Sylph

Zephyr - The Storm's page

48 posts. Alias of Nik B..


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Skills:
Fly +12, Handle Animal +9, Heal +9, Knowledge (geography) +9, Knowledge (nature) +6, Knowledge (planes) +1, Perception +9, Spellcraft +4, Survival +11
HP: 51/51 | AC:17 (14T,14FF) | CMB: +3, CMD: 17 | F:+7 , R:+8 , W:+11 (+4 vs Weather) Resist Elec 5 | Init: +3 | Darkvision 60; Perc: +9| Speed 30ft.

"Oh, and we met a lovely Captain. The right choice. Everything was in balance" Zephyr confirms the Bards Tale.


Skills:
Fly +12, Handle Animal +9, Heal +9, Knowledge (geography) +9, Knowledge (nature) +6, Knowledge (planes) +1, Perception +9, Spellcraft +4, Survival +11
HP: 51/51 | AC:17 (14T,14FF) | CMB: +3, CMD: 17 | F:+7 , R:+8 , W:+11 (+4 vs Weather) Resist Elec 5 | Init: +3 | Darkvision 60; Perc: +9| Speed 30ft.

"Indeed, I believe we did. We found that the source of the disturbance was connected to Ranginori's and his connection to this ruined tower. Tn the tower we also found a library that once belonged to a djinni named Pahwal ijil Ranginori, a devoted a servant and worshipper of Ranginori who was given the immense honour of taking Ranginori’s name as a part of his own".

"We also uncovered several volumes detailing Ranginori’s form, prayers, and hundreds of tales of Ranginori’s acts that portrayed him as a benevolent leader in his day, a millennia ago. They also spoke of an ever-shifting city at the center of his realm, where his worshipers could freely visit"

"With the elements rebalanced, the energies coalesced down into a single gem and the order once more is restored - I believe it should all be calm now, though warrants a more... scholarly investigation"


Skills:
Fly +12, Handle Animal +9, Heal +9, Knowledge (geography) +9, Knowledge (nature) +6, Knowledge (planes) +1, Perception +9, Spellcraft +4, Survival +11
HP: 51/51 | AC:17 (14T,14FF) | CMB: +3, CMD: 17 | F:+7 , R:+8 , W:+11 (+4 vs Weather) Resist Elec 5 | Init: +3 | Darkvision 60; Perc: +9| Speed 30ft.

Perc 1d20 + 9 ⇒ (11) + 9 = 20

"Hey this book is a diary of a Djinn! Explains those bracers perhaps, anyway, turns out this library belonged to a djinni named Pahwal ijil Ranginori, who was so devoted a servant and worshipper of Ranginori that he was granted the immense honor of taking Ranginori’s name as a part of his own."


Skills:
Fly +12, Handle Animal +9, Heal +9, Knowledge (geography) +9, Knowledge (nature) +6, Knowledge (planes) +1, Perception +9, Spellcraft +4, Survival +11
HP: 51/51 | AC:17 (14T,14FF) | CMB: +3, CMD: 17 | F:+7 , R:+8 , W:+11 (+4 vs Weather) Resist Elec 5 | Init: +3 | Darkvision 60; Perc: +9| Speed 30ft.

Wow - those rolls!

"Ranginori? We can consult the libraries and think of what happened here to better understand how to avoid it happening again in the future..."


Skills:
Fly +12, Handle Animal +9, Heal +9, Knowledge (geography) +9, Knowledge (nature) +6, Knowledge (planes) +1, Perception +9, Spellcraft +4, Survival +11
HP: 51/51 | AC:17 (14T,14FF) | CMB: +3, CMD: 17 | F:+7 , R:+8 , W:+11 (+4 vs Weather) Resist Elec 5 | Init: +3 | Darkvision 60; Perc: +9| Speed 30ft.

Wow... such rolls...


Skills:
Fly +12, Handle Animal +9, Heal +9, Knowledge (geography) +9, Knowledge (nature) +6, Knowledge (planes) +1, Perception +9, Spellcraft +4, Survival +11
HP: 51/51 | AC:17 (14T,14FF) | CMB: +3, CMD: 17 | F:+7 , R:+8 , W:+11 (+4 vs Weather) Resist Elec 5 | Init: +3 | Darkvision 60; Perc: +9| Speed 30ft.

