Tenzekil Braybittle (Bleachling)

Zontipicus Zonidu - Maelwys's page

84 posts. Alias of Maelwys0.


RSS

1 to 50 of 84 << first < prev | 1 | 2 | next > last >>

Yeah, looks like Dink shut down the discord channel, so we're not there anymore. I'm fine to move discussion to the community server instead if somebody wants to setup a new channel there (I know Mhuirich already has another channel there, because I'm in another game he's running that uses that server for our discord chats, so I'd assume he's okay with us moving there too).


Starting at the Crypts of Gluttony, though if anybody wants local help just have me recharge Cure or an Ally to follow you to your location, I've got lots of helpers in this massive hand.

Zonipticus Zonidu wrote:

Hand: Cure, Charm Person (Core), Quilted Cloth Armor, Cat (Core), Leech, Fox (Core), Troubadour (Core), Blessing of Milani, The Paladin, Targ,

Displayed:
Deck: 7 Discard: 0 Buried: 0
Hero Points: 1
NOTES:
Available Support: Local Non-Combat Check: Recharge Cat, Leech, Fox, Troubadour to add +1d8
Any Non-Combat Check against a Bane: Discard The Paladin to Bless + 1d10+4
Any Non-Combat Dex or Wisdom: Discard Milani to Bless twice
Movement: If my location closes, I'll recharge the next card on my reload list to move to the most populated location

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Deathbane Light Crossbow +1, Horn of Blasting, Mist Horn (Core), Magic Eye, Good Omen (Core), Aid (Core), Noble Brat
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Disable: Dexterity +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charisma +1
Diplomacy: Charisma +2
Divine: Charisma +2

Favored Card: Ally
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Arcane, Divine, Instrument
POWERS:
When you encounter a monster and there is another local character, you may discard a card from the top of your deck (☐ or reload a card), to evade it; that character encounters it.
On a local character's non-combat check, you may reload a card to add 1d4, or discard a card from the top of your deck ( or recharge an ally) to add 1d8.
Once per turn you may recharge a card to draw a card, then you may move to another location.
Targ:
Display at your location, and draw 4 new boons of different types and display them on this card. While displayed:
• When you move, display this card and any of its displayed boons at your new location.
• On a local character’s check, banish a displayed boon to add 1d4+ #.
• Instead of your first exploration on a turn, display a boon on this card to draw one that is displayed.
At the end of the scenario, draw any boons still displayed on this card.


2D Loot

Item 2: 1d1000 ⇒ 986 - Horn of Blasting
(Again with the extremes! I don't remember the last time I didn't roll something within a handful of one extreme or the other on these 1000 dice)


Item 2: 1d1000 ⇒ 3 (Horn of Blasting)

Aside from that I'll pass, we don't have a lot of upgrades available this time unfortunately.

EDIT: And my streak of crazy extreme numbers on the 1d1000 continues!


Off-turn, on Yoon's turn when they move to Scarnetti Manor, I recharge Good Omen to draw 1 (Noble Brat) and move to Scarnetti Manor (just to get away from the bandit).
When Medallion is drawn, take 7 Combat damage. Bury Quilted Cloth Armor to reduce to 0.

Turn 21, under the Blessing of Calistria
Move to Guard Tower.

Free Exploration - Guard Tower #3: Justice Ironbriar
BYA - Seoni needs to fight another Enchanter
I'll avoid relying on her Binder's Tome, in case it's lost to the Medallion or during that combat.
Cast Aid for +1d4+2. Recharge Cat for +1d8. Discard The Paladin to bless and add my Diplomacy
Check to Defeat - Divine 11: 2d10 + 4 + 1d4 + 2 + 1d8 + 1d10 + 4 ⇒ (5, 8) + 4 + (1) + 2 + (2) + (1) + 4 = 27 - Auto-success


Turn 16, under the Blessing of Lamashtu
Start of turn, Mist Horn: Check to Recharge - Divine 10: 1d10 + 4 ⇒ (8) + 4 = 12 - Recharged.
Move to Guard Tower.
Cast Magic Eye to examine top 3 cards: Tower #1: Vin Vinder; Tower #2: Birdcruncher Crown; Tower #3: Justice Ironbriar (Villain)

Free Exploration - Tower #1: Vin Vinder
Check to Acquire - Diplomacy 6: 1d10 + 4 ⇒ (4) + 4 = 8 - Acquired
Banish Vin Vinder to draw a new item: Potion of Vision.

Check to Recover: Magic Eye - Divine 9: 1d10 + 4 ⇒ (8) + 4 = 12 - Recharged
Draw 2 to reset my hand and end my turn.

Zonipticus Zonidu wrote:

Hand: Deathbane Light Crossbow +1, Good Omen (Core), Aid (Core), Leech, Cat (Core), The Carnival, The Paladin,

Displayed: Targ, Targ: Dog, Targ: Blessing of the Gods, Quilted Cloth Armor,
Deck: 5 Discard: 8 Buried: 1
Hero Points: 1
NOTES:
Available Support: Any Check to Acquire/Close/Guard: Recovery Good Omen for +1d6+2
Any Check: Recover Aid to add +1d4+2
Local Non-Combat Check: Recharge Cat, Leech to add +1d8
Any Non-Combat Check against a Bane: Discard The Paladin to Bless + 1d10+4

Movement: If my location closes, I'll recharge the next card on my reload list to move to the most populated location

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Noble Brat, Flame Staff (Core)
Recharged: Aldern Foxglove, Mist Horn (Core), Magic Eye,
Discard Pile: Spyglass, Troubadour (Core), Blessing of Milani, Fox (Core), Merchant, Blessing of Iomedae, Ameiko Kaijitsu, Cure,
Buried Pile: Charm Person (Core),

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Disable: Dexterity +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charisma +1
Diplomacy: Charisma +2
Divine: Charisma +2

Favored Card: Ally
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Arcane, Divine, Instrument
POWERS:
When you encounter a monster and there is another local character, you may discard a card from the top of your deck (☐ or reload a card), to evade it; that character encounters it.
On a local character's non-combat check, you may reload a card to add 1d4, or discard a card from the top of your deck ( or recharge an ally) to add 1d8.
Once per turn you may recharge a card to draw a card, then you may move to another location.
Targ:
Display at your location, and draw 4 new boons of different types and display them on this card. While displayed:
• When you move, display this card and any of its displayed boons at your new location.
• On a local character’s check, banish a displayed boon to add 1d4+ #.
• Instead of your first exploration on a turn, display a boon on this card to draw one that is displayed.
At the end of the scenario, draw any boons still displayed on this card.


End of Myrtle's Turn
Check to Recover: Cure - Divine 8: 1d10 + 4 ⇒ (2) + 4 = 6 - Discarded

Zonipticus Zonidu wrote:

Hand: Deathbane Light Crossbow +1, Good Omen (Core), Aid (Core), Magic Eye, The Carnival, The Paladin,

Displayed: Targ, Targ: Dog, Targ: Blessing of the Gods, Quilted Cloth Armor, Mist Horn (Core),
Deck: 5 Discard: 8 Buried: 1
Hero Points: 1
NOTES:
Available Support: Any Check to Acquire/Close/Guard: Recovery Good Omen for +1d6+2
Any Check: Recover Aid to add +1d4+2
Any Non-Combat Check against a Bane: Discard The Paladin to Bless + 1d10+4
Local Damage: Mist Horn is displayed, all damage at City Gate is reduced by 1d4+1
Need scouting? Cast Magic Eye to examine top 3 cards of my location

Movement: If my location closes, I'll recharge the next card on my reload list to move to the most populated location

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Leech, Flame Staff (Core), Noble Brat, Cat (Core)
Recharged: Aldern Foxglove,
Discard Pile: Spyglass, Troubadour (Core), Blessing of Milani, Fox (Core), Merchant, Blessing of Iomedae, Ameiko Kaijitsu, Cure,
Buried Pile: Charm Person (Core),

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Disable: Dexterity +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charisma +1
Diplomacy: Charisma +2
Divine: Charisma +2

Favored Card: Ally
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Arcane, Divine, Instrument
POWERS:
When you encounter a monster and there is another local character, you may discard a card from the top of your deck (☐ or reload a card), to evade it; that character encounters it.
On a local character's non-combat check, you may reload a card to add 1d4, or discard a card from the top of your deck ( or recharge an ally) to add 1d8.
Once per turn you may recharge a card to draw a card, then you may move to another location.
Targ:
Display at your location, and draw 4 new boons of different types and display them on this card. While displayed:
• When you move, display this card and any of its displayed boons at your new location.
• On a local character’s check, banish a displayed boon to add 1d4+ #.
• Instead of your first exploration on a turn, display a boon on this card to draw one that is displayed.
At the end of the scenario, draw any boons still displayed on this card.


Display Mist Horn at the city Gate.
Twozee has 4 discarded allies, damage reduced by: 1d4 + 1 ⇒ (4) + 1 = 5 - no damage taken


Turn 11, under the Blessing of Gorum
Bury Charm Person to draw a new Ameiko Kaijitsu.

Free Exploration - Village House #1: Hell Hound
Reveal Deathbane Crossbow for combat. Targ banishes Allying Dart +1 for +1d4+2.
Check to Defeat: Combat 10: 1d8 + 1d8 + 1 + 1d4 + 2 ⇒ (4) + (4) + 1 + (2) + 2 = 13 - Defeated
After combat, discard Ameiko for fire damage.

Discard Blessing of Iomedae to explore - Village House #2: Skinsaw Cultist
Reveal Deathbane Crossbow for combat. Targ banishes Lightning Touch for +1d4+2.
Check to Defeat: Combat 11: 1d8 + 1d8 + 1 + 1d4 + 2 ⇒ (8) + (5) + 1 + (3) + 2 = 19 - Defeated
Banish Invisibility to close.

Draw 3 to reset my hand and end my turn.
Recharge Aldern Foxglove to draw Magic Eye and move to City Gate.

Zonipticus Zonidu wrote:

Hand: Deathbane Light Crossbow +1, Good Omen (Core), Aid (Core), Cure, Mist Horn (Core), The Paladin, Magic Eye,

Displayed: Targ, Targ: Dog, Targ: Blessing of the Gods, Quilted Cloth Armor,
Deck: 5 Discard: 7 Buried: 1
Hero Points: 1
NOTES:
Available Support: Any Check to Acquire/Close/Guard: Recovery Good Omen for +1d6+2
Any Check: Recover Aid to add +1d4+2
Any Non-Combat Check against a Bane: Discard The Paladin to Bless + 1d10+4
Local Damage: Display Mist Horn to reduce all local damage by 1d4+1
Need scouting? Cast Magic Eye to examine top 3 cards of my location
Need healing? Cast Cure
Movement: If my location closes, I'll recharge the next card on my reload list to move to the most populated location

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Flame Staff (Core), Leech, Cat (Core), Noble Brat
Recharged: Aldern Foxglove,
Discard Pile: Spyglass, Troubadour (Core), Blessing of Milani, Fox (Core), Merchant, Blessing of Iomedae, Ameiko Kaijitsu,
Buried Pile: Charm Person (Core),

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Disable: Dexterity +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charisma +1
Diplomacy: Charisma +2
Divine: Charisma +2

Favored Card: Ally
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Arcane, Divine, Instrument
POWERS:
When you encounter a monster and there is another local character, you may discard a card from the top of your deck (☐ or reload a card), to evade it; that character encounters it.
On a local character's non-combat check, you may reload a card to add 1d4, or discard a card from the top of your deck ( or recharge an ally) to add 1d8.
Once per turn you may recharge a card to draw a card, then you may move to another location.
Targ:
Display at your location, and draw 4 new boons of different types and display them on this card. While displayed:
• When you move, display this card and any of its displayed boons at your new location.
• On a local character’s check, banish a displayed boon to add 1d4+ #.
• Instead of your first exploration on a turn, display a boon on this card to draw one that is displayed.
At the end of the scenario, draw any boons still displayed on this card.


