Seltyiel

Zenu's page

103 posts. Alias of Winwaar.


RSS

1 to 50 of 103 << first < prev | 1 | 2 | 3 | next > last >>

Male Half-Elf Wildblooded Sorcerer (Aquatic) 1
Stats:
HP: 6/6; AC: 12/12/10; Water Blast 7/7 day; Perception +3

For me, I think I have a Cheliaxan (Chelish?) escaped slave. Wizards experimented on him, and he has crippling self-doubt. I apparently like my characters miserable.


Male Half-Elf Wildblooded Sorcerer (Aquatic) 1
Stats:
HP: 6/6; AC: 12/12/10; Water Blast 7/7 day; Perception +3

I've got an Infernal bloodline sorcerer/Cleric of Serenrae. Or perhaps a renegade demagogue bard from Razmiran.


Male Half-Elf Wildblooded Sorcerer (Aquatic) 1
Stats:
HP: 6/6; AC: 12/12/10; Water Blast 7/7 day; Perception +3

I may consider making a cross-classed cleric-sorcerer. Could be interesting.


Male Half-Elf Wildblooded Sorcerer (Aquatic) 1
Stats:
HP: 6/6; AC: 12/12/10; Water Blast 7/7 day; Perception +3

Sounds intriguing.


Male Half-Elf Wildblooded Sorcerer (Aquatic) 1
Stats:
HP: 6/6; AC: 12/12/10; Water Blast 7/7 day; Perception +3

Pain, wohoo! Wait a minute...


Male Half-Elf Wildblooded Sorcerer (Aquatic) 1
Stats:
HP: 6/6; AC: 12/12/10; Water Blast 7/7 day; Perception +3

Day 5:

On his third day aboard the Wormwood, Zenu grins when he is told his job is that of a runner. It wouldn't be too difficult for the moderately dextrous sorcerer to get messages back and forth between crew members, or so he hopes. As he goes about his work, dodging between crew members and ropes aplenty, he takes the time to stop and flirt briefly with the Sandara once again, and though he doesn't stay for long, he does come back whenever he can afford to with the time he is given. That aside, though, he focuses mainly on delivering messages, keeping in mind what the foul-mouthed halfling had mentioned to him yesterday about the frowning upon of socialization during the day.

That night, he frowns quietly when Plugg comes down to challenge Osir to a duel. This was... unexpected, to say the least. He steps forwards, scratching his chin as he watches Osir and the beast-thing stand off. This would prove... educational. His eyes narrow, however, when he notices that "Owlbear" is a human. Or something like that, at least... He frowns, eyes hardening as he looks at Plugg. This one... Zenu blinks, shaking himself. He could not afford to reveal his... feelings to those with the power to punish him... Not yet, at any rate.

Working Hard:
Taking 10 on Acrobatics 10+2=12
Taking 10 on Constitution 10+4 = 14

Day 6:

The next day, and Zenu brightens noticeably when he is ordered to run about delivering messages. Today, he pays more attention to the places he goes onboard the ship, who is doing what, and so on. He does do his work, but he keeps his ears open and his mind keen, attempting to figure out a way to leverage more influence amongst the crew members as he does so.

Later that night, despite his exhaustion, Zenu returns to Arietta, speaking quietly and just making himself more likable in general. The elf woman, if he recalled correctly, had been worshipful of Plugg and the officers, but Zenu had been unimpressed by them to the highest degree. He says none of this, however, preferring to wait until later to start spreading discontent amongst the crew, especially Arietta - she seemed particularly devoted to the officers, so it seemed a good idea to make sure she liked him at least as much as she did them before he started converting her.

[ooc]Daytime: Sneak, investigating A7, I guess - Zenu's curious to see if he can find anything interesting here.
Take 10 Acrobatics 10+2=12
Constitution: 1d20 ⇒ 1 - Fatigued. Oh, so fatigued.
Nightime: Influence Arietta Benison
Diplomacy: 1d20 + 9 ⇒ (13) + 9 = 22

Day 7:

Again working the decks as a swab, Zenu takes the time to really charm Sandara as she works alongside him, flirting and helping her whenever he can. Nothing untoward, of course - that would ruin the fun - but he does occasionally allow himself to gently touch her in the process of working. Despite his bone-deep weariness, he manages to finish the job to the satisfaction of the officers, and manages to impress the lady priestess. Should she make advances, however, Zenu regretfully (and somewhat theatrically) explains that he must get some rest, lest he be less than pleasing at other potential diversions.