LOL ouch


Skills:
Fly +12, Handle Animal +9, Heal +9, Knowledge (geography) +9, Knowledge (nature) +6, Knowledge (planes) +1, Perception +9, Spellcraft +4, Survival +11
HP: 51/51 | AC:17 (14T,14FF) | CMB: +3, CMD: 17 | F:+7 , R:+8 , W:+11 (+4 vs Weather) Resist Elec 5 | Init: +3 | Darkvision 60; Perc: +9| Speed 30ft.

"Amazing - the elements are back in balance and their harmony restored" Zephyr seems pleased... "Time to summon back out Captain?"

OK went back through all the posts - I can only see one check that no one rolled for - a DC 25 History/Planes/Religion one HERE that we were going to return to and check out


Skills:
Fly +12, Handle Animal +9, Heal +9, Knowledge (geography) +9, Knowledge (nature) +6, Knowledge (planes) +1, Perception +9, Spellcraft +4, Survival +11
HP: 51/51 | AC:17 (14T,14FF) | CMB: +3, CMD: 17 | F:+7 , R:+8 , W:+11 (+4 vs Weather) Resist Elec 5 | Init: +3 | Darkvision 60; Perc: +9| Speed 30ft.

They really hate this character, most of the skill checks etc are for things he's totally lacking skills in :p Best I can do is help others...

Aid - Spellcraft 1d20 + 4 ⇒ (9) + 4 = 13
Aid - Spellcraft 1d20 + 4 ⇒ (15) + 4 = 19
Aid - Spellcraft 1d20 + 4 ⇒ (3) + 4 = 7
Aid - Spellcraft 1d20 + 4 ⇒ (2) + 4 = 6

For the person who is rolling

Edited :)


Skills:
Fly +12, Handle Animal +9, Heal +9, Knowledge (geography) +9, Knowledge (nature) +6, Knowledge (planes) +1, Perception +9, Spellcraft +4, Survival +11
HP: 51/51 | AC:17 (14T,14FF) | CMB: +3, CMD: 17 | F:+7 , R:+8 , W:+11 (+4 vs Weather) Resist Elec 5 | Init: +3 | Darkvision 60; Perc: +9| Speed 30ft.

Oh! That de-escalated a lot quicker than I thought it might!

"Time to restore the balance, and set the natural order into place and stop this... madness"

What is the process to close the rift?


Skills:
Fly +12, Handle Animal +9, Heal +9, Knowledge (geography) +9, Knowledge (nature) +6, Knowledge (planes) +1, Perception +9, Spellcraft +4, Survival +11
HP: 51/51 | AC:17 (14T,14FF) | CMB: +3, CMD: 17 | F:+7 , R:+8 , W:+11 (+4 vs Weather) Resist Elec 5 | Init: +3 | Darkvision 60; Perc: +9| Speed 30ft.

Fort 1d20 + 7 ⇒ (14) + 7 = 21

Zephyr shakes off the energies.

"Listen to the wise dragon, he speaks the truth! Throw off the imbalance and embrace your perfect elemental purity!" Zephyr implores the elementals to shrug off corruption

Aid - Diplomacy - Ember 1d20 ⇒ 5
Ugh!


Skills:
Fly +12, Handle Animal +9, Heal +9, Knowledge (geography) +9, Knowledge (nature) +6, Knowledge (planes) +1, Perception +9, Spellcraft +4, Survival +11
HP: 51/51 | AC:17 (14T,14FF) | CMB: +3, CMD: 17 | F:+7 , R:+8 , W:+11 (+4 vs Weather) Resist Elec 5 | Init: +3 | Darkvision 60; Perc: +9| Speed 30ft.

"Yes, join us and rebalance your elements! Embrace the natural order" Zephyr starts helping Ember convince the creature to see the light...