Seoni's Turn, encounter Goblin Raider
Check to Defeat: Combat 8: 1d8 + 1d8 + 1 ⇒ (7) + (8) + 1 = 16 - Defeated


Turn 6, under the Blessing of Shelyn

Free Exploration - Village House #1: Slashing Blade
Discard Blessing of Milani to bless twice.
Check to Defeat: Disable 9: 3d8 + 1 ⇒ (3, 2, 7) + 1 = 13 - Defeated

Discard Fox to explore - Village House #2: Merchant
Check to Acquire: Diplomacy 7: 1d10 + 4 ⇒ (10) + 4 = 14 - Success, acquired

Discard Merchant to explore - Village House #3: Blessing of Iomedae
Check to Acquire: Divine 5: 1d10 + 4 ⇒ (3) + 4 = 7 - Autosuccess, acquired

Draw 1 to reset my hand and end my turn.

Zonipticus Zonidu wrote:

Hand: Deathbane Light Crossbow +1, Good Omen (Core), Aid (Core), Invisibility, Charm Person (Core), Aldern Foxglove, Blessing of Iomedae,

Displayed: Targ, Targ: Allying Dart +1, Targ: Lightning Touch, Targ: Dog, Targ: Blessing of the Gods, Quilted Cloth Armor,
Deck: 8 Discard: 5 Buried: 0
Hero Points: 1
NOTES:
Available Support: Local Non-Combat Check: Recharge Aldern Foxglove for +1d8
Any Check to Acquire/Close/Guard: Recovery Good Omen for +1d6+2
Any Check: Recover Aid to add +1d4+2
Any Non-combat Charisma Check: Discard Iomedae to bless twice
Movement: If my location closes, I'll recharge the next card on my reload list to move to the most populated location

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): The Paladin, Cure, Cat (Core), Flame Staff (Core), Mist Horn (Core), Magic Eye, Leech, Noble Brat
Recharged:
Discard Pile: Spyglass, Troubadour (Core), Blessing of Milani, Fox (Core), Merchant,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Disable: Dexterity +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charisma +1
Diplomacy: Charisma +2
Divine: Charisma +2

Favored Card: Ally
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Arcane, Divine, Instrument
POWERS:
When you encounter a monster and there is another local character, you may discard a card from the top of your deck (☐ or reload a card), to evade it; that character encounters it.
On a local character's non-combat check, you may reload a card to add 1d4, or discard a card from the top of your deck ( or recharge an ally) to add 1d8.
Once per turn you may recharge a card to draw a card, then you may move to another location.
Targ:
Display at your location, and draw 4 new boons of different types and display them on this card. While displayed:
• When you move, display this card and any of its displayed boons at your new location.
• On a local character’s check, banish a displayed boon to add 1d4+ #.
• Instead of your first exploration on a turn, display a boon on this card to draw one that is displayed.
At the end of the scenario, draw any boons still displayed on this card.


Turn 1, under the Blessing of the Gods
Display Targ. Display new Weapon (Allying Dart +1/C), Spell (Lightning Touch/B), Ally (Dog/C), Blessing (Blessing of the Gods/B) on Targ. Boo, all junk.

Free Exploration - Village House #1: Spyglass
Check to Acquire: Wisdom 4: 1d6 ⇒ 6 - Acquired
Discard Spyglass to examine Village House #2: Invisibility, and Village House #3: Aldern Foxglove. Replace them in the same order.

Discard Noble Brat to explore - Village House #2: Invisiblity
Check to Acquire: Arcane 6: 1d10 + 3 ⇒ (6) + 3 = 9 - Acquired

Discard Troubadour to explore - Village House #3: Aldern Foxglove
Troubadour gives +1d6 to Diplomacy.
Check to Acquire: Diplomacy 4: 1d10 + 4 + 1d6 ⇒ (3) + 4 + (1) = 8 - Auto-Acquired

Display Quilted Cloth Armor.
Recharge Leech to Heal: 1d4 - 1 ⇒ (2) - 1 = 1 card: (Noble Brat). Deck shuffled.
Draw 2 to reset my hand and end my turn.

Zonipticus Zonidu wrote:

Hand: Deathbane Light Crossbow +1, Good Omen (Core), Aid (Core), Invisibility, Fox (Core), Aldern Foxglove, Blessing of Milani,

Displayed: Targ, Targ: Allying Dart +1, Targ: Lightning Touch, Targ: Dog, Targ: Blessing of the Gods, Quilted Cloth Armor,
Deck: 9 Discard: 2 Buried: 0
Hero Points: 1
NOTES:
Available Support: Local Non-Combat Check: Recharge Aldern Foxglove, Fox for +1d8
Any Check to Acquire/Close/Guard: Recovery Good Omen for +1d6+2
Any Check: Recover Aid to add +1d4+2
Any Non-combat Dex/Wis Check: Discard Milani to bless twice
Movement: If my location closes, I'll recharge the next card on my reload list to move to the most populated location

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Cure, Flame Staff (Core), The Paladin, Noble Brat, Magic Eye, Charm Person (Core), Leech, Cat (Core), Mist Horn (Core)
Recharged:
Discard Pile: Spyglass, Troubadour (Core),
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Disable: Dexterity +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charisma +1
Diplomacy: Charisma +2
Divine: Charisma +2

Favored Card: Ally
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Arcane, Divine, Instrument
POWERS:
When you encounter a monster and there is another local character, you may discard a card from the top of your deck (☐ or reload a card), to evade it; that character encounters it.
On a local character's non-combat check, you may reload a card to add 1d4, or discard a card from the top of your deck ( or recharge an ally) to add 1d8.
Once per turn you may recharge a card to draw a card, then you may move to another location.
Targ:
Display at your location, and draw 4 new boons of different types and display them on this card. While displayed:
• When you move, display this card and any of its displayed boons at your new location.
• On a local character’s check, banish a displayed boon to add 1d4+ #.
• Instead of your first exploration on a turn, display a boon on this card to draw one that is displayed.
At the end of the scenario, draw any boons still displayed on this card.


Starting at the Village House

Zonipticus Zonidu wrote:

Hand: Deathbane Light Crossbow +1, Good Omen (Core), Aid (Core), Quilted Cloth Armor, Troubadour (Core), Noble Brat, Leech,

Displayed:
Deck: 10 Discard: 0 Buried: 0
Hero Points: 1
NOTES:
Available Support: Any Local Non-Combat Check: Recharge Troubadour, Noble Brat, Leech for +1d8
Check to Acquire/Close/Guard: Recovery Good Omen for +1d6+2
Movement: If my location closes, I'll recharge the next card on my reload list to move to the most populated location

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): The Paladin, Magic Eye, Cure, Cat (Core), Charm Person (Core), Fox (Core), Targ, Flame Staff (Core), Mist Horn (Core), Blessing of Milani
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Disable: Dexterity +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charisma +1
Diplomacy: Charisma +2
Divine: Charisma +2

Favored Card: Ally
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Arcane, Divine, Instrument
POWERS:
When you encounter a monster and there is another local character, you may discard a card from the top of your deck (☐ or reload a card), to evade it; that character encounters it.
On a local character's non-combat check, you may reload a card to add 1d4, or discard a card from the top of your deck ( or recharge an ally) to add 1d8.
Once per turn you may recharge a card to draw a card, then you may move to another location.
Targ:
Display at your location, and draw 4 new boons of different types and display them on this card. While displayed:
• When you move, display this card and any of its displayed boons at your new location.
• On a local character’s check, banish a displayed boon to add 1d4+ #.
• Instead of your first exploration on a turn, display a boon on this card to draw one that is displayed.
At the end of the scenario, draw any boons still displayed on this card.


Power Feat: Hand Size 7

Item 2: 1d1000 ⇒ 8 - Horn of Blasting

Wow, I don't think I've ever seen a single digit number here before...


Off-turn stuff
Myrtle's Turn: Reload Flame Staff for +1d4. Targ banishes Potion of Ruggedness.

Turn 17, under the Blessing of Torag
Move to General Store.

Realizing how dangerous the Garrison is, and that his presence there would only draw the attention of even more enemies, Twozee decides to go loot the abandoned store instead.

Free Exploration - General Store #1: Potion of Ruggedness
Check to Acquire - Intelligence 6: 1d6 ⇒ 4 - Failed, banished.

Discard Cat to explore - General Store #2: Holy Water
Check to Acquire - Divine 8: 1d10 + 4 ⇒ (10) + 4 = 14 - Acquired

Discard Flame Staff from top of deck for +1d8
Check to Recover: Cat - Wisdom 6: 1d6 + 1d8 ⇒ (3) + (1) = 4 - Failed, buried.
Discard Holy Water and draw 2 to reset my hand and end my turn.

Zonipticus Zonidu wrote:

Hand: Deathbane Light Crossbow +1, Good Omen (Core), Fox (Core), Noble Brat, Blessing of Abadar, Blessing of Milani,

Displayed: Targ, Targ: Cyrdak Drokkus (1), Targ: Troubadour,
Deck: 6 Discard: 4 Buried: 3
Hero Points: 1
NOTES:
Available Support: Any Local Non-Combat Check: Recharge Fox, Noble Brat for +1d8
Non-Combat Dex/Wis: Discard Blessing of Milani to bless twice.
Barrier Check: Discard Blessing of Abadar to bless twice.
Check to Acquire/Close/Guard: Recovery Good Omen for +1d6+2
Any Local Non-Combat Check: Reload Fox, Noble Brat for +1d4
Movement: If my location closes, I'll recharge the next card on my reload list to move to the most populated location

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Mist Horn (Core), Troubadour (Core), Quilted Cloth Armor, Aid (Core), Leech, The Paladin
Recharged:
Discard Pile: Magic Eye, Cure, Flame Staff (Core), Holy Water,
Buried Pile: Charm Person (Core), Sage, Cat (Core),

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Disable: Dexterity +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charisma +1
Diplomacy: Charisma +2
Divine: Charisma +2

Favored Card: Ally
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Arcane, Divine, Instrument
POWERS:
When you encounter a monster and there is another local character, you may discard a card from the top of your deck (☐ or reload a card), to evade it; that character encounters it.
On a local character's non-combat check, you may reload a card to add 1d4, or discard a card from the top of your deck ( or recharge an ally) to add 1d8.
Once per turn you may recharge a card to draw a card, then you may move to another location.
Targ:
Display at your location, and draw 4 new boons of different types and display them on this card. While displayed:
• When you move, display this card and any of its displayed boons at your new location.
• On a local character’s check, banish a displayed boon to add 1d4+ #.
• Instead of your first exploration on a turn, display a boon on this card to draw one that is displayed.
At the end of the scenario, draw any boons still displayed on this card.


Twozee steels his nerve as the ghoul appears in front of him again, seemingly following him.
He pulls out his new crossbow, and with Targs support he fires.
Display crossbow for combat, bonus against undead, Targ banishes potion of ruggedness for +1d4+2.
Check to Defeat - Combat 14: 1d8 + 1d8 + 1 + 1d8 + 1d4 + 2 ⇒ (8) + (7) + 1 + (2) + (4) + 2 = 24 - Check 1 passed


Off-turn stuff
During Yoon's turn, encounter Bandit Henchman
Display Quilted Cloth Armor.
Targ banishes Sleep for +1d4+2.
Check to Defeat - Combat 8: 1d4 + 1d4 + 2 ⇒ (3) + (2) + 2 = 7 - Failed. Recharge Quilted Cloth Armor to reduce damage by 1 (to 0). No items or weapons in discards to bury.

Seeing the bandit running towards him, Twozee quickly ducks behind his large friend Targ. Fortunately, Targ manages to block the majority of the blows, only letting one glancing blow slip through and damage his armor.

Turn 11, under the Blessing of the Gods
Instead of my exploration, display Troubadour on Targ to draw Blessing of Abadar into hand.
Cast Cure to heal myself: 1d4 + 1 ⇒ (1) + 1 = 2 cards (Blessing of Milani, The Paladin). Deck shuffled.
Check to Recover: Cure - Divine 8: 1d10 + 4 ⇒ (2) + 4 = 6 - Failed, discarded.
Draw 5 cards to reset my hand and end my turn.

