Shoanti Tribeswoman

Luluto Truebrook's page

3 posts. Alias of Itzi.


Race

Female Halfling Unchained Rogue 1 | HP 9/9 | AC 17 T 15 FF 13 | Fort +1 Ref +7 Will +1 | Init +4 | Perception +6

About Luluto Truebrook

Reference Portrait

Basics:

Unchained Rogue (Sharper)
NG Small Halfling
Init +4; Senses Perception +6

Defense:

AC 17, touch 15, flat-footed 13
HP 9
Fort +1, Ref +7, Will +1
+2 vs fear effects. (Fearless - halfling)

Offense:

Speed 20 ft.

Melee Unarmed Strike +5 (1d3 x2) B, non-lethal
Melee Dagger +5 (1d3-1 19-20/x2) P/S
Melee Shortsword +5 (1d4-1 19-20/x2) P

Ranged Sling, +5 (1d3-1 x2) B, 50'

Statistics:

Str 8 (-1), Dex 19 (+4), Con 10 (+0), Int 14 (+2), Wis 10 (+0), Cha 17 (+3)
Base Atk +1; CMB -2; CMD 12 / 8 FF
Languages Common, Halfling, Elvish, Infernal

Racial Abilities - Halfling:

Fearless
Halflings receive a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.

Halfling Luck
Halflings receive a +1 racial bonus on all saving throws.

Sure-Footed

Keen Senses
Halflings receive a +2 racial bonus on Perception checks.

Halfling Weapon Familiarity
Halflings are proficient with slings and treat any weapon with the word “halfling” in its name as a martial weapon.

Traits:

Charming
You gain a +1 trait bonus when you use Bluff or Diplomacy on a character that is (or could be) sexually attracted to you, and a +1 trait bonus to the save DC of any language-dependent spell you cast on such characters or creatures.

Conspiracy Hunter: Diplomacy
You’ve long heard rumors of dark deeds afoot in Westcrown. Shipments of valuable cargo that go missing with nary a trace or question asked. People who disappear as though they never existed. Lords of business and nobles who speak in veiled references and accidental slips of masters even they must obey. What lords rule the Westcrown underworld? Do the tales of far-reaching criminal organizations hold a hint of truth? Could the fabled Council of Thieves, said to have been purged from the city ages ago, have somehow survived or reformed? And what hold do they hold over the city today? You don’t know, but you’re determined to find out!

Choose one of the following skills: Bluff, Diplomacy, Knowledge (local), Perception, Sense Motive, or Stealth. You gain a +1 trait bonus on this skill and it is always considered a class skill for you.

~~~

Feats:

Level 1

Armor Proficiency (Light)
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks.

Simple Weapon Proficiency (All)
You make attack rolls with simple weapons without penalty.

Rogue Weapon Proficiency
You are proficient with the Hand Crossbow, Rapier, Sap, Shortbow and Shortsword.

Childlike
You can take 10 on Bluff checks to convince others you are telling the truth, so long as your story makes you appear innocent. You gain a +2 bonus on Disguise skill checks to pose as a human child, and ignore the check penalties for disguising yourself as a different race and age category while doing so.

Weapon Finesse
With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.

~~~

Class Abilities - Unchained Rogue:

Level 1

Archetype: Sharper
Sharpers use trickery and deception to part an owner from his valuables. Pathological risk-takers, they distinguish themselves from con artists and burglars by virtue of the simplicity and boldness of their schemes, which are usually impromptu, rather than carefully orchestrated. Many sharpers consider themselves romantic figures and foster the image of a resourceful, dashing rogue living by wits and luck while subverting authority at every turn.

Feat: Simple Weapon Proficiency

Feat: Rogue Weapon Proficiency

Finesse Training: Weapon Finesse

Scam Artist
A sharper gains a bonus equal to half her rogue level (minimum +1) on all Bluff and Sleight of Hand checks.

This ability replaces trapfinding.

Trapfinding

Sneak Attack (Unchained) +1d6
If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.