________________________

Strength: 1d20 - 2 ⇒ (17) - 2 = 15 [ooc]Phew, not exhausted

Influence Sandara Quinn
Diplomacy: 1d20 + 9 ⇒ (16) + 9 = 25
Nightime: Sleep


Male Half-Elf Wildblooded Sorcerer (Aquatic) 1
Stats:
HP: 6/6; AC: 12/12/10; Water Blast 7/7 day; Perception +3

Arg. Okay, posting shortly. My apologies. If it's best, perhaps I should drop this campaign, if I'm slowing it down too much.


Male Half-Elf Wildblooded Sorcerer (Aquatic) 1
Stats:
HP: 6/6; AC: 12/12/10; Water Blast 7/7 day; Perception +3

Oh dear...

I'll try to get up a post on Wednesday or today - Tuesdays are hard. xD


Male Half-Elf Wildblooded Sorcerer (Aquatic) 1
Stats:
HP: 6/6; AC: 12/12/10; Water Blast 7/7 day; Perception +3

Sounds intriguing, but... at the same time, I have very little knowledge of ship combat as it stands now, so... xD


Male Half-Elf Wildblooded Sorcerer (Aquatic) 1
Stats:
HP: 6/6; AC: 12/12/10; Water Blast 7/7 day; Perception +3

Zenu wouldn't mind swapping on day 7 - he's alright with working the bilges, depending on how the other days go. xD


Male Half-Elf Wildblooded Sorcerer (Aquatic) 1
Stats:
HP: 6/6; AC: 12/12/10; Water Blast 7/7 day; Perception +3

Apparently. >_>


Male Half-Elf Wildblooded Sorcerer (Aquatic) 1
Stats:
HP: 6/6; AC: 12/12/10; Water Blast 7/7 day; Perception +3

Ohh~ That sounds cool.


Male Half-Elf Wildblooded Sorcerer (Aquatic) 1
Stats:
HP: 6/6; AC: 12/12/10; Water Blast 7/7 day; Perception +3

I concur, more or less, with the assessment of the day/night thing. Our days are when we can't do much but work. Plotting probably will go on during the evening, I would imagine.

Also, I apologize, as well - my interest hasn't waned, but the time when I can work up a decent post has. I was being consumed by life, and couldn't post. I think this has largely changed, for the time being, but I'm not sure.


Male Half-Elf Wildblooded Sorcerer (Aquatic) 1
Stats:
HP: 6/6; AC: 12/12/10; Water Blast 7/7 day; Perception +3

When Zenu hears his assigned task, his face falls slightly, and he shakes his head sadly. A job working in the depths of the ship? How... unsatisfying. He sighs softly, then shrugging. Well, no use whining about it, after all, best to get moving.

As he goes about his work, he takes the time to chat with the halfling, who is assigned to the same job. Mostly he chats with her about the ocean and his own quest from the woodlands of Kyonin to find a ship called the Sting of Sovyrian, though he does indicate an interest in her own background and story as well, should she be inclined to share it. Noticing Osir focusing his charms on the ratfolk, he shrugs, and avoids speaking too much with him. If the Lady Benison was anything to go by, at least, he was not to be trusted. If she wasn't, well, then it would be best not to show allegiances too swiftly. Never know who might report rebellion, after all.

Though he does not slack off, the half-elf is not quite as productive as he had been the day before. However, fortunately for him, he manages to catch a fair few nasty little critters, which he disposes of with a quiet sort of regret. It is hard work, and it stinks awfully, but nevertheless, Zenu perseveres, encouraging those assigned with him as well.

After finishing his work, he takes a moment to speak to Osir. "Not leaving the work to the rest of us this time, are we? Good work!" He winks cheerfully, then moves on.

Later that night, he wanders over to speak with the, how had the lady elf spoken of her, "slut-priestess?" Adopting his most charming grin, he bows his head in polite greeting to her. "I would bow deeper, but after spending the day belowdecks, I'm afraid I might never straighten back up! I'm Zenu, by the way, and I hear you're a priestess?" He pauses, grinning at the woman. "It never hurts to get to know one's healer, so I figured I might drop by and chat." And chat he does, asking her about how she was brought on board the Wormwood, talking a great deal about his past and asking her whether she knows anything about his mother's ship. Finally, he bids her a goodnight, kissing her hand in with a deliberately absurd flourish, and goes to bed.