Zonipticus Zonidu wrote:

Hand: Deathbane Light Crossbow +1, Good Omen (Core), Flame Staff (Core), Cat (Core), Blessing of Abadar, Blessing of Milani,

Displayed: Targ, Targ: Potion of Ruggedness (1), Targ: Cyrdak Drokkus (1), Targ: Troubadour,
Deck: 8 Discard: 2 Buried: 2
Hero Points: 1
NOTES:
Available Support: Any Local Non-Combat Check: Recharge Cat for +1d8
Non-Combat Dex/Wis: Discard Blessing of Milani to bless twice.
Barrier Check: Discard Blessing of Abadar to bless twice.
Check to Acquire/Close/Guard: Recovery Good Omen for +1d6+2
Any Local Non-Combat Check: Reload Flame Staff/Cat for +1d4
Movement: If my location closes, I'll recharge the next card on my reload list to move to the most populated location

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Mist Horn (Core), Quilted Cloth Armor, Leech, Fox (Core), Aid (Core), Troubadour (Core), The Paladin, Noble Brat
Recharged:
Discard Pile: Magic Eye, Cure,
Buried Pile: Charm Person (Core), Sage,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Disable: Dexterity +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charisma +1
Diplomacy: Charisma +2
Divine: Charisma +2

Favored Card: Ally
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Arcane, Divine, Instrument
POWERS:
When you encounter a monster and there is another local character, you may discard a card from the top of your deck (☐ or reload a card), to evade it; that character encounters it.
On a local character's non-combat check, you may reload a card to add 1d4, or discard a card from the top of your deck ( or recharge an ally) to add 1d8.
Once per turn you may recharge a card to draw a card, then you may move to another location.
Targ:
Display at your location, and draw 4 new boons of different types and display them on this card. While displayed:
• When you move, display this card and any of its displayed boons at your new location.
• On a local character’s check, banish a displayed boon to add 1d4+ #.
• Instead of your first exploration on a turn, display a boon on this card to draw one that is displayed.
At the end of the scenario, draw any boons still displayed on this card.


1 person marked this as a favorite.

Off-turn stuff
Seoni's Turn: Discard Blessing of Milani
Myrtle's Turn: Reload Leech
Hayato's Turn: Discard The Paladin (I don't have Abadar available, it's still on Targ and I haven't grabbed it yet; You clocked Abadar at +2d8, Paladin instead is +1d8+1d8+4, so should still work)

Zonipticus Zonidu wrote:

Hand: Cure, Quilted Cloth Armor, Troubadour (Core),

Displayed: Targ, Targ: Sleep (0), Targ: Potion of Ruggedness (1), Targ: Cyrdak Drokkus (1), Targ: Blessing of Abadar (2),
Deck: 9 Discard: 3 Buried: 2
Hero Points: 1
NOTES:
Available Support: Any Local Non-Combat Check: Recharge Troubadour for +1d8
Need Healing? I've got Cure

Movement: If my location closes, I'll recharge the next card on my reload list to move to the most populated location

Deck, Discard, Buried:

Reloaded: Leech,
Middle of Deck (Unknown Order): Deathbane Light Crossbow +1, Fox (Core), Noble Brat, Flame Staff (Core), Mist Horn (Core), Good Omen (Core), Aid (Core), Cat (Core)
Recharged:
Discard Pile: Magic Eye, Blessing of Milani, The Paladin,
Buried Pile: Charm Person (Core), Sage,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Disable: Dexterity +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charisma +1
Diplomacy: Charisma +2
Divine: Charisma +2

Favored Card: Ally
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Arcane, Divine, Instrument
POWERS:
When you encounter a monster and there is another local character, you may discard a card from the top of your deck (☐ or reload a card), to evade it; that character encounters it.
On a local character's non-combat check, you may reload a card to add 1d4, or discard a card from the top of your deck ( or recharge an ally) to add 1d8.
Once per turn you may recharge a card to draw a card, then you may move to another location.
Targ:
Display at your location, and draw 4 new boons of different types and display them on this card. While displayed:
• When you move, display this card and any of its displayed boons at your new location.
• On a local character’s check, banish a displayed boon to add 1d4+ #.
• Instead of your first exploration on a turn, display a boon on this card to draw one that is displayed.
At the end of the scenario, draw any boons still displayed on this card.


Continuing my turn

Seeing that the ghoul has been quickly chased off, Twozee dusts his hands off. "Well, we made short work of that, didn't we!" he proclaims, before turning to head out to find friends elsewhere.

Recharge (send to recovery) Sage to move to Turtleback Ferry.
Check to Recover Sage - Wisdom 6: 1d6 ⇒ 3 - Buried
Draw 1 to reset my hand.

Zonipticus Zonidu wrote:

Hand: Cure, Quilted Cloth Armor, Leech, Troubadour (Core), Blessing of Milani, The Paladin,

Displayed: Targ, Targ: Sleep (0), Targ: Potion of Ruggedness (1), Targ: Cyrdak Drokkus (1), Targ: Blessing of Abadar (2),
Deck: 8 Discard: 1 Buried: 2
Hero Points: 1
NOTES:
Available Support: Any Local Non-Combat Check: Recharge Troubadour, Leech for +1d8
Need Healing? I've got Cure
Non-combat Bane check: Discard The Paladin to Bless AND add +1d10+4
Non-Combat Dex/Wis Check: Discard Milani to bless twice
Movement: If my location closes, I'll recharge the next card on my reload list to move to the most populated location

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Aid (Core), Noble Brat, Fox (Core), Deathbane Light Crossbow +1, Mist Horn (Core), Flame Staff (Core), Cat (Core), Good Omen (Core)
Recharged:
Discard Pile: Magic Eye,
Buried Pile: Charm Person (Core), Sage,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Disable: Dexterity +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charisma +1
Diplomacy: Charisma +2
Divine: Charisma +2

Favored Card: Ally
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Arcane, Divine, Instrument
POWERS:
When you encounter a monster and there is another local character, you may discard a card from the top of your deck (☐ or reload a card), to evade it; that character encounters it.
On a local character's non-combat check, you may reload a card to add 1d4, or discard a card from the top of your deck ( or recharge an ally) to add 1d8.
Once per turn you may recharge a card to draw a card, then you may move to another location.
Targ:
Display at your location, and draw 4 new boons of different types and display them on this card. While displayed:
• When you move, display this card and any of its displayed boons at your new location.
• On a local character’s check, banish a displayed boon to add 1d4+ #.
• Instead of your first exploration on a turn, display a boon on this card to draw one that is displayed.
At the end of the scenario, draw any boons still displayed on this card.


Turn 5, under the Blessing of the Gods
Display Targ at the Rusty Dragon.
Draw and display random Spell (Sleep), Item (Potion of Ruggedness), Ally (Cyrdak Drokkus), and Blessing (Blessing of Abadar) on Targ
Cast (bury) Charm Person to draw a new Diplomacy ally (Sage)

Twozee, Targ, and Seoni head into the Rusty Dragon, keen to make new friends in this little town.

Free Exploration - Rusty Dragon #1: The Skinsaw Man
Discard top card of deck (Magic Eye) to evade and 'let' Seoni fight him instead.

Upon entering, Twozee immediately notices that the tavern is completely barren of people. Well... living people at least. Standing in the middle of the tavern is an undead ghoul, the "hero" of which the cult speaks. Realizing that he's currently entirely unarmed, thinking that he was coming in for a few drinks and a nice conversation, Twozee immediately grabs Targ by the arm and does a 180, ducking quickly back out the door to let the sorcerer go first.


Deck Upgrade - Weapon 2: Sling -> Deathbane Light Crossbow +1

Twozee will start at the Rusty Dragon. If they're going to mess with my allies, I might as well at least try to get as many as possible into hand... ;-)

Zonipticus Zonidu wrote:

Hand: Cure, Charm Person (Core), Leech, Troubadour (Core), Blessing of Milani, The Paladin, Targ,

Displayed:
Deck: 10 Discard: 0 Buried: 0
Hero Points: 1
NOTES:
Available Support: Any Local Non-Combat Check: Recharge Troubadour, Leech for +1d8
Need Healing? I've got Cure
Non-combat Bane check: Discard The Paladin to Bless AND add +1d10+4
Non-Combat Dex/Wis Check: Discard Milani to bless twice
Movement: If my location closes, I'll recharge the next card on my reload list to move to the most populated location

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Flame Staff (Core), Good Omen (Core), Quilted Cloth Armor, Mist Horn (Core), Aid (Core), Deathbane Light Crossbow +1, Noble Brat, Magic Eye, Cat (Core), Fox (Core)
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Disable: Dexterity +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charisma +1
Diplomacy: Charisma +2
Divine: Charisma +2

Favored Card: Ally
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Arcane, Divine, Instrument
POWERS:
When you encounter a monster and there is another local character, you may discard a card from the top of your deck (☐ or reload a card), to evade it; that character encounters it.
On a local character's non-combat check, you may reload a card to add 1d4, or discard a card from the top of your deck ( or recharge an ally) to add 1d8.
Once per turn you may recharge a card to draw a card, then you may move to another location.
Targ:
Display at your location, and draw 4 new boons of different types and display them on this card. While displayed:
• When you move, display this card and any of its displayed boons at your new location.
• On a local character’s check, banish a displayed boon to add 1d4+ #.
• Instead of your first exploration on a turn, display a boon on this card to draw one that is displayed.
At the end of the scenario, draw any boons still displayed on this card.


Pass on the loot for me as well.

Spell 2: 1d1000 ⇒ 869

Weapon 2: 1d1000 ⇒ 668

Item 2: 1d1000 ⇒ 932


Seoni's Turn: Discard the Paladin
Myrtle's Turn: Reload Sling
Yoon's Turn: Discard Blessing of Milani

Turn 21, under the Blessing of Erastil
Move to Glassworks. Targ displays at Glassworks.

Free Exploration - Glassworks #3: Poison Trap
Discard Sling from top of deck for +1d8
Check to Defeat - Disable 5: 1d8 + 1 + 1d8 ⇒ (7) + 1 + (7) = 15 - Defeated
Check to Close - Perception 6: Recharge Eyes of the Eagle to auto-pass.
All cards in the location are banished, aside from the Villain (Glassworks #6).

Draw 4 to reset my hand and end my turn.

Zonipticus Zonidu wrote:

Hand: Cure (2), Cure, Flame Staff, Mist Horn, Acolyte, Blessing of Desna,

Displayed: Targ, Targ: Scythe +1/Weapon 2, Targ: Night Watch/Ally B,
Deck: 9 Discard: 6 Buried: 1
Hero Points: 1
NOTES:
Available Support: Any Local Non-Combat Check: Recharge Acolyte for +1d8
Need Healing? I've got 2x Cure
Taking Damage? Display Mist Horn to reduce it by 1d4+1 for everybody present
Need a blessing? Desna's all yours
Movement: If my location closes, I'll recharge the next card on my reload list to move to the most populated location

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Charm Person, Cat, Magic Eye, Troubadour, Archer, Fox, Aid, Leech
Recharged: Eyes of the Eagle,
Discard Pile: Sanctuary, Noble Brat, Good Omen, The Paladin, Blessing of Milani, Sling,
Buried Pile: Quilted Cloth Armor,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Disable: Dexterity +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charisma +1
Diplomacy: Charisma +2
Divine: Charisma +2

Favored Card: Ally
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Arcane, Divine, Instrument
POWERS:
When you encounter a monster and there is another local character, you may discard a card from the top of your deck (☐ or reload a card), to evade it; that character encounters it.
On a local character's non-combat check, you may reload a card to add 1d4, or discard a card from the top of your deck ( or recharge an ally) to add 1d8.
Once per turn you may recharge a card to draw a card, then you may move to another location.
Targ:
Display at your location, and draw 4 new boons of different types and display them on this card. While displayed:
• When you move, display this card and any of its displayed boons at your new location.
• On a local character’s check, banish a displayed boon to add 1d4+ #.
• Instead of your first exploration on a turn, display a boon on this card to draw one that is displayed.
At the end of the scenario, draw any boons still displayed on this card.


