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adam morin's page
127 posts. No reviews. No lists. No wishlists.
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+1 more in attack and ac wouldnt have mattered when the reaper dude only needed to hit my bard with 2 so being hit with a 3 isn't much more better so you cant tell me +3 stuff would have flipped the scales and I don't think there is such a thing as level 21 in this game. the problem is that there is a huge gap between the power rating of monster the same level like my group found it difficult to fight Unlce cinder Archive of Nethys has it's creature the Lerritan at 21 but we did manage it defeat it were as the almost all the same ger except for a few items here and there we go up against the Aspect at the last fight and the Aspect of Immortality a Variant Reaper again according to Nethys is creature 21? but they were vastly different in power I'd say the reaper should have been more like 23-24 in there rating and the adventure path shouldnt have thrown it at no more the maybe a party of 6? not 4. And yes we know not to go toe to toe with stuff but didnt matter when boss guys thru most of the adventure paths can like 70% of the time one shot you.

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I've not read thru this whole thread yet but so far my groups has played Age of ashes, Extinction Curse, Agents of EdgeWatch, Abomination Vaults, & Strength of Thousands, and so far have not been able to complete a single one ether we get to so many TPK's the adventure stops being fun or we make it right up to the final battle and cant touch the end boss and it blows thru us in a handful of rounds. I'm starting to think it might be on are end because one would think if anyone else had troubles with certain aspects of the adventures that even a cursory google search would turn something up but each time my group has come to one of these road blocks we spend several days of searching to see if others have had the same problems. For example we just failed the final battle of Strength of Thousands because no one could touch the reaper dude with his roll twice take the lowest aura and what ever damage he would take was healed up right away because of his insane attack bonus, so with said attack bonus he CRIT'd one character almost right of the start line and they failed there FRT save so they were dead from one hit then the 2nd round did the same to a second character then a few more rounds later finished the last 2 off, a plus to that fight we made it so we only had to fight the reaper by keeping the 2 big worm things gone with the MAZE spell, but that still left 4 to 1 and we barely scratched it. Yes are group didn't have max in the weapon and armor department(I.E. +3 major stuffs) but looking at the stats of the monster after the fact that wouldn't have helped anyways, and we found out the key weakness to all 3 as well which didnt help? So how was that fight anyway winable? We had a Bard healer debuffer, a wizard blaster debuffer/buffer, a Magus dps, and a Summoner that made it so his Eidolon turned out to be a damn good tank/dps, with a whole bunch of homebrewed extras that gave a bunch of stuff from magic items to free feats. Thats why if anyone has seen other post I did earlier about doing Dual class and free archetype for Quest for the Frozen Flame.

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I'm sorry I'm all over the place it's going to be weeks before my group will be playing are Homebrew so as every day goes by I think up some other dual class free Archetype combo, a build that hits hard so I assuming that Giant Instinct Barb would be the way to go but I've played one he was my 1st ever PF2 character and was cut down like in the 2nd combat encounter of the Age of Ashes adventure path of course he was my 1st character on a new system so some of that can be blamed but for the google the talk seem to point towards GI Barbs hit hard but can be hit back in kind so if I went GI Barb with the dual class rules and free archetype my GM is using I might be able to shore up those weak points. I.E. maybe by going Champion and using a on handed weapon and shield, or maybe going Fighter to lean in to the best defense is a good offense route and get legendary with what ever weapon I choose to go with, or maybe even doing a caster for the 2nd class in the dual class I know well raging I won't be able to cast spells but I could always have buffs I could do before I go into a rage. I'm trying to figure out a Giant Instinct builds 1 a kill it before it kills me glass cannon type, 2 a weapon shield build that I still hit hard just not like a Mack truck, but maybe a mid size sedan. And a barbarian combo with a caster class which doesn't have to be Giant Instinct, I might be either thinking of PF1 or maybe 5e D&D but there might be options out there that makes me think a Barb caster might be able to work out well like maybe a barb/sorcerer one or both could be Dragon instinct or Dragon/Wyrmblessed blood line, Dragon Disciple I know in some cases there ability stack but in some the don't with barb all your Dragon stuff only happens well raging, with sorcerer you'd have those dragon abilites out of a rage. Sorry rambling here its 4am(but if it was yeasterday it be 5am now I forgot about daylight savings and all my clocks switch the times on there own).
If it help I can give a little of what are Homebrew world is like(that is if the GM didnt make more changes and not tell me yet) and what the other 2 players are going to make. If you read any Mercedes Lackey Valdemar books we borrowed heavy from that are main area has a school like the Valdemar's Collegium, are is the Academe, our GM made up a Heralds/Companions Archetype, and the borrowed from a few other books I havent read and some is thought up by must of us.
The 1st players says he's making a Swashbuckler/Bard I'm not 100% on the Archetype, and the 2nd player is like me and has changed his mind a few times but has kept going back to a Gunslinger/Rogue he wants to build a long gun shooter and I can't think of the Archetype he said could be Sniping Duo if on of us are his spotter I guess. Sorry rambling it's alte I should get some sleep CYA PF Commmnuity