_____________
Taking ten on job: Dex: 10+2=12 vs. DC 10
Daytime Action: Interact with Rosie Cusswell
Diplomacy Rosie: 1d20 + 9 ⇒ (13) + 9 = 22
Nighttime Action: Interaction with Sandara Quinn
Diplomacy Sandara: 1d20 + 9 ⇒ (15) + 9 = 24


Male Half-Elf Wildblooded Sorcerer (Aquatic) 1
Stats:
HP: 6/6; AC: 12/12/10; Water Blast 7/7 day; Perception +3

Oh, so sorry! Real life has been eating me. I'll try to get something up today.


Male Half-Elf Wildblooded Sorcerer (Aquatic) 1
Stats:
HP: 6/6; AC: 12/12/10; Water Blast 7/7 day; Perception +3

I shall attempt to get mine up today. Now, to decide whether I want to keep chatting with Lady Benison or not...


Male Half-Elf Wildblooded Sorcerer (Aquatic) 1
Stats:
HP: 6/6; AC: 12/12/10; Water Blast 7/7 day; Perception +3

Hm... Interesting.

Zenu's now thinking of how best to use this information. Of course, since he's not quite brilliant, it's unlikely that he'll think of everything I do... Huh. I wonder. xD Should be interesting, though. It is, admittedly, a disappointment the elf lady is uninterested, but at least she doesn't really want to kill him any more. I hope. xD Never hurts to keep one's kinsfolk from applying knives to one's back.

EDIT: Huh, the hobgoblin also doesn't hate his guts yet. That's surprising. We'll see... Well, at the moment, he's got no real reason to disbelieve her. In fact, Osir's cheerful abandonment of his duties gives him more reason to believe her. Of course, he doesn't really like obeying. Anyone. That's sort of Calistria's teachings coming out in him, I suppose. xD But we'll see.


Male Half-Elf Wildblooded Sorcerer (Aquatic) 1
Stats:
HP: 6/6; AC: 12/12/10; Water Blast 7/7 day; Perception +3

When given his assignment by Plumm, Zenu smiles and nods vaguely, too distracted by the swaying of the ship to be too objectionable. A faintly familiar queasiness builds in his gut, and the half-elf frowns, pushing it away as one of the men who'd helped to rescue him speaks up to state his suspicions of aid from within the Wormwood. Presumably, Runolf was one of the bodies tossed overboard. Zenu gathers himself, then smiles at Osir. "You think?" He asks, nodding. "Yes, I am Zenu... And I'll keep an eye on your back, sure." The sorcerer nods easily, accepting the offer with an easy grin. Well, he'd do it - not like it hurt him much, after all - but if it turned out not to be in his best interests to do so, he might give up. After all, being bound by anything, even his own word, was simply intolerable!

He takes the bucket from Osir with an arched brow. " 'Watch my back, eh? Well, when you ask that, then promptly leave me to accomplish it on my own, I tend to be..." Zenu trails off, a frown on his face even as he continues to do the work that he sees the others doing.

When he finally gets off of work at night, Zenu walks quietly towards the elven woman he had noticed during the day. Peering at her for a few moments, he greets her politely, smiling cheerfully. "ಗ್ರೀಟಿಂಗ್, ನಾನು ಸಿಲ್ವರ್ ನೀರಿನ ಮನುಷ್ಯ. ನಾನು ನಿಮ್ಮ ಹೆಸರು ಕೇಳಬಹುದು?" He pauses, smiling brightly. "ಈ ಹಡಗು ನನ್ನನ್ನು ಮಾರ್ಗದರ್ಶನ ಸಿದ್ಧರಿದ್ದರೆ ಇರಬಹುದು ನಾನು ಆಶ್ಚರ್ಯ ಪಡುವ ಮಾಡಲಾಯಿತು."

______________________________
Take 10 on Strength Check=10+4=14. Zenu'll just do his duties quietly, though he'll respond politely to anyone who talks with him. He's working diligently right now, just trying to get a finger on the pulse of the ship.
Night Action: Interacting with Aretta Banison.
Diplomacy: 1d20 + 9 ⇒ (15) + 9 = 24
Damn... I don't think that's good enough. x_x

Elven:

"Hello, my name is Zenu. Might I know your name?"
"I thought that, as I am new, you might be willing to guide me whilst I'm on this ship?"


Male Half-Elf Wildblooded Sorcerer (Aquatic) 1
Stats:
HP: 6/6; AC: 12/12/10; Water Blast 7/7 day; Perception +3

I see! Okay, good.

