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I run scenarios unsanctioned with my normal group when the Forever GM is unavailable. My party really liked this one. Seems to be our favorite so far.
The skill stuff was a bit awkward because the "setup check" isn't a normal thing players would expect and the scenario only gives you one skill option for each check. I basically just told the party that this is your one option or risk fatigue. It works but isn't as satisfying as letting the players come up with solutions to problems.
The investigations went really well because they provide dossiers on what to look for. Having that printed reference sheet was super helpful for my players who don't really work well with just discussion.
Combats were good. The last one was too easy, but that's their reward for making excellent time. I'm not sure if I ran the timer exactly right, but my party didn't even come close to running out of time.