Aid - Diplomacy 1d20 ⇒ 12


Skills:
Fly +12, Handle Animal +9, Heal +9, Knowledge (geography) +9, Knowledge (nature) +6, Knowledge (planes) +1, Perception +9, Spellcraft +4, Survival +11
HP: 51/51 | AC:17 (14T,14FF) | CMB: +3, CMD: 17 | F:+7 , R:+8 , W:+11 (+4 vs Weather) Resist Elec 5 | Init: +3 | Darkvision 60; Perc: +9| Speed 30ft.

/delay until I see what happens with the appeal to reason


Skills:
Fly +12, Handle Animal +9, Heal +9, Knowledge (geography) +9, Knowledge (nature) +6, Knowledge (planes) +1, Perception +9, Spellcraft +4, Survival +11
HP: 51/51 | AC:17 (14T,14FF) | CMB: +3, CMD: 17 | F:+7 , R:+8 , W:+11 (+4 vs Weather) Resist Elec 5 | Init: +3 | Darkvision 60; Perc: +9| Speed 30ft.

Subjective Wisdom 1d20 + 5 + 4 ⇒ (5) + 5 + 4 = 14

How long has it been since we defeated the cyclone thingy, less than 6 minutes?- just determining if my Produce Flame is still up that I cast as the thing got destryed


Skills:
Fly +12, Handle Animal +9, Heal +9, Knowledge (geography) +9, Knowledge (nature) +6, Knowledge (planes) +1, Perception +9, Spellcraft +4, Survival +11
HP: 51/51 | AC:17 (14T,14FF) | CMB: +3, CMD: 17 | F:+7 , R:+8 , W:+11 (+4 vs Weather) Resist Elec 5 | Init: +3 | Darkvision 60; Perc: +9| Speed 30ft.

Know planes 1d20 + 1 ⇒ (11) + 1 = 12

Zephyr is unsure what this is all about, but is clearly amazed by the scenery...


Skills:
Fly +12, Handle Animal +9, Heal +9, Knowledge (geography) +9, Knowledge (nature) +6, Knowledge (planes) +1, Perception +9, Spellcraft +4, Survival +11
HP: 51/51 | AC:17 (14T,14FF) | CMB: +3, CMD: 17 | F:+7 , R:+8 , W:+11 (+4 vs Weather) Resist Elec 5 | Init: +3 | Darkvision 60; Perc: +9| Speed 30ft.

Ready! :)


Skills:
Fly +12, Handle Animal +9, Heal +9, Knowledge (geography) +9, Knowledge (nature) +6, Knowledge (planes) +1, Perception +9, Spellcraft +4, Survival +11
HP: 51/51 | AC:17 (14T,14FF) | CMB: +3, CMD: 17 | F:+7 , R:+8 , W:+11 (+4 vs Weather) Resist Elec 5 | Init: +3 | Darkvision 60; Perc: +9| Speed 30ft.

"Such fascinating information - if only I had the time to spend with my nose in the books..." Zephyr wonders aloud, though speaking only to himself it seems, lost in his own world...


Skills:
Fly +12, Handle Animal +9, Heal +9, Knowledge (geography) +9, Knowledge (nature) +6, Knowledge (planes) +1, Perception +9, Spellcraft +4, Survival +11
HP: 51/51 | AC:17 (14T,14FF) | CMB: +3, CMD: 17 | F:+7 , R:+8 , W:+11 (+4 vs Weather) Resist Elec 5 | Init: +3 | Darkvision 60; Perc: +9| Speed 30ft.

Zephyr draws a wand...

CLW 1d8 + 1 ⇒ (8) + 1 = 9

Then taps...
Jamilla
CLW 1d8 + 1 ⇒ (4) + 1 = 5
CLW 1d8 + 1 ⇒ (8) + 1 = 9

Krakos
CLW 1d8 + 1 ⇒ (5) + 1 = 6
CLW 1d8 + 1 ⇒ (2) + 1 = 3

Octarus
CLW 1d8 + 1 ⇒ (6) + 1 = 7
CLW 1d8 + 1 ⇒ (5) + 1 = 6

13 charges left
Ember can self heal :p


Skills:
Fly +12, Handle Animal +9, Heal +9, Knowledge (geography) +9, Knowledge (nature) +6, Knowledge (planes) +1, Perception +9, Spellcraft +4, Survival +11
HP: 51/51 | AC:17 (14T,14FF) | CMB: +3, CMD: 17 | F:+7 , R:+8 , W:+11 (+4 vs Weather) Resist Elec 5 | Init: +3 | Darkvision 60; Perc: +9| Speed 30ft.

