well dodge has changed sence 3.5 now its just u have add +1 dodge to ac (u dont have to choose a target) and All dodge bonus for all abilites stack (unless that ability states otherwise) but of coarse this is pathfinder every things the same as 3.5 but a second look reveals so much more
Yes. But this thread is from back in 2007 which I believe was back before they even released the beta Pathfinder rules.
I would suggest that it is probably not a big ding if you don't remember every adventure or plot used in every adventure a company has made.
However, if you ends up very reminiscent of a previous adventure, the fact that your adventure is good does not change the fact that the company has just done (or is about to) this adventure.
If you are not aware of the products the company you are submitting to is making, you might be a good designer, but I would suggest that you are not a Superstar.
Lets say, for example, I were submitting a Pathfinder Society Scenario that involved the party running into a museum where a recent exhibit, a mysterious magic item, had spread it's curse upon those who were working at the building.
Submitting this, I should immediately take a big ding for submitting a proposal for an adventure that is very similar to scenario released in season 0. The adventure I would be submitting, for the most part, already exists and they would rather have a new adventure than a repeat of an old one.
Same thing for upcoming releases. If you submit something that covers the same ideas as an upcoming product, then you should lose points.
Again, if you don't know what the company you are submitting to has made or is making, you are not a Superstar of any area.
La Femme Nikita wrote:
Just a thought too - maybe people are using their social networks to encourage people to vote for them. Those people are registering with Paizo specifically to vote for their friend's entry, and aren't likely to post in the exit poll. That might offer a hypothesis for why there'd be more actual votes for people at the bottom end than suggested in the exit poll?
However, just that would be likely to hit all the entrants equally rather than just the "unpopular" contestants.
They might be doing what I was doing. Not reporting my vote so the person in the exit poll doesn't get moved up. That way if other voters would vote for an entrant if they are low in the polls, then there are slightly more likely to vote than if I had pushed the people that I voted for up the rankings.
Jared Ouimette wrote:
But I agree with you, Kabump. Paizo, please either let the contestants babble over their creations or don't allow them to post. One or the other. You DQ them for clarifying? Wonderful, then don't let them post. You want to give them a chance to show their personality, too? :O? How about a bio. But no talking about their creations. Problem solved.
I'm pretty sure that is how it works currently.
Issues with th map have been mention a lot already. The encounter does feel a bit boring, I could see it in an adventure, but not as the one encounter one wants to show off.
To me, something else that sticks out badly to me is that the backstory seems to try too hard to make the location Golarion-y.
It Golarion-y, but the brief background ends up mentioning three deities, three countries, the fall of the Starstone, and a quote from the priest strongly reinforcing the fact that he was living on Golarion (as opposed to some other planet or plane).
In my opinion, most of them don't have any impact on the area (Like mentioning of The River Kingdoms or Aroden. The Starstone reference feels a bit odd as it picks out a rock that fell about (I believe) 720 miles away over all those other rocks that were falling.
Otherwise, I was happy with background.
I would say that it is an unwritten rule, just like "try to make your monster easy to run," is an unwritten rule.
If you have a monster that has a defensive ability listed in his "Defense" section and the text for that ability points you to a spell that is always on, then it would very much be likely that just putting that spell in the "Defense" section instead would make the monster a bit easier for a GM to run.
Combat versus roleplaying
I suggest deference to combat, because that is where one is really looking toward the stat block for quick answers on whether or not they are effected by something.
I will quickly need to know if the creature has resistances without looking through his special abilities in combat. I will be much, much less likely to need to know that all of held equipment registers as nonmagical as if magic aura were cast on it. Both are important to know, but only the first is something that I really do need to know at a glance.
Constant versus per-use
As far as I know, if a creature can divine power once per day then it shouldn't be automatically included in the monsters attack and damage because I don't know if the monster will be able to use it before the battle.
However, if the creature has divine power constantly on, then it should be included to make it easier for the person running the monster. If it always has a +3 luck bonus to attacks, then it should be already added into their attack pattern, rather than make me calculate it myself.
Svirfneblin being under the effects of nondetection isn't something that really relates to combat. I believe that including it on defensive section would just include unnecessary information that I really don't need to see most of the time. Nondetection isn't a combat defense and I don't think belongs in a section that is supposed to summarize the creatures defenses.