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I have a build Question using my guide lines of dual classing and Free Archetype how would you build for those who have played Final Fantasy 14
how would you build a Dark Knight or Reaper? I'd see Magus as a starting point for probably both jobs, and the giving over yourself to the Darkness/Fiendish powers could easily be Sorcerer with something like Demonic, Diabolic, Shadow, maybe even Hag, Psychopomp, or Undead, or you could go something like Witch so you wouldn't have to make a more MAD character with you already going STR and INT for Magus but I only see the Night patron fitting for maybe a Dark Knight. You could go one of the Evil Champion causes but the Dark Knight and Reaper in the game don't let the Dark/fiend taint them and turn them evil. I know there's always the Homebrew up an Archetype option but I'm loath to go down that path my GM is difficult in the sense that if it wasn't his idea 1st it's like pulling teeth with him. I guess there always the option of doing something like a Fighter/Thaumaturge and go Bastard Sword and Dual handed assault for Dark knight for the free hand free for the Thaum's implement and for Reaper to use the scythe weapon there always the Lion Scythe from the Pathfinder #172: Secrets of the Temple City Strength of a Thousand adventure path.

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For the Mind Smith you don't put weapon rune on the mind weapon you do it on,
Upon creating your mind weapon, you also learn to use a mind smith's keepsake: an object of light Bulk, such as a bracelet or figurine, that you wear or keep on your person and inscribe with weapon runes. Your keepsake can't be a magic item, nor can it have any significant monetary value beyond the value of any runes you inscribe on it. You can buy and inscribe fundamental runes and weapon property runes onto your keepsake in the same way you would for a regular weapon, and you can move runes to and from your keepsake to other weapons or runestones for the usual cost. Any runes inscribed on the keepsake apply to your mind weapon when you create it. If your keepsake is ever lost or destroyed, you can spend 1 week of downtime imprinting a new object with your weapon's mental properties, though this new keepsake won't have any of the runes that were inscribed on the prior keepsake.
Which would mean if your not doing it yourself you would have to hand your keepsake over to someone else to do it
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Question if you went the Mind smith archetype would you be able to make there mind weapon the Weapon Implement of the Thaumaturge?
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That right I forgot that CHA was Thaum's key score.

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What if instead you still go Fighter/Thaumaturge but build it more around doing a Witcher like build lean more in INT then CHA and throw in Alchemist dedication for some Mutagen crafting, and at higher level maybe throw in Inventor dedication (Weapon innovation) to get the Basic Modification feat which is 8th level and grab either the mods of Entangling Form or Razor Prongs, I would still go the Flickmace.
I do like the Fighter/Thaumaturge idea it fits well into our Homebrew World when we last played our homebrew we were playing 5e D&D and I had made up a mercenary/knight order using the class made by Matt Mercer from the Critical Role show his Blood Hunter https://www.gmbinder.com]/share/-M6TxqOQUbjay1D289p_(not sure how to set this a a clickable link)
which was made for Vin Diesel when he did a guest appearance, I had been resigned to thinking that another of my contributions to our Homebrew was to be scrapped with the switching to PF2 ruleset( the other PF2 has yet to add a Ancestry like D&D Goliath). But with the Thaumaturge I might be able to keep my merc/knight order in the game
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Nice build I'm not sure about Sleepwalker tho, and with Familiar what Familiar Abilities would you suggest? I assume when the Sorcerer spells kick in I'd be taking the master abilities like spell battery and Cantrip Connection or maybe the Familiar Focus that is if theres Focus spells in there I've not fully gone thru all the build. And at 12th you dip into sentinel dedication, mighty bulwark but at 14th your jumping into another caster dedication would I not need another Sentinel feat 1st? Also what bloodline would you suggest and this 2nd caster dedication which would you suggest?
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It's a solid build Themetricsystem, to tell you the truth I don't really know what I want to make my GM(who my Brother) wants us to make our characters 1st so he can get some ideas for the 1st adventure, I'm like well if we don't get at least a little clue to what he's thinking of doing it make's it really hard to choose something to make. I really was just seeing if there was any dual class build that maybe stuch in my head for more then an hour after I did at least the 1st 10 levels of what feats I'd take, I've gone thru like 20 different possible builds in the last week and a half, but there's still time were still doing Strength of a Thousands last session brought us to level 14 so that like what 1 book and half to 2 books to finish it up?

