Seltyiel

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Organized Play Member. 11 posts (15 including aliases). No reviews. No lists. No wishlists. 12 Organized Play characters. 1 alias.


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Dark Archive 4/5

I know this is an old post, running this for the first time. We faced an issue when Luscilia was able to run away.

Spoiler:
If Luscilia runs, she doesn't give the pc's any info about where to go next. Should this have ended the adventure or give mercy and have them find something on where to go?

Dark Archive 4/5

Alright, here is one to throw out for people who may come looking,

Monster Mess:
The Called Eidolons do have a +5 to hit with it's claws. They forgot to include this bonus in the stat blocks. There is no reason I can see that they would not get this bonus.

Trigger Q:
The Symbol of Persuasion and Blade Barrier trap are both on a proximity trigger. That makes sense for the symbol of persuasion but wouldn't that trigger the blade barrier without actually catching anyone? Example, person walks up to statue and blades appear in the right corridor, leaving the left one wide open. Or is that the idea?

Edit: I think I figured out my Trigger Question. Alarm makes a proximity trap, effectively a location trap, unless stated otherwise. Or am I looking at this wrong?

Dark Archive 4/5

Thanks Linda. Just making sure. Also found a typo already. Area B4 lists subtier 5-6 then labels the next also as 5-6. Oops. Nothing else is jumping out at me as odd yet though. I am working through this one quickly so I can run it before CoastCon next weekend.

Dark Archive 4/5

Saw the scenario wasn't up yet. I am prepping for tomorrow night. I will post questions as I prep.

First Question:
In the opening dialogue, when Jorsal and Ollysta are answering questions, it provides input from Valais who is not yet in the room. Is this additional dialogue just for if Valais is called into the room earlier?

Dark Archive

I've got the scenario finally. After almost 24 hours trying. Gonna run it tomorrow night.

Dark Archive 4/5

I had a character I was GM'ing for tonight ask me about this in the form of a viridium dagger. To confirm, there is no lead-lined scabbard leaving the only source something like a handy haversack or other extradimensional space.

I'm pretty sure this is an oversight.

Dark Archive 4/5

Still curious on one thing.

Spoiler:
So if my team only has four evidence points when they go to leace the dungeon, the minotaurdoes not recreare the maze nor attack, correct? This is what I had to do last night leaving my party with only one fight in the entire scenario.

Dark Archive 4/5

2 people marked this as a favorite.

Just found it as well.
On a side note,

Spoiler:
my group managed to escape the dungeon with four evidence points, thus bypassing the maze. They took Valais back to the lodge getting their last two evidence points succeeding on the mission. My group only ended up fighting the imps in B10. I think they found the easiest way possible to completely succeed at this scenario.

Dark Archive 4/5

What is the depth of the water in B4 and B5? I don't see it anywhere in the scenario and wondered if both rooms were completely submerged or if there was some walking ability in B4.

Dark Archive

That helps tremendously. There was no mentiom of how to get out after the fall. Thank you for clarifying this.

Dark Archive

1 person marked this as a favorite.

I am prepping this scenario for my local PFS. Can someone explain the part in the spoiler to me?

Spoiler:
How exactly is the lock at the end meant to work? I understand the moving up and down of columns. Do you assume all colums are down in the beginning? Also, do the PC's become stuck in the pit once they failed three times? These are unclear to me. Thanks.