First, I'm not really sure where you would suggest one would mention the possibility that the nymph might have a status effect on someone. It isn't a defensive ability that I need to know nor is it an ability that increase my offensive power. Then, it isn't guaranteed to be on, so it shouldn't be listed as always being on in the stat block.
The cloaker doesn't have any of those abilities constantly on. It requires a specific condition to happen for it to use one of those three abilities. The fact that it might be able to use blur with a short duration during the combat really doesn't belong in the defensive section any more that it currently is.
To me, the issue here is similar to if void body had also said "This ability grants the Astrumal DR 10/-" and the DR was not included separately in the defensive section because it was a part of Void Body.
Clark Peterson wrote:
Intergalactic travel: I guess the no breath thing solves that. Not sure how this guy travels through space at that movement rate. He gets a haste bump in the cold of space, it seems.
But if one just takes movement rates at face value, acceleration doesn't exist in Pathfinder. If you go from a dead stop to a full run, you have hit your maximum speed before your turn is over. Similarly, even if you are booking it at full speed, you are still able to stop on a dime, as long as the dime is the size and shape of a 5 foot square. I don't think that this isn't a bad thing, as the rules don't need to be more complicated than that for the average game.
It is reasonably viable that if this creature can produce some sort of thrust, even if the amount is very small, over months, years, or decades during travel, it could accelerate beyond 10 feet per second, 50 feet per second, 100 feet, or more.
That is why the fact that the creature doesn't have an ability that gives it a speed boost during years of travel doesn't bother me. The fact that acceleration isn't really noted throughout the rules does not mean that it doesn't exist.
To clarify, I am not completely convinced that this is not a monster nor am I set on whether I will vote for this entry. But as a symbiotic creature it does come to the line between monster and magic item. It is an area that I actually like. It is just that with the current abilities, for myself, this creature falls farther onto the Magic Item side of that line and as I'm looking at this as a monster rather than just being a cool idea, I'm not really in a place where I think this is a great submission for this round.
This thing is cool, but it is cool for what it is doing as a magic item rather than what it is doing as a monster.
I think that there are several monsters that can go either way as far as template or monster. And I think that it is a fair description of several of the monsters.
I could create a monster called Fiendish Animal, and describe it as having poisonous claws and ability to deal more damage to those who are good. I could do it as either a single creature (that all animals turn into when becoming a Fiendish Animal) or a template.
The template can it's own issues including having a tendency to get complex quickly.
But, if I do it as a single monster, then I have issues like the fact that my monster works oddly by turning all potential creatures into this one. Despite it saying that this is a creature created when an animal is imbued with evil power, then that means that if a horse was transformed, it would gain claws and the same speed as every other Fiendish Animal.
It is late here so I not sure if I am being particular with my point, but I think that just that describing your monster as a transformed version of several types of monsters, it becomes somewhat odd when they all become the same monster with the same abilities. Then it can get complicated if one goes the other way by making it a template.
So neither choice for me really looks that great for some concepts that I have seen.
Part of me would suggest waiting to post these submissions until after Round 2 voting has finished. I am a bit concerned that if a monster posted here is somewhat similar to one created in the contest that it might have the potential to fiddle with the voting more.
I may be overly paranoid, but I am a bit afraid of the barest chance that someone might say, "This sumbission is lacking, that one similar monster in the 'If I was in the top 32' thread did it so much better. Here is a list of things it did better."
That probably wouldn't happen for many reasons, but I would rather delay this than chance messing with the actual contestants.
Or I could be crazy and/or it will be all fine.
Draeke Raefel wrote:
Tiamat was mentioned in Pathfinder #4 (Edit: why is #3 getting the credit?), as far as I can tell, she was pulled from Babylonian mythology along with Apsu.
Now, I believe that WotC owns the description of Tiamat as a five headed dragon, each head having the appearance of one of the five primary chromatic dragons.
Besides, I don't think that not being in Pathfinder would be an automatic rejection.
A Man In Black wrote:
I thought that too, at first, but then I saw this thread had all screen names. Is it specific to the Superstar general forums?
