Tenzekil Braybittle (Bleachling)

Zontipicus Zonidu - Maelwys's page

30 posts. Alias of Maelwys0.


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Off-turn, reload Sling to boost Alahazra's check.
Summon and encounter Ancient Skeleton.
Reveal Flame Staff for combat.
Check to Defeat: Combat 8: 1d10 + 3 + 1d4 ⇒ (10) + 3 + (1) = 14 - Defeated

Zonipticus Zonidu wrote:

Hand: Soothing Word, Magic Eye, Flame Staff, Cat, Leech, Targ,

Displayed:
Deck: 10 Discard: 0 Buried: 0
Hero Points: 0
NOTES:
Available Support: Any Local Non-combat: (in order of preference) Reload Soothing Word, Magic Eye, Flame Staff for +1d4
Any Local Non-combat: (in order of preference) Recharge Cat, Leech for +1d8

Movement: If my location closes, I'll recharge the next card on my reload list to move to the largest group of players

Deck, Discard, Buried:

Reloaded: Sling,
Middle of Deck (Unknown Order): Aid, Mist Horn, Charm Person, Troubadour, Sands of the Hour, Quilted Cloth Armor, Fox, Blessing of Milani, Deflect
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Disable: Dexterity +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Arcane: Charisma +1
Diplomacy: Charisma +2
Divine: Charisma +2

Favored Card: Ally
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Arcane, Divine, Instrument
POWERS:
When you encounter a monster and there is another local character, you may discard a card from the top of your deck (☐ or reload a card), to evade it; that character encounters it.
On a local character's non-combat check, you may reload a card to add 1d4, or discard a card from the top of your deck ( or recharge an ally) to add 1d8.
Once per turn you may recharge a card to draw a card, then you may move to another location.
Targ:
Display at your location, and draw 4 new boons of different types and display them on this card. While displayed:
• When you move, display this card and any of its displayed boons at your new location.
• On a local character’s check, banish a displayed boon to add 1d4+ #.
• Instead of your first exploration on a turn, display a boon on this card to draw one that is displayed.
At the end of the scenario, draw any boons still displayed on this card.


Twozee will follow Alahazra down to the Turtle Ferry, since they're up first.

Zonipticus Zonidu wrote:

Hand: Sling, Soothing Word, Magic Eye, Flame Staff, Cat, Leech, Targ,

Displayed:
Deck: 9 Discard: 0 Buried: 0
Hero Points: 0
NOTES:
Available Support: Any Local Non-combat: (in order of preference) Reload Sling, Soothing Word, Magic Eye, Flame Staff for +1d4
Any Local Non-combat: (in order of preference) Recharge Cat, Leech for +1d8

Movement: If my location closes, I'll recharge the next card on my reload list to move to the largest group of players

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Sands of the Hour, Troubadour, Quilted Cloth Armor, Blessing of Milani, Aid, Fox, Deflect, Charm Person, Mist Horn
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Disable: Dexterity +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Arcane: Charisma +1
Diplomacy: Charisma +2
Divine: Charisma +2

Favored Card: Ally
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Arcane, Divine, Instrument
POWERS:
When you encounter a monster and there is another local character, you may discard a card from the top of your deck (☐ or reload a card), to evade it; that character encounters it.
On a local character's non-combat check, you may reload a card to add 1d4, or discard a card from the top of your deck ( or recharge an ally) to add 1d8.
Once per turn you may recharge a card to draw a card, then you may move to another location.
Targ:
Display at your location, and draw 4 new boons of different types and display them on this card. While displayed:
• When you move, display this card and any of its displayed boons at your new location.
• On a local character’s check, banish a displayed boon to add 1d4+ #.
• Instead of your first exploration on a turn, display a boon on this card to draw one that is displayed.
At the end of the scenario, draw any boons still displayed on this card.


By my count that's 2 Allys, 2 Items, and 4 Spells. Lots of upgrades for everybody!

Since I've already taken both an Ally and an Item upgrade, I'll leave those for others and roll for one of the spells.

Spell 1: 1d1000 ⇒ 405 (Fiery Glare -> Charm Person)
Item 1: 1d1000 ⇒ 149

Power Feat: (or recharge an ally)


Off-turn
Reload Sling and Deflect to boost Myrtle
Recharge Potion of Gracefulness to draw one (Deflect) and move to Vault. Targ displays at the Vault

After Myrtle explores again and encounters the villain, I attempt to guard.
Recharge Fox for +1d4. Discard from top of deck for +1d8.
Check to Guard: Divine 6: 1d10 + 3 + 1d4 + 1d8 ⇒ (1) + 3 + (1) + (2) = 7 Auto-success


End of Yoon's turn, recharge Cyrdak Drokkus to draw a card (Aid) and move to Shrine to Lamashtu.
Targ displays at the Shrine to Lamashtu.

Turn 20, under the Blessing of Iomedae
Give Potion of Healing to Mother Myrtle
Move to Warrens.
Targ displays at the Warrens.

In place of my free exploration, display Fox on Targ to pick up Poog of Zarongel from Targ.

Draw 1 to end my turn.

Zonipticus Zonidu wrote:

Hand: Sling, Deflect, Aid, Flame Staff, Potion of Gracefulness, Poog of Zarongel,

Displayed: Targ, Targ: Enfeeble/1, Targ: Fiery Glare/B, Targ: Fox/B, Quilted Cloth Armor,
Deck: 8 Discard: 5 Buried: 0
Hero Points: 0
NOTES:
Available Support: Any Local Non-combat: (in order of preference) Reload Sling, Deflect, Fox, Poog of Zarongel, Potion of Gracefulness, Flame Staff for +1d4
Local Combat Damage: Recovery Deflect to reduce by 4.
Any Combat: Recharge Poog for +3+Fire
Need Healing: Bury Poog to recharge 1d4 discards
Any Check: Recovery Aid for +1d4+1
Any Local Check: Banish Fox, Fiery Glare, from Targ for +1d4+1

Movement: If my location closes, I'll recharge the next card on my reload list to move to the largest group of players

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Sands of the Hour, Mist Horn, Potion of Healing, Cat, Magic Eye, Token of Remembrance
Recharged: Enfeeble, Cyrdak Drokkus,
Discard Pile: Leech, Blessing of Milani, Troubadour, Blessing of Desna, Soothing Word,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Disable: Dexterity +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Arcane: Charisma +1
Diplomacy: Charisma +2
Divine: Charisma +2

Favored Card: Ally
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Arcane, Divine, Instrument
POWERS:
When you encounter a monster and there is another local character, you may discard a card from the top of your deck to evade it; that character encounters it.
On a local character's non-combat check, you may reload a card to add 1d4, or discard a card from the top of your deck to add 1d8.
Once per turn you may recharge a card to draw a card, then you may move to another location.
Targ:
Display at your location, and draw 4 new boons of different types and display them on this card. While displayed:
• When you move, display this card and any of its displayed boons at your new location.
• On a local character’s check, banish a displayed boon to add 1d4+ #.
• Instead of your first exploration on a turn, display a boon on this card to draw one that is displayed.
At the end of the scenario, draw any boons still displayed on this card.


Turn 14, under the Blessing of Desna

In place of free exploration, display Fiery Glare on Targ to draw Potion of Healing.

End of turn, draw 2 to reset my hand.

Zonipticus Zonidu wrote:

Hand: Deflect, Flame Staff, Potion of Healing, Potion of Gracefulness, Fox, Cyrdak Drokkus,

Displayed: Targ, Targ: Enfeeble/1, Targ: Fiery Glare/B, Targ: Poog of Zarongel/P, Quilted Cloth Armor,
Deck: 8 Discard: 5 Buried: 0
Hero Points: 0
NOTES:
Available Support: Any Local Non-combat: (in order of preference) Reload Cyrdak Drokkus, Deflect, Fox, Potion of Healing, Potion of Gracefulness, Flame Staff for +1d4
Local Combat Damage: Recovery Deflect to reduce by 4.