Turn 15, under the Blessing of Iomedae
Move to General Store, Targ displays at General Store

Free Exploration - General Store #1: Eyes of the Eagle
Check to Acquire - Wisdom 5: 1d6 ⇒ 5 - Acquired

Recharge Leech to Heal: 1d4 - 1 ⇒ (4) - 1 = 3 cards. Healed for 3: (Cat, Blessing of Desna, Archer). Deck shuffled.

Draw 1 to end my turn.

Zonipticus Zonidu wrote:

Hand: Sling, Flame Staff, Eyes of the Eagle, Acolyte, Blessing of Milani, The Paladin,

Displayed: Targ, Targ: Scythe +1/Weapon 2, Targ: Night Watch/Ally B,
Deck: 12 Discard: 3 Buried: 1
Hero Points: 1
NOTES:
Available Support: Any Local Non-Combat Check: Recharge Acolyte, Leech for +1d8
Any non-Combat Check against a Bane: Discard The Paladin to Bless + 1d10+4
Any non-Combat Dex or Wis Check: Discard Milani to Bless Twice
Any Check to Acquire/Close/Guard: Recovery Good Omen for +1d6+2
Movement: If my location closes, I'll recharge the next card on my reload list to move to the most populated location

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Aid, Blessing of Desna, Cure, Fox, Leech, Charm Person, Archer, Magic Eye, Cat, Mist Horn, Troubadour, Cure (2)
Recharged:
Discard Pile: Sanctuary, Noble Brat, Good Omen,
Buried Pile: Quilted Cloth Armor,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Disable: Dexterity +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charisma +1
Diplomacy: Charisma +2
Divine: Charisma +2

Favored Card: Ally
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Arcane, Divine, Instrument
POWERS:
When you encounter a monster and there is another local character, you may discard a card from the top of your deck (☐ or reload a card), to evade it; that character encounters it.
On a local character's non-combat check, you may reload a card to add 1d4, or discard a card from the top of your deck ( or recharge an ally) to add 1d8.
Once per turn you may recharge a card to draw a card, then you may move to another location.
Targ:
Display at your location, and draw 4 new boons of different types and display them on this card. While displayed:
• When you move, display this card and any of its displayed boons at your new location.
• On a local character’s check, banish a displayed boon to add 1d4+ #.
• Instead of your first exploration on a turn, display a boon on this card to draw one that is displayed.
At the end of the scenario, draw any boons still displayed on this card.


During Myrtle's Turn:
Cast Good Omen for +1d6+2 to her closing check.
Check to Recover: Good Omen - Divine 8: 1d10 + 4 ⇒ (3) + 4 = 7 - Discarded

During Hayato's Turn:
Bury Quilted Cloth Armor to absorb Poison damage.

During Yoon's Turn:
Reveal Flame Staff to fight Skinsaw Cultist.
Check to Defeat - Combat 11: 1d10 + 4 + 1d4 + 1d4 ⇒ (1) + 4 + (3) + (4) = 12 - Defeated
Targ banishes Potion of Healing to give Yoon +1d4+2 against the Poison Trap.


Turn 9, under the Blessing of Torag
Move to Village House, Targ is displayed at Village House

Free Exploration - Village House #1: Traitor
Discard: 1d2 ⇒ 1 Cat
Reveal Flame Staff for combat. Targ banishes Lightning Touch for +1d4+2.
Check to Defeat - Combat 11: 1d10 + 4 + 1d4 + 1d4 + 2 ⇒ (3) + 4 + (1) + (2) + 2 = 12 - Banished

Discard Noble Brat to explore - Village House #2: Blessing of Desna
Check to Acquire - Divine 5: 1d10 + 4 ⇒ (2) + 4 = 6 - Auto-acquire

Discard Blessing of Desna to explore - Village House #3: Archer
Check to Acquire - Diplomacy 6: 1d10 + 4 ⇒ (3) + 4 = 7 - Acquired

Discard Archer to explore - Village House #4: Acolyte
Check to Acquire - Diplomacy 6: 1d10 + 4 ⇒ (2) + 4 = 6 - Acquired

Draw 1 to reset my hand.

Zonipticus Zonidu wrote:

Hand: Good Omen, Flame Staff, Leech, Acolyte, Blessing of Milani, The Paladin,

Displayed: Targ, Targ: Scythe +1/Weapon 2, Targ: Potion of Healing/Item B, Targ: Night Watch/Ally B, Quilted Cloth Armor,
Deck: 9 Discard: 5 Buried: 0
Hero Points: 1
NOTES:
Available Support: Any Local Non-Combat Check: Recharge Acolyte, Leech for +1d8
Any non-Combat Check against a Bane: Discard The Paladin to Bless + 1d10+4
Any non-Combat Dex or Wis Check: Discard Milani to Bless Twice
Any Check to Acquire/Close/Guard: Recovery Good Omen for +1d6+2
Movement: If my location closes, I'll recharge the next card on my reload list to move to the most populated location

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Mist Horn, Troubadour, Charm Person, Fox, Sling, Cure, Aid, Magic Eye
Recharged: Cure (2),
Discard Pile: Sanctuary, Cat, Noble Brat, Blessing of Desna, Archer,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Disable: Dexterity +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charisma +1
Diplomacy: Charisma +2
Divine: Charisma +2

Favored Card: Ally
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Arcane, Divine, Instrument
POWERS:
When you encounter a monster and there is another local character, you may discard a card from the top of your deck (☐ or reload a card), to evade it; that character encounters it.
On a local character's non-combat check, you may reload a card to add 1d4, or discard a card from the top of your deck ( or recharge an ally) to add 1d8.
Once per turn you may recharge a card to draw a card, then you may move to another location.
Targ:
Display at your location, and draw 4 new boons of different types and display them on this card. While displayed:
• When you move, display this card and any of its displayed boons at your new location.
• On a local character’s check, banish a displayed boon to add 1d4+ #.
• Instead of your first exploration on a turn, display a boon on this card to draw one that is displayed.
At the end of the scenario, draw any boons still displayed on this card.


Turn 3, under the Blessing of Pharasma
Display Targ at the Academy. Draw 4 new boons to display on Targ. Scythe +1/Weapon 2, Lightning Touch/Spell B, Potion of Healing/Item B, Night Watch/Ally B.

Free Exploration - Academy #1: Sanctuary
Check to Acquire - Divine 6: 1d10 + 4 ⇒ (10) + 4 = 14 - Acquired

Discard Cat to explore - Academy #2: Cure
Check to Acquire - Divine 8: 1d10 + 4 ⇒ (9) + 4 = 13 - Acquired

Discard Noble Brat to explore - Academy #3: Caltrops
Check to Acquire - Dexterity 4: 1d8 ⇒ 2 - Banished

Display Quilted Cloth Armor.
Cast Cure on myself to heal: 1d4 + 1 ⇒ (1) + 1 = 2 cards: (Noble Brat, Cat). Deck shuffled.
Check to Recover: Cure (2): Divine #8: 1d10 + 4 ⇒ (5) + 4 = 9 - Recharged
Discard Sanctuary and draw 3 to reset my hand.

Zonipticus Zonidu wrote:

Hand: Good Omen, Flame Staff, Cat, Noble Brat, Blessing of Milani, The Paladin,

Displayed: Targ, Targ: Scythe +1/Weapon 2, Targ: Lightning Touch/Spell B, Targ: Potion of Healing/Item B, Targ: Night Watch/Ally B, Quilted Cloth Armor,
Deck: 10 Discard: 1 Buried: 0
Hero Points: 1
NOTES:
Available Support: Any Local Non-Combat Check: Recharge Noble Brat, Cat for +1d8
Any non-Combat Check against a Bane: Discard The Paladin to Bless + 1d10+3
Any non-Combat Dex or Wis Check: Discard Milani to Bless Twice
Any Check to Acquire/Close/Guard: Recovery Good Omen for +1d6+2
Movement: If my location closes, I'll recharge the next card on my reload list to move to the most populated location

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Mist Horn, Sling, Magic Eye, Aid, Leech, Fox, Troubadour, Charm Person, Cure
Recharged: Cure (2),
Discard Pile: Sanctuary,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Disable: Dexterity +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charisma +1
Diplomacy: Charisma +2
Divine: Charisma +2

Favored Card: Ally
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Arcane, Divine, Instrument
POWERS:
When you encounter a monster and there is another local character, you may discard a card from the top of your deck (☐ or reload a card), to evade it; that character encounters it.
On a local character's non-combat check, you may reload a card to add 1d4, or discard a card from the top of your deck ( or recharge an ally) to add 1d8.
Once per turn you may recharge a card to draw a card, then you may move to another location.
Targ:
Display at your location, and draw 4 new boons of different types and display them on this card. While displayed:
• When you move, display this card and any of its displayed boons at your new location.
• On a local character’s check, banish a displayed boon to add 1d4+ #.
• Instead of your first exploration on a turn, display a boon on this card to draw one that is displayed.
At the end of the scenario, draw any boons still displayed on this card.


I'll start at the Academy, in hopes of some Spell 2s this time.

Zonipticus Zonidu wrote:

Hand: Quilted Cloth Armor, Flame Staff, Noble Brat, Cat, Blessing of Milani, The Paladin, Targ,

Displayed:
Deck: 10 Discard: 0 Buried: 0
Hero Points: 1
NOTES:
Available Support: Any Local Non-Combat Check: Recharge Noble Brat, Cat for +1d8
Any non-Combat Check against a Bane: Discard The Paladin to Bless + 1d10+3
Any non-Combat Dex or Wis Check: Discard Milani to Bless Twice
Movement: If my location closes, I'll recharge the next card on my reload list to move to the most populated location

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Fox, Good Omen, Charm Person, Leech, Sling, Troubadour, Mist Horn, Magic Eye, Aid, Cure
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Disable: Dexterity +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charisma +1
Diplomacy: Charisma +2
Divine: Charisma +2

Favored Card: Ally
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Arcane, Divine, Instrument
POWERS:
When you encounter a monster and there is another local character, you may discard a card from the top of your deck (☐ or reload a card), to evade it; that character encounters it.
On a local character's non-combat check, you may reload a card to add 1d4, or discard a card from the top of your deck ( or recharge an ally) to add 1d8.
Once per turn you may recharge a card to draw a card, then you may move to another location.
Targ:
Display at your location, and draw 4 new boons of different types and display them on this card. While displayed:
• When you move, display this card and any of its displayed boons at your new location.
• On a local character’s check, banish a displayed boon to add 1d4+ #.
• Instead of your first exploration on a turn, display a boon on this card to draw one that is displayed.
At the end of the scenario, draw any boons still displayed on this card.


Skill Feat: Charisma (now +2)

Spell 1: 1d1000 ⇒ 993 - There's like 5 available, and Hayato doesn't want one, so I'll assume I get one. ;-)
Soothing Word -> Cure


Turn 23, under the Blessing of Iomedae
Pass.

Zonipticus Zonidu wrote:

Hand: Aid, Good Omen, Half-Plate, Flame Staff, Cat, The Paladin,

Displayed: Targ, Targ: Short Sword +1/1, Targ: Mirror Image/B, Targ: Wand of Force Missile/1, Targ: Sling/B,
Deck: 7 Discard: 7 Buried: 2
Hero Points: 1
NOTES:
Available Support: Any Local Non-Combat Check: Recharge Cat for +1d8
Any Local Check: Banish Sling, Mirror Image from Targ for +1d4+2
Any non-Combat Check against a Bane: Discard The Paladin to Bless + 1d10+3
Any Check: Recovery Aid for +1d4+2
Any Check to Acquire/Close/Guard: Recovery Good Omen for +1d6+2
Movement: If my location closes, I'll recharge the next card on my reload list to move to the most populated location

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Milani, Mist Horn, Troubadour, Magic Eye, Staff of Minor Healing, Leech
Recharged: Soothing Word,
Discard Pile: Toad, Noble Brat, Fox, Archer, Poog of Zarongel, Speed, Acolyte,
Buried Pile: Charm Person, Quilted Cloth Armor,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Disable: Dexterity +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Arcane: Charisma +1
Diplomacy: Charisma +2
Divine: Charisma +2

Favored Card: Ally
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Arcane, Divine, Instrument
POWERS:
When you encounter a monster and there is another local character, you may discard a card from the top of your deck (☐ or reload a card), to evade it; that character encounters it.
On a local character's non-combat check, you may reload a card to add 1d4, or discard a card from the top of your deck ( or recharge an ally) to add 1d8.
Once per turn you may recharge a card to draw a card, then you may move to another location.
Targ:
Display at your location, and draw 4 new boons of different types and display them on this card. While displayed:
• When you move, display this card and any of its displayed boons at your new location.
• On a local character’s check, banish a displayed boon to add 1d4+ #.
• Instead of your first exploration on a turn, display a boon on this card to draw one that is displayed.
At the end of the scenario, draw any boons still displayed on this card.

