suggestions for 20 point buy. And is taking 2 lvls of paladin really worth the plus charisma to saves? Also is taking a level of monk just helping with having multiple attacks with claw and bite?


I Know your eidolon is half your level but it's not fully clear exactly. Your summoner level let's say 5 which means eidolon is 2 is flight allowed since summoner is 5? The eidolon isn't completely penalized by master summoner that's why I'm asking about the evolution.


I'm lvl 5 20 point buy I'm looking for a rogue build that is able to be efficient in stealth to gather info and to deal sneak attack I will be a goblin and I need to try to keep the ability to findtraps and disarm them. My flavor is I want to scout ahead so we can plan and buff for battle. I liked knife master but I lose trap finding any opinions?


Hello I'm making a level 5 rogue and at first I wanted to be all around, good stealth, good damage, and scout like. I would like to be someone who can go ahead of the party and find out info before battle. I want to disable traps of magic type. And I want nice sneak attack damage. Originally I went pure rogue goblin and thought that knife master looks good. Then I lost my trap finding. Would it be a good idea to take one level in ranger trapper to get trap finding back so I can disable magic traps?


Hey all I think I'm confusing myself. I'm making a barbarian Monk that has the adopted trait so alignment doesn't affect it. I'm going Beast totem full I am level 15 going on 16 and I'm trying to figure out how exactly do natural attacks work with Flurry of Blows I do have the feet feral combat training. Am I able to take my 2 claw attacks with the Flurry of Blows and get a third attack or since my character originally had three attacks based on base attack bonus do I get a fourth attack instead since flurry of blows is based on base attack bonus and adding a little extra. So again all I have is a pair of claws I want to Flurry of Blows as many times as possible with my natural attacks.


I'd like to make wolverine but people say to go barbarian for beast totem claws. But he cant stay at 2 claw attacks for the rest of his lvls. Then someone brought up going monk but then there is no raging like Logan. Can someone help me work out some kinks and desisions?


When I create a level 5 3 warpriest and then 2 fighter I know it states that for the bonus feats act as a fighter for prereq purposes but when i take fighter at level 4 would I be able to take weapon specialization? I found other forums stating that fighter and warpriest levels stack for prereqs. But when i splash the fighter can I choose fighter feats for level 4 and 5 for those 2 levels. Please give details bc my GMs seem to agree that they do but we all are skeptical. We like to try and follow rules.