Churgri of Vapula

Zoken44's page

Pathfinder Rulebook Subscriber. Organized Play Member. 738 posts. No reviews. No lists. No wishlists. 7 Organized Play characters.


1 to 50 of 291 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Envoy's Alliance

1 person marked this as a favorite.
Pathfinder Rulebook Subscriber

Everyone has been clamoring for the SRO's... maybe that?

Envoy's Alliance

1 person marked this as a favorite.
Pathfinder Rulebook Subscriber

I think that restriction should keep it from being too powerful, so that even if a human picks it up in addition to other class features, it shouldn't unbalance things. It's just, functionally, a single extra spell slot that can only be prepared at first level with a single spell.

Maybe later feats allowing to change the selected spell of one of these (instead of retraining) but it can be changed to any spell of a rank they can cast, that they (the technomancer) or an ally is able to cast. This isn't a change they can repeat.

Envoy's Alliance

2 people marked this as a favorite.
Pathfinder Rulebook Subscriber

How about an ecletic crew trying to escape the Azlanti Empire, stealing a starship, and running afoul of all manner of things as they try to find their way to the Pact Worlds, along with the reality that the Pact worlds, while better than the ASE is not the Utopia they had heard and imagined it to be.

Envoy's Alliance

2 people marked this as a favorite.
Pathfinder Rulebook Subscriber

This is a really good point. The inventor had a feat chain for this, and it makes even more sense for the Mechanic to have it. (and there are several shared feats/chains between classes so it wouldn't really step on toes)

Envoy's Alliance

3 people marked this as a favorite.
Pathfinder Rulebook Subscriber

I would argue that something I've not seen mentioned much is that Mechanic also fills a bit of the skill monkey role. With 2 skills off the bat (which can be auto leveled) and then 3+int skills, with int intended to be higher as KAS. add this to the skills that the drone can pick up, that makes the Mechanic a very skill strong character.

Envoy's Alliance

1 person marked this as a favorite.
Pathfinder Rulebook Subscriber

That wasn't my intention, and you make a good point. I apologize for being condescending. It wasn't my intention, but I can see it there.

I stand by my comparison to the 5e ranger, but also recognize that I am being a lot more confrontational than this discussion really calls for. I am sorry.

Envoy's Alliance

1 person marked this as a favorite.
Pathfinder Rulebook Subscriber

So the basic class feature they have that does magic to technology that they carry around doesn't count because... because.

And despite the fact that tons of the spells already released in the preview interact with technology in a variety of ways ways, you are worried that there won't be spells that interact with technology in what you think are very basic necessary ways for a technomancer, and so those abilities need to be baked into the technomancer, pushing out the the newer stuff so that all they can do is interact with technology, so that if the adventure takes place anywhere without high-tech, the class is useless? This is what you're wanting?

I repeat, do y'all want the 5eRanger, because this is how you get the D&D5e Ranger. What I mean by this is, the original 5e ranger, in their favored terrain was amazing. they had awesome abilities that made the party's lives easier, but the moment the party left the swamp/forest/desert/mountain/cave etc. most of their class abilities shut off. This is clearly them trying not to give you abilities that go away in common environments.

I've seen someone mention actual features, like an ability to directly interface with computers, much like a druid's wildsong, but allowing them to talk to tech. That makes sense and wouldn't take up too much power budget and push out other features. What features, SPECIFICALLY, are you wanting?

Envoy's Alliance

2 people marked this as a favorite.
Pathfinder Rulebook Subscriber

Thanks Mx. Coleman! I really appreciate you continuing to be here with us while we enjoy (and nitpick) the playtest!

Envoy's Alliance

1 person marked this as a favorite.
Pathfinder Rulebook Subscriber

Don't forget that you can always go with the alternate 2 free bonuses no penalties for any ancestry.