When Hayato tries to guard the Locus, I can play Aid (Freely) for +1d4+2, and Good Omen for +1d6+2, and recharge Cat for +1d8. So with his Melee of 1d10+3 and the -6 difficulty from the henchman, that's an auto-pass.


Turn 17, under the Blessing of the Gods
Move to Heptaric Locus. Targ displays at Heptaric Locus.

Free Exploration - Locus #1: Half-Plate
Check to Acquire - Constitution 4: 1d6 ⇒ 5 - Acquired

Discard Cat to explore - Locus #2: Staff of Minor Healing
Recharge Troubadour for +1d8
Check to Acquire - Divine 7: 1d10 + 3 + 1d8 ⇒ (1) + 3 + (5) = 9 - Acquired

Recharge Staff of Minor Healing to recharge one random card: 1d9 ⇒ 7 (Magic Eye) from my discards.
Send Soothing Word to recovery to healed for 1: (Cat). Deck shuffled.

Check to Recover: Soothing Word - Divine 8: 1d10 + 3 ⇒ (6) + 3 = 9 - Recharged
Draw 3 to reset my hand and end my turn.

Zonipticus Zonidu wrote:

Hand: Aid, Good Omen, Half-Plate, Flame Staff, Cat, The Paladin,

Displayed: Targ, Targ: Short Sword +1/1, Targ: Mirror Image/B, Targ: Wand of Force Missile/1, Targ: Sling/B,
Deck: 7 Discard: 7 Buried: 2
Hero Points: 1
NOTES:
Available Support: Any Local Non-Combat Check: Recharge Cat for +1d8
Any Local Check: Banish Sling, Mirror Image from Targ for +1d4+2
Any non-Combat Check against a Bane: Discard The Paladin to Bless + 1d10+3
Any Check: Recovery Aid for +1d4+2
Any Check to Acquire/Close/Guard: Recovery Good Omen for +1d6+2
Movement: If my location closes, I'll recharge the next card on my reload list to move to the most populated location

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Staff of Minor Healing, Leech, Troubadour, Blessing of Milani, Mist Horn, Magic Eye
Recharged: Soothing Word,
Discard Pile: Toad, Noble Brat, Fox, Archer, Poog of Zarongel, Speed, Acolyte,
Buried Pile: Charm Person, Quilted Cloth Armor,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Disable: Dexterity +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Arcane: Charisma +1
Diplomacy: Charisma +2
Divine: Charisma +2

Favored Card: Ally
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Arcane, Divine, Instrument
POWERS:
When you encounter a monster and there is another local character, you may discard a card from the top of your deck (☐ or reload a card), to evade it; that character encounters it.
On a local character's non-combat check, you may reload a card to add 1d4, or discard a card from the top of your deck ( or recharge an ally) to add 1d8.
Once per turn you may recharge a card to draw a card, then you may move to another location.
Targ:
Display at your location, and draw 4 new boons of different types and display them on this card. While displayed:
• When you move, display this card and any of its displayed boons at your new location.
• On a local character’s check, banish a displayed boon to add 1d4+ #.
• Instead of your first exploration on a turn, display a boon on this card to draw one that is displayed.
At the end of the scenario, draw any boons still displayed on this card.


Seoni's Turn: Discard Acolyte to close the Waterfront.
Poison Dart's Damage: Bury Quilted Cloth Armor to reduce damage to 0.

Zonipticus Zonidu wrote:

Hand: Soothing Word, Flame Staff, Troubadour, Cat, The Paladin,

Displayed: Targ, Targ: Short Sword +1/1, Targ: Mirror Image/B, Targ: Wand of Force Missile/1, Targ: Sling/B,
Deck: 5 Discard: 8 Buried: 2
Hero Points: 1
NOTES:
Available Support: Any Local Non-Combat Check: Recharge Acolyte, Cat, Troubadour for +1d8
Any Local Check: Banish Sling, Mirror Image from Targ for +1d4+2
Any non-Combat Check against a Bane: Discard The Paladin to Bless + 1d10+3

Movement: If my location closes, I'll recharge the next card on my reload list to move to the most populated location

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Milani, Aid
Recharged: Good Omen, Leech, Mist Horn,
Discard Pile: Toad, Noble Brat, Fox, Archer, Poog of Zarongel, Speed, Magic Eye, Acolyte,
Buried Pile: Charm Person, Quilted Cloth Armor,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Disable: Dexterity +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Arcane: Charisma +1
Diplomacy: Charisma +2
Divine: Charisma +2

Favored Card: Ally
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Arcane, Divine, Instrument
POWERS:
When you encounter a monster and there is another local character, you may discard a card from the top of your deck (☐ or reload a card), to evade it; that character encounters it.
On a local character's non-combat check, you may reload a card to add 1d4, or discard a card from the top of your deck ( or recharge an ally) to add 1d8.
Once per turn you may recharge a card to draw a card, then you may move to another location.
Targ:
Display at your location, and draw 4 new boons of different types and display them on this card. While displayed:
• When you move, display this card and any of its displayed boons at your new location.
• On a local character’s check, banish a displayed boon to add 1d4+ #.
• Instead of your first exploration on a turn, display a boon on this card to draw one that is displayed.
At the end of the scenario, draw any boons still displayed on this card.


Turn 11, under the Blessing of Erastil

Free Exploration - Dragon #1: Grizzled Mercenary
Check to Acquire - Diplomacy 6: 1d10 + 3 ⇒ (1) + 3 = 4 - Failed, moved to bottom of location deck.

Send Magic Eye to Recovery to examine Dragon #2: Skeleton Horde, Dragon #3: Skinsaw Cultist, Dragon #4: Longbow +1

Discard Poog of Zarongel to explore - Dragon #2: Skeleton Horde
Everybody except Yoon needs to fight an Ancient Skeleton

Ancient Skeleton:

Henchman
Type: Monster
Traits: Skeleton Undead
To Defeat: Combat 8
The Skeleton is immune to the Mental and Poison traits. If your check to defeat the Skeleton has the Slashing or Piercing trait, the difficulty to defeat the Skeleton is increased by 3. If defeated, you may immediately attempt to close this location.

Reveal Flame Staff for combat.
Check to Defeat - Combat 8: 1d10 + 3 + 1d4 ⇒ (5) + 3 + (1) = 9 - Defeated

Discard Leech to explore - Dragon #3: Skinsaw Cultist
Reveal Flame Staff for combat. Discard Speed for +1d8. Leech gives me +1d4+Mental.
Check to Defeat - Combat 11: 1d8 + 3 + 1d4 + 1d8 + 1d4 ⇒ (1) + 3 + (4) + (7) + (4) = 19 - Defeated
Leech gives me +1d4+Mental to Diplomacy to close
Check to Close - Diplomacy 6: 1d10 + 3 + 1d4 ⇒ (7) + 3 + (1) = 11 - Success, closed.
On closing, recharge Leech from discard pile.

Check to Recover: Magic Eye - Divine 9: 1d10 + 3 ⇒ (3) + 3 = 6 - Failed, discarded.
Draw 4 to reset my hand and end my turn.

Zonipticus Zonidu wrote:

Hand: Mist Horn, Flame Staff, Troubadour, Cat, Acolyte, The Paladin,

Displayed: Targ, Targ: Short Sword +1/1, Targ: Mirror Image/B, Targ: Wand of Force Missile/1, Targ: Sling/B, Quilted Cloth Armor,
Deck: 5 Discard: 7 Buried: 1
Hero Points: 1
NOTES:
Available Support: Any Local Non-Combat Check: Recharge Acolyte, Cat, Troubadour for +1d8
Any Local Check: Banish Sling, Mirror Image from Targ for +1d4+2
Any non-Combat Check against a Bane: Discard The Paladin to Bless + 1d10+3
Local Damage: Display Mist Horn to reduce damage to all local characters by 1d4+1
Movement: If my location closes, I'll recharge the next card on my reload list to move to the most populated location

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Soothing Word, Blessing of Milani, Aid
Recharged: Good Omen, Leech,
Discard Pile: Toad, Noble Brat, Fox, Archer, Poog of Zarongel, Speed, Magic Eye,
Buried Pile: Charm Person,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Disable: Dexterity +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Arcane: Charisma +1
Diplomacy: Charisma +2
Divine: Charisma +2

Favored Card: Ally
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Arcane, Divine, Instrument
POWERS:
When you encounter a monster and there is another local character, you may discard a card from the top of your deck (☐ or reload a card), to evade it; that character encounters it.
On a local character's non-combat check, you may reload a card to add 1d4, or discard a card from the top of your deck ( or recharge an ally) to add 1d8.
Once per turn you may recharge a card to draw a card, then you may move to another location.
Targ:
Display at your location, and draw 4 new boons of different types and display them on this card. While displayed:
• When you move, display this card and any of its displayed boons at your new location.
• On a local character’s check, banish a displayed boon to add 1d4+ #.
• Instead of your first exploration on a turn, display a boon on this card to draw one that is displayed.
At the end of the scenario, draw any boons still displayed on this card.

Start of Seoni's turn, recharge Mist Horn to draw 1 (Soothing Word) and move to the Waterfront. Targ is displayed at the Waterfront.


Off-turn: Send Good Omen to Recovery to boost Hayato's guard check.
Check to Recover: Good Omen - Divine 8: 1d10 + 3 ⇒ (8) + 3 = 11 - Recharged

Turn 5, under the Blessing of the Gods
Display Targ at Apothecary. Draw new Weapon (Short Sword +1/1), Spell (Mirror Image/B), Item (Wand of Force Missile/1), and Ally (Toad/1) and display them with Targ.
Bury Charm Person to draw a new Ally (Archer/B).
Move to The Rusty Dragon

Instead of Free Explore, display Sling on Targ to draw Toad from him.

Discard Toad to explore - Dragon #1: Eyes of the Eagle
Check to Acquire - Wisdom 5: 1d6 ⇒ 3- Failed, banished.

Discard Noble Brat to explore - Dragon #2: Acolyte
Check to Acquire - Diplomacy 6: 1d10 + 3 ⇒ (3) + 3 = 6 - Acquired

Discard Fox to explore - Dragon #3: Speed
Check to Acquire - Divine 6: 1d10 + 3 ⇒ (10) + 3 = 13 - Acquired

Discard Archer to explore - Dragon #4: Poog of Zarongel
Check to Acquire - Diplomacy 7: 1d10 + 3 ⇒ (10) + 3 = 13 - Acquired

Display Quilted Cloth Armor. Draw 3 to reset my hand and end my turn.

