Apparently it's harder to recover from being downed by a boss than a mook.
Captain Morgan wrote:
I'll probably ignore Bulk just as easily weights.
gustavo iglesias wrote:
Right. Gotta keep those casters as gods above the non-casters. Otherwise we won't be able to b~#&~ about how much more powerful the casters are.
Any chance of an arcane healing for wizards in PF2? I can see why you would make it worse than cleric healing or something like that but it always seemed odd to me that masters of arcane lore can't figure out arcane healing when the bard can.
Been asking this since 3.0 dropped in 2000. All I ever heard was "If you want arcane healing, play a bard." Totally missing the point.
Except that it isn't good or useful. What's good or useful is the prevailing definition at the table, like evilgm said.
Wait, I thought it was too simple?
Dunno where you got that since I never used that word. How about "Needlessly confining?"
Between dozens of races, classes, feats and archetypes we have thousands of possibilities for characters. Enough to fill the multiverse. And then we cram them all into those 9 little boxes. Needlessly.
IDK, 9 options on one single game element sounds like a decent amount of choice. When that choice extrapolates into classes, feats, spells, etc. sounds like something to be proud of. Clearly, YMMV.
I guess that's why there's never any arguments or questions about what exactly each of those 9 boxes mean.
We're not talking about "saving throw" or "hit dice." Murder isn't a game term.
I don't think "unlawfully" is needed in that definition. The act of killing someone is probably murder. There is such a thing as justifiable homicide. Self-defense, defense of innocent others, defense of your personal property would all be cases.
I thought you were going to give an example of a pally killing an intelligent monster.
The short answer is use the definition of murder that works for you and your group.
Wouldn't be a problem if they'd finally slaughter the alignment sacred cow. If 5e can do it I'm sure Paizo can figure it out.
Yeah, I'd rather have a word than an icon that I have to keep looking up the meaning.
So how does proficiency interact with armor exactly? Do we add the same proficiency bonus from being a master of medium armor to our AC that we would to our skill checks if we're a master of that skill?
Probably reduces skill check penalties or movement penalties, but you may be right.
Really? I'm not interested in needing a caddie to carry around a golf bag full or weapons for every occasion. I don't imagine I'm the only one.
Both of your analogies compare $s to spells. $s are all equal. Spells are not. Therein lies the "simplification."
I've never had anyone ask that in 40 years of gaming. Characters have levels. Spells have levels. It's a wild leap of logic that they should have the same numbers at the same time.