Envoy's Alliance

1 person marked this as a favorite.
Pathfinder Rulebook Subscriber

YES! This is what I want modify for! I want to duck tape something onto an ally's weapon and grunt, "There, now shoots farther"

Envoy's Alliance

5 people marked this as a favorite.
Pathfinder Rulebook Subscriber

Will there be an errata on the Playtest? There are some things that need clarification, to make sure we are using them correctly in playtest.

Envoy's Alliance

2 people marked this as a favorite.
Pathfinder Rulebook Subscriber

I agree, Maybe a magichack/focus spell for ServoShell that works kind of like the Wild druid's. WHere in it allows for you to summon robots at base level, and other summons get added in with the caveat that in addition to any other trait they get the tech trait as well.

Envoy's Alliance

1 person marked this as a favorite.
Pathfinder Rulebook Subscriber
Xenocrat wrote:

Lmao, you think they’d tell you BEFORE they had your money?!

Of course all nerfs will be kept unpublicized until release so you can’t do anything about it and backlash will be numbed by the release overall.

Is... is this sarcasm? Paizo is going to have this on AoN, some kind of free builder, and There will be sponsored videos detailing this stuff within weeks of the official release. Yeah, they will tell you before they have your money, they are rather notable for being about that.

Again, if this was sarcasm, sorry, I didn't understand.

Envoy's Alliance

3 people marked this as a favorite.
Pathfinder Rulebook Subscriber

What do you mean? You can easily have a +4 int and a +3 dex (which takes care of armor and most ranged weapons in this system). I was very confused by you constantly mentioning strength. If they really want to build for a character that uses weapons that require strength, those would be area weapons, which in SF2e use your class DC as the save. so they could easily build +3 int and +2 in dex and +2 str which, because they have medium armor proficiency means they are still covered for armor and the kind of weapons you're refering to.

Envoy's Alliance

7 people marked this as a favorite.
Pathfinder Rulebook Subscriber

I would argue the Mechanic is the otherside of the coin from the Inventor. The Inventor is the wacky "could blow up any moment" wildness. The Mechanic is the guy trying to repair everything falling apart. You aren't the overly ambitious scientist. you are the put-upon IT guy, and hardworking repairman.

That said, I could do with more flavorful feats themed around IT and mechanics. Like "Have you Tried turning it off and on again?" You disable a willing creature's glitching weapon or technology until the end of the creature's next turn, when it comes back online without the glitching condition. maybe include a flat check of 10 for it to work. Or "Remote Log in" letting you, for one turn, spend an action issuing a command to the robotic companion of an willing creature, and it takes two actions on your turn.

Envoy's Alliance

2 people marked this as a favorite.
Pathfinder Rulebook Subscriber

I could understand allowing Int to be the roll for things like a drone's weapon mount or the turret. That would make a lot of sense.

Envoy's Alliance

1 person marked this as a favorite.
Pathfinder Rulebook Subscriber

WE ARE

However there are a few things that need clarification.

Envoy's Alliance

1 person marked this as a favorite.
Pathfinder Rulebook Subscriber

Oh, the power source mod makes a ton of sense. and I agree more utility mods would be awesome. Hopefully those are coming int he official release.

Envoy's Alliance

1 person marked this as a favorite.
Pathfinder Rulebook Subscriber

I love this ability. it is exactly what I wanted, kludging together alterations to all kinds of gear.

kind of surprised there isn't an option here to temporarily increase damage die size. but all the ways they can make changes are wonderful!

Envoy's Alliance

1 person marked this as a favorite.
Pathfinder Rulebook Subscriber

Three days remain. I can't wait to see the mechanic!

Envoy's Alliance

1 person marked this as a favorite.
Pathfinder Rulebook Subscriber

They could hail from the Arms or the Spike in Absalom station.

Envoy's Alliance

1 person marked this as a favorite.
Pathfinder Rulebook Subscriber

Monday... the Playtest lands Monday!

given previous comments, I'm hoping for some tech ancestries in addition to the tech classes, but also some new tech items, and maybe rules for hacking and such!

