Crusty's Skull and Shackles Campaign (Inactive)

Game Master Crustypeanut

Map of The Wormwood


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Male Huuuman. I think Expert 2

Sorry about not getting the post up yet guys, working on learning how Rob does his maps (Like in his Reign of Winter Campaign), and also working on getting said map up and running.

Complete newb at Google Drive here, not to mention I wasn't as prepared with the map itself as I had figured. Whoopsy.


Male Half-Elf Wildblooded Sorcerer (Aquatic) 1
Stats:
HP: 6/6; AC: 12/12/10; Water Blast 7/7 day; Perception +3

Heh, I don't mind. :) I know how hard Google Drive is to format.


Male Huuuman. I think Expert 2

Well I think I got that down. Alright guys, post will be up tomorrow! Sorry again for the delays!

Here is the link to the encounter map so you can take a gander at it and let me know if anything is not working right. Also, you will want to zoom in a bit.. XD

Encounter: From the Jaws of Death

Each square = 10 ft, so during the encounter you'll have to tell me which quadrant of the square you're ending in. (B3, Upper Left) for example.

I'll be moving the pieces myself for now.


Female Vishkanya Ranger (Freebooter, Skirmisher) 1

Cool. I'll get a post up at some point :p


Male Half-Elf Wildblooded Sorcerer (Aquatic) 1
Stats:
HP: 6/6; AC: 12/12/10; Water Blast 7/7 day; Perception +3

Likewise.


Male Huuuman. I think Expert 2

Its up! Sorry again for the delays!


Male Half-Elf Wildblooded Sorcerer (Aquatic) 1
Stats:
HP: 6/6; AC: 12/12/10; Water Blast 7/7 day; Perception +3

Woot! Posting shortly.

EDIT: Are we on pieces of flotsam, or just using them to help us float?


Male Huuuman. I think Expert 2

I apparently wasn't entirely clear on this, but even though all four of you are rowing, only one of you needs to make the driver check - the rowers do not need to make profession checks or strength checks. The Intimidate, Diplomacy, or Wisdom check represents keeping everyone in line with rowing properly. This boat in particular only needs a Profession(Sailor) check when using the sails, which are currently not being used.

@zenu You're on pieces of flotsam, and are entirely out of the water. Think of whats-her-face at the end of Titanic, floating entirely out of the water as she let whats-his-face freeze to death. 'Sept that the waters not quite that cold. And there are sharks. :D


Male Half-Elf Wildblooded Sorcerer (Aquatic) 1
Stats:
HP: 6/6; AC: 12/12/10; Water Blast 7/7 day; Perception +3

Okay. That works for me, too. xD


Male Aasimar Idyllkin Scion of Humanity of Caldaru Ethnicity Cavalier (Huntmaster) / 1

I think Mabelode and I were just throwing up strength and profession sailing for the oars incase you decided to call for that later. At least that's what I was doing.

GO Pellinor GO, find the shark bait.. I mean other PCs.


Male Aasimar Idyllkin Scion of Humanity of Caldaru Ethnicity Cavalier (Huntmaster) / 1

Is it just my imagination, or are the boards really quiet today?


Male Huuuman. I think Expert 2

It does seem pretty quiet today, I agree. Maybe due to the site being down yesterday, people haven't checked to see its back up yet? Dunno


Female Vishkanya Ranger (Freebooter, Skirmisher) 1

Yeah boards disappeared shortly after I got on yesterday, and then when they were apparently back up again, my internet decided that I wasn't allowed to check then either...


Male Huuuman. I think Expert 2

Hmm seems we're just waiting for Caerlei to post. I'll message him about it. If I don't get a message from him by later today I'll move us along and assume Robinton's driving the boat.


Female Shackleborn (Kyton-Spawn Tiefling) Oracle of Metal 1

This evening post shall manifest. Tried to the other night but Paizo was down.


Male Huuuman. I think Expert 2

Righteo!


Male Half-Elf Wildblooded Sorcerer (Aquatic) 1
Stats:
HP: 6/6; AC: 12/12/10; Water Blast 7/7 day; Perception +3

Sorry, had to go out. Quick pre-post question:

How would you react to me using a single use of my Water Blast power to propel myself towards the boat for a round?


Male Huuuman. I think Expert 2

Hmm.. I was initially going to allow it, but giving it some thought, I would have to say no - the force from the ability is against the thing that you hit, and doesn't affect you. So if you attempted to try this while sitting on the flotsam, you'd make a few waves and potentially rock you off the piece of wreckage, but wouldn't push you forward any appreciable amount.


Male Half-Elf Wildblooded Sorcerer (Aquatic) 1
Stats:
HP: 6/6; AC: 12/12/10; Water Blast 7/7 day; Perception +3

Alright. Never mind then. Carry on, please.