From what I can see, that thread has screen names for anyone who hasn't been a contestant in the Superstar contest, but contestants (even those from previous years) have their names displayed first (like Zaister says).
I believe it is because the contest is mostly about finding new talent. While being in the top 8 doesn't automatically mean that one will be published anywhere, I think it is enough to make that contestant found and that for later years, they would prefer to see new contestants rather than people that were already known.
Or what Trevor said.
The only thing that I have really liked from the Map Folio products have been things like the Zirnakaynin map. Big happy poster maps that are not already available in pdf form at that detail.
While I enjoy those big poster maps, the map folios are my least favorite product as most of the product doesn't provide anything I don't already have (aside from printing out the maps for me). For me, $15 seems high for what I am enjoying most, the new poster map.
Sean K Reynolds wrote:
It's turtles all the way down.
Joshua J. Frost wrote:
Q. Why aren't you reporting your scenarios and what can we do to encourage you to report your sessions?
A. I didn't report because the reporting system was not in place when I first ran the scenarios and there was a TPK on the third session, killing all the characters that had participated in my games (aside from one person who played in the first game and never showed up again). Once the reporting system was up, I felt no great desire to report the actions of three dead characters and one person who likely lost interest.
I had hoped to get this done, but I guess I moved much to slowly and let other things get in the way.
Part of me wants to try to finish what I have started, but another suggests that if I rush to complete it now, that it will be lacking in the end.
Either way, I'm sorry for not completing my submission sooner.
Lisa Stevens wrote:
Ack! Thank you for the quick response!
*Runs off to make sure he has all relevant downloads safe*
I think that while it may be drawing people unfamiliar with the setting and that the contest would be open to them as well, but it is a contest to find a RPG Superstar and I would think that an important quality is a desire to learn about who and what they are writing for.
I don't limit this to just the Pathfinder setting. No matter what company or world you are writing for I believe that it is important to learn what sort of things the company writes about and study the features of their setting.
This may in fact give an advantage to people already familiar with Pathfinder, but I believe that given the submissions for each round that each contestant would be able to focus their attention on specific part of the setting that they will be using and still be quite successful.
Once again I would like to thank everyone for their comments and support. I was incredibly happy to be able to take part in this contest with so many talented people. Before the final round of voting began, I wanted to post a revised version of the lair I had made for this round. I feel as if I've made some improvements on the previous version.
I felt as if this were unfinished and that I wanted to revise it before I moved on to other projects. If there are errors in this version, things that I could do better, I will be disappointed as I always am, but I will work harder in the future to improve.
Here is the revised lair.
The Putrid Temple of Volner Tain
1. Temple Exterior
Creatures: A unique Iron Golem guards the front entrance. Shaped into the form of set of human-sized full plate wielding a spear the golem’s chest carries the symbol of the city guard. Tain commanded it to guard the entrance to the temple and kill those who attempt to enter the temple. Once combat breaks out the Leukodaemons in area 3 ready for combat and begin attacking creatures outside the temple 1d4 rounds later.
Iron Golem Guard CR 13
2. Diseased Temple Hall (CR 13)
Creatures: A group of invisible stalkers in this room have been infected with Tain’s disease and now wait for Volner to unleash them upon the land. A pair of leukodaemons watches their progress and that of the disease from the ledges above.
Diseased Invisible Stalkers (4) CR 7
Leukodaemon (2) CR 9
3. Destroyed Room (CR 12)
Traps: Both traps in the room are triggered by entering the first 10 ft of the stairs. The Daemonic Possession Trap only activates when a humanoid moves into the area. If a character attempts to search the area for traps while both exist, they make only one Perception check and you compare that to both the traps to determine if they detect the shocking floor trap or both.
The shocking floor trap affects creatures in this room or the trapped area.
If the daemonic possession trap affects a character, a fragment of a daemonic mind takes control of them. The daemonic forced commands the dominated creature to follow along with the party and act normally among them until they encounter Tain. When the dominated character finds Tain, they are ordered to betray the party and aid Volner in the battle. If the character becomes aware of a spell that would suppress the domination effect, they are commanded to attack the other party members in reponse. If the party retreat from the temple the dominated character is commanded to sneak away from the party and return to Tain.