Vs Electrical = Reflex 1d20 + 8 + 4 ⇒ (12) + 8 + 4 = 24
5 DR/Electricity + resist 10 = 7 damage

Zephyr casts a spell and starts flaming...

Produce Flame


Skills:
Fly +12, Handle Animal +9, Heal +9, Knowledge (geography) +9, Knowledge (nature) +6, Knowledge (planes) +1, Perception +9, Spellcraft +4, Survival +11
HP: 51/51 | AC:17 (14T,14FF) | CMB: +3, CMD: 17 | F:+7 , R:+8 , W:+11 (+4 vs Weather) Resist Elec 5 | Init: +3 | Darkvision 60; Perc: +9| Speed 30ft.

Zephyr starts crunching the smaller supporting crystals..

Do they need a specific type of damage?


Skills:
Fly +12, Handle Animal +9, Heal +9, Knowledge (geography) +9, Knowledge (nature) +6, Knowledge (planes) +1, Perception +9, Spellcraft +4, Survival +11
HP: 51/51 | AC:17 (14T,14FF) | CMB: +3, CMD: 17 | F:+7 , R:+8 , W:+11 (+4 vs Weather) Resist Elec 5 | Init: +3 | Darkvision 60; Perc: +9| Speed 30ft.

Perception 1d20 + 9 ⇒ (6) + 9 = 15

"How strange, There's a tiny blue crystal hidden in each room. When Ember opened that door they began sparking with electricity." Zephyr ponders what this might mean...

Perception 1d20 + 9 ⇒ (5) + 9 = 14


Skills:
Fly +12, Handle Animal +9, Heal +9, Knowledge (geography) +9, Knowledge (nature) +6, Knowledge (planes) +1, Perception +9, Spellcraft +4, Survival +11
HP: 51/51 | AC:17 (14T,14FF) | CMB: +3, CMD: 17 | F:+7 , R:+8 , W:+11 (+4 vs Weather) Resist Elec 5 | Init: +3 | Darkvision 60; Perc: +9| Speed 30ft.

Spellcraft 1d20 + 4 ⇒ (15) + 4 = 19

"Vambraces of the Genie" replies Zephyr, "I wonder who owns them?"


Skills:
Fly +12, Handle Animal +9, Heal +9, Knowledge (geography) +9, Knowledge (nature) +6, Knowledge (planes) +1, Perception +9, Spellcraft +4, Survival +11
HP: 51/51 | AC:17 (14T,14FF) | CMB: +3, CMD: 17 | F:+7 , R:+8 , W:+11 (+4 vs Weather) Resist Elec 5 | Init: +3 | Darkvision 60; Perc: +9| Speed 30ft.

Zephyr gets absentminded and loses himself in the sweet perfume... "Oh more doors?"


Skills:
Fly +12, Handle Animal +9, Heal +9, Knowledge (geography) +9, Knowledge (nature) +6, Knowledge (planes) +1, Perception +9, Spellcraft +4, Survival +11
HP: 51/51 | AC:17 (14T,14FF) | CMB: +3, CMD: 17 | F:+7 , R:+8 , W:+11 (+4 vs Weather) Resist Elec 5 | Init: +3 | Darkvision 60; Perc: +9| Speed 30ft.

Zephyr moves in to examine the lids and the open pipes, trying to understand what they are - but refrains from tampering with sealed ones...


Skills:
Fly +12, Handle Animal +9, Heal +9, Knowledge (geography) +9, Knowledge (nature) +6, Knowledge (planes) +1, Perception +9, Spellcraft +4, Survival +11
HP: 51/51 | AC:17 (14T,14FF) | CMB: +3, CMD: 17 | F:+7 , R:+8 , W:+11 (+4 vs Weather) Resist Elec 5 | Init: +3 | Darkvision 60; Perc: +9| Speed 30ft.

"Let me know if I can assist in any way..." the airy man utters as he watches the exploration unfold.