EDIT: I did mean by putting my hand in the water, in case that was unclear. >_>


Male Huuuman. I think Expert 2

Hmmm actually I did figure you were trying for something else. XD

Alright, go for it - but you will need to make a DC 10 Acrobatics or Dexterity check to stay on the flotsam - you cannot take 10 on this check. Failure indicates you still move 5 feet in the direction you intended, but then the imbalance of your raft causes you to fall in a random direction. I'll roll 1d8 to determine which way that is.


Male Half-Elf Wildblooded Sorcerer (Aquatic) 1
Stats:
HP: 6/6; AC: 12/12/10; Water Blast 7/7 day; Perception +3

Oh, good~ Let me work up a post real quick.


Male Aasimar Idyllkin Scion of Humanity of Caldaru Ethnicity Cavalier (Huntmaster) / 1

We could be in trouble here. Isn't a shark a 4 HD, CR2 creature? Alone it's definitely no cake walk, four of them plus a mysterious trainer/master... We've got our work cut out for us.


The standard variety of shark is 4 HD, yes. This is a different variant, one I came up with to represent one of the smallest type of sharks that are still dangerous.

They're CR 1/2, roughly on par with a Dog (CR 1/3), but slightly more dangerous due to Blindsense, Keen Scent, and being faster in the water than a dog is on land - these ones are Small sized, as well.

I'm not quite that evil, to send four CR 2 creatures at you while you're level 1 ;)

*Edit* Though in my Road to Damnation campaign, I might just be that evil. Hehehe


Male Half-Elf Wildblooded Sorcerer (Aquatic) 1
Stats:
HP: 6/6; AC: 12/12/10; Water Blast 7/7 day; Perception +3

Oh dear. >_> I don't even really want to know... xD

Well, at least these sharks aren't landsharks.


Male Aasimar Idyllkin Scion of Humanity of Caldaru Ethnicity Cavalier (Huntmaster) / 1

Yeah, after I posted this I had thoughts that maybe you slapped the 'young' template on these sharks like Jigsaw sharks in the Companion guide to Animals.

I have some character ideas for the Road campaign, but i'm waiting till you've presented more information as I want it to fit. I have two Cheliaxian idea's and one Qadiran, plus maybe a kobold, depending on the set up.


Its similar to the 'young' template, but I actually just rebuilt them by taking off HD - came out pretty good, overall. They're actually even smaller than the jigsaw ones, with only 1 HD.

I won't be presenting much more info on the Road to Damnation campaign for a while - but feel free to ask about specifics on here or in private, and if I can answer 'em I will. I'm still hammering out a ton of details with Rob's help.


Male Half-Elf Wildblooded Sorcerer (Aquatic) 1
Stats:
HP: 6/6; AC: 12/12/10; Water Blast 7/7 day; Perception +3

Question: How fast can we move on our bits of flotsam? I realized just recently that I don't actually have any spells that can be used on sharks. >_>;;


Count it as a Raft as per the Players guide, except that it may only hold one person, has an acceleration and max speed of 10 feet, and only has 15 hit points. (But still hardness 5)


Male Half-Elf Wildblooded Sorcerer (Aquatic) 1
Stats:
HP: 6/6; AC: 12/12/10; Water Blast 7/7 day; Perception +3

Erm... Diplomacy checks here doesn't make any sense - as I'm the only one aboard. I'm sorry, but have you already said what the sailing check is for us?


Yeah.. I agree it is a little silly.

Go with a wisdom or Profession(Sailor) check then, since you're the only one rowing.


Male Half-Elf Wildblooded Sorcerer (Aquatic) 1
Stats:
HP: 6/6; AC: 12/12/10; Water Blast 7/7 day; Perception +3

Gotcha. I'll try to get a post up soon.


Yeah.. what do you guys think of this instead, for attacks from land:

Quote:


Partially submerged = partial cover (+2 AC, +1 reflex)
Submerged = cover (+4 AC, +2 reflex, no attacks of opportunity)
Submerged with 5' of water intervening = improved cover (+8 AC, +4 reflex, no attacks of opportunity)
Murky or choppy water = concealment (20% miss chance)

With creatures submerged with more than 5 feet of water intervening having total cover.

This honestly makes much more sense, as an afterthought. Got it from the paizo forums.. I think this makes much more sense. I probably should've decided this before I threw a water fight at you guys! XD


Female Vishkanya Ranger (Freebooter, Skirmisher) 1

heh, no worries :p Yeah those look much more reasonable. The whole use of 'from land' is a bit ambiguous too, but I digress


Male Half-Elf Wildblooded Sorcerer (Aquatic) 1
Stats:
HP: 6/6; AC: 12/12/10; Water Blast 7/7 day; Perception +3

Sounds good to me.


Female Shackleborn (Kyton-Spawn Tiefling) Oracle of Metal 1

I concur. (I should have concurred!)