Envoy's Alliance

1 person marked this as a favorite.
Pathfinder Rulebook Subscriber

They've talked about this vaguely, Driftbourne. I think they plan to at least make them easier to access if not outright all playable.

Envoy's Alliance

1 person marked this as a favorite.
Pathfinder Rulebook Subscriber

Okay, I'm gonna see what I can do...

The Netizen: You have lived a very protected life up until now, behind avatars on infospheres, as a Corpo-face, or as the agent of a vast faction, spread across the stars. you specialize in bringing to bear not just your skills, but the skills and resources of your whole network of contacts. Your subclass is called your "Network". Either Infosphere Influence, Corpo-Class, or Faction Fighting" focusing on, respectively, skills checks, resource acquition, and combat advantages.

You gain bonuses to recall knowledge checks, since you are running information by your network. Further, in downtime you earn income without making a check, and can do any other activity in addition, provided it doesn't violate an anathema based on your Network.

Sort of a sci-fi update to the Investigator (In so much as the Soldier is the scifi update to the fighter, and operative for Rogue). They would all have special abilities on the Infospheres (depending on how those rules operate)

Envoy's Alliance

1 person marked this as a favorite.
Pathfinder Rulebook Subscriber

And that follows for Besmara allowing both as well, you want to raid the Celestial forces? you want to take from the Infernal armies? take what you want, here's the power to do so.

Envoy's Alliance

7 people marked this as a favorite.
Pathfinder Rulebook Subscriber

Weirdly, I actually respect at the end acknowledging that they aren't giving us a real date.

Like, I get that this is a LOT of stuff being updated and changed, and that a lot of it needs all kind of checks, and tweeks, and etc. And all of that leads to so many variables that giving anything more than "As soon as we are humanoidly able" is not honest. I've worked in that kind of thing.

I appreciate everyone working behind the scenes making this happen, the people coding, picking, training, learning, and getting ready, thank you all for your hard work. You help bring us this game and we are so appreciative of you.

Envoy's Alliance

2 people marked this as a favorite.
Pathfinder Rulebook Subscriber

What are you looking for in a character? Without saying a class, what are you looking for your character to do, what is the theme you are going for?
And it is okay to name a specific character you want to emulate, who here hasn't tried to build their favorite book/anime/movie/cartoon character?

Envoy's Alliance

1 person marked this as a favorite.
Pathfinder Rulebook Subscriber

Not to mention all the things with the attack action that don't go against the armor class, like tripping, disarming, or shoving. Sure that will get a MAP, but If you have the right weapon your weapon bonus applies, and since it applies to saving throws, instead of AC you may have a better chance than an attack.

Envoy's Alliance

2 people marked this as a favorite.
Pathfinder Rulebook Subscriber

Near useless third action?! You are a swashbuckler, you're class is built to encourage you to take non-strike actions. And you don't need feats!

Tumble through to flank the guy, demoralize (you're a swashbuckler, your cha should be decent), make a distraction, raise a shield, recall knowledge. There are tons of useful things you can do with your third action. Even if you already have panache, you can increase your to hit bonus with this stuff, not only increasing your likelihood to hit, but likelihood to CRIT with that finisher. Or you can be defensive with it, raising a shield or cape.

Envoy's Alliance

1 person marked this as a favorite.
Pathfinder Rulebook Subscriber
Claxon wrote:

But the katana isn't agile...it would be terrible for a dex build.

Unless you mean having like dex be your top stat and strength be second. Which like, it's still not optimal but being 1 behind due to stat isn't the end of the world.

I mixed up the Versatile and Finesse (finesse allows for dex to hit or is that agile? I can never remember which one allows for dex and which one reduces MAP) traits. I was being an goober. Neither of them is good for a dex build.