Movement: If my location closes, I'll recharge the next card on my reload list to move to the largest group of players

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Aid, Mist Horn, Token of Remembrance, Cat, Sands of the Hour, Magic Eye, Sling
Recharged: Enfeeble,
Discard Pile: Leech, Blessing of Milani, Troubadour, Blessing of Desna, Soothing Word,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Disable: Dexterity +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Arcane: Charisma +1
Diplomacy: Charisma +2
Divine: Charisma +2

Favored Card: Ally
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Arcane, Divine, Instrument
POWERS:
When you encounter a monster and there is another local character, you may discard a card from the top of your deck to evade it; that character encounters it.
On a local character's non-combat check, you may reload a card to add 1d4, or discard a card from the top of your deck to add 1d8.
Once per turn you may recharge a card to draw a card, then you may move to another location.
Targ:
Display at your location, and draw 4 new boons of different types and display them on this card. While displayed:
• When you move, display this card and any of its displayed boons at your new location.
• On a local character’s check, banish a displayed boon to add 1d4+ #.
• Instead of your first exploration on a turn, display a boon on this card to draw one that is displayed.
At the end of the scenario, draw any boons still displayed on this card.


Hayato's Turn: Reload Potion of Gracefulness and Cyrdak Drokkus
End of Hayato's Turn (after he closes the Prison): Recharge Enfeeble to draw Cyrdak Drokkus and move to the Warrens. That way I'm in place if I need to guard.

Zonipticus Zonidu wrote:

Hand: Fiery Glare, Deflect, Flame Staff, Cyrdak Drokkus,

Displayed: Targ, Targ: Enfeeble/1, Targ: Potion of Healing/B, Targ: Poog of Zarongel/P, Quilted Cloth Armor,
Deck: 10 Discard: 5 Buried: 0
Hero Points: 0
NOTES:
Available Support: Any Local Non-combat: (in order of preference) Reload Cyrdak Drokkus, Deflect, Fiery Glare, Flame Staff for +1d4
Local Combat Damage: Recovery Deflect to reduce by 4.

Movement: If my location closes, I'll recharge the next card on my reload list to move to the largest group of players

Deck, Discard, Buried:

Reloaded: Potion of Gracefulness,
Middle of Deck (Unknown Order): Sling, Token of Remembrance, Aid, Mist Horn, Sands of the Hour, Magic Eye, Fox, Cat
Recharged: Enfeeble,
Discard Pile: Leech, Blessing of Milani, Troubadour, Blessing of Desna, Soothing Word,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Disable: Dexterity +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Arcane: Charisma +1
Diplomacy: Charisma +2
Divine: Charisma +2

Favored Card: Ally
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Arcane, Divine, Instrument
POWERS:
When you encounter a monster and there is another local character, you may discard a card from the top of your deck to evade it; that character encounters it.
On a local character's non-combat check, you may reload a card to add 1d4, or discard a card from the top of your deck to add 1d8.
Once per turn you may recharge a card to draw a card, then you may move to another location.
Targ:
Display at your location, and draw 4 new boons of different types and display them on this card. While displayed:
• When you move, display this card and any of its displayed boons at your new location.
• On a local character’s check, banish a displayed boon to add 1d4+ #.
• Instead of your first exploration on a turn, display a boon on this card to draw one that is displayed.
At the end of the scenario, draw any boons still displayed on this card.


Turn 8, under the Blessing of Lamashtu
Send Soothing Word to Recovery to heal 1: (Aid). Deck shuffled.
Dungeon: Draw 1 (Troubadour).
Move to Prison. Targ displays at Prison.

Satisfied that the Dungeons have been dealt with, Twozee and Targ head back out into the prison area to search there.

Free Exploration - Prison #1: Blessing of Desna
Check to Acquire - Divine 5: 1d10 + 3 ⇒ (2) + 3 = 5 - Acquired

Finding a small alter that one of the prisoners had built into their cell long ago, Twozee stops to whisper a prayer to the Goddess of Freedom and Luck. Though the prisoner surely built this hoping for the former, Twozee is more inclines to pray for the latter. In a dark place like this, he could use all the luck she can muster.

Discard Troubadour to explore - Prison #2: Potion of Gracefulness
Seoni casts Speed. Targ banishes Battleaxe.
Check to Acquire - Disable 8: 1d8 + 1 + 3 + 1d4 + 1 ⇒ (2) + 1 + 3 + (1) + 1 = 8 - Acquired

And sure enough, that luck quickly pays off! Just a few moments later, in the next cell, he spots a magical potion vial. He slips it into his pocket to save for later, thinking to maybe offer it to Myrtle to see if she can identify it.

Discard Blessing of Desna to explore - Prison #3: Cyrdak Drokkus
Check to Acquire - Diplomacy 5: 1d10 + 3 ⇒ (3) + 3 = 6 - Acquired

One more cell over, Twozee is surprised to find the cell is still occupied. And by a producer, no less! Twozee unlocks the door for him, and then puts on a brief performance in celebration. He points the producer to the correct way out, but not before eliciting a promise that he'll get a booking the next time he's in town.

Check to Recover: Soothing Word - Divine 8: 1d10 + 3 ⇒ (1) + 3 = 4 - Discarded

Zonipticus Zonidu wrote:

Hand: Fiery Glare, Enfeeble, Deflect, Flame Staff, Potion of Gracefulness, Cyrdak Drokkus,

Displayed: Targ, Targ: Enfeeble/1, Targ: Potion of Healing/B, Targ: Poog of Zarongel/P, Quilted Cloth Armor,
Deck: 8 Discard: 5 Buried: 0
Hero Points: 0
NOTES:
Available Support: Any Local Non-combat: (in order of preference) Reload Potion of Gracefulness, Cyrdak Drokkus, Enfeeble, Deflect, Fiery Glare, Flame Staff for +1d4
Local Combat Damage: Recovery Deflect to reduce by 4.

Movement: If my location closes, I'll recharge the next card on my reload list to move to the largest group of players

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Fox, Cat, Aid, Token of Remembrance, Sands of the Hour, Sling, Mist Horn, Magic Eye
Recharged:
Discard Pile: Leech, Blessing of Milani, Troubadour, Blessing of Desna, Soothing Word,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Disable: Dexterity +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Arcane: Charisma +1
Diplomacy: Charisma +2
Divine: Charisma +2

Favored Card: Ally
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Arcane, Divine, Instrument
POWERS:
When you encounter a monster and there is another local character, you may discard a card from the top of your deck to evade it; that character encounters it.
On a local character's non-combat check, you may reload a card to add 1d4, or discard a card from the top of your deck to add 1d8.
Once per turn you may recharge a card to draw a card, then you may move to another location.
Targ:
Display at your location, and draw 4 new boons of different types and display them on this card. While displayed:
• When you move, display this card and any of its displayed boons at your new location.
• On a local character’s check, banish a displayed boon to add 1d4+ #.
• Instead of your first exploration on a turn, display a boon on this card to draw one that is displayed.
At the end of the scenario, draw any boons still displayed on this card.

Prison #1-3 Acquired
Seoni auto-recovers Speed.