Male Aasimar Idyllkin Scion of Humanity of Caldaru Ethnicity Cavalier (Huntmaster) / 1

I definitely agree.

I wonder if it makes sense to also give creatures some DR against slashing or blugeoning weapons if they are submerged. Piercing water seems much more logical (Spears, Harpoons, Tridents, etc) then swinging a mace at something submerged.

Crusty - Can I row and attack or is rowing my action?

PS - My character while an Aasimar, has the trait Scion of Humanity. An aasimar with this racial trait counts as an outsider (native) and a humanoid (human) for any effect related to race, including feat prerequisites and spells that affect humanoids. She can pass for human without using the Disguise skill. As such, it shouldn't be too clear that he isn't human. Heck, he considers himself human as well, more or less, just descended from legendary/celestial stock.


Male Human Rogue (Swashbuckler) 1

Seems that I too shall drop the concur bomb.


Standard action to row - Mabelode's move action, as a result, didn't count (You may still do that move action if you want Mabe).

However, Caerlei isn't trying to steer the boat anyways, so you guys can basically not have to worry about rowing - unless you want to move, of course.

As for the DR/Piercing, that will come into play once they are 5+ below the water - if they are just below the surface or only partially submerged, you can hit them normally with Bludgeoning and Slashing.

Once they're 5ft+, then its per the underwater rules - Bludgeoning and Slashing do 1/2 damage.


Male Half-Elf Wildblooded Sorcerer (Aquatic) 1
Stats:
HP: 6/6; AC: 12/12/10; Water Blast 7/7 day; Perception +3

Alright. So, from what I read, I have to make a DC 20 Wisdom check (as I don't have Profession (Sailor)) to make a sailing check in combat. What I am not sure about is what happens when I fail... xD


Nothing, actually. You just fail to row. If you were already accelerated, you would slow down until you came to a stop.


Male Half-Elf Wildblooded Sorcerer (Aquatic) 1
Stats:
HP: 6/6; AC: 12/12/10; Water Blast 7/7 day; Perception +3

I see! Well, I'll get on that post again, then. :D


Female Vishkanya Ranger (Freebooter, Skirmisher) 1
Osir Korzar wrote:
PS - My character while an Aasimar, has the trait Scion of Humanity. An aasimar with this racial trait counts as an outsider (native) and a humanoid (human) for any effect related to race, including feat prerequisites and spells that affect humanoids. She can pass for human without using the Disguise skill. As such, it shouldn't be too clear that he isn't human. Heck, he considers himself human as well, more or less, just descended from legendary/celestial stock.

Ahh fair enough, I haven't gotten around to reading everyone sheets and/or background, so I usually make fairly broad assumptions on appearance :p


Male Half-Elf Wildblooded Sorcerer (Aquatic) 1
Stats:
HP: 6/6; AC: 12/12/10; Water Blast 7/7 day; Perception +3

Zenu's going to be pretty useless until I get him Profession (Sailor). It'll be fun to roleplay, no doubt.


On that note, Zenu, when we get back aboard the Wormwood, you're going to have to make a check to avoid seasickness, since you don't have Profession (Sailor).

Gotta double check to see who else doesn't have Profession(Sailor), as they'll have to make that check too.


Male Half-Elf Wildblooded Sorcerer (Aquatic) 1
Stats:
HP: 6/6; AC: 12/12/10; Water Blast 7/7 day; Perception +3

Wouldn't his Seaborn blood help him with that? Or should I embrace it as amusing? I don't mind either way, honestly, but... Just seems the sort of thing that makes sense. But whichever works for you.


Just because you were Seaborn doesn't mean you've yet acclimated to the rocking motion aboard a ship, as the Profession(Sailor) skill intends. Being Seaborn might mean you swim often, or live near the sea, and obviously have a connection to the sea, but boats are man-made objects.

But yes, it will be amusing indeed if the Seaborn sorcerer ends up getting seasickness. :P


Male Half-Elf Wildblooded Sorcerer (Aquatic) 1
Stats:
HP: 6/6; AC: 12/12/10; Water Blast 7/7 day; Perception +3

Yup. xD

Seems fine by me.


Female Vishkanya Ranger (Freebooter, Skirmisher) 1

Hasn't he been working aboard a ship for some time now aboard the Ghoul's Grasp?


Yes, but I never mentioned how long he was aboard - nor if he was already suffering from seasickness or not.


Male Half-Elf Wildblooded Sorcerer (Aquatic) 1
Stats:
HP: 6/6; AC: 12/12/10; Water Blast 7/7 day; Perception +3

I think I wrote it as a few days, but that's up to Crusty. Of course he has been aboard a ship from Andoran to the Sodden Lands, but those days were probably spent on the edge of joy and seasickness. Lots of time near the edge of the boat, either way.

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