Skills:
Fly +12, Handle Animal +9, Heal +9, Knowledge (geography) +9, Knowledge (nature) +6, Knowledge (planes) +1, Perception +9, Spellcraft +4, Survival +11
HP: 51/51 | AC:17 (14T,14FF) | CMB: +3, CMD: 17 | F:+7 , R:+8 , W:+11 (+4 vs Weather) Resist Elec 5 | Init: +3 | Darkvision 60; Perc: +9| Speed 30ft.

"It looks bad, but I agree, we can sail in. Ember if you want to look around, just don't wander further than we can get to you easily and can hear if something goes wrong"


Skills:
Fly +12, Handle Animal +9, Heal +9, Knowledge (geography) +9, Knowledge (nature) +6, Knowledge (planes) +1, Perception +9, Spellcraft +4, Survival +11
HP: 51/51 | AC:17 (14T,14FF) | CMB: +3, CMD: 17 | F:+7 , R:+8 , W:+11 (+4 vs Weather) Resist Elec 5 | Init: +3 | Darkvision 60; Perc: +9| Speed 30ft.

Zephyr keeps rushing towards the charts, and the curiously happy elemental...


Skills:
Fly +12, Handle Animal +9, Heal +9, Knowledge (geography) +9, Knowledge (nature) +6, Knowledge (planes) +1, Perception +9, Spellcraft +4, Survival +11
HP: 51/51 | AC:17 (14T,14FF) | CMB: +3, CMD: 17 | F:+7 , R:+8 , W:+11 (+4 vs Weather) Resist Elec 5 | Init: +3 | Darkvision 60; Perc: +9| Speed 30ft.

Zephyr is single-minded about getting to the charts, and keeps spearing towards them...

The small air elemental may as well follow Rhyol


Skills:
Fly +12, Handle Animal +9, Heal +9, Knowledge (geography) +9, Knowledge (nature) +6, Knowledge (planes) +1, Perception +9, Spellcraft +4, Survival +11
HP: 51/51 | AC:17 (14T,14FF) | CMB: +3, CMD: 17 | F:+7 , R:+8 , W:+11 (+4 vs Weather) Resist Elec 5 | Init: +3 | Darkvision 60; Perc: +9| Speed 30ft.

Zephyr issues the final command to her Elemental to keep chasing after Rhyol, and continues moving to the charts as quickly as possible...


Skills:
Fly +12, Handle Animal +9, Heal +9, Knowledge (geography) +9, Knowledge (nature) +6, Knowledge (planes) +1, Perception +9, Spellcraft +4, Survival +11
HP: 51/51 | AC:17 (14T,14FF) | CMB: +3, CMD: 17 | F:+7 , R:+8 , W:+11 (+4 vs Weather) Resist Elec 5 | Init: +3 | Darkvision 60; Perc: +9| Speed 30ft.

I summoned an Elemental to try catch/help arrest your fall - best I got at that range...! :)


Skills:
Fly +12, Handle Animal +9, Heal +9, Knowledge (geography) +9, Knowledge (nature) +6, Knowledge (planes) +1, Perception +9, Spellcraft +4, Survival +11
HP: 51/51 | AC:17 (14T,14FF) | CMB: +3, CMD: 17 | F:+7 , R:+8 , W:+11 (+4 vs Weather) Resist Elec 5 | Init: +3 | Darkvision 60; Perc: +9| Speed 30ft.

Zephyr spontaneous casts (remove resist element) to summon a small Air Elemental to go and grab Rhyol and stop him falling further...

Then he continues towards his goal.


Skills:
Fly +12, Handle Animal +9, Heal +9, Knowledge (geography) +9, Knowledge (nature) +6, Knowledge (planes) +1, Perception +9, Spellcraft +4, Survival +11
HP: 51/51 | AC:17 (14T,14FF) | CMB: +3, CMD: 17 | F:+7 , R:+8 , W:+11 (+4 vs Weather) Resist Elec 5 | Init: +3 | Darkvision 60; Perc: +9| Speed 30ft.

I'm Feather Falling generally
Subjective Wisdom 1d20 + 5 + 4 ⇒ (10) + 5 + 4 = 19

Boots of Freefalling:

While wearing these boots, Zephyr can suppress
the effects of his constant feather fall as a free action at the
beginning of his turn. They also help him orient himself, granting
him a +4 bonus on Wisdom checks to navigate using subjective
directional gravity

Zephyr goes after the charts...