Seoni's turn: Reload Sling and Token
Myrtle's turn: Send Aid to recovery.
End of Myrtle's turn: Check to Recover: Aid - Divine 8: 1d10 + 3 ⇒ (4) + 3 = 7 - Discarded

Zonipticus Zonidu wrote:

Hand: Soothing Word, Fiery Glare, Flame Staff,

Displayed: Targ, Targ: Battleaxe/B, Targ: Enfeeble/1, Targ: Potion of Healing/B, Targ: Poog of Zarongel/P, Quilted Cloth Armor,
Deck: 10 Discard: 3 Buried: 0
Hero Points: 0
NOTES:
Available Support: Any Local Non-combat: (in order of preference) Reload Fiery Glare, Flame Staff, Soothing Word for +1d4

Movement: If my location closes, I'll recharge the next card on my reload list to move to the largest group of players

Deck, Discard, Buried:

Reloaded: Sling, Token of Remembrance,
Middle of Deck (Unknown Order): Troubadour, Sands of the Hour, Enfeeble, Cat, Fox, Mist Horn, Deflect, Magic Eye
Recharged:
Discard Pile: Leech, Blessing of Milani, Aid,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 [ooc]☐ +1
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Disable: Dexterity +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Arcane: Charisma +1
Diplomacy: Charisma +2
Divine: Charisma +2

Favored Card: Ally
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Arcane, Divine, Instrument
POWERS:
When you encounter a monster and there is another local character, you may discard a card from the top of your deck to evade it; that character encounters it.
On a local character's non-combat check, you may reload a card to add 1d4, or discard a card from the top of your deck to add 1d8.
Once per turn you may recharge a card to draw a card, then you may move to another location.
Targ:
Display at your location, and draw 4 new boons of different types and display them on this card. While displayed:
• When you move, display this card and any of its displayed boons at your new location.
• On a local character’s check, banish a displayed boon to add 1d4+ #.
• Instead of your first exploration on a turn, display a boon on this card to draw one that is displayed.
At the end of the scenario, draw any boons still displayed on this card.


Turn 2, under the Blessing of Shelyn
Display Targ at the Thassilonian Dungeon, drawing 4 cards to display with him: (Battleaxe/Weapon B, Enfeeble/Spell 1, Potion of Healing/Item B, Poog of Zarongel/Ally P)
Display Quilted Cloth Armor

Twozee and his friend Targ head into the dungeon, with their friend Seoni following closely behind.

Free Exploration - Dungeon #1: Token of Remembrance
Check to Acquire - Divine 5: 1d10 + 3 ⇒ (8) + 3 = 11 - Acquired

"Shiny!" says Targ, pointing at something sparkling on the ground. Twozee picks up the token, slipping it into his pocket in case he needs it later.

Discard Leech to explore - Dungeon #2: Ambush
Discard Blessing of Milani to bless twice. Reload Token of Remembrance for +1d4.
Check to Defeat - Dexterity 9+1=10: 3d8 + 1d4 ⇒ (1, 4, 7) + (1) = 13 - Success, defeated.

Just then, his ears perk up. He hears sounds of movement ahead, possibly some creature planning an ambush. Keen to avoid it, he and Targ take a different route around the ambush spot.

Defeated Ambush, Free Exploration - Dungeon #3: Enfeeble
Reload Aid for +1d4
Check to Acquire - Arcane 6: 1d10 + 2 + 1d4 ⇒ (5) + 2 + (2) = 9 - Acquired

... and along that side route, he's rewarded with a magical scroll.

Draw 4 to reset my hand.

Zonipticus Zonidu wrote:

Hand: Sling, Aid, Soothing Word, Fiery Glare, Token of Remembrance, Flame Staff,

Displayed: Targ, Targ: Battleaxe/B, Targ: Enfeeble/1, Targ: Potion of Healing/B, Targ: Poog of Zarongel/P, Quilted Cloth Armor,
Deck: 8 Discard: 2 Buried: 0
Hero Points: 0
NOTES:
Available Support: Any Local Non-combat: (in order of preference) Reload Sling, Token of Remembrance, Fiery Glare, Aid, Flame Staff, Soothing Word for +1d4
Any check: Recovery Aid for +1d4+1

Movement: If my location closes, I'll recharge the next card on my reload list to move to the largest group of players

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Cat, Enfeeble, Mist Horn, Magic Eye, Sands of the Hour, Fox, Troubadour, Deflect
Recharged:
Discard Pile: Leech, Blessing of Milani,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Disable: Dexterity +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Arcane: Charisma +1
Diplomacy: Charisma +2
Divine: Charisma +2

Favored Card: Ally
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Arcane, Divine, Instrument
POWERS:
When you encounter a monster and there is another local character, you may discard a card from the top of your deck to evade it; that character encounters it.
On a local character's non-combat check, you may reload a card to add 1d4, or discard a card from the top of your deck to add 1d8.
Once per turn you may recharge a card to draw a card, then you may move to another location.
Targ:
Display at your location, and draw 4 new boons of different types and display them on this card. While displayed:
• When you move, display this card and any of its displayed boons at your new location.
• On a local character’s check, banish a displayed boon to add 1d4+ #.
• Instead of your first exploration on a turn, display a boon on this card to draw one that is displayed.
At the end of the scenario, draw any boons still displayed on this card.


Upgrade Bracers of Protection (Item 0) to Mist Horn (Core) (Item 1)
Add in Deflect (Spell 0) to fill empty spell slot (due to it being banished last scenario)
Start at Thassilonian Dungeon

Zonipticus Zonidu wrote:

Hand: Aid, Soothing Word, Quilted Cloth Armor, Flame Staff, Leech, Blessing of Milani, Targ,

Displayed:
Deck: 9 Discard: 0 Buried: 0
Hero Points: 0
NOTES:
Available Support: Any Local Non-combat: (in order of preference) Reload Soothing Word, Leech, Aid, Blessing of Milani, Flame Staff, Quilted Cloth Armor for +1d4
Any check: Recovery Aid for +1d4+1
Non-Combat Dex/Wis check, or if it recharges: Blessing of Milani
Movement: If my location closes, I'll recharge the next card on my reload list to move to the largest group of players

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Mist Horn, Sling, Fiery Glare, Sands of the Hour, Troubadour, Cat, Fox, Magic Eye, Deflect
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Disable: Dexterity +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Arcane: Charisma +1
Diplomacy: Charisma +2
Divine: Charisma +2

Favored Card: Ally
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Arcane, Divine, Instrument
POWERS:
When you encounter a monster and there is another local character, you may discard a card from the top of your deck to evade it; that character encounters it.
On a local character's non-combat check, you may reload a card to add 1d4, or discard a card from the top of your deck to add 1d8.
Once per turn you may recharge a card to draw a card, then you may move to another location.
Targ:
Display at your location, and draw 4 new boons of different types and display them on this card. While displayed:
• When you move, display this card and any of its displayed boons at your new location.
• On a local character’s check, banish a displayed boon to add 1d4+ #.
• Instead of your first exploration on a turn, display a boon on this card to draw one that is displayed.
At the end of the scenario, draw any boons still displayed on this card.


Item 1: 1d1000 ⇒ 469 - Either Ruby of Charisma or Mist Horn (Core), haven't decided which yet...
Spell 1: 1d1000 ⇒ 866 - Probably Locate Object, maybe Good Omen or Cure (though it sounds like we have plenty of healing now)


During Seoni's Turn: Discard BotG, reload Acid Arrow
During Myrtle's Turn: Recharge Fiery Weapon to draw Acid Arrow and move back to the Fort.
Cast Aid and reload Acid Arrow for Myrtle's guard attempt.
When Myrtle's check fails, I attempt to guard myself. Reload Mirror Image +1d4, Targ banishes Deflect +1d4+1. Myrtle discards Blessing of the Elements to bless.
Check to Guard - Strength 8: 2d4 + 1d4 + 1d4 + 1 ⇒ (3, 2) + (3) + (1) + 1 = 10 - Success
Villain has nowhere to run! Victory!


Turn 21, under the Blessing of Calistria

Twozee follows Hayato, exploring the main building of the Fort. As he does, he runs into a couple sympathetic people, and recruits them to join his cause.

Forgo free exploration to instead display Deflect on Targ and draw Blessing of Calistria from Targ.

Recharge Blessing of Calistria to explore - Fort Rannick #1: Archer
Check to Acquire - Diplomacy 6: 1d10 + 3 ⇒ (6) + 3 = 9 - Acquired.

Discard Archer to explore - Fort Rannick #2: Aldern Foxglove
Check to Acquire - Diplomacy 4: 1d10 + 3 ⇒ (4) + 3 = 7 - Autoacquire.

Recharge Aldern Foxglove to draw a card (Acid Arrow) and move to Throne Room.