EDIT: I'll get my post up tomorrow, I'm going to a tabletop game shortly.


Male Half-Elf Wildblooded Sorcerer (Aquatic) 1
Stats:
HP: 6/6; AC: 12/12/10; Water Blast 7/7 day; Perception +3

I'm waiting for answers to my questions. x_x


Male Half-Elf Wildblooded Sorcerer (Aquatic) 1
Stats:
HP: 6/6; AC: 12/12/10; Water Blast 7/7 day; Perception +3

If I don't do the "Sleep" night action, do I still have the chance of getting up early enough to recover spell slots? Erm, sleep long enough, that is.

EDIT: Also, do you have a preference for what language should be used as Elven?


Male Half-Elf Wildblooded Sorcerer (Aquatic) 1
Stats:
HP: 6/6; AC: 12/12/10; Water Blast 7/7 day; Perception +3

Zenu smiles brightly as he is rescued, bowing with a flourish that somehow doesn't overturn the flotsam on which he stands. "Deepest gratitudes, good sirs, lovely lady. I see that I am not the only survivor of the dubiously named 'Ghoul's Grasp'. Saranaja, my dear, it is good to see you survived!" His grin broadens as he winks at the woman. She wasn't quite human, he had figured out back when they'd had their fun, but he'd quickly forgotten what exactly she was. No matter, though, it would surely become clear in time! He looks to Trevor then, nodding with a small grin. "Ah, and Trevor, was it? Good to see you as well. I trust our esteemed boatswain did not make it out of the unfortunate explosion?" The half-elf's eyes twinkle brightly with amusement, and he settles down for a relaxing ride along the boat. Well, insofar as a boat ride with a tyrannical lady could be. What exactly was she, anyways? A thought for another time, he supposed, giving his most charming smile to Caerlei as he carefully does whatever she asks of him.

Nevertheless, when the small vessel reaches its larger parent, Zenu's good mood has returned. Truly, he was on the sea! Nothing could be better. When the frowning man aboard the... Termiteboard, was it? In any case, he smiles cheerfully at Plugg, carefully keeping his mouth shut for the time being.


Male Half-Elf Wildblooded Sorcerer (Aquatic) 1
Stats:
HP: 6/6; AC: 12/12/10; Water Blast 7/7 day; Perception +3

Okay! Sounds good. :)


Male Half-Elf Wildblooded Sorcerer (Aquatic) 1
Stats:
HP: 6/6; AC: 12/12/10; Water Blast 7/7 day; Perception +3

Question still stands. >_>


Male Half-Elf Wildblooded Sorcerer (Aquatic) 1
Stats:
HP: 6/6; AC: 12/12/10; Water Blast 7/7 day; Perception +3

Oh, right. How much XP do they have? I've seen a variety of numbers, so far. o_o


Male Half-Elf Wildblooded Sorcerer (Aquatic) 1
Stats:
HP: 6/6; AC: 12/12/10; Water Blast 7/7 day; Perception +3

Zenu continues to push himself towards the small rescue boat, eyeing it and wondering whether it was moving further away at the exact same rate as his bit of flotsam moved towards it. The half-elf laughs silently at the thought, shaking his head. No doubt he was simply useless at this. Well, given enough time, he would most certainly become more skilled at this sort of thing. Well, hopefully not this exact sort of thing, Zenu corrects himself with a small grin. It wouldn't do to end up in this position again, after all.


Male Half-Elf Wildblooded Sorcerer (Aquatic) 1
Stats:
HP: 6/6; AC: 12/12/10; Water Blast 7/7 day; Perception +3

Should everyone have the same XP, or are we newcomers slightly behind?


Male Half-Elf Wildblooded Sorcerer (Aquatic) 1
Stats:
HP: 6/6; AC: 12/12/10; Water Blast 7/7 day; Perception +3

Whoops. xD


Male Half-Elf Wildblooded Sorcerer (Aquatic) 1
Stats:
HP: 6/6; AC: 12/12/10; Water Blast 7/7 day; Perception +3

Not an issue! :D


Male Half-Elf Wildblooded Sorcerer (Aquatic) 1
Stats:
HP: 6/6; AC: 12/12/10; Water Blast 7/7 day; Perception +3

Hm... I wonder what we can do next turn... Knowing my luck, it's probably "shoot in the general direction of the boat." Of course, I may want to try swimming. That'd be exciting.