Skills:
Fly +12, Handle Animal +9, Heal +9, Knowledge (geography) +9, Knowledge (nature) +6, Knowledge (planes) +1, Perception +9, Spellcraft +4, Survival +11
HP: 51/51 | AC:17 (14T,14FF) | CMB: +3, CMD: 17 | F:+7 , R:+8 , W:+11 (+4 vs Weather) Resist Elec 5 | Init: +3 | Darkvision 60; Perc: +9| Speed 30ft.

Fly 1d20 + 12 ⇒ (20) + 12 = 32

Having avoided any damage, Zephyr considers flying out to retrieve some of the objects, but he waits to see what the attitude of these strange elementals is like...

Delay to see how they respond to Krakos


Skills:
Fly +12, Handle Animal +9, Heal +9, Knowledge (geography) +9, Knowledge (nature) +6, Knowledge (planes) +1, Perception +9, Spellcraft +4, Survival +11
HP: 51/51 | AC:17 (14T,14FF) | CMB: +3, CMD: 17 | F:+7 , R:+8 , W:+11 (+4 vs Weather) Resist Elec 5 | Init: +3 | Darkvision 60; Perc: +9| Speed 30ft.

"Hmmm, I shall navigate - good plan"

The airy druid takes up a good vantage point from which to keep an eye on the skies...


Skills:
Fly +12, Handle Animal +9, Heal +9, Knowledge (geography) +9, Knowledge (nature) +6, Knowledge (planes) +1, Perception +9, Spellcraft +4, Survival +11
HP: 51/51 | AC:17 (14T,14FF) | CMB: +3, CMD: 17 | F:+7 , R:+8 , W:+11 (+4 vs Weather) Resist Elec 5 | Init: +3 | Darkvision 60; Perc: +9| Speed 30ft.

We’ve built a ship that will never touch sea, never get wet, never swim too deep,
We’ve built a ship that can go anywhere, a ship that floats on air!
Lagerstein - Dreaded skies

Zephyr seems quite happy as he stares out into the distance, back into the expanse of open air. "I am unsure how I might best assist, perhaps it will come clearer as we sail... perhaps move the air in a way that aids us?"


Skills:
Fly +12, Handle Animal +9, Heal +9, Knowledge (geography) +9, Knowledge (nature) +6, Knowledge (planes) +1, Perception +9, Spellcraft +4, Survival +11
HP: 51/51 | AC:17 (14T,14FF) | CMB: +3, CMD: 17 | F:+7 , R:+8 , W:+11 (+4 vs Weather) Resist Elec 5 | Init: +3 | Darkvision 60; Perc: +9| Speed 30ft.

Seeing that so far has been so good Zephyr spends a lot of time staring off into the distance, brow furrowed in deep thought. The concentration is broken at the news of the change of mode of transport.

"You noted earlier we are no pilot-sailors, how does one steer this amazing contraption?"


Skills:
Fly +12, Handle Animal +9, Heal +9, Knowledge (geography) +9, Knowledge (nature) +6, Knowledge (planes) +1, Perception +9, Spellcraft +4, Survival +11
HP: 51/51 | AC:17 (14T,14FF) | CMB: +3, CMD: 17 | F:+7 , R:+8 , W:+11 (+4 vs Weather) Resist Elec 5 | Init: +3 | Darkvision 60; Perc: +9| Speed 30ft.

Yay - she is accepting us!

Good to move on


Skills:
Fly +12, Handle Animal +9, Heal +9, Knowledge (geography) +9, Knowledge (nature) +6, Knowledge (planes) +1, Perception +9, Spellcraft +4, Survival +11
HP: 51/51 | AC:17 (14T,14FF) | CMB: +3, CMD: 17 | F:+7 , R:+8 , W:+11 (+4 vs Weather) Resist Elec 5 | Init: +3 | Darkvision 60; Perc: +9| Speed 30ft.