Zonipticus Zonidu wrote:

Hand: Magic Eye, Speed, Flame Staff, Leech, Poog of Zarongel, Acolyte,

Displayed: Targ, Targ: Short Sword +1/1, Targ: Mirror Image/B, Targ: Wand of Force Missile/1, Targ: Sling/B, Quilted Cloth Armor,
Deck: 8 Discard: 4 Buried: 1
Hero Points: 1
NOTES:
Available Support: Any Local Non-Combat Check: Recharge Acolyte, Leech, Poog for +1d8
Any Local Check: Banish Sling, Mirror Image from Targ for +1d4+2
Any Dexterity check: Recovery Speed for +3
Any Combat Check: Recharge Poog for +3+Fire
Need Local intel? Recovery Magic Eye to examine top 3 of my location
Movement: If my location closes, I'll recharge the next card on my reload list to move to the most populated location

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Soothing Word, Aid, Blessing of Milani, Mist Horn, The Paladin, Cat, Troubadour
Recharged: Good Omen,
Discard Pile: Toad, Noble Brat, Fox, Archer,
Buried Pile: Charm Person,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Disable: Dexterity +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Arcane: Charisma +1
Diplomacy: Charisma +2
Divine: Charisma +2

Favored Card: Ally
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Arcane, Divine, Instrument
POWERS:
When you encounter a monster and there is another local character, you may discard a card from the top of your deck (☐ or reload a card), to evade it; that character encounters it.
On a local character's non-combat check, you may reload a card to add 1d4, or discard a card from the top of your deck ( or recharge an ally) to add 1d8.
Once per turn you may recharge a card to draw a card, then you may move to another location.
Targ:
Display at your location, and draw 4 new boons of different types and display them on this card. While displayed:
• When you move, display this card and any of its displayed boons at your new location.
• On a local character’s check, banish a displayed boon to add 1d4+ #.
• Instead of your first exploration on a turn, display a boon on this card to draw one that is displayed.
At the end of the scenario, draw any boons still displayed on this card.


Starting at the Apothecary

Zonipticus Zonidu wrote:

Hand: Sling, Charm Person, Good Omen, Quilted Cloth Armor, Noble Brat, Fox, Targ,

Displayed:
Deck: 10 Discard: 0 Buried: 0
Hero Points: 1
NOTES:
Available Support: Any check to Acquire, Close, or Guard: Recovery Good Omen for +1d6+1
Any Local Non-Combat Check: Recharge Noble Brat, Fox for +1d8
Any Local Non-Combat Check: Reload Sling for +1d4
Movement: If my location closes, I'll recharge the next card on my reload list to move to the most populated location

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Leech, Troubadour, The Paladin, Blessing of Milani, Magic Eye, Soothing Word, Flame Staff, Aid, Mist Horn, Cat
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Disable: Dexterity +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Arcane: Charisma +1
Diplomacy: Charisma +2
Divine: Charisma +2

Favored Card: Ally
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Arcane, Divine, Instrument
POWERS:
When you encounter a monster and there is another local character, you may discard a card from the top of your deck (☐ or reload a card), to evade it; that character encounters it.
On a local character's non-combat check, you may reload a card to add 1d4, or discard a card from the top of your deck ( or recharge an ally) to add 1d8.
Once per turn you may recharge a card to draw a card, then you may move to another location.
Targ:
Display at your location, and draw 4 new boons of different types and display them on this card. While displayed:
• When you move, display this card and any of its displayed boons at your new location.
• On a local character’s check, banish a displayed boon to add 1d4+ #.
• Instead of your first exploration on a turn, display a boon on this card to draw one that is displayed.
At the end of the scenario, draw any boons still displayed on this card.


For my card feat, I'll take an Ally (and fill it with a Tier 0).

For my upgrade:
Blessing 1: 1d1 ⇒ 1 - If there's any leftover I'll take it, but I'll defer to others first. Sands of the Hour -> The Paladin
Spell 1: 1d1000 ⇒ 118 - Upgrade Soothing Word to Cure. Because even though it's a B card in most places, it's a Tier 1 card in the Bard deck. :-p
Armor 1: 1d1000 ⇒ 449 - If the others are all gone by now, I might as well upgrade my armor from Quilted Cloth to Magic Leather.
Weapon 1: 1d1000 ⇒ 906 - If I manage to lose every single other upgrade roll, I'll bump the Sling I never use up to a Dagger +1 that I'll never use. ;-)


Turn 25, under the Blessing of Torag

Free Exploration - Farmhouse #1: Goblin Commando
BYA - 1 Ranged Combat Damage. Recharge Quilted Cloth Armor to reduce by 3.
Reveal Flame Staff for combat. Discard Aid for +1d8.
Check to Defeat - Combat 9: 1d10 + 3 + 1d4 + 1d8 ⇒ (6) + 3 + (3) + (6) = 18 - Defeated

Draw 3 to reset my hand and end my turn.

Zonipticus Zonidu wrote:

Hand: Soothing Word, Good Omen, Flame Staff, Snake, Blessing of Milani, Blessing of Lamashtu,

Displayed: Targ, Targ: Scorching Ray/Spell 1, Targ: Snake/B, Targ: Sling,
Deck: 10 Discard: 4 Buried: 2
Hero Points: 0
NOTES:
Available Support: Any check to Acquire, Close, or Guard: Recovery Good Omen for +1d6+1
Any Local Non-Combat Check: Recharge Snake for +1d8
Any Local Check: Banish Sling from Targ for +1d4+1
Any non-combat Dex or Wis check: Discard Blessing of Milani to bless twice.
Any check to defeat a monster: Discard Blessing of Lamashtu to bless twice.
Need Healing? Recovery Soothing Word
Movement: If my location closes, I'll recharge the next card on my reload list to move to the most populated location

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Cat
Recharged: Potion of Healing, Holy Light, Leech, Shield of Fire Resistance, Sands of the Hour, Ilsoari Gandethus, Fox, Mist Horn, Quilted Cloth Armor,
Discard Pile: Blessing of Sarenrae, Magic Eye, Troubadour, Aid,
Buried Pile: Blessing of Calistria, Charm Person,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Disable: Dexterity +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Arcane: Charisma +1
Diplomacy: Charisma +2
Divine: Charisma +2

Favored Card: Ally
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Arcane, Divine, Instrument
POWERS:
When you encounter a monster and there is another local character, you may discard a card from the top of your deck (☐ or reload a card), to evade it; that character encounters it.
On a local character's non-combat check, you may reload a card to add 1d4, or discard a card from the top of your deck ( or recharge an ally) to add 1d8.
Once per turn you may recharge a card to draw a card, then you may move to another location.
Targ:
Display at your location, and draw 4 new boons of different types and display them on this card. While displayed:
• When you move, display this card and any of its displayed boons at your new location.
• On a local character’s check, banish a displayed boon to add 1d4+ #.
• Instead of your first exploration on a turn, display a boon on this card to draw one that is displayed.
At the end of the scenario, draw any boons still displayed on this card.


Seoni's Turn
Recharge Ilsaori and Fox to buff.

End of Myrtle's Turn
Recharge Mist Horn to draw 1 (Flame Staff) and move to Farmhouse

Zonipticus Zonidu wrote:

Hand: Aid, Flame Staff, Blessing of Milani, Blessing of Lamashtu,

Displayed: Targ, Targ: Scorching Ray/Spell 1, Targ: Snake/B, Targ: Sling, Quilted Cloth Armor,
Deck: 12 Discard: 3 Buried: 2
Hero Points: 0
NOTES:
Available Support: Any check: Recovery Aid for +1d4+1
Any Local Check: Banish Sling from Targ for +1d4+1
Any non-combat Dex or Wis check: Discard Blessing of Milani to bless twice.
Any check to defeat a monster: Discard Blessing of Lamashtu to bless twice.
Movement: If my location closes, I'll recharge the next card on my reload list to move to the most populated location

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Good Omen, Cat, Snake, Soothing Word
Recharged: Potion of Healing, Holy Light, Leech, Shield of Fire Resistance, Sands of the Hour, Ilsoari Gandethus, Fox, Mist Horn,
Discard Pile: Blessing of Sarenrae, Magic Eye, Troubadour,
Buried Pile: Blessing of Calistria, Charm Person,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Disable: Dexterity +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Arcane: Charisma +1
Diplomacy: Charisma +2
Divine: Charisma +2

Favored Card: Ally
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Arcane, Divine, Instrument
POWERS:
When you encounter a monster and there is another local character, you may discard a card from the top of your deck (☐ or reload a card), to evade it; that character encounters it.
On a local character's non-combat check, you may reload a card to add 1d4, or discard a card from the top of your deck ( or recharge an ally) to add 1d8.
Once per turn you may recharge a card to draw a card, then you may move to another location.
Targ:
Display at your location, and draw 4 new boons of different types and display them on this card. While displayed:
• When you move, display this card and any of its displayed boons at your new location.
• On a local character’s check, banish a displayed boon to add 1d4+ #.
• Instead of your first exploration on a turn, display a boon on this card to draw one that is displayed.
At the end of the scenario, draw any boons still displayed on this card.


Shaken from his goblin encounter, Twozee decides not to explore any further, and let the bigger buffer guys do more exploring while he sings backup.

Draw 1 to reset my hand and end my turn.

Zonipticus Zonidu wrote:

Hand: Aid, Mist Horn, Ilsoari Gandethus, Fox, Blessing of Milani, Blessing of Lamashtu,

Displayed: Targ, Targ: Scorching Ray/Spell 1, Targ: Snake/B, Targ: Sling, Quilted Cloth Armor,
Deck: 10 Discard: 3 Buried: 2
Hero Points: 0
NOTES:
Available Support: Any check: Recovery Aid for +1d4+1
Any Local Non-combat: (in order of preference) Recharge Ilsoari, Fox for +1d8
Any Local Check: Banish Sling from Targ for +1d4+1
Any Local Damage: Display Mist Horn to reduce damage to all local characters by 1d4+1
Any non-combat Dex or Wis check: Discard Blessing of Milani to bless twice.
Any check to defeat a monster: Discard Blessing of Lamashtu to bless twice.
Movement: If my location closes, I'll recharge the next card on my reload list to move to the most populated location

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Soothing Word, Good Omen, Cat, Flame Staff, Snake
Recharged: Potion of Healing, Holy Light, Leech, Shield of Fire Resistance, Sands of the Hour,
Discard Pile: Blessing of Sarenrae, Magic Eye, Troubadour,
Buried Pile: Blessing of Calistria, Charm Person,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Disable: Dexterity +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Arcane: Charisma +1
Diplomacy: Charisma +2
Divine: Charisma +2

Favored Card: Ally
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Arcane, Divine, Instrument
POWERS:
When you encounter a monster and there is another local character, you may discard a card from the top of your deck (☐ or reload a card), to evade it; that character encounters it.
On a local character's non-combat check, you may reload a card to add 1d4, or discard a card from the top of your deck ( or recharge an ally) to add 1d8.
Once per turn you may recharge a card to draw a card, then you may move to another location.
Targ:
Display at your location, and draw 4 new boons of different types and display them on this card. While displayed:
• When you move, display this card and any of its displayed boons at your new location.
• On a local character’s check, banish a displayed boon to add 1d4+ #.
• Instead of your first exploration on a turn, display a boon on this card to draw one that is displayed.
At the end of the scenario, draw any boons still displayed on this card.


Turn 19, under the Blessing of Gorum
Move to Warrens. Targ is displayed at the Warrens.

Cast Charm Person (burying it) to draw new Diplomacy ally (Ilsoari Gandethus/Ally 1)

Free Exploration - Warrens #1: Goblin Warrior.
Discard Troubadour from top of deck to evade, and let Hayato encounter it instead.
Pausing for Hayato's fight


Seoni's Turn
Reload Mist Horn to buff.

Myrtle's Turn
Recharge Sands of the Hour to draw Mist Horn and move to The Old Light.

