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Organized Play Member. 11 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.


I know I'm late to answer this question, but The Order of the Scourge is v ery much about fighting corruption and crime. I can still see that fit with Sarenrae. A Sarenite in the Order of the Scourge could be merciful to those who were genuinely seeking to better their lives, but would expect them to also bear the consequences of their crimes. The truly evil and corrupt would get no quarter.

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I was just thinking. What if the Eye of Abendego, the World Wound and the fall of Lung Wa aren't caused by the death of Aroden?
What if these things and Aroden's death are actually all the symptoms and/or consequences of something else?

Prophecy seems to be center to a lot of the stuff that surrounds the whole mystery.
In the Lands of the Linnorm Kings a lot of magic users simply die when their prophetic powers fail them.
The prophecies of the Lirgeni also fail, causing them to be unprepared for the destruction of their kingdom and apparently also causing some of them to commit suicide.
One of the most high profile prophecies that fails, is obviously the one about Aroden.

But do the other prophecies fail, because the prophecy about Aroden failed?
Or is the prophecy about Aroden's return just one of many prophecies that failed?
And if so, what or who is causing the prophecies to fail?

And how does the voyage of the Lirgen's Glory figure into all of this?
Are the Dominion of the Black, the Emissary from Beyond and the deities of the Dark Tapestry involved? Specifically Aucturn and its strange relation to Golarion?
Did the crash of the Divinity draw the attention of the Dominion of the Black to Golarion, starting the whole series of events?

What about Starfinder's Gap and the disappearance of Golarion?

Damaging weapons. The table makes the distinction between a one-handed blade, a two-handed blade, light metal-hafted weapon, light hafted weapon, one-handed metal-hafted weapon, light hafted weapon, one-handed hafted weapon and two-handed hafted weapon.

A one-handed or two-handed blade is pretty obvious. But what's with all these hafted and metal-hafted weapons? What is a hafted weapon? What is a metal-hafted weapon? Why is there a one-handed metal-hafted weapon and no two-handed metal-hafted weapon? (well the previous questions probably answer the last question)

This character was created for the Jade Regent adventure path:

Yifei Kaijitsu

Halfister of Ameiko, twin sister to Tsuto, daughter of Atsuii, bastard daughter of Lonjiku. A half-elf twin, born to two human parents, didn't only cause problems in the relation between their parents, but it was quite the scandal in Sandpoint. The identity of their father was never revealed and they were sent to Turandarok Academy to be raised outside of the family to which they never really belonged. Their sister Ameiko visited them every once in a while, but on rare occasions and mostly in secret.

The relationship between Ameiko and the twin changed drastically, when Tsuto hit Ameiko in the face during an arugment, after which she left Sandpoint to go on a year of adventuring. Another argument happened during Atsuii's funeral, where Tsuto loudly argued that their "father" had pushed Atsuii to her "accidental" death, an arugment that ended with Lonjiku almost breaking his bastard son's jaw with his cane. Tsuto left Sandpoint in disgrace, followed by his twin sister Yifei.

Yifei followed her brother for several reasons. First of all she was loyal to her brother. She cared a great deal for Ameiko as well, but the bond with her brother was stronger. Yifei also realized that Lonjiku's anger with Tsuto included herself as well. And she had grown to hate the man that she was taught to call father, but who had only shown them loathing and hate, for a sin she didn't commit. And maybe the most important reason was that she too had her doubts about the "accident" that caused her mother's death and these doubts were fed by her brother's words and their father's fiery temper.

In Magnimar Yifei followed her brother and together they tried to build a new life. Yifei managed to get accepted into the Stone of Seers to learn magic. She had mediocre talent, but she was utterly devoted to her studies and her teachers encouraged her, happy with so much enthusiasm in a student.

Maybe Yifei was too involved in her studies to see what was happening to her brother. Maybe he was already too far gone when they left for Magninmar. Maybe it was all Nualia Tobyn's fault. Whatever the cause may have been, while Yifei still visited her brother on occasion, they grew apart. Yifei on her part was happy that her brother had finally found someone, not knowing what kind of person Nualia really was.

Life at the academy wasn't easy for Yifei. She mocked by fellow students for her limited talent and mocked even more, because she put so much time into her studies. And because she was only a bastard. Yifei was easygoing and sociable and loved by many. But there were some students who had chosen Yifei as their target. Most of the bullying was just gossip and backbiting.