Know Geo 1d20 + 9 ⇒ (18) + 9 = 27

"And look at the make of this ship - some might say it is a little eccentric, but look at all the regions represented in it - this is more than a ship, it is a canvas, and upon it is etched the many ports it has seen and travelled, far and wide..." Zephyr points out the regional significance of various parts.


Skills:
Fly +12, Handle Animal +9, Heal +9, Knowledge (geography) +9, Knowledge (nature) +6, Knowledge (planes) +1, Perception +9, Spellcraft +4, Survival +11
HP: 51/51 | AC:17 (14T,14FF) | CMB: +3, CMD: 17 | F:+7 , R:+8 , W:+11 (+4 vs Weather) Resist Elec 5 | Init: +3 | Darkvision 60; Perc: +9| Speed 30ft.

Diplo - Aid 1d20 ⇒ 11

"Correct. You are the only person for the task. It is fated. The balance must be maintained and you have all the right elements in order. We're not just anybody, we're walking harmony. When can we set off?"


Skills:
Fly +12, Handle Animal +9, Heal +9, Knowledge (geography) +9, Knowledge (nature) +6, Knowledge (planes) +1, Perception +9, Spellcraft +4, Survival +11
HP: 51/51 | AC:17 (14T,14FF) | CMB: +3, CMD: 17 | F:+7 , R:+8 , W:+11 (+4 vs Weather) Resist Elec 5 | Init: +3 | Darkvision 60; Perc: +9| Speed 30ft.

Gnome it is! :)


Skills:
Fly +12, Handle Animal +9, Heal +9, Knowledge (geography) +9, Knowledge (nature) +6, Knowledge (planes) +1, Perception +9, Spellcraft +4, Survival +11
HP: 51/51 | AC:17 (14T,14FF) | CMB: +3, CMD: 17 | F:+7 , R:+8 , W:+11 (+4 vs Weather) Resist Elec 5 | Init: +3 | Darkvision 60; Perc: +9| Speed 30ft.

"You gnow this gnome?"


Skills:
Fly +12, Handle Animal +9, Heal +9, Knowledge (geography) +9, Knowledge (nature) +6, Knowledge (planes) +1, Perception +9, Spellcraft +4, Survival +11
HP: 51/51 | AC:17 (14T,14FF) | CMB: +3, CMD: 17 | F:+7 , R:+8 , W:+11 (+4 vs Weather) Resist Elec 5 | Init: +3 | Darkvision 60; Perc: +9| Speed 30ft.

"I wish to find Captain Nix the Gnome, where may I find him" Zephyr begins his enquiries.

"A gnome sounds ideal. A fresh set of eyes not from this place, or even our planes - might be a boon in noticing things we dont"


Skills:
Fly +12, Handle Animal +9, Heal +9, Knowledge (geography) +9, Knowledge (nature) +6, Knowledge (planes) +1, Perception +9, Spellcraft +4, Survival +11
HP: 51/51 | AC:17 (14T,14FF) | CMB: +3, CMD: 17 | F:+7 , R:+8 , W:+11 (+4 vs Weather) Resist Elec 5 | Init: +3 | Darkvision 60; Perc: +9| Speed 30ft.

Know Geo 1d20 + 9 ⇒ (15) + 9 = 24
Know Planes 1d20 + 1 ⇒ (13) + 1 = 14

The Sylph seems alert again as he leads his companions outside and gestures at the city spread out before them "This is the metropolis of Armun Kelisk, it is the largest settlement on the Plane of Air, over six million residents! The most common inhabitants are the air genies, known as djinni, followed by whimsical air mephits. After mephits rank the spherical elemental servitors known as air wysps, air elementals, and sylphs....of which I am one"

"Ahhh we need a Captain. Airship captains rely on their knowledge of the Plane of Air’s currents to travel. Reliable and fast currents form the plane’s primary transportation network. Of course, the greatest danger to airship captains and air-breathing travelers alike is pockets of dead air, where the air becomes extraordinarily heavy and dense. In such places, airships stall, and the air becomes unbreathable."