Envoy's Alliance

2 people marked this as a favorite.
Pathfinder Rulebook Subscriber

I would Imagine the SRO working kind of like the Awakened animal heritage (I think someone else said that too) who can choose their size (which changes their ancestry hit points) from tiny to large. And then their heritage could be a variety of purposes for which they were built, which give them different abilities.

Envoy's Alliance

2 people marked this as a favorite.
Pathfinder Rulebook Subscriber

what character or class (besides monk)'s optimal strategy is ever "attack two times in a turn". The Swashbuckler's class design is to encourage you to take other options, especially since you get a bonus to your skill attacks to things that would give you panache, most of which debuff your enemy. I would think that your best strategy is gain panache, debuff, strike or finisher.

Envoy's Alliance

1 person marked this as a favorite.
Pathfinder Rulebook Subscriber

So, Depending on how you're playing it sounds like there are some things you need to ask your GM.

"Can I have access to the katana since my character is from..." (sounds like this is part of your narrative since you are focused on Katanas)

"Can I add the monk trait to the Katana?"

And you could get a no on this stuff, since the game is tightly balanced, or you may need to do what others have suggested and reflavor one of the other weapons.

Also, since it sounds like being amazing with Katanas is something you really want to do, consider what you're looking to do with the Katana. If you want to be super-accurate and crit super-often, you may have to reconsider your build of monk with fighter archetype.

are you looking to be super accurate with frequent Crits? Or are you looking to be the best with your swords, monk is good for that. Or are you looking for more a ninja build? that would be more a rogue thing.

Envoy's Alliance

1 person marked this as a favorite.
Pathfinder Rulebook Subscriber

You're right, so for most economies in the inner sea region you are correct, HOWEVER in Doungon Hold, and any other industrialized area that would probably not be the case, but those are outliers. Not to mention areas like Cheliax and Geb with forced labor programs.

HOWEVER the 40 hour work week was the product of Unions fighting corpo overlords during the end of the industrial revolution. Before this, during the main body of the industrial revolution, the working class worked many more hours in far less safe conditions.

Envoy's Alliance

4 people marked this as a favorite.
Pathfinder Rulebook Subscriber

Well, I don't know about becoming a full dragon, but there is the dragon-blood versatile ancestry, the Dragon Instinct Barbarian, the Dragon Summoner (with meld into eidolon especially) Several draconic sorcerers. There are a variety of ways to get close.

Envoy's Alliance

1 person marked this as a favorite.
Pathfinder Rulebook Subscriber

The concept of the "Weekend" as we currently know it is fairly recent, and mostly a creation of the industrial revolution, specifically, of Henry Ford, who started giving his factory workers Saturdays off so that they had time to take spend money, and take day trips, and thus a need to buy a car.

Envoy's Alliance

1 person marked this as a favorite.
Pathfinder Rulebook Subscriber

Thank you for the correction, you're doing wonderfully Mx. Coleman.

Envoy's Alliance

3 people marked this as a favorite.
Pathfinder Rulebook Subscriber

The alchemist is explicitly non-magical. and "Potions" are out of their realm of ability as those are magic. But Elixers, tinctures, tonics, bombs, and poisons are all things they can do VERY well. Their subclasses are their "Methodologies" either a bomber, a mutagenist, a poisoner, or a chirurgeon (healer). And their abilities are all intelligence based, including making medicine checks (if you're a chirurgeon).

HOWEVER all that said, I actually agree, I would want something made for SF2e to be a non-magical healer. That's why I brought up the Biohacker. They covered a very similar niche and I thought it would be fun to brain storm how they could be made into a 2e class that doesn't overlap with the Alchemist.

Envoy's Alliance

1 person marked this as a favorite.
Pathfinder Rulebook Subscriber

And we are SO happy that you do all that Ms. Coleman.

Envoy's Alliance

1 person marked this as a favorite.
Pathfinder Rulebook Subscriber

Galaxy guide is a setting book, like the Lost Omens books, they have character options, but are mostly to help players and GM's get a sense of the world.

And the core book will be released this summer at Gencon. I think it's going to be like the first CRB for PF2e, and player and GM Core will all be in one book. Could be wrong about that. But they have stated that they will have full rules printed in a SF2e book, you will not need PF2e books to play after release. They did that with the Playtest to save time.

Envoy's Alliance

1 person marked this as a favorite.
Pathfinder Rulebook Subscriber

The casters we've seen are full casters, and in fact have the same spell-slot count as Sorcerers and Oracles (four slots per rank). However, they do have the access to guns like you mentioned which could definitely shift the meta and make utility cantrips more common, at least at lower levels.

Envoy's Alliance

1 person marked this as a favorite.
Pathfinder Rulebook Subscriber

Also, yes, the devs do sometimes read the forums and often do respond. There is no magic wand to summon them. They have deadlines and timelines they have to stick to so feedback cannot be open forever. Your best bet to be heard will be as part of the feedback for the upcoming Tech Core Playtest.

Envoy's Alliance

1 person marked this as a favorite.
Pathfinder Rulebook Subscriber

In any case, I can't wait to see the mechanic, as that was the first, and only, SF1e class I ever played. I wanted to try out Nanocyte, but could never quite make it work with a regular table. I like the idea of the Mechanic being a powerful SUPPORT.

Envoy's Alliance

1 person marked this as a favorite.
Pathfinder Rulebook Subscriber

Orochifuror, I'm not arguing whether or not it's transactional, because I acknowledge my bias in the matter, However, I will thank you not to say my feelings make no sense.

Deriven Firelion: let's check our bias when it comes to monotheism. You are likely not intending to, but because of the connotations of the word "transactional" it sounds like you are mocking polytheists. Let's remember to offer everyone the respect we would like shown to us and our beliefs.

Envoy's Alliance

3 people marked this as a favorite.
Pathfinder Rulebook Subscriber

Now that's interesting. Given the choice between tech and tech class, you introduce a third option: Tech Core playtest... which does give me hopes.

Envoy's Alliance

1 person marked this as a favorite.
Pathfinder Rulebook Subscriber

Whether or not the practice is transactional, I'll not argue.

But I can tell you, in my experience, from the inside, it doesn't feel that way. It feels, from my experience, comforting to know that there is a power that is caring for you and looking after you. It is only natural to tell others about them, and do good in their name.

People who have experienced religious trauma I wouldn't EVER dare suppose how it made them feel. Terrible people are everywhere, including the church. Many people use that feeling of comfort and see it as power and assurance and entitlement, and then justify their own cruel impulses by saying "God told me to do it".

Envoy's Alliance

1 person marked this as a favorite.
Pathfinder Rulebook Subscriber

Okay, so it's been a while since the Runelord has been around, what kind of culture shock can we freeze him with? Y'know, like if I explained the concept of a VTuber to someone born before 1980 (hell I may be on the older edge for that myself)

Envoy's Alliance

3 people marked this as a favorite.
Pathfinder Rulebook Subscriber

I've written an Oracle like this, he thinks he's a cleric of Urgathoa, but is heretical by her standards (he's nice and thinks of her as a goddess of plenty and giving the downtrodden a second chance) Calistria is giving him divine power (source of oracular power), while Urgathoa hates him and his following (source of his curse)

Envoy's Alliance

2 people marked this as a favorite.
Pathfinder Rulebook Subscriber

I think that's a fair opinion to hold regarding the ruleset. I will hope that this is balanced out by ease of access to the rules. but that is a personal opinion on my part.

Envoy's Alliance

1 person marked this as a favorite.
Pathfinder Rulebook Subscriber

Also, as a person who still feels faith, I'm sorry for what happened to you. You deserved better. and I only hope you are happy and have peace far away from those who gave you such a horrible example of faith.