Dragon

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Organized Play Member. 30 posts. No reviews. No lists. 1 wishlist. 1 Organized Play character.



Dark Archive

One of my players is a samurai with a 20 (ugh!) in STR. He's lvl 6, and he's got a Katana that he's using 2-handed. He also has the Weapon Specialization, Power Attack and Vital strike feats.

Here is the damage we came up with.

1d8 +7(base) +2(weapon spec)= 1d8+9

With Vital Strike and Power Attack:

2d8 +7(base) +2(Weapon spec) +6(power attk 2 handed)= 2d8+15

Crit damage would then be 3d8+30.

If this is wrong, please tell me how so I can explain it properly. Thanks!

Dark Archive

1 person marked this as FAQ candidate.

I may have missed something but how do you determine if a magic item is minor, medium, or major?

Where would a +4 Composite Longbow(STR+4) fit? According to the magic item creation d100 charts it could be either a medium or a major.

Is there a more definitive way of figuring it out?

If the Longbow could be either medium or major, then could I just say that the one that my character has is medium? This is the main problem I guess. Thanks for the help!

Dark Archive

I just want to make sure I'm adding this up right. Any help is appreciated!

The druid in my game has a dinosaur animal companion at lvl 6 that took a point in DEX at lvl 4 and I need help making sure it has the correct AC. This is what I have:

10 - Base
4 - DEX bonus
1 - Base natural armor
1 - improved natural armor feat
1 - dodge feat
4 - natural armor (see companion chart in druid section of pfcrb)
2 - STR/DEX bonus (from same chart)

That brings us to an AC of 23. This seems high to me so I figured I would post it here to be sure. Thanks for taking a look.

Dark Archive

A discussion has been sparked in my group and I would like some outside input.

We're discussing what creatures should and shouldn't be immune to our rogue's sneak attack in PF. We are aware of the one's who are automatically immune, but there are two creatures that are sorta confusing.

The first is the Will-o-wisp, It's basically a spongy ball, with no appendages or thin spots, yet it isn't immune to sneak attacks? I realize that it has a discernable body, but where is its vital/weak spot?

Next is pretty much any plant type creature that is described as a tangled mass of vines, like Shambling Mound or Assassin vine. Would this not work like a swarm?

All help is appreciated! :)

Dark Archive

How exactly does this work? Do the druid and the companion function as one, and share the same round of combat? For example, the druid can move and the companion can attack. OR, do they each get a full round of combat? If so do they share initiative or do they each make an initiative roll?

Dark Archive

I've never played an game like this before... ever. I know enough to understand the basic function of playing a game like this, but some of the terms and stats are going way over my head. Like what is the difference between hit points and hit dice? Skeletons, for example have a HP of 4 (1d8). My only guess is that I can either let the Skeleton have 4 hp, or have 1d8 hp. Or maybe I'm supposed to add 1d8 to 4 to get the total hp? I'm totally lost. I've been scrutinizing the "example of play" on page 13 of the core rulebook, and another thing I don't really get is where the DC 15 Will saving throw comes from. Does the 15 come from the skeletons stat block? Or does this come from the Paladin's channel positive energy? And finally, when I dove even deeper I found that channel positive energy uses two of the lay on hands ability, which doesn't allow the Undead a saving throw... If someone could just explain some of this to me, I would really appreciate it. I've heard so much about this game, and I love the books I've bought so far, I just want to finally understand some of it.