"Breathing is usually important"

Zephyr will start wandering in the vague direction of where the Captains were likely to be, four to five blocks away


Skills:
Fly +12, Handle Animal +9, Heal +9, Knowledge (geography) +9, Knowledge (nature) +6, Knowledge (planes) +1, Perception +9, Spellcraft +4, Survival +11
HP: 51/51 | AC:17 (14T,14FF) | CMB: +3, CMD: 17 | F:+7 , R:+8 , W:+11 (+4 vs Weather) Resist Elec 5 | Init: +3 | Darkvision 60; Perc: +9| Speed 30ft.

Zephyr takes some of the molten rocks, not for a meal, but rather to enjoy the grounding effect of holding something elementally aligned to Earth. He peers deeply into the stone, and once again withdraws into himself, then drops the molten rock quickly as though something he saw within has shocked him. "I'm ready to leave" he pushes aside the remaining pie, suddenly not hungry.


Skills:
Fly +12, Handle Animal +9, Heal +9, Knowledge (geography) +9, Knowledge (nature) +6, Knowledge (planes) +1, Perception +9, Spellcraft +4, Survival +11
HP: 51/51 | AC:17 (14T,14FF) | CMB: +3, CMD: 17 | F:+7 , R:+8 , W:+11 (+4 vs Weather) Resist Elec 5 | Init: +3 | Darkvision 60; Perc: +9| Speed 30ft.

"Balanced. Balanced."

"These bubbles are interesting, how were your rocks?"


Skills:
Fly +12, Handle Animal +9, Heal +9, Knowledge (geography) +9, Knowledge (nature) +6, Knowledge (planes) +1, Perception +9, Spellcraft +4, Survival +11
HP: 51/51 | AC:17 (14T,14FF) | CMB: +3, CMD: 17 | F:+7 , R:+8 , W:+11 (+4 vs Weather) Resist Elec 5 | Init: +3 | Darkvision 60; Perc: +9| Speed 30ft.
Rhyol, The Volcano wrote:
"Bo-Bossss SssaId ThaT We have to FinD Our Own Because NOne of Us arE AiRship Captians"

"Oh yes, yes..." The Sylph looks around for a moment, as though only just realising where he was, then tucks back into the meal. "One who can fly an airship, but equally one that will not upset our elemental balance. At the moment we are elementally neutral, with everyone and everything in harmony, but if we are too weighty towards one element then surely it will be to our peril" he then zones out a little, caught in deep thought.


Skills:
Fly +12, Handle Animal +9, Heal +9, Knowledge (geography) +9, Knowledge (nature) +6, Knowledge (planes) +1, Perception +9, Spellcraft +4, Survival +11
HP: 51/51 | AC:17 (14T,14FF) | CMB: +3, CMD: 17 | F:+7 , R:+8 , W:+11 (+4 vs Weather) Resist Elec 5 | Init: +3 | Darkvision 60; Perc: +9| Speed 30ft.
DM Feral wrote:
We've already covered that.

I know, but Zephyr is a... personality


Skills:
Fly +12, Handle Animal +9, Heal +9, Knowledge (geography) +9, Knowledge (nature) +6, Knowledge (planes) +1, Perception +9, Spellcraft +4, Survival +11
HP: 51/51 | AC:17 (14T,14FF) | CMB: +3, CMD: 17 | F:+7 , R:+8 , W:+11 (+4 vs Weather) Resist Elec 5 | Init: +3 | Darkvision 60; Perc: +9| Speed 30ft.

"Bubble pie?" enquires the airy Sylph "Sounds enticing"

As he consumes the delectable morsel he thinks out loud "Such disappearances, it can only be the outcome of an imbalance in the elements. Such things always lead to horrible disaster - so yes we need to get on board the airship and get to the source of the problem quickly"

"Do we have any leads on a reliable, yet slightly cavalier, airship captain?"


Skills:
Fly +12, Handle Animal +9, Heal +9, Knowledge (geography) +9, Knowledge (nature) +6, Knowledge (planes) +1, Perception +9, Spellcraft +4, Survival +11
HP: 51/51 | AC:17 (14T,14FF) | CMB: +3, CMD: 17 | F:+7 , R:+8 , W:+11 (+4 vs Weather) Resist Elec 5 | Init: +3 | Darkvision 60; Perc: +9| Speed 30ft.

Interesting back story here too - totally not Alderaan!