Finally, on hearing that the villain Nualia had been spotted again, he runs off to the Throne Room to rally the people against her, to make sure she can't hide there.

Zonipticus Zonidu wrote:

Hand: Fiery Weapon, Aid, Mirror Image, Acid Arrow, Flame Staff, Blessing of the Gods (4),

Displayed: Targ, Targ: Bastard Sword +1, Deflect,
Deck: 16 Discard: 7 Buried: 1
Hero Points: 0
NOTES:
Available Support: Any Local Non-combat: (in order of preference) Reload Acid Arrow, Fiery Weapon, Aid, Flame Staff, Mirror Image, Blessing of the Gods for +1d4
Any Local: (in order of preference) Banish Deflect from Targ for +1d4+1
Any combat w/Weapon: Recover Fiery Weapon for +1d4+Fire
Any check: Recovery Aid for +1d4+1
Need a blessing? Take it
Movement: If my location closes, I'll recharge the next card on my reload list to move to the largest group of players

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Soothing Word, Eyes of the Eagle, Fox, Blessing of the Gods (2), Sling, Cat, Leech, Magic Eye, Blessing of the Gods (5)
Recharged: Inflict, Bracers of Protection, Fiery Glare, Detect Magic, Bracers of Protection (2), Blessing of Calistria, Aldern Foxglove,
Discard Pile: Blessing of the Gods, Troubadour, Blessing of Milani, Blessing of the Gods (3), Sands of the Hour, Dog, Archer,
Buried Pile: Quilted Cloth Armor,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Disable: Dexterity +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Arcane: Charisma +1
Diplomacy: Charisma +2
Divine: Charisma +2

Favored Card: Ally
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Arcane, Divine, Instrument
POWERS:
When you encounter a monster and there is another local character, you may discard a card from the top of your deck to evade it; that character encounters it.
On a local character's non-combat check, you may reload a card to add 1d4, or discard a card from the top of your deck to add 1d8.
Once per turn you may recharge a card to draw a card, then you may move to another location.
Targ:
Display at your location, and draw 4 new boons of different types and display them on this card. While displayed:
• When you move, display this card and any of its displayed boons at your new location.
• On a local character’s check, banish a displayed boon to add 1d4+ #.
• Instead of your first exploration on a turn, display a boon on this card to draw one that is displayed.
At the end of the scenario, draw any boons still displayed on this card.

I'm in place to guard the Throne Room


Off-turn, recharge Bracers of Protection to draw 1 (Mirror Image) and move to Fort Rannick with Hayato.

Zonipticus Zonidu wrote:

Hand: Fiery Weapon, Deflect, Mirror Image, Flame Staff,

Displayed: Targ, Targ: Bastard Sword +1, Targ: Blessing of Calistria,
Deck: 17 Discard: 6 Buried: 1
Hero Points: 0
NOTES:
Available Support: Any Local Non-combat: (in order of preference) Reload Fiery Weapon, Deflect, Flame Staff, Mirror Image for +1d4
Any Local: (in order of preference) Banish Blessing of Calistra from Targ for +1d4+1
Any combat w/Weapon: Recover Fiery Weapon for +1d4+Fire
Local character taking Combat damage? Recover Deflect to reduce it by 4.
Movement: If my location closes, I'll recharge the next card on my reload list to move to the largest group of players

Deck, Discard, Buried:

Reloaded: Acid Arrow,
Middle of Deck (Unknown Order): Fox, Sling, Eyes of the Eagle, Magic Eye, Soothing Word, Cat, Blessing of the Gods (4), Leech, Blessing of the Gods (5), Aid, Blessing of the Gods (2)
Recharged: Inflict, Bracers of Protection, Fiery Glare, Detect Magic, Bracers of Protection (2),
Discard Pile: Blessing of the Gods, Troubadour, Blessing of Milani, Blessing of the Gods (3), Sands of the Hour, Dog,
Buried Pile: Quilted Cloth Armor,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Disable: Dexterity +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Arcane: Charisma +1
Diplomacy: Charisma +2
Divine: Charisma +2

Favored Card: Ally
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Arcane, Divine, Instrument
POWERS:
When you encounter a monster and there is another local character, you may discard a card from the top of your deck to evade it; that character encounters it.
On a local character's non-combat check, you may reload a card to add 1d4, or discard a card from the top of your deck to add 1d8.
Once per turn you may recharge a card to draw a card, then you may move to another location.
Targ:
Display at your location, and draw 4 new boons of different types and display them on this card. While displayed:
• When you move, display this card and any of its displayed boons at your new location.
• On a local character’s check, banish a displayed boon to add 1d4+ #.
• Instead of your first exploration on a turn, display a boon on this card to draw one that is displayed.
At the end of the scenario, draw any boons still displayed on this card.


Off-turn
Nualia deals: 1d4 ⇒ 4 Force damage.
Darn, that Mirror Image I just reloaded would've been really handy here...
Bury Quilted Cloth Armor to reduce that to 0.

As the villian appears, she throws out a wide array of magic missiles at the group, shredding Twozee's armor right off his body in the process.
"Well, that's just rude! You don't treat a man's clothing that way!"

Zonipticus Zonidu wrote:

Hand: Fiery Weapon, Deflect, Bracers of Protection (2), Flame Staff,

Displayed: Targ, Targ: Bastard Sword +1, Targ: Blessing of Calistria,
Deck: 17 Discard: 6 Buried: 1
Hero Points: 0
NOTES:
Available Support: Any Local Non-combat: (in order of preference) Reload Fiery Weapon, Deflect, Flame Staff, Bracers of Protection for +1d4
Any Local: (in order of preference) Banish Blessing of Calistra from Targ for +1d4+1
Any combat w/Weapon: Recover Fiery Weapon for +1d4+Fire
Local character taking Combat damage? Recover Deflect to reduce it by 4.
Movement: If my location closes, I'll recharge the next card on my reload list to move to the largest group of players

Deck, Discard, Buried:

Reloaded: Mirror Image, Acid Arrow,
Middle of Deck (Unknown Order): Blessing of the Gods (2), Sling, Eyes of the Eagle, Aid, Magic Eye, Blessing of the Gods (4), Soothing Word, Leech, Fox, Blessing of the Gods (5), Cat
Recharged: Inflict, Bracers of Protection, Fiery Glare, Detect Magic,
Discard Pile: Blessing of the Gods, Troubadour, Blessing of Milani, Blessing of the Gods (3), Sands of the Hour, Dog,
Buried Pile: Quilted Cloth Armor,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Disable: Dexterity +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Arcane: Charisma +1
Diplomacy: Charisma +2
Divine: Charisma +2

Favored Card: Ally
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Arcane, Divine, Instrument
POWERS:
When you encounter a monster and there is another local character, you may discard a card from the top of your deck to evade it; that character encounters it.
On a local character's non-combat check, you may reload a card to add 1d4, or discard a card from the top of your deck to add 1d8.
Once per turn you may recharge a card to draw a card, then you may move to another location.
Targ:
Display at your location, and draw 4 new boons of different types and display them on this card. While displayed:
• When you move, display this card and any of its displayed boons at your new location.
• On a local character’s check, banish a displayed boon to add 1d4+ #.
• Instead of your first exploration on a turn, display a boon on this card to draw one that is displayed.
At the end of the scenario, draw any boons still displayed on this card.


Off-turn
On Yoon's turn, I'll recharge Inflict to draw a card (Fiery Glare) and move to the Throne Room. Targ displays at Throne Room.

Twozee continues to explore the Fort, playing his lute as he moves from room to room, checking out the lay of the land.

Turn 16, under the Blessing of Desna
Start of turn, recharge an Item (Bracers of Protection) to draw a card (Acid Arrow)
Move to Runewell. Targ displays at Runewell.
Free Exploration - Runewell #1: Sleep
Send Fiery Glare to recovery to banish Sleep and explore - Runewell #2: Warhammer.
Check to Acquire - Strength 6: 1d4 ⇒ 1 - Banished.

