Alright, here is one to throw out for people who may come looking,
The Called Eidolons do have a +5 to hit with it's claws. They forgot to include this bonus in the stat blocks. There is no reason I can see that they would not get this bonus.
The Symbol of Persuasion and Blade Barrier trap are both on a proximity trigger. That makes sense for the symbol of persuasion but wouldn't that trigger the blade barrier without actually catching anyone? Example, person walks up to statue and blades appear in the right corridor, leaving the left one wide open. Or is that the idea?
Edit: I think I figured out my Trigger Question. Alarm makes a proximity trap, effectively a location trap, unless stated otherwise. Or am I looking at this wrong?
Saw the scenario wasn't up yet. I am prepping for tomorrow night. I will post questions as I prep.
In the opening dialogue, when Jorsal and Ollysta are answering questions, it provides input from Valais who is not yet in the room. Is this additional dialogue just for if Valais is called into the room earlier?
Just found it as well.
my group managed to escape the dungeon with four evidence points, thus bypassing the maze. They took Valais back to the lodge getting their last two evidence points succeeding on the mission. My group only ended up fighting the imps in B10. I think they found the easiest way possible to completely succeed at this scenario.
I am prepping this scenario for my local PFS. Can someone explain the part in the spoiler to me?
How exactly is the lock at the end meant to work? I understand the moving up and down of columns. Do you assume all colums are down in the beginning? Also, do the PC's become stuck in the pit once they failed three times? These are unclear to me. Thanks.