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So my group is going to be playing in our homebrew campaign world after we finish Strength of Thousands. Our GM who normally places a character for a group of 4 has decided to not make a character and has opened up dual class & free archetype (guess he wants us felling like demi gods or something). He hasn't really given us any restrictions on what we can make and I've come up with quite a few possible build combo's 2 of which were because my brother was rewatching the marvel movies so I made a Hulk (Giant instinct Barbarian/Fighter w/ the Weapon Improviser Archetype. and a Cap America, (Paladin or maybe Redeemer champion/ Fighter no cluse for an Archetype)
those were just fun thoughts, I came to realize that I haven't put together any Dual Wielding build. Probably the Dual-Weapon Warrior Archetype with what ever class combos It's late were Im at(almost 5am) and wanted to get this thought out there and ask what fun builds others have thought up. Please if you don't mind post your ideas or thoughts.
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I was wondering if there was any plan to bring back the Pathfinders Tales Novels? I really would like to read new adventures of some of my favorite characters Varian Jeggare and his man with the Big Smile Radovan Virholt, or Captain Mirian Raas and Jekka her lizardfolk friend, and Good ol Hrym & Roddrick and Torius Vin, and the crew of the Stargazer. I liked all of the pathfinder tales novels ans would be nice to see some new ones out there. I know all the novels for the D&D stuff have all stopped as well except R.A. Salvatore has kept writing his Drizzt's Do'Urden books, if anyone knows if any of the authors of the pathfinder's tales novels kept right could you list there titles here if any?

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Thanks for your help I went with the dwarf barb I dropped doing intimidate with him, h works out quite well hits like a truck, and get hit back like that in return, Were level 2 now and that nice bump in Hp
is going to help alot got knocked down twice and one of those i was close to being Dead, So I've been locking and other classes and builds just in case was wondering wat all of you think about a Fighter dual wielding Shield and some offhand probably and agile one, I know the shield with have to a a spike or shield boss on it maybe something like a hatchet with its agile, sweep, and throwing. Thats all i could come with it popped into m head as I was falling asleep so any fillers would be nice Ancestries,Class,Background,skills and feats besides shield which off hand. Oh I jst thouhgt of somthing can shield even be use a a weapon like this and still be set for doing the shield bock, If u cant do it effectivly maybe a good sword and board build then
TY and sorry for the weird post an such 4:am here and half a sleep but ned to ask these question to get rid of the ear worm so i can sleep. :_)

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Ok Ty. So I'm thinking of doing a
Mountain Dwarf: Anvil Dwarf Heritage
Barbarian Giant Instinct. Background Local Scion (from age of ashes players guide)
stats would be: -dwarf: 2-CON,2-WIS,2-STR(free).-Background: 2-CON,
2-STR(free). -Class: Barbarian 2-STR. 4 form character creation:
2-STR,2-DEX,2-CON, I was thinking either 2-WIS for saves and Perception checks, INT for more skills, or CHA to offset the -2CHA and take the Intimidation skill.
so it would be STR:18, DEX:12, CON:16, INT:10 or 12, WIS:12 or 14, CHA:8 or 10
Barb Feat: Sudden Charge, Ancestry Feat: I'm thinking either Dwarven Weapon Familiarity(for Dwarven WarAxe), or Avenge in Glory,Rock Runner, or Stonecunning. With the anvil dwarf and local scion i get 3 choices for Specialty Crafting 2 from dwarf and 1 from background.
Skills: Athletics(T),Craft(T),Perception(E),Intimidation(T){I know its not going to be that high either way I go with my CHA},
Breachill Lore(T),Survival(T){I know I can put into stealth instead but I don't see him sneaking around he's more the guy that walk right down the center of the road yelling come an get me.
Rurik Dûnhark is second generation from a small clan of mountain dwarves that settled in the Breachill area after gaining some fame in a previous years Call for Heroes, besides begin as good if not better then some dwarfs (in the minds of the Dûnhark's) in the Martial aspect of being a Dwarf they are very skilled in Stone,Wood, and Metal, Now some of the Oldsters have had kids who are eager to make a name for them selves in a Call of Heroes.
Anything I missed for a 1st level build?, any suggestions on what to choose at higher level I know being a dwarf that the toughness and Mountain's Stoutness is a real good combo. I had also thought of a human or half orc with Ulfen Raider background and the Viking Shieldbearer ancestry feat and making sure his CHA was a little higher and go maybe Dragon Instinct or Fury(and get sudden charge and Raging Intimidation){I know that the Fury Instinct is sub par} and the Intimidation feats.
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Thank you all you helped remind me how spoiled 5th edition D&D has made me with there short and long rests it's been some time sense i last played pathfinder or 3.5 D&D. I play with my 3 brothers and the 2 oldest one of which is are GM love watching Critical Roll on twitch and they play 5th edition so we have to play it to, I've only managed to get them to try 2 other systems sense getting in to 5th edition Starfinder is what were doing now and last summer i talked them into trying Star Wars Saga edition we were playing the Dawn of Defiance 1st-20th level adventure path they did 1st group wipe and they went back to 5E. Here's hoping we stick with Starfinder longer then we did Star Wars
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