In one room, he finds a scroll, but quickly tosses it aside when he sees a glint of metal underneath. Unfortunately, the Warhammer is too heavy for him to pick up, so it gets left behind.

Send Detect Magic to Recovery to examine Runewell #3: Bracers of Protection. They're magic, so explore
Check to Acquire - Arcane 3: 1d10 + 2 ⇒ (9) + 2 = 11 - Autoacquire.

Nearby though, he finds a pair of magical bracers that look not unlike the ones he just took off. Thinking how convenient that is, he slips them on and continues to look around.

Check to Recover: Fiery Glare - Arcane 7: 1d10 + 2 ⇒ (6) + 2 = 8 - Recharged
Check to Recover: Detect Magic: Divine 4: 1d10 + 3 ⇒ (6) + 3 = 9 - Autorecharge.
Draw 1 to reset my hand.

Zonipticus Zonidu wrote:

Hand: Mirror Image, Fiery Weapon, Acid Arrow, Deflect, Bracers of Protection (2), Flame Staff,

Displayed: Targ, Targ: Bastard Sword +1, Targ: Blessing of Calistria, Quilted Cloth Armor,
Deck: 15 Discard: 6 Buried: 0
Hero Points: 0
NOTES:
Available Support: Any Local Non-combat: (in order of preference) Reload Acid Arrow, Mirror Image, Fiery Weapon, Deflect, Flame Staff, Bracers of Protection for +1d4
Any Local: (in order of preference) Banish Blessing of Calistra from Targ for +1d4+1
Any combat w/Weapon: Recover Fiery Weapon for +1d4+Fire
Local character taking Combat damage? Recover Deflect to reduce it by 4.
Movement: If my location closes, I'll recharge the next card on my reload list to move to the largest group of players

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Gods (2), Cat, Aid, Blessing of the Gods (4), Eyes of the Eagle, Fox, Sling, Soothing Word, Leech, Magic Eye, Blessing of the Gods (5)
Recharged: Inflict, Bracers of Protection, Fiery Glare, Detect Magic,
Discard Pile: Blessing of the Gods, Troubadour, Blessing of Milani, Blessing of the Gods (3), Sands of the Hour, Dog,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Disable: Dexterity +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Arcane: Charisma +1
Diplomacy: Charisma +2
Divine: Charisma +2

Favored Card: Ally
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Arcane, Divine, Instrument
POWERS:
When you encounter a monster and there is another local character, you may discard a card from the top of your deck to evade it; that character encounters it.
On a local character's non-combat check, you may reload a card to add 1d4, or discard a card from the top of your deck to add 1d8.
Once per turn you may recharge a card to draw a card, then you may move to another location.
Targ:
Display at your location, and draw 4 new boons of different types and display them on this card. While displayed:
• When you move, display this card and any of its displayed boons at your new location.
• On a local character’s check, banish a displayed boon to add 1d4+ #.
• Instead of your first exploration on a turn, display a boon on this card to draw one that is displayed.
At the end of the scenario, draw any boons still displayed on this card.

If I still have a hand at the end of Yoon's next turn, and the location is still open, I'll use my move ability to head back over to the Throne Room before the end of Yoon's turn, so that I don't have to start here.


Turn 11, under the Blessing of Pharasma

Free Exploration - Library #1: Dog
Reload Eyes of the Eagle to add +1d4
Check to Acquire - Wisdom 5: 1d6 + 1d4 ⇒ (5) + (4) = 9 - Acquired

Twozee and Targ continue exploring the library, encountering a small dog on the way. Sure that it shouldn't be in the library, they shoo it away. But not before it leads them to a magical scroll.

Discard Dog to explore - Library #2: Inflict
Check to Acquire - Divine 6: 1d10 + 3 ⇒ (9) + 3 = 12 - Acquired
Draw 0 to reset my hand and end my turn

Enamored by the find, Twozee sits down to examine it closer...

Zonipticus Zonidu wrote:

Hand: Mirror Image, Fiery Weapon, Detect Magic, Inflict, Flame Staff, Bracers of Protection,

Displayed: Targ, Targ: Bastard Sword +1, Targ: Blessing of Calistria, Quilted Cloth Armor,
Deck: 14 Discard: 6 Buried: 0
Hero Points: 0
NOTES:
Available Support: Any Local Non-combat: (in order of preference) Reload Inflict, Mirror Image, Fiery Weapon, Flame Staff, Bracers of Protection, Detect Magic for +1d4
Any Local: (in order of preference) Banish Blessing of Calistra from Targ for +1d4+1
Any combat w/Weapon: Recover Fiery Weapon for +1d4+Fire
Movement: If my location closes, I'll recharge the next card on my reload list to move to the largest group of players

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Cat, Blessing of the Gods (4), Blessing of the Gods (2), Fox, Leech, Acid Arrow, Aid, Eyes of the Eagle, Magic Eye, Deflect, Sling, Soothing Word, Blessing of the Gods (5), Fiery Glare
Recharged:
Discard Pile: Blessing of the Gods, Troubadour, Blessing of Milani, Blessing of the Gods (3), Sands of the Hour, Dog,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Disable: Dexterity +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Arcane: Charisma +1
Diplomacy: Charisma +2
Divine: Charisma +2

Favored Card: Ally
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Arcane, Divine, Instrument
POWERS:
When you encounter a monster and there is another local character, you may discard a card from the top of your deck to evade it; that character encounters it.
On a local character's non-combat check, you may reload a card to add 1d4, or discard a card from the top of your deck to add 1d8.
Once per turn you may recharge a card to draw a card, then you may move to another location.
Targ:
Display at your location, and draw 4 new boons of different types and display them on this card. While displayed:
• When you move, display this card and any of its displayed boons at your new location.
• On a local character’s check, banish a displayed boon to add 1d4+ #.
• Instead of your first exploration on a turn, display a boon on this card to draw one that is displayed.
At the end of the scenario, draw any boons still displayed on this card.


Off-turn
Zonipticus Zonidu is healed for 3: (Blessing of the Gods (5), Acid Arrow, Blessing of the Gods (2)). Deck shuffled.


Seeing all of his friends start to move away from the Temple, Twozee decides to follow along behind Myrtle to explore the library instead. He's never spent much time in a library before, too often there are stern looking people shushing him.

Off-turn, on Myrtle's turn recharge Sling to draw Sands of the Hour and move to Thassilonian Library. Targ is displayed at the Library.

Turn 6, under the Blessing of the Gods
Free Exploration - Library #1: Mystic Inscription
Banish Masterwork Tools from Targ to add +1d4+1 (if I had it in hand now, that would be awesome... but since there's only one other barrier in the entire scenario, I'm unlikely to need it later)
Check to Defeat - Arcane 10: 1d10 + 2 + 1d4 + 1 ⇒ (7) + 2 + (3) + 1 = 13 - Defeated, banished
Draw: 1d4 ⇒ 2 random spells. (Acid Arrow/B, Fiery Weapon/1)

Twozee grabs the first book he finds off a shelf, flipping through it carelessly. Quickly he recognizes that the book is a book of magic. He puzzles over it for a few minutes, before sorting out what the spells in it do. Thinking that this could be handy, he drops it in his pack and continues onwards.

Discard Sands of the Hour to examine - Library #2: Blessing of the Gods, and explore
Automatically acquire it.

Twozee continues his explorations through the library, feeling happy and at home here. He really should visit libraries more often, he thinks.

Discard Blessing of the Gods (5) to explore - Library #3: Pidget Tergelson
Reveal Flame Staff for combat, discarding Acid Arrow for +1d8. Myrtle throws in a Blast Stone for +2d4
Check to Defeat - Combat 10+3=13: 1d10 + 3 + 1d4 + 1d8 + 2d4 ⇒ (5) + 3 + (1) + (5) + (4, 3) = 21 - Defeated, banished.
Choose not to close.