Male Half-Elf Wildblooded Sorcerer (Aquatic) 1
Stats:
HP: 6/6; AC: 12/12/10; Water Blast 7/7 day; Perception +3

I'm still 90 feet away, if I counted correctly. My shortbow doesn't reach that far without penalty, plus I'd be shooting into melee, and finally I'd have a miss chance - Zenu wouldn't be quite that reckless with his potential rescuers.


Male Half-Elf Wildblooded Sorcerer (Aquatic) 1
Stats:
HP: 6/6; AC: 12/12/10; Water Blast 7/7 day; Perception +3

Zenu continues to drift helplessly on the waves, though he looks at the boat with an increased curiosity. What exactly was going on over there? Battle being joined already? But with what? He couldn't quite make it out.

____________________
Wisdom: 1d20 + 1 ⇒ (14) + 1 = 15


Male Half-Elf Wildblooded Sorcerer (Aquatic) 1
Stats:
HP: 6/6; AC: 12/12/10; Water Blast 7/7 day; Perception +3

Woot! Wait... that's not a good thing. I hope it's a humanoid. Most of my spells are primarily useful against them.


Male Half-Elf Wildblooded Sorcerer (Aquatic) 1
Stats:
HP: 6/6; AC: 12/12/10; Water Blast 7/7 day; Perception +3

I am so familiar with that feeling it hurts, Crusty. x_x


Male Half-Elf Wildblooded Sorcerer (Aquatic) 1
Stats:
HP: 6/6; AC: 12/12/10; Water Blast 7/7 day; Perception +3

Shame to see ya go, man. Hope everything works out alright.


Male Half-Elf Wildblooded Sorcerer (Aquatic) 1
Stats:
HP: 6/6; AC: 12/12/10; Water Blast 7/7 day; Perception +3

I do like how everyone's sort of flailing about. xD

Also, how the ladies are spearing fish, and the menfolk are wondering why.

I may want to try to swim, at this rate... xD


Male Half-Elf Wildblooded Sorcerer (Aquatic) 1
Stats:
HP: 6/6; AC: 12/12/10; Water Blast 7/7 day; Perception +3

Zenu looks over at the sharks, continuing to paddle uselessly against the water. He sighs, eyeing the sea dubiously. He could swim faster than this improvised was taking him anywhere. The only problem with that was... He glances down at his arms, noticing more than a few splinters. Damn. The sharks would come to him, no doubt, much as any predator would come to a bleeding animal. By the Abyss, even in Kyonin had he heard tales that sharks had very little aversion to attempting to devour humanoids...

Sighing, the sorcerer goes back to work, failing nevertheless to paddle his way any further. He does, however, keep a careful eye out for anything coming closer to his little bit of flotsam, his gaze flicking nervously over the waves. Calistria help him, but this was exciting!

___________
Wisdom: 1d20 + 1 ⇒ (12) + 1 = 13
Perception: 1d20 + 3 ⇒ (6) + 3 = 9
I just realized that my Wisdom modifier is +1, not +2. That shouldn't change anything, but I apologize for this. x_x
Initial Position: I7, Upper Right
Final Position: I7, Upper Right


Male Half-Elf Wildblooded Sorcerer (Aquatic) 1
Stats:
HP: 6/6; AC: 12/12/10; Water Blast 7/7 day; Perception +3

Haha! Whoops.


Male Half-Elf Wildblooded Sorcerer (Aquatic) 1
Stats:
HP: 6/6; AC: 12/12/10; Water Blast 7/7 day; Perception +3

I don't like paralyzation. >_>

Also, as an entirely irrelevant side-complaint... Mythic... really not doing it for me. It's just kinda... meh. I shouldn't rant about that here, though.


Male Half-Elf Wildblooded Sorcerer (Aquatic) 1
Stats:
HP: 6/6; AC: 12/12/10; Water Blast 7/7 day; Perception +3
DM Crustypeanut wrote:

Inspire Courage doesn't have a range, actually - as long as his allies can hear or see him (Depending on what skill he's using), they gain the benefit.

So if he's singing/telling a speech/etc, they have to hear him - so he can Inspire Courage if he's invisible, this way.

If he's dancing or doing something visual, he can't be invisible.

Other Bardic Performances may or may not have a range, depending on the performance in question.

Also, sorry about the delays! Yesterday was very busy for me, and today I got off to a slow start. Will move us along very shortly.