Resetting Shocking Floor Trap CR 10
Daemonic Possession Trap CR 11
4. Underground Cavern (CR 11)
The circle of runes around the room seals any creatures marked by Tain in the room. It prevents the branded creatures from attacking Tain, the circle, or leaving the circle.
Circle of Runes
Creatures: While in the process of gathering the materials for his plans, Volner was confronted by a group of celestials. A mated pair of avorals is all that remains of that group. Tain has sealed them within this room, afflicted the pair with his disease, and promised one of them freedom if they killed their mate. He now waits with a sort of glee to see when one of them breaks down and slays the other.
The avorals, Orinesai and Marisoul, both heavily affected by the progression of the disease have become more desperate to free themselves. Marisoul is still unwilling to kill Orinesai and would rather capture a powerful creature, like an adventure, and force them to break the seal around the room so the two can escape. Orinesai on the other hand is now willing to kill Marisoul in trade for freedom and now only waits for Marisoul to be in a weakened position before attacking.
Orinesai and Marisoul, Corrupted Avorals CR 9
5. Tain’s Chapel (CR 17)
Volner Tain CR 17
Jason Nelson, I think that you might need to update your profile, or tell me where I need to go to vote for you, because I don't know where to vote for you!
Count Buggula wrote:
1) Edit: I think you can as long as you don't step beyond what the policy allows you to do. The policy does grant permission to descriptively reference locations and characters from products on the community use approved product list. I don't think that means you can copy the article on Sandpoint, but I'm not sure if that is necessary for making the town
2) I think that would be fine too. (From what I've seen this would be granted by the rules being under the OGL, so as long as you don't use their logos or anything else that is not open, I believe it would be fine)
As for recreating an existing module, I don't think so because I don't believe the Community Use License allows one to reproduce the plots, storylines, and incidents that would be required to recreate that module.
I saved the image on my computer and was able to view it with "Windows Picture and Fax Viewer." It displayed correctly, but it seemed to take a lot longer to load than I would expect from an image of that size. (Although this may just have been an issue with this viewer)
I tried opening it in Paint, but got an error message saying that it was not in a supported format.
Opened it with GIMP (loaded fast), saved it using the tiff image format, opened the tiff file with GIMP, saved it as a jpeg again.
Tried opening the tiff and new jpeg with "Windows Picture and Fax Viewer" and both still took a long time. (This is just an issue with the image viewer it seems not the image.)
I was able to open the tiff file and the new jpeg using Paint however.
Overall, I think there is something wrong* with that image that is causing some interpreters to either not recognize it or render it in an incorrect way (while some display it perfectly fine).
*At least wrong to these image viewers.
I tried viewing the image with Google Chrome and it didn't seem to load the image. It just had a box with the little media symbol in the middle.
When viewing with Internet Explorer it just displays it as a broken image (small red x in the corner).
It displayed it normally when I opened it with Mozilla Firefox (nothing like you were saying).
Malachite Ice wrote:
I think that removing the items from Exhibit B is a somewhat of a concern, but as far as removing the Exhibits to stop people from making new products that reference them. If they wanted to accomplish that I think that them just terminating the license is a much easier solution.
Hey, Zynete, switch over to the post, Worldwide D&D Gameday and we can discuss the mod. I skimmed it yesterday and while it's more sophisticated than that first gameday mod, it's definitely a simple plot.
I still haven't seen it yet, I asked Wednesday and the game store had not received it yet. I was going to check again later today.
If I recall correctly from talking to my FLGS, the advertising materials they got for Game Day said the 17th (I believe) even though they were told it was on the 21st. He did a little marker work on the stands to fix the dates. (This is assuming I didn't forget something or mistake something)
Yeah, relatively close. The store is "A Hidden Fortress" in Simi Valley.
The SD game has been going pretty good I think aside from a few hiccups. The new player hasn't actually showed up yet so I'm not sure what is going on there. Currently back to four players and with an odd mixture of classes, but considering everything I think it is going pretty good still.
Anyone else here running a game? I'm reviewing the pre-gens and module to run at the local RPGA.
Yeah, I was asked by the owner of the FLGS if I would be willing to DM for Game Day. It will cut into my weekly Second Darkness game, but since I run those games at the shop, I thought it would be the least I could do for putting up with all my games.