Rounding a corner of a shelf he hears a growl. "Oh no, one of those stern librarians" he dreads, as he peaks around. But no, this is no librarian. At least, he assumes it's not. Most librarians aren't wererats, are they? Holding his staff out in front of him, Twozee briefly wonders if Seoni would mind him acting as another fire mage in this place... something about room for only one? Oh well, better to ask forgiveness, I guess. Twozee channels his magical powers through the staff, causing a large burst of flame to spring forth against the wererat. Myrtle is close behind, hurling one of her blasting stones over his head, to explode next to the creature. And with their combined powers, it falls dead.

Send Soothing Word to Recovery to heal myself 1: (Blessing of the Gods (4)). Deck shuffled.
End my turn,
Check to Recover: Soothing Word - Divine 8: 1d10 + 3 ⇒ (8) + 3 = 11 - Success, recharged.
Draw 1 to reset my hand.

Zonipticus Zonidu wrote:

Hand: Mirror Image, Fiery Weapon, Detect Magic, Flame Staff, Bracers of Protection, Eyes of the Eagle,

Displayed: Targ, Targ: Bastard Sword +1, Targ: Force Missile, Targ: Blessing of Calistria, Quilted Cloth Armor,
Deck: 10 Discard: 8 Buried: 0
Hero Points: 0
NOTES:
Available Support: Any Local Non-combat: (in order of preference) Reload Eyes of the Eagle, Mirror Image, Fiery Weapon, Flame Staff, Bracers of Protection, Detect Magic for +1d4
Any Local: (in order of preference) Banish Force Missile, or Blessing of Calistra from Targ for +1d4+1
Any combat w/Weapon: Recover Fiery Weapon for +1d4+Fire
Movement: If my location closes, I'll recharge the next card on my reload list to move to the largest group of players

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Fiery Glare, Leech, Cat, Aid, Blessing of the Gods (4), Sling, Magic Eye, Fox, Deflect
Recharged: Soothing Word,
Discard Pile: Blessing of the Gods, Blessing of the Gods (2), Troubadour, Blessing of Milani, Blessing of the Gods (3), Sands of the Hour, Blessing of the Gods (5), Acid Arrow,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Disable: Dexterity +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Arcane: Charisma +1
Diplomacy: Charisma +2
Divine: Charisma +2

Favored Card: Ally
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Arcane, Divine, Instrument
POWERS:
When you encounter a monster and there is another local character, you may discard a card from the top of your deck to evade it; that character encounters it.
On a local character's non-combat check, you may reload a card to add 1d4, or discard a card from the top of your deck to add 1d8.
Once per turn you may recharge a card to draw a card, then you may move to another location.
Targ:
Display at your location, and draw 4 new boons of different types and display them on this card. While displayed:
• When you move, display this card and any of its displayed boons at your new location.
• On a local character’s check, banish a displayed boon to add 1d4+ #.
• Instead of your first exploration on a turn, display a boon on this card to draw one that is displayed.
At the end of the scenario, draw any boons still displayed on this card.

Library #1 banished
Library #2 acquired
Library #3 banished
Random spells #1-#2 acquired
Myrtle needs to recovery Blast Stone


Turn 1, under the Blessing of Sarenrae
Display Targ. Draw and display a Weapon (Bastard Sword +1/1), Spell (Force Missile/B), Item (Masterwork Tools/B), Blessing (Blessing of Calistria/B)
Display Quilted Cloth Armor

Excited to be on another adventure with his friends, Twozee sings and dances his way through the temple, feeling the warmth aura of blessings from the gods as he collects a few various knickknacks he finds.

Free Exploration - Temple #1: Blessing of Abadar Blessing of the Gods
Automatically Acquire it.

Send Magic Eye to Recovery to examine the top three cards: Temple #2: Blessing of the Gods, Temple #3: Mirror Image, Temple #4: Detect Magic.
Discard Blessing of the Gods to explore - Temple #2: Blessing of the Gods
Automatically Acquire it.

Discard Blessing of the Gods (2) to explore - Temple #3: Mirror Image
Check to Acquire - Arcane 6: 1d10 + 2 ⇒ (10) + 2 = 12 - Acquired.

Discard Troubadour to explore - Temple #4: Detect Magic
Check to Acquire - Divine 2: 1d10 + 3 ⇒ (1) + 3 = 4 - Auto Acquire

Discard Blessing of Milani to explore - Temple #5: Light Crossbow
Check to Acquire - Dexterity 4: 1d8 ⇒ 3 - Failed, banished.

Send Detect Magic to recovery to examine - Temple #6: Blessing of the Gods
It's a blessing, so immediately encounter it.
Automatically Acquire it.

Discard Blessing of the Gods (3) to explore - Temple #7: Blessing of the Gods
Automatically Acquire it.

Discard Blessing of the Gods (4) to explore - Temple #8: Eyes of the Eagle
Check to Acquire - Wisdom 5: 1d6 ⇒ 6 - Success, acquired

End of turn.
Check to Recover: Magic Eye - Divine 9: 1d10 + 3 ⇒ (9) + 3 = 12 - Success, recharged
Check to Recover: Detect Magic - Divine 4: 1d10 + 3 ⇒ (5) + 3 = 8 Success, recharged
Draw 2 to reset my hand.

Zonipticus Zonidu wrote:

Hand: Sling, Soothing Word, Mirror Image, Flame Staff, Bracers of Protection, Eyes of the Eagle,

Displayed: Targ, Targ: Bastard Sword +1, Targ: Force Missile, Targ: Masterwork Tools, Targ: Blessing of Calistria, Quilted Cloth Armor,
Deck: 9 Discard: 6 Buried: 0
Hero Points: 0
NOTES:
Available Support: Any Local Non-combat: (in order of preference) Reload Eyes of the Eagle, Mirror Image, Sling, Flame Staff, Bracers of Protection, Soothing Word for +1d4
Any Local: (in order of preference) Banish Force Missile, Masterwork Tools, or Blessing of Calistra from Targ for +1d4+1
Local and need a quick heal/shuffle: Send Soothing Word to recovery to heal 1
Movement: If my location closes, I'll recharge the next card on my reload list to move to the largest group of players

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Fox, Sands of the Hour, Deflect, Fiery Glare, Aid, Leech, Cat
Recharged: Magic Eye, Detect Magic,
Discard Pile: Blessing of the Gods, Blessing of the Gods (2), Troubadour, Blessing of Milani, Blessing of the Gods (3), Blessing of the Gods (4),
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Disable: Dexterity +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Arcane: Charisma +1
Diplomacy: Charisma +2
Divine: Charisma +2

Favored Card: Ally
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Arcane, Divine, Instrument
POWERS:
When you encounter a monster and there is another local character, you may discard a card from the top of your deck to evade it; that character encounters it.
On a local character's non-combat check, you may reload a card to add 1d4, or discard a card from the top of your deck to add 1d8.
Once per turn you may recharge a card to draw a card, then you may move to another location.
Targ:
Display at your location, and draw 4 new boons of different types and display them on this card. While displayed:
• When you move, display this card and any of its displayed boons at your new location.
• On a local character’s check, banish a displayed boon to add 1d4+ #.
• Instead of your first exploration on a turn, display a boon on this card to draw one that is displayed.
At the end of the scenario, draw any boons still displayed on this card.


"Come on friends, let's take back the fort!"
Twozee calls out as he tunes his lute and heads inwards.