Aha. Hm, wonder where I got that from, then. Well, whatever! I'm glad. xD


Male Half-Elf Wildblooded Sorcerer (Aquatic) 1
Stats:
HP: 6/6; AC: 12/12/10; Water Blast 7/7 day; Perception +3

I just remembered -If I recall correctly, the bardic performance only affects people within 30 feet, yes? So that means those of us who aren't rescued yet don't get the bonus, I think. Unless, of course, Crusty rules otherwise.


Male Half-Elf Wildblooded Sorcerer (Aquatic) 1
Stats:
HP: 6/6; AC: 12/12/10; Water Blast 7/7 day; Perception +3

I think I wrote it as a few days, but that's up to Crusty. Of course he has been aboard a ship from Andoran to the Sodden Lands, but those days were probably spent on the edge of joy and seasickness. Lots of time near the edge of the boat, either way.


Male Half-Elf Wildblooded Sorcerer (Aquatic) 1
Stats:
HP: 6/6; AC: 12/12/10; Water Blast 7/7 day; Perception +3

Yup. xD

Seems fine by me.


Male Half-Elf Wildblooded Sorcerer (Aquatic) 1
Stats:
HP: 6/6; AC: 12/12/10; Water Blast 7/7 day; Perception +3

Wouldn't his Seaborn blood help him with that? Or should I embrace it as amusing? I don't mind either way, honestly, but... Just seems the sort of thing that makes sense. But whichever works for you.


Male Half-Elf Wildblooded Sorcerer (Aquatic) 1
Stats:
HP: 6/6; AC: 12/12/10; Water Blast 7/7 day; Perception +3

Zenu's going to be pretty useless until I get him Profession (Sailor). It'll be fun to roleplay, no doubt.


Male Half-Elf Wildblooded Sorcerer (Aquatic) 1
Stats:
HP: 6/6; AC: 12/12/10; Water Blast 7/7 day; Perception +3

Understood.


Male Half-Elf Wildblooded Sorcerer (Aquatic) 1
Stats:
HP: 6/6; AC: 12/12/10; Water Blast 7/7 day; Perception +3

Zenu sighs as he feels the last of his magical water flow away slowly from his palm. It was always a bit of a letdown, to feel his power wane. A reminder, such as it was, that his union with the sea's limitless power was hardly complete, or even much more than started.

Regardless, the half-elf turns his attention to the small boat as he begins to hear shouts. Wait... boarders attacking the larger ship, sharks were attacking the smaller... Zenu smiles. If previous experience aboard the Grasp was any indication, the pirates of the Shackles were more welcoming when they knew a body could be useful. No time like the present, he figures, to prove his abilities.

Zenu reaches for his shortbow, grinning broadly, then reconsiders, realizing that he is currently too far out of range to actually do anything using it. Instead, he moves (very carefully) to the "back" end of his impromptu raft, where he puts his hands in the water and begins to paddle. However, with the pressure of the sharks behind him now, the young sorcerer can't resist throwing more glances over his shoulder than strictly necessary, rendering his paddling largely ineffective.

___________
Wisdom: 1d20 + 2 ⇒ (16) + 2 = 18
Not quite. Oh well.
Starting position: I7, upper right quadrant.
Ending position: I7, upper right quadrant.
Unless I have momentum from my Water Blast tactic last round, in which case Zenu's in I8, upper right quadrant (if he moved 10 feet.)

Perception (untrained): 1d20 + 3 ⇒ (16) + 3 = 19 This is to hear Osir, seeing as I'm pretty far. Of course, sound travels far over water. Just a general idea for how to phrase it, you see.


Male Half-Elf Wildblooded Sorcerer (Aquatic) 1
Stats:
HP: 6/6; AC: 12/12/10; Water Blast 7/7 day; Perception +3

I see! Well, I'll get on that post again, then. :D


Male Half-Elf Wildblooded Sorcerer (Aquatic) 1
Stats:
HP: 6/6; AC: 12/12/10; Water Blast 7/7 day; Perception +3

Alright. So, from what I read, I have to make a DC 20 Wisdom check (as I don't have Profession (Sailor)) to make a sailing check in combat. What I am not sure about is what happens when I fail... xD


Male Half-Elf Wildblooded Sorcerer (Aquatic) 1
Stats:
HP: 6/6; AC: 12/12/10; Water Blast 7/7 day; Perception +3

Sounds good to me.

1 to 50 of 103 << first < prev | 1 | 2 | 3 | next > last >>