Zonipticus Zonidu wrote:

Hand: Charm Person, Aid, Mist Horn, Blessing of Milani, Blessing of Lamashtu,

Displayed: Targ, Targ: Scorching Ray/Spell 1, Targ: Snake/Ally C, Targ: Sling, Quilted Cloth Armor,
Deck: 11 Discard: 2 Buried: 1
Hero Points: 0
NOTES:
Available Support: Any check: Recovery Aid for +1d4+1
Any Local Non-combat: (in order of preference) Reload Mist Horn for +1d4
Any Local Check: Banish Sling from Targ for +1d4+1
Any Local Damage: Display Mist Horn to reduce damage by 1d4+1 for all local characters
Any non-combat Dex or Wis check: Discard Blessing of Milani to bless twice.
Any check to defeat a monster: Discard Blessing of Lamashtu to bless twice.
Movement: If my location closes, I'll recharge the next card on my reload list to move to the most populated location

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Troubadour, Cat, Good Omen, Flame Staff, Fox, Soothing Word
Recharged: Potion of Healing, Holy Light, Leech, Shield of Fire Resistance, Sands of the Hour,
Discard Pile: Blessing of Sarenrae, Magic Eye,
Buried Pile: Blessing of Calistria,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Disable: Dexterity +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Arcane: Charisma +1
Diplomacy: Charisma +2
Divine: Charisma +2

Favored Card: Ally
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Arcane, Divine, Instrument
POWERS:
When you encounter a monster and there is another local character, you may discard a card from the top of your deck (☐ or reload a card), to evade it; that character encounters it.
On a local character's non-combat check, you may reload a card to add 1d4, or discard a card from the top of your deck ( or recharge an ally) to add 1d8.
Once per turn you may recharge a card to draw a card, then you may move to another location.
Targ:
Display at your location, and draw 4 new boons of different types and display them on this card. While displayed:
• When you move, display this card and any of its displayed boons at your new location.
• On a local character’s check, banish a displayed boon to add 1d4+ #.
• Instead of your first exploration on a turn, display a boon on this card to draw one that is displayed.
At the end of the scenario, draw any boons still displayed on this card.


End of Yoon's turn, recharge Holy Light to draw 1 (Magic Eye) and move to Scarnetti Manor
Turn 12, under the Blessing of the Gods
Give Blessing of Erastil to Yoon (because his deck is running really low, and I don't want him to die).
Cast Magic Eye on Scarnetti Manor, examining Manor #4: Shield of Fire Resistance, Manor #5: Ghoul Scarecrow, Manor #6: Elven Chain Shirt. Send Magic Eye to Recovery.

Free Exploration - Manor #4: Shield of Fire Resistance
Bury Blessing of Calistria to encounter (Location text).
Recharge Leech for +1d8.
Check to Acquire - Constitution 6: 1d6 + 1d8 ⇒ (3) + (4) = 7 - Acquired

Check to Recover: Magic Eye - Divine 9: 1d10 + 3 ⇒ (5) + 3 = 8 - Failed, discarded.
Recharge Shield of Fire Resistance and draw 4 to reset my hand.

Zonipticus Zonidu wrote:

Hand: Charm Person, Aid, Mist Horn, Sands of the Hour, Blessing of Milani, Blessing of Lamashtu,

Displayed: Targ, Targ: Scorching Ray/Spell 1, Targ: Snake/Ally C, Targ: Sling, Quilted Cloth Armor,
Deck: 10 Discard: 2 Buried: 1
Hero Points: 0
NOTES:
Available Support: Any check: Recovery Aid for +1d4+1
Any Local Non-combat: (in order of preference) Reload Mist Horn for +1d4
Any Local Check: Banish Sling from Targ for +1d4+1
Any Local Damage: Display Mist Horn to reduce damage by 1d4+1 for all local characters
Any non-combat Dex or Wis check: Discard Blessing of Milani to bless twice.
Any check to defeat a monster: Discard Blessing of Lamashtu to bless twice.
Any check using a skill in the current hour: Recharge Sands of the Hour to bless.
Movement: If my location closes, I'll recharge the next card on my reload list to move to the most populated location

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Soothing Word, Cat, Good Omen, Troubadour, Fox, Flame Staff
Recharged: Potion of Healing, Holy Light, Leech, Shield of Fire Resistance,
Discard Pile: Blessing of Sarenrae, Magic Eye,
Buried Pile: Blessing of Calistria,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Disable: Dexterity +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Arcane: Charisma +1
Diplomacy: Charisma +2
Divine: Charisma +2

Favored Card: Ally
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Arcane, Divine, Instrument
POWERS:
When you encounter a monster and there is another local character, you may discard a card from the top of your deck (☐ or reload a card), to evade it; that character encounters it.
On a local character's non-combat check, you may reload a card to add 1d4, or discard a card from the top of your deck ( or recharge an ally) to add 1d8.
Once per turn you may recharge a card to draw a card, then you may move to another location.
Targ:
Display at your location, and draw 4 new boons of different types and display them on this card. While displayed:
• When you move, display this card and any of its displayed boons at your new location.
• On a local character’s check, banish a displayed boon to add 1d4+ #.
• Instead of your first exploration on a turn, display a boon on this card to draw one that is displayed.
At the end of the scenario, draw any boons still displayed on this card.

Yoon gains Blessing of Erastil.
Manor #4 acquired
Manor #5-6 examined


Turn 7, under the Blessing of Erastil

Instead of my free exploration, display Sling on Targ to draw Blessing of Erastil from Targ.

Recharge Blessing of Erastil to explore - Temple #1: Holy Light
Check to Acquire - Divine 8: 1d10 + 3 + 1d4 ⇒ (10) + 3 + (1) = 14 - Acquired

Discard Blessing of Milani to explore - Temple #2: Blessing of Gozreh, Nethys, Calistria
Check to Acquire - Divine 5: 1d10 + 3 + 1d4 ⇒ (4) + 3 + (3) = 10 - Auto-acquired

Automatically close the location. Display Quilted Cloth Armor.
Recharge Leech to heal myself: 1d4 - 1 ⇒ (4) - 1 = 3 cards: (Troubadour, Blessing of Milani, Blessing of Lamashtu). Deck shuffled.
Draw 4 to reset my hand and end my turn.

Zonipticus Zonidu wrote:

Hand: Holy Light, Mist Horn, Leech, Blessing of Erastil, Blessing of Calistria,

Displayed: Targ, Targ: Scorching Ray/Spell 1, Targ: Snake/Ally C, Targ: Sling, Quilted Cloth Armor,
Deck: 12 Discard: 1 Buried: 0
Hero Points: 0
NOTES:
Available Support: Any Local Non-combat: (in order of preference) Recharge Leech for +1d8
Any Local Non-combat: (in order of preference) Reload Mist Horn, Holy Light for +1d4
Any Local Check: Discard Sling from Targ for +1d4+1
Any Local Damage: Display Mist Horn to reduce damage by 1d4+1 for all local characters
Any non-combat Dex check: Discard Blessing of Calistria to bless twice.
Any non-combat Dex or Wis check: Discard Blessing of Milani to bless twice.
Any combat Dex check: Discard Blessing of Erastil to bless twice.
Movement: If my location closes, I'll recharge the next card on my reload list to move to the most populated location

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Aid, Cat, Fox, Sands of the Hour, Good Omen, Magic Eye, Flame Staff, Charm Person, Soothing Word, Troubadour, Blessing of Lamashtu
Recharged: Potion of Healing,
Discard Pile: Blessing of Sarenrae,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Disable: Dexterity +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Arcane: Charisma +1
Diplomacy: Charisma +2
Divine: Charisma +2

Favored Card: Ally
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Arcane, Divine, Instrument
POWERS:
When you encounter a monster and there is another local character, you may discard a card from the top of your deck (☐ or reload a card), to evade it; that character encounters it.
On a local character's non-combat check, you may reload a card to add 1d4, or discard a card from the top of your deck ( or recharge an ally) to add 1d8.
Once per turn you may recharge a card to draw a card, then you may move to another location.
Targ:
Display at your location, and draw 4 new boons of different types and display them on this card. While displayed:
• When you move, display this card and any of its displayed boons at your new location.
• On a local character’s check, banish a displayed boon to add 1d4+ #.
• Instead of your first exploration on a turn, display a boon on this card to draw one that is displayed.
At the end of the scenario, draw any boons still displayed on this card.

Start of Seoni's turn, recharge Potion of Healing to draw Blessing of Erastil and move to the Woods.


Myrtle's Turn
Check to Recover: Good Omen - Divine 8: 1d10 + 3 + 1d4 ⇒ (4) + 3 + (2) = 9 - Recharged

Zonipticus Zonidu wrote:

Hand: Sling, Quilted Cloth Armor, Potion of Healing, Blessing of Milani,

Displayed: Targ, Targ: Scorching Ray/Spell 1, Targ: Snake/Ally C, Targ: Blessing of Erastil/Blessing B,
Deck: 10 Discard: 3 Buried: 0
Hero Points: 0
NOTES:
Available Support: Any Local Non-combat: (in order of preference) Recharge Leech for +1d8
Any Local Non-combat: (in order of preference) Reload Sling, Potion of Healing, Quilted Cloth Armor for +1d4
Any non-combat Dex or Wis check: Discard Blessing of Milani to bless twice.

Movement: If we want to win, I'll recharge Flame Staff or Leech to move to Mill and play Blessing of Milani to attempt a guard. Otherwise I'll keep buffing any checks to acquire a Tier 1 item here.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Aid, Sands of the Hour, Flame Staff, Charm Person, Mist Horn, Magic Eye, Cat, Fox
Recharged: Soothing Word, Good Omen,
Discard Pile: Blessing of Sarenrae, Blessing of Lamashtu, Troubadour,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Disable: Dexterity +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Arcane: Charisma +1
Diplomacy: Charisma +2
Divine: Charisma +2

Favored Card: Ally
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Arcane, Divine, Instrument
POWERS:
When you encounter a monster and there is another local character, you may discard a card from the top of your deck (☐ or reload a card), to evade it; that character encounters it.
On a local character's non-combat check, you may reload a card to add 1d4, or discard a card from the top of your deck ( or recharge an ally) to add 1d8.
Once per turn you may recharge a card to draw a card, then you may move to another location.
Targ:
Display at your location, and draw 4 new boons of different types and display them on this card. While displayed:
• When you move, display this card and any of its displayed boons at your new location.
• On a local character’s check, banish a displayed boon to add 1d4+ #.
• Instead of your first exploration on a turn, display a boon on this card to draw one that is displayed.
At the end of the scenario, draw any boons still displayed on this card.


Turn 1, under the Blessing of the Gods
Display Targ at the Temple. Draw 4 new cards to display with him. (Spiked Chain/Weapon B, Scorching Ray/Spell 1, Snake/Ally C, Blessing of Erastil/Blessing B)

Free Exploration - Temple #1: Scarecrow Golem
Reveal and recharge Sling for combat (Dex + 1d4 + 1d4). Targ banishes Spiked Chain for +1d4+1. Seoni reveals Binder's Tome for +1d4.
Check to Defeat - Combat 12: 1d8 + 1d4 + 1d4 + 1d4 + 1 + 1d4 ⇒ (7) + (4) + (1) + (2) + 1 + (2) = 17 - Defeated, banished.
Choose not to close, there's too much good stuff here (and with all the blessings, it shouldn't take too long to run through it all)

Discard Sands of the Hour to examine - Temple #2: Blessing of Sarenrae then explore
Check to Acquire - Divine 5: 1d10 + 3 ⇒ (2) + 3 = 5 - Acquired

Discard Blessing of Sarenrae to explore - Temple #3: Blessing of Lamashtu
Check to Acquire - Divine 5: 1d10 + 3 ⇒ (10) + 3 = 13 - Acquired

Discard Blessing of Lamashtu to explore - Temple #4: Potion of Healing
Reload Mist Horn for +1d4
Check to Acquire - Intelligence 5: 1d6 + 1d4 ⇒ (4) + (4) = 8 - Acquired

Discard Troubadour to explore - Temple #5: Horsechopper +1
Check to Acquire - Strength 9: 1d4 ⇒ 4 - Auto-fail

Cast Soothing Word on myself, healed for 1: (Sands of the Hour). Deck shuffled.
Check to Recover: Soothing Word - Divine 8: 1d10 + 3 ⇒ (6) + 3 = 9 - Recharged
Draw 4 to reset my hand and end my turn.