Starts at the Temple

Zonipticus Zonidu wrote:

Hand: Magic Eye, Quilted Cloth Armor, Flame Staff, Bracers of Protection, Troubadour, Blessing of Milani, Targ,

Displayed:
Deck: 9 Discard: 0 Buried: 0
Hero Points: 0
NOTES:
Available Support: Need Intel? Recovery Magic Eye to examine top 3.
Local Cha/Dip check: Recharge Troubadour for +1d6
Any non-combat Dex/Wis check: Discard Blessing of Milani to bless twice
Any Local Non-combat: (in order of preference) Reload Flame Staff, Troubadour, Bracers of Protection, Blessing of Milani, Magic Eye, Quilted Cloth Armor for +1d4
Movement: If my location closes, I'll recharge the next card on my reload list to move to the largest group of players

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Sling, Fiery Glare, Soothing Word, Fox, Cat, Sands of the Hour, Aid, Leech, Deflect
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Disable: Dexterity +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Arcane: Charisma +1
Diplomacy: Charisma +2
Divine: Charisma +2

Favored Card: Ally
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Arcane, Divine, Instrument
POWERS:
When you encounter a monster and there is another local character, you may discard a card from the top of your deck to evade it; that character encounters it.
On a local character's non-combat check, you may reload a card to add 1d4, or discard a card from the top of your deck to add 1d8.
Once per turn you may recharge a card to draw a card, then you may move to another location.
Targ:
Display at your location, and draw 4 new boons of different types and display them on this card. While displayed:
• When you move, display this card and any of its displayed boons at your new location.
• On a local character’s check, banish a displayed boon to add 1d4+ #.
• Instead of your first exploration on a turn, display a boon on this card to draw one that is displayed.
At the end of the scenario, draw any boons still displayed on this card.


Skill Feat: Charisma +1

Ally 1: 1d1000 ⇒ 476 - Though I'm sure we don't really need to roll for it, since there are plenty.

Burgler -> Leech


Turn 15, under the Blessing of Lamashtu
Move to Mountain Peak. Targ is displayed at Mountain Peak.

Seeing several of his friends heading off up the mountain, Twozee quickly follows, with Targ lumbering along behind him.

Free Exploration - Mountain Peak 1: Collapsed Ceiling
Hayato's Portable Ram +1. Myrtle sends Blast Stone to recovery for +2d4+Fire
Check to Defeat: Dexterity 8: 1d8 + 1 + 2d4 ⇒ (8) + 1 + (4, 3) = 16 - Success

Just as he catches up to his friends, the mountain starts to shake. "Avalanche!" he shouts out, warning the others. They take cover for a few minutes until the shaking stops, and when they prepare to continue up the trail, they find that it's been completely blocked by rubble.
Luckily, he's in the right company for this. Hayato starts to break up big rocks with his battering ram, until Myrtle fishes a volatile stone from her pack, and asks him to back away. She hurls it towards the blockage, and with a large explosion the path is cleared again.

Discard Cat to explore - Mountain Peak 2: Thieves' Tools
Check to Acquire: Disable 4: 1d8 + 1 ⇒ (1) + 1 = 2 - Failed, banished.

As they pass by the site of the avalanche, a old adventuring pack catches Twozees' eye. Unfortunately, it looks like the contents were all smashed up by the rocks, and are unsalvagable.

Discard Troubadour to explore - Mountain Peak 3: Svevenka
Troubadour gives +1d6 Dip. Targ banishes Light Crossbow for +1d4+1. Yoon discards Blessing of the Gods to bless.
Check to Acquire: Diplomacy 12: 2d10 + 2 + 1d6 + 1d4 + 1 ⇒ (4, 2) + 2 + (6) + (2) + 1 = 17 - Success, acquired!

Finally arriving at the peak of the mountain, Twozee spots the fairy that they've been looking for. He and his backup band play a ballad for the fairy to woo it, and Targ offers it one of his shiny presents, and the fairy agrees to come back with them.

Scenario Complete! Victory!


Turn 10, under the Blessing of Calistria
Move to the Wooden Bridge. Targ moves with me.
Cast Magic Eye to examine the top three cards (Bridge 4: Snake, Bridge 5: Goblin Raider, Bridge 6: Hill Giant)

Twozee follows Yoon over to the bridge, playing his lute. As Yoon finishes his exploration of the area, Twozee calls out to him "Hey, there's an audience growing over there, but I don't think they like my tunes very much!", pointing at the goblin and giant that are sneaking towards the bridge.

Free Exploration - Wooden Bridge 4: Snake
Check to Acquire - Wisdom 6: 1d6 ⇒ 1 - Failed, banished.

Meanwhile, Twozee tries unsuccessfully to charm a snake, trying a flute song that he'd heard once but never managed to pull off. Oh well, maybe next time!

End of turn, recovery.
Check to Recover: Magic Eye - Divine 9: 1d10 + 2 ⇒ (2) + 2 = 4 - Failed, discarded.

Zonipticus Zonidu wrote:

Hand: Fiery Glare, Flame Staff, Bracers of Protection, Cat, Troubadour, Blessing of Milani,

Displayed: Quilted Cloth Armor, Targ, Targ: Light Crossbow, Targ: Scorching Ray, Targ: Caltrops, Targ: Toad,
Deck: 6 Discard: 2 Buried: 0
Hero Points: 0
NOTES:
Available Support: Local Check against a spell: Recharge Cat for +1d4
Local Cha/Dip check: Recharge Troubadour for +1d6
Any non-combat Dex/Wis check: Discard Blessing of Milani to bless twice
Any Local Non-combat: (in order of preference) Reload Fiery Glare, Flame Staff, Cat, Troubadour, Blessing of Milani, Bracers of Protection for +1d4
Any Local check: Banish Light Crossbow or Caltrops from Targ for +1d4+1
Movement: If my location closes, I'll recharge the next card on my reload list to move to the largest group of players

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Soothing Word, Deflect, Sling
Recharged: Sands of the Hour, Burglar, Fox,
Discard Pile: Aid, Magic Eye,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Disable: Dexterity +1
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Arcane: Charisma +1
Diplomacy: Charisma +2
Divine: Charisma +2

Favored Card: Ally
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Arcane, Divine, Instrument
POWERS:
When you encounter a monster and there is another local character, you may discard a card from the top of your deck to evade it; that character encounters it.
On a local character's non-combat check, you may reload a card to add 1d4, or discard a card from the top of your deck to add 1d8.
Once per turn you may recharge a card to draw a card, then you may move to another location.
Targ:
Display at your location, and draw
4 new boons of different types and
display them on this card. While
displayed:
• When you move, display this card
and any of its displayed boons at
your new location.
• On a local character’s check, banish a
displayed boon to add 1d4+ #.
• Instead of your first exploration on
a turn, display a boon on this card
to draw one that is displayed.
At the end of the scenario, draw any
boons still displayed on this card.

Wooden Bridge 4 banished
Wooden Bridge 5-6 known.


Out of turn
End of Hayato's turn, recovery.
Aid - Check to Recover: Divine 8: 1d10 + 2 ⇒ (1) + 2 = 3 - Discarded.

Zonipticus Zonidu wrote:

Hand: Magic Eye,

Displayed: Quilted Cloth Armor, Targ, Targ: Light Crossbow, Targ: Scorching Ray, Targ: Caltrops, Targ: Toad,
Deck: 12 Discard: 1 Buried: 0
Hero Points: 0
NOTES:
Available Support: Need Intel? Send Magic Eye to Recovery to scout top 3 cards
Any Local Non-combat: (in order of preference) Reload Magic Eye for +1d4
Any Local check: Banish Light Crossbow or Caltrops from Targ for +1d4+1
Movement: If my location closes, I'll recharge the next card on my reload list to move to the largest group of players

Deck, Discard, Buried:

Reloaded: Fiery Glare, Flame Staff,
Middle of Deck (Unknown Order): Troubadour, Cat, Deflect, Bracers of Protection, Sling, Soothing Word, Blessing of Milani
Recharged: Sands of the Hour, Burglar, Fox,
Discard Pile: Aid,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Disable: Dexterity +1
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Arcane: Charisma +1
Diplomacy: Charisma +2
Divine: Charisma +2

Favored Card: Ally
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Arcane, Divine, Instrument
POWERS:
When you encounter a monster and there is another local character, you may discard a card from the top of your deck to evade it; that character encounters it.
On a local character's non-combat check, you may reload a card to add 1d4, or discard a card from the top of your deck to add 1d8.
Once per turn you may recharge a card to draw a card, then you may move to another location.
Targ:
Display at your location, and draw
4 new boons of different types and
display them on this card. While
displayed:
• When you move, display this card
and any of its displayed boons at
your new location.
• On a local character’s check, banish a
displayed boon to add 1d4+ #.
• Instead of your first exploration on
a turn, display a boon on this card
to draw one that is displayed.
At the end of the scenario, draw any
boons still displayed on this card.


