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Hi, Ive been trying to wrap my head around this. Not even sure this is a specific P2e question or more about how things are presumed to work in PnP-RPGs and I'm a bit of an novice GM. Here are some questions i have about Seek: 1) A PC walks into a room. There is no encounter but there is some hidden treasure with a predetermined perception DC. Would you as a GM automatically roll a secret perception check or would you not let the player spot the treasure unless the PC states they are Seeking? 2) Example above; does it really take 1 action out of combat to do a seek on a 10' range around the character? That's 2 seconds. Or is the action only meant to be used in combat to seek for undetected characters etc. If so, how long does Seek take during exploration? 3) I'm playing Age of Ashes right now. In many places it says if the players spend 10 or 20 or even 30 minutes searching a room, they find X (sometimes in combination with perception checks). Would you as a GM tell them these times before they start or just have the PCs decide how much they waste in each room looting? Any input would be much appreciated. ![]()
Aratorin wrote:
Well.. don't I feel silly. I guess the moral of this story is; "Don't interrupt yourself reading the same paragraph 10 times because you forget what you read in the beginning." Thanks all! ![]()
Hi, Just a quick question on this feat. It says: Quote: You have learned to access the old magic of wild places. Choose one cantrip from the primal spell list (Pathfinder Core Rulebook 314). You can cast this cantrip as an innate primal spell at will. A cantrip is heightened to a spell level equal to half your level rounded up. At the same time, the core book says this about the Innate Spells: core,p302 wrote: ...You also can’t heighten innate spells... Does this feat description imply that this innate spell does get heightened? If this is the case then why didn't the feat just say "you get one more cantrip even if you are not a spellcaster"? Any input would be greatly appreciated. ![]()
YogoZuno wrote: I suspect the roller of the damage has never been in question. The real question is just do you roll once per effect, or once per target. Corwyn's last quote weakly implies once per effect. Yes exactly. I'm just thinking it would be devastating to the party if enemy wizard rolled 36 with a single fireball and everyone had to do save on that... would be more lenient each character had its roll. But thats a lot of rolling too... ![]()
hmm... Thanks for the clarification. That is somewhat where I was leaning but I didnt catch on to the details of flaming rune persistent damage. So let me write some examples for you to make sure I understand. I hit a target with a lesser acid flask with a crit:
So moving on to say lesser Alchemist’s Fire with a crit:
Seem right? ![]()
Hi, I have some questions about Alchemist Bombs, Damage, and Critical Hits. It seems I keep finding conflicting information in the core rule book. At least, that's how I am interpreting it. Concerning Acid flask. Here's what Im looking at: Core p451 - DOUBLING AND HALVING DAMAGE wrote: Benefits you gain specifically from a critical hit, like the flaming weapon Rune’s persistent fire damage or the extra damage die from the fatal weapon trait, aren’t doubled. Core p544 - Spash Trait wrote:
Core p544 - Acid Flask Description wrote: This flask filled with corrosive acid deals 1 acid damage, the listed persistent acid damage, and the listed acid splash damage. Core p545 - Lesser Acid Flask damage wrote: It deals 1d6 persistent acid damage and 1 acid splash damage. 1) I thought persistent damage was not affected by critical hits. This conflicts with quotes from pages 451 vs 544. 2) In the Acid flask description, there is a simple acid damage (not the splash one) that is not listed in the example or the Lesser Acid Flask damage block.Any idea? |