One day things went out of hand. Yifei was browsing the bazaar when she was interrupted by three other students: Briseis Messinoudas, Collias Galanos and Arrian Bonifato. They invited her to go for a drink, but Yifei refused, knowing that their "friendly offer" wasn't genuine. The three decided to be insulted by this refusal and forced Yifei into a corner. Yifei was saved when her brother and Nualia intervened on her behalf and the three fled with the tail between their legs, not wanting to face even odds.

Afterward Tsuto wanted an explanation about what happened and although Yifei insisted that he shouldn't get involved, he and Nualia decided to teach Yifei's tormentors a lesson. Within the week all three were found murdered, tortured to death. The murderers were never caught. Yifei of course suspected her brother and Nualia and she tried to convince her brother to break contact with Nualia. Tsuto hit her.

Contact between Yifei and Tsuto broke down even further. Yifei wanted to get Tsuto away from Nualia, but she had no idea how she could do this. The thought of going to the guard crossed her mind, but she knew that if she denounced Nualia, he brother and quite possibly she herself as well would also get in trouble.

When she went to visit her brother one day, he greeted her warm. Nualia wasn't there and for a moment Yifei hoped her brother had changed and left Nualia. Her hope quickly turned into despair when she heard how he and Nualia planned to destroy Lonjiku and Sandpoint. They wanted Yifei's help for this. Yifei refused and tried to convince her brother to stop his madness. When that didn't work, she threatened to go to the guard. Her brother was furious and overpowered her. He locked her up in the cellar of his little house in Magnimar's Beacon's Point.

Yifei can't remember how long she spent up in that cellar. She doesn't even remember when Tsuto stopped bringing her food. Weakened and maddened by hunger and thirst she slept. She dreamt of the death of her stepfather. She dreamt of Tsuto's death. And she dreamt of the history of the world, from beginning to end. She could see it all. And she was driven mad by the experience. It was Tsuto who came to free her. Or maybe she spent so many years in the house and it had collapsed, allowing her to be freed. Or maybe she hammered on the door in despair when she learnt of her brother's death and it collapsed under her weak assault, as if aged hundreds of years in one second. She doesn't remember.

Half blinded by the light and starved she stumbled out of her prison and into the streets of Magnimar. She became one of the crazy beggars that roamed the streets of the city until one day she was spotted by Sandru Vhiski, who recognized the sister of his good friend Ameiko. Sandru took her back to Sandpoint, where Ameiko took care of her.

Yifei became the target of gossip and pity in Sandpoint and rarely ventured outside. Ameiko tried to protect her, because although Yifei quickly became her old self, outgoing and happy, something in her seemed broken. She sometimes spoke to people who weren't there, quite often Tsuto, and she had become very forgetful and easily distracted. Yifei also seemed to be followed by a strange curse: everything she held aged tremendously in just a moment's time and the moment she put the object down, it changed to normal again. On the other hand Yifei's magical ability had grown tremendously. It seemed as if she could do magic without even thinking about it. A crazy mage wasn't something the people of Sandpoint were waiting for really.

Yifei is a Dual-cursed oracle of Time. She has the Haunted and Wrecker curses. She's devoted to Nethys and the mad god's "blessing" is obvious on her. Yifei has a wisdom score of 7 to illustrate her insanity. The dm and I never let on if she actually was haunted or that it was just her madness that expressed itself through her magic and that the voices of the dead (mostly Tsuto) were actually just hallucinations. That made her incredible fun to play: did she actually see ghosts? Or was that also a part of her insanity?

I would definitely allow it to work against an eidolon.
I would even be inclined to have it work against a synthesist.
The caster of the spell controls the synthesist until the synthesist breaks free or the spell ends. In his turn the synthesist would get to make the standard action to break free (this is the character struggling against the eidolon in which he is trapped) and if the synthesist doesn't break free, he takes his full turn under control of the caster (this is the eidolon being controlled by the caster of CSC).

When I chose variant channeling for my cleric, the rules say:

"A variant channeling either modifies positive channeled energy when used to heal or modifies negative energy when used to harm. When using positive energy to heal, affected creatures gain only half the normal amount of healing but also receive a specific beneficial effect. When channeling negative energy to harm, affected creatures take only half the normal damage but take an additional penalty or harmful effect; a successful saving throw negates the additional penalty or effect but does not reduce the damage any further. Creatures that would normally ignore the effect of a particular channel (such as undead with respect to a positive energy channel used to heal) ignore the variant effect