Off-turn
On Seoni's turn, reload Fiery Glare and Flame Staff.
On Hayato's turn, recharge Burglar to draw Flame Staff and move to Nettlemaze. Targ also moves to Nettlemaze with me.

"Hey look Hayato, it's your backup band! Me!!" Twozee calls out as he starts strumming his lute at max volume.

Zonipticus Zonidu wrote:

Hand: Aid, Magic Eye, Flame Staff, Fox,

Displayed: Quilted Cloth Armor, Targ, Targ: Light Crossbow, Targ: Scorching Ray, Targ: Caltrops, Targ: Toad,
Deck: 10 Discard: 0 Buried: 0
Hero Points: 0
NOTES:
Available Support: Any check: Send Aid to Recovery for +1d4+1
Local Int/Wis: Recharge Fox for +1d4
Need Intel? Send Magic Eye to Recovery to scout top 3 cards
Any Local Non-combat: (in order of preference) Reload Flame Staff, Aid, Fox, or Magic Eye for +1d4
Any Local check: Banish Light Crossbow or Caltrops from Targ for +1d4+1
Movement: If my location closes, I'll recharge the next card on my reload list to move to the largest group of players

Deck, Discard, Buried:

Reloaded: Fiery Glare,
Middle of Deck (Unknown Order): Sling, Troubadour, Blessing of Milani, Soothing Word, Bracers of Protection, Deflect, Cat
Recharged: Sands of the Hour, Burglar,
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Disable: Dexterity +1
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Arcane: Charisma +1
Diplomacy: Charisma +2
Divine: Charisma +2

Favored Card: Ally
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Arcane, Divine, Instrument
POWERS:
When you encounter a monster and there is another local character, you may discard a card from the top of your deck to evade it; that character encounters it.
On a local character's non-combat check, you may reload a card to add 1d4, or discard a card from the top of your deck to add 1d8.
Once per turn you may recharge a card to draw a card, then you may move to another location.
Targ:
Display at your location, and draw
4 new boons of different types and
display them on this card. While
displayed:
• When you move, display this card
and any of its displayed boons at
your new location.
• On a local character’s check, banish a
displayed boon to add 1d4+ #.
• Instead of your first exploration on
a turn, display a boon on this card
to draw one that is displayed.
At the end of the scenario, draw any
boons still displayed on this card.


Turn 5, under the Blessing of Calistria

As Twozee stands near Seoni and Myrtle, singing his loudest songs of inspiration for them, his friend Targ approaches with hands full of loot. "Look, shinies!" Targ bellows.
"Nice job, buddy! Hold onto that stuff for now, and I'll take a closer look at it later!" Twozee shouts, over the sound of his own lute.

Start of turn, display Targ at the Shimmerglens and draw 4 new boons to display on him. (Random Weapon: Light Crossbow/B; Random Spell: Scorching Ray/1; Random Item: Caltrops/B; Random Ally: Toad/1).
Display Quilted Cloth Armor.

As the other two take a few steps back from their explorations to take a breather, Twozee decides to poke ahead and give it a try. He stops strumming long enough to look around the next corner, where he spots a cunning blade trap. Luckily, he recognizes the style of trap and quickly disarms it, making the way clear for his friends.

Free Exploration - Shimmerglens 1: Slashing Blade
Check is using Dex, which is a skill to acquire the hour, so recharge Sands of the Hour to bless.
Check to Defeat - Disable 9: 2d8 + 1 ⇒ (2, 6) + 1 = 9 - Success, defeated.

"Onwards, friends! To glory and treasure we go!"

Draw 6 to reset my hand and end my turn.

Zonipticus Zonidu wrote:

Hand: Fox, Aid, Flame Staff, Fiery Glare, Magic Eye, Burglar,

Displayed: Quilted Cloth Armor, Targ, Targ: Light Crossbow, Targ: Scorching Ray, Targ: Caltrops, Targ: Toad,
Deck: 8 Discard: 0 Buried: 0
Hero Points: 0
NOTES:
Available Support: Any Remote: Send Aid to Recovery for +1d4
Local Int/Wis: Recharge Fox for +1d4
Need Intel? Send Magic Eye to Recovery to scout top 3 cards
Any Local Non-combat: (in order of preference) Reload Fiery Glare, Flame Staff, Aid, Burglar, Fox, or Magic Eye for +1d4
Any Local check: Banish Light Crossbow or Caltrops from Targ for +1d4+1
Movement: If my location closes, I'll recharge the next card on my reload list to move to the largest group of players

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Milani, Deflect, Soothing Word, Sling, Cat, Troubadour, Bracers of Protection
Recharged: Sands of the Hour,
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Disable: Dexterity +1
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Arcane: Charisma +1
Diplomacy: Charisma +2
Divine: Charisma +2

Favored Card: Ally
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Arcane, Divine, Instrument
POWERS:
When you encounter a monster and there is another local character, you may discard a card from the top of your deck to evade it; that character encounters it.
On a local character's non-combat check, you may reload a card to add 1d4, or discard a card from the top of your deck to add 1d8.
Once per turn you may recharge a card to draw a card, then you may move to another location.
Targ:
Display at your location, and draw
4 new boons of different types and
display them on this card. While
displayed:
• When you move, display this card
and any of its displayed boons at
your new location.
• On a local character’s check, banish a
displayed boon to add 1d4+ #.
• Instead of your first exploration on
a turn, display a boon on this card
to draw one that is displayed.
At the end of the scenario, draw any
boons still displayed on this card.


Starting at Shimmerglens

"Come on man, we'll rock this place!" Twozee calls out, following Seoni and Myrtle into the forest.

Zonipticus Zonidu wrote:

Hand: Aid, Fiery Glare, Quilted Cloth Armor, Flame Staff, Fox, Sands of the Hour, Targ,

Displayed:
Deck: 9 Discard: 0 Buried: 0
Hero Points: 0
NOTES:
Available Support: Any Remote: Send Aid to Recovery for +1d4
Any Local: Recharge Sands of the Hour to bless (on a skill check listed on the current hour to acquire)
Local Int/Wis: Recharge Fox for +1d4
Any Local Non-combat: (in order of preference) Reload Fiery Glare, Flame Staff, Aid, Fox, Sands of the Hour, or Quilted Cloth Armor for +1d4
Movement: Stick with as large a group as possible

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Bracers of Protection, Magic Eye, Blessing of Milani, Cat, Deflect, Troubadour, Sling, Soothing Word, Burglar
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Disable: Dexterity +1
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Arcane: Charisma +1
Diplomacy: Charisma +2
Divine: Charisma +2

Favored Card: Ally
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Arcane, Divine, Instrument
POWERS:
When you encounter a monster and there is another local character, you may discard a card from the top of your deck to evade it; that character encounters it.
On a local character's non-combat check, you may reload a card to add 1d4, or discard a card from the top of your deck to add 1d8.
Once per turn you may recharge a card to draw a card, then you may move to another location.


BR Dinketry wrote:
I just need Maelwys to register Twozees on the Paizo website (I suggested Cognsap as his icon will look similar to Twozees) so I can load him on the ACG website, and then for starting hands and locations to be chosen, and we can start it up!

Have done so, here's my number: # 188694-1009

Still need to finish building my deck, but that should be done either tonight or early tomorrow.

I'll say it now, and probably repeat it often. When I'm playing a bard, I play it as a pure support character, the way I feel bards are meant to be played. So in my updates I'll post a list of the order I want cards in my hand used by other characters on their turns. If it comes back around to me, and I still have more than 1-2 cards in my hand, I'll be very disappointed in all of you. On a perfect turn, I have no cards left in hand at all, and I'm happy with that. Bard are support, so make sure you use me as such, I'll be doing my best to stay near as many people as I can. ;-)