Purple Dragon Knight wrote:
Mrgh....
Xabulba wrote:
throws brainnnnsss instead
Messageboard Troll wrote:
Mrgh....
kelvingreen wrote:
From Wikipedia: Johns started off copying scripts, and after about two months, was hired as a runner, or production assistant for Donner, whom Johns regards as his mentor Also from Wikipedia: In unionized television and feature film, production assistants are usually divided into different categories: "Set PA", "Truck PA", "Office PA or Set Runner" and "Extra PA or Daily" - Variations exist depending on a show's structure or region of the United States or Canada. Office PAs' usually spend most hours in the respective show's production office handling such tasks as phones, deliveries, script copies, lunch pick-ups, and related tasks in coordination with the production manager and production coordinator.
So, yes, there was more than just carrying and spilling coffee. Maybe when you convince a well-known director to give you a job after talking with him on the phone, you could revisit this issue.
About The Devourer▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ "Ye have done much to bring about the indescribable return. May ye go mad quickly and not be devoured." - H.P. Lovecraft ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
ABILITIES (34PP):
STR • Strength 16 (8+8) [Close Damage • 16PP] STA • Stamina 12 (8+4) [Toughness Defence, Fortitude Defence • 16PP] AGL • Agility -1 [Dodge Defence, Initiative Bonus • +2PP] DEX • Dexterity 0 [Ranged Attack Checks • 0PP] FGT • Fighting 3 [Close Attack Checks, Parry Defence • 6PP] INT • Intellect 4 (-1+5) [Intelligence Checks • +2PP] AWE • Awareness 0 [Will Defence • 0PP] PRE • Presence 0 [Presence Checks • 0PP] POWERS (63PP):
EOTEN FORM • Activation (Standard Action, -2PP ) • Personal • Sustained • 37 points • Mystic • Eald Gigant [OE: Ancient Giant]: Growth 3 (Innate). [7PP] • Fenn-Bræðr [OE: Fen-Breather]: Immunity 1 (Drowning, Innate). [2PP] • Frwiræde (OE: Of Two Minds): Enhanced Advantage 1 (Second Chance; Mind Control). [1PP] • Hále ond Hamel [OE: Hale and Rugged]: Immunity 3 (Disease, Earthly Weather, Innate). [4PP] • I Swæc se Blōd of a… [OE: I Smell the Blood of a…]: Senses 10 (Olfactory; Accurate, Acute, Counters Concealment, Counters Illusion, Extended, Radius, Tracking. Limited to Blood). [5PP] • Magaþihtan [OE: Strong of Stomach): Feature 1 (Iron Stomach). [1PP] • Lang-Hóhscancan [OE: Long-Shanks]: Movement 2 (Sure-Footed 2, Innate) & Speed 1 (Innate). [5PP+2PP=7PP] • Lang-Hrīnan [OE: Long-Reach/Strike]: Damage 1 (Strength; Innate, Reach). [3PP] • þurhdelfan [OE: Dig-Through/Under]: Burrowing 2 (Penetrating, Innate). [4PP] • Toh-Scinn [OE: Tough-Skin]: Protection 3. [3PP] • Unmann Afol [OE: Brute Strength] Enhanced Strength 2 (Power-Lifting; Limited to Lifting). [2PP] • Forbregdan Sé Forswelgend [OE: Become The Devourer] Morph 1 (Metamorph - The Devourer; Uncontrolled). [5PP] - Féondgráp [OE: Grip of a Foe] Féondgráp [OE: Grip of a Foe] Enhanced Advantage 1 (Improved Hold) & Extra Limbs 2 (Forearms/Hands; Innate). [1PP+3PP = 4PP Total] - Gehære Unmann [OE: Hairy Brute] Feature 1 (Insulating Fur). [1PP] - Grǣdiġ Bita [OE: Ravenous/Hungry Bite] Damage 4 (Bite; Penetrating 6, Grab-based). [6PP] - Níðgæs Déopnes [OE: Malignant Cunning/Knowledge] Enhanced Intellect 5 [10PP]
- Untýdre Afol [OE: Monstrous Strength] Enhanced Strength 4. [8PP] ADVANTAGES (12PP):
All-out Attack [Trade active defence for attack bonus] Daze [Use Intimidation to daze an opponent.] Diehard [Automatically stabilise when dying.] Fast Grab [Make a free grab check after an unarmed attack.] Great Endurance [+5 on checks involving endurance.] Improved Grab [Make grab attacks with one arm. Not vulnerable while grabbing.] Improved Hold [–5 circumstance penalty to escape from your holds.] Improvised Weapon 2 [Use Unarmed Combat skill with improvised weapons, +1 damage bonus per rank.] Interpose [Take an attack meant for an ally.] Languages 1 [English & Old English (native).] Power Attack [Trade attack bonus for effect bonus.] Takedown [Free extra attack when you incapacitate a minion.] SKILLS (16PP):
Close Combat (Unarmed) 4 [FGT] (+7) Expertise: Mythology 8 [INT] (+7) Insight 2 [AWE] (+2) Intimidation 12 [PRE] (+13) Perception 2 [AWE] (+2) Ranged Combat (Thrown) 4 [DEX] (+4) Skill Modifier: Your hero’s total modifier with any skill (ability rank + skill rank + advantage modifiers) cannot exceed the series power level +10. This includes untrained skill modifiers using only ability rank, and so sets an effective limit on all abilities associated with skills. DEFENCES (17PP):
Toughness 15 [STA • DC24 • +3 Protection Ranks] Dodge 2 [AGL • DC10 • 5PP • -2 Growth Ranks] Parry 5 [FGT • DC10 • 4PP • -2 Growth Ranks] Fortitude 15 [STA • DC10 • 3PP] Will 5 [AWE • DC10 • 5PP] Immunities: Disease & Earthly Weather.
Spoiler:
Defence Class: The main defence class traits are Dodge, Parry, and Will.
Resistance Checks: The main resistance check traits are Dodge, Fortitude, Toughness, and Will. Parry & Toughness: The total of your hero’s Parry and Toughness defences cannot exceed twice the series power level. Currently 20 (PL10 x2) Dodge & Toughness: The total of your hero’s Dodge and Toughness defences cannot exceed twice the series power level. Currently 20 (PL10 x2) Fortitude & Will: The total of your hero’s Fortitude and Will defences cannot exceed twice the series power level. Currently 20 (PL10 x2) POWER POINTS (150):
Abilities 34 + Powers 63 + Advantages 13 + Skills 16 + Defences 17 = 143 |