The rogue’s attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every 2 rogue levels thereafter. Ranged attacks can count as sneak attacks only if the target is within 30 feet. This additional damage is precision damage and is not multiplied on a critical hit.

With a weapon that deals nonlethal damage (such as a sap, unarmed strike, or whip), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack—not even with the usual –4 penalty.

The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with total concealment.

~~~

Skills:

--------------------
Adventure Skills
--------------------

Acrobatics +8
Bluff +10
Climb -1
Diplomacy +8
Disable Device +8
Disguise +7
Escape Artist +8
Fly +6
Heal +0
Intimidate +3
Knowledge (local) +6
Perception +6
Ride +4
Sense Motive +4
Spellcraft --
Stealth +14
Survival +0
Swim -1
Use Magic Device --

--------------------
Background Skills
--------------------

Appraise +2
Handle Animal --
Knowledge (nobility) +3
Linguistics --
Sleight of Hand +9

~~~

Gear:

[head] ???
[headband] ???
[eyes] ???
[shoulders] ???
[neck] ???
[chest] ???
[body] ???
[armor] ???
[belt] ???
[wrists] ???
[hands] ???
[ring1] ???
[ring2] ???
[feet] ???

Belt pouch
[
flint and steel
thieves tools

]

Backpack
[

bedroll
waterskin
50' silk rope
]

Appearance:

Standing just a bit over three foot tall, Luluto (Lu to her friends) embodies cheerfulness in a tiny package. Her long brown hair is normally bound back in a large pony tail with decorative bits of colored class and costume jewels.

Her clothing suggests a servant/slave of an influential (and wealthy) noble house, but a closer look reveals patches and mends that indicate that she's on the outs or hasn't been home in some time.

It's rare to see her without a smile and a helpful word.
~~~

Background:

Luluto doesn't remember her parents. The House of Regilianus has always been both mother and father to her. She wasn't sheltered enough to not realize that the plight of a halfling slave could be vicious and short-lived, but the trials of most who toiled under such restraints she was luckily spared.

Rising from minor scullery to eventually reach the vaulted title - for a halfling - of House Maid of the Second Guest Suite of the Third Floor was probably the best she could hope for and she enjoyed her life for the most part.

Things all changed when Lady Meturna determined that Westcrown no longer held the cachet that it once had and maneuvered for the household to take up residence in Egorian. The transition took over a month to plan and execute.

The fact that the new household would be much larger and that Luluto would effectively be demoted didn't diminish the halfling's excitement for the move. Her excitement did take a hit, though, when she returned from an minor - but involved - errand to find the manor locked and the last of the wagons having left ... without her.

Her initial disbelief was followed by frustration and then anger. Her attempts to explain what had happened to the city guard when she was prevented from following after them on the road were met with typical Chelaxian beauacracy. She couldn't leave the city without authorization from her Household. Her arguments that the entire household was already travelling on the road were responded to with an uncaring shrug.

Two days of being passed from lesser officiant to middling officiant and then back was a sore trial for the ever-cheerful halfling. When it was determined that she would need to be held as property of the city until such time as Lady Meturna could be contacted, Luloto decided that enough was enough. She'd seen what became of the city slaves - especially ones as pretty as she was. Having lived her life in the system, she knew where the cracks were and took advantage of that knowledge to slip through them.

Now loose and house-free, she's decided to see what life under her own direction has to offer.
~~~

Combat Macros:

[dice=Unarmed Attack]1d20+5[/dice]
[dice=Unarmed Damage - B - non-lethal]1d2-1[/dice]

[dice=Dagger Attack]1d20+5[/dice]
[dice=Dagger Damage]1d3-1[/dice]

[dice=Shortsword Attack]1d20+5[/dice]
[dice=Shortsword Damage]1d4-1[/dice]

[dice=Sling]1d20+5[/dice]
[dice=Musket Damage]1d3-1[/dice]

[dice=Sneak Attack Damage]1d6[/dice]

Status Macro: