
Zhamer00 |
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Hi,
I have some questions about Alchemist Bombs, Damage, and Critical Hits. It seems I keep finding conflicting information in the core rule book. At least, that's how I am interpreting it.
Concerning Acid flask. Here's what Im looking at:
Benefits you gain specifically from a critical hit, like the flaming weapon Rune’s persistent fire damage or the extra damage die from the fatal weapon trait, aren’t doubled.
Most bombs also have the splash trait. When you use a thrown weapon with the splash trait, you don’t add your Strength modifier to the damage roll. If an attack with a splash weapon fails, succeeds, or critically succeeds, all creatures within 5 feet of the target (including the target) take the listed splash damage. On a failure (but not a critical failure), the target of the attack still takes the splash damage.
...
You don’t multiply splash damage on a critical hit.For example, if you threw a lesser acid flask and hit your target, that creature would take 1d6 persistent acid damage and 1 acid splash damage. All other creatures within 5 feet of it would take 1 acid splash damage. On a critical hit, the target would take 2d6 persistent acid damage, but the splash damage would still be 1. If you missed, the target would take 1 splash damage. If you critically failed, no one would take any damage.
This flask filled with corrosive acid deals 1 acid damage, the listed persistent acid damage, and the listed acid splash damage.
It deals 1d6 persistent acid damage and 1 acid splash damage.
1) I thought persistent damage was not affected by critical hits. This conflicts with quotes from pages 451 vs 544.
2) In the Acid flask description, there is a simple acid damage (not the splash one) that is not listed in the example or the Lesser Acid Flask damage block.Any idea?