Zonipticus Zonidu wrote:

Hand: Sling, Good Omen, Quilted Cloth Armor, Potion of Healing, Blessing of Milani,

Displayed: Targ, Targ: Scorching Ray/Spell 1, Targ: Snake/Ally C, Targ: Blessing of Erastil/Blessing B,
Deck: 9 Discard: 3 Buried: 0
Hero Points: 0
NOTES:
Available Support: Any Local Non-combat: (in order of preference) Recharge Leech for +1d8
Any Local Non-combat: (in order of preference) Reload Sling, Potion of Healing, Quilted Cloth Armor, Good Omen for +1d4
Any Check to Acquire/Close/Guard: Recovery Good Omen for +1d6+1
Any non-combat Dex or Wis check: Discard Blessing of Milani to bless twice.

Movement: If we want to win, I'll recharge Flame Staff or Leech to move to Mill and play Blessing of Milani to attempt a guard. Otherwise I'll keep buffing any checks to acquire a Tier 1 item here.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Flame Staff, Charm Person, Magic Eye, Aid, Fox, Mist Horn, Sands of the Hour, Cat
Recharged: Soothing Word,
Discard Pile: Blessing of Sarenrae, Blessing of Lamashtu, Troubadour,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Disable: Dexterity +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Arcane: Charisma +1
Diplomacy: Charisma +2
Divine: Charisma +2

Favored Card: Ally
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Arcane, Divine, Instrument
POWERS:
When you encounter a monster and there is another local character, you may discard a card from the top of your deck (☐ or reload a card), to evade it; that character encounters it.
On a local character's non-combat check, you may reload a card to add 1d4, or discard a card from the top of your deck ( or recharge an ally) to add 1d8.
Once per turn you may recharge a card to draw a card, then you may move to another location.
Targ:
Display at your location, and draw 4 new boons of different types and display them on this card. While displayed:
• When you move, display this card and any of its displayed boons at your new location.
• On a local character’s check, banish a displayed boon to add 1d4+ #.
• Instead of your first exploration on a turn, display a boon on this card to draw one that is displayed.
At the end of the scenario, draw any boons still displayed on this card.


Twozee will start at the Temple

Zonipticus Zonidu wrote:

Hand: Sling, Soothing Word, Good Omen, Mist Horn, Troubadour, Sands of the Hour, Targ,

Displayed:
Deck: 9 Discard: 0 Buried: 0
Hero Points: 0
NOTES:
Available Support: Any Local Non-combat: (in order of preference) Recharge Troubadour for +1d8
Any Local Non-combat: (in order of preference) Reload Sling, Soothing Word, Mist Horn, Good Omen for +1d4
Any Check to Acquire/Close/Guard: Recovery Good Omen for +1d6+1
Any Check using a skill listed in the hour's check to acquire: Recharge Sands of the Hour to bless
Any Local Damage: Display Mist Horn to reduce damage by 1d4+1 for everybody at the location

Movement: If we want to win, I'll recharge Flame Staff or Leech to move to Mill and play Blessing of Milani to attempt a guard. Otherwise I'll keep buffing any checks to acquire a Tier 1 item here.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Leech, Charm Person, Quilted Cloth Armor, Magic Eye, Aid, Blessing of Milani, Fox, Flame Staff, Cat
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Disable: Dexterity +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Arcane: Charisma +1
Diplomacy: Charisma +2
Divine: Charisma +2

Favored Card: Ally
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Arcane, Divine, Instrument
POWERS:
When you encounter a monster and there is another local character, you may discard a card from the top of your deck (☐ or reload a card), to evade it; that character encounters it.
On a local character's non-combat check, you may reload a card to add 1d4, or discard a card from the top of your deck ( or recharge an ally) to add 1d8.
Once per turn you may recharge a card to draw a card, then you may move to another location.
Targ:
Display at your location, and draw 4 new boons of different types and display them on this card. While displayed:
• When you move, display this card and any of its displayed boons at your new location.
• On a local character’s check, banish a displayed boon to add 1d4+ #.
• Instead of your first exploration on a turn, display a boon on this card to draw one that is displayed.
At the end of the scenario, draw any boons still displayed on this card.


It looks like rolls are fairly irrelevant this time, considering the volume of upgrades that we've picked up. ;-)

I'll take a Spell 1: 1d1000 ⇒ 500: Deflect -> Good Omen


After Hayato's turn
Recharge Flame Staff to draw Mist Horn and move to Waterfront.

Zonipticus Zonidu wrote:

Hand: Leech, Mist Horn,

Displayed: Targ, Targ: Dogslicer +1/1, Targ: Elven Breastplate/1, Targ: Augury/B,
Deck: 17 Discard: 5 Buried: 0
Hero Points: 0
NOTES:
Available Support: Any Local Non-combat: (in order of preference) Recharge Leech for +1d8
Any Local Check: (in order of preference) Banish Augury from Targ for +1d4+1
Any Local Damage: Display Mist Horn to reduce damage by 1d4+1 for everybody at the location

Movement: If we want to win, I'll recharge Flame Staff or Leech to move to Mill and play Blessing of Milani to attempt a guard. Otherwise I'll keep buffing any checks to acquire a Tier 1 item here.

Deck, Discard, Buried:

Reloaded: Deflect, Wand of Shield,
Middle of Deck (Unknown Order): Soldier, Toad, Troubadour, Aldern Foxglove, Fox, Quilted Cloth Armor, Sands of the Hour, Mayor Kendra Deverin, Charm Person, Aid, Magic Eye, Potion of Ruggedness, Detect Evil
Recharged: Soothing Word, Flame Staff,
Discard Pile: Find Traps, Blessing of the Gods, Cat, Fire Sneeze, Blessing of Milani,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Disable: Dexterity +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Arcane: Charisma +1
Diplomacy: Charisma +2
Divine: Charisma +2

Favored Card: Ally
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Arcane, Divine, Instrument
POWERS:
When you encounter a monster and there is another local character, you may discard a card from the top of your deck (☐ or reload a card), to evade it; that character encounters it.
On a local character's non-combat check, you may reload a card to add 1d4, or discard a card from the top of your deck ( or recharge an ally) to add 1d8.
Once per turn you may recharge a card to draw a card, then you may move to another location.
Targ:
Display at your location, and draw 4 new boons of different types and display them on this card. While displayed:
• When you move, display this card and any of its displayed boons at your new location.
• On a local character’s check, banish a displayed boon to add 1d4+ #.
• Instead of your first exploration on a turn, display a boon on this card to draw one that is displayed.
At the end of the scenario, draw any boons still displayed on this card.


Myrtle's turn, reload three cards to buff her checks.

Zonipticus Zonidu wrote:

Hand: Flame Staff, Leech, Blessing of Milani,

Displayed: Targ, Targ: Dogslicer +1/1, Targ: Elven Breastplate/1, Targ: Augury/B,
Deck: 17 Discard: 4 Buried: 0
Hero Points: 0
NOTES:
Available Support: Any Local Non-combat: (in order of preference) Recharge Leech for +1d8
Any Local Non-combat: (in order of preference) Reload Flame Staff, Blessing of Milani for +1d4
Any Local Check: (in order of preference) Banish Augury from Targ for +1d4+1
Any Non-combat Dex or Wisdom: Discard Milani to bless twice.
Movement: If we want to win, I'll recharge Flame Staff or Leech to move to Mill and play Blessing of Milani to attempt a guard. Otherwise I'll keep buffing any checks to acquire a Tier 1 item here.

Deck, Discard, Buried:

Reloaded: Deflect, Mist Horn, Wand of Shield,
Middle of Deck (Unknown Order): Fox, Aid, Potion of Ruggedness, Sands of the Hour, Troubadour, Toad, Magic Eye, Detect Evil, Soldier, Mayor Kendra Deverin, Quilted Cloth Armor, Aldern Foxglove, Charm Person
Recharged: Soothing Word,
Discard Pile: Find Traps, Blessing of the Gods, Cat, Fire Sneeze,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Disable: Dexterity +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Arcane: Charisma +1
Diplomacy: Charisma +2
Divine: Charisma +2

Favored Card: Ally
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Arcane, Divine, Instrument
POWERS:
When you encounter a monster and there is another local character, you may discard a card from the top of your deck (☐ or reload a card), to evade it; that character encounters it.
On a local character's non-combat check, you may reload a card to add 1d4, or discard a card from the top of your deck ( or recharge an ally) to add 1d8.
Once per turn you may recharge a card to draw a card, then you may move to another location.
Targ:
Display at your location, and draw 4 new boons of different types and display them on this card. While displayed:
• When you move, display this card and any of its displayed boons at your new location.
• On a local character’s check, banish a displayed boon to add 1d4+ #.
• Instead of your first exploration on a turn, display a boon on this card to draw one that is displayed.
At the end of the scenario, draw any boons still displayed on this card.


Off-turn - End of Alahazra's turn
Check to Recover: Find Traps - Divine 8: 1d10 + 3 ⇒ (1) + 3 = 4 - Discarded

Turn 16, under the Blessing of Lamashtu
Move to Junk Beach. Targ is displayed at Junk Beach.

Free Exploration - Junk Beach #1: Blessing of the Gods
Auto Acquired.

Discard Blessing of the Gods to explore - Junk Beach #2: Wand of Shield
Check to Acquire - Arcane 7: 1d10 + 2 + 1d4 ⇒ (1) + 2 + (4) = 7 - Acquired

Discard Cat to explore - Junk Beach #3: Werewolf
Not a full moon. Reveal Flame Staff 1d10+3+1d4. Discard Fire Sneeze for +1d8. Seoni reveals Binder's Tome for +1d4. Flame Staff invokes Magic, so Cat adds +1d4
Check to Defeat - Combat 13: 1d10 + 1d12 + 1d4 + 1d4 ⇒ (10) + (3) + (3) + (1) = 17 - Defeated

Send Soothing Word to Recovery to heal 1: (Soldier). Deck shuffled.
Check to Recover: Soothing Word - Divine 8: 1d10 + 3 + 1d4 ⇒ (9) + 3 + (3) = 15 - Recharged.
Draw 3 to reset my hand, and end my turn.

Zonipticus Zonidu wrote:

Hand: Deflect, Mist Horn, Flame Staff, Leech, Blessing of Milani, Wand of Shield,

Displayed: Targ, Targ: Dogslicer +1/1, Targ: Elven Breastplate/1, Targ: Augury/B,
Deck: 14 Discard: 4 Buried: 0
Hero Points: 0
NOTES:
Available Support: Any Local Non-combat: (in order of preference) Recharge Leech for +1d8
Any Local Non-combat: (in order of preference) Reload Wand of Shield, Deflect, Mist Horn, Blessing of Milani, Flame Staff for +1d4
Any Local Check: (in order of preference) Banish Augury from Targ for +1d4+1
Local Combat Damage: Recovery Deflect to reduce it by 4
Local Any Damage: Display Mist Horn to reduce it for everybody here by 1d4+1
Any Non-combat Dex or Wisdom: Discard Milani to bless twice.
Movement: If my location closes, I'll recharge the next card on my reload list to move to the largest group of players

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Aldern Foxglove, Sands of the Hour, Magic Eye, Mayor Kendra Deverin, Fox, Troubadour, Aid, Charm Person, Soldier, Potion of Ruggedness, Toad, Quilted Cloth Armor, Detect Evil
Recharged: Soothing Word,
Discard Pile: Find Traps, Blessing of the Gods, Cat, Fire Sneeze,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Disable: Dexterity +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Arcane: Charisma +1
Diplomacy: Charisma +2
Divine: Charisma +2

Favored Card: Ally
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Arcane, Divine, Instrument
POWERS:
When you encounter a monster and there is another local character, you may discard a card from the top of your deck (☐ or reload a card), to evade it; that character encounters it.
On a local character's non-combat check, you may reload a card to add 1d4, or discard a card from the top of your deck ( or recharge an ally) to add 1d8.
Once per turn you may recharge a card to draw a card, then you may move to another location.
Targ:
Display at your location, and draw 4 new boons of different types and display them on this card. While displayed:
• When you move, display this card and any of its displayed boons at your new location.
• On a local character’s check, banish a displayed boon to add 1d4+ #.
• Instead of your first exploration on a turn, display a boon on this card to draw one that is displayed.
At the end of the scenario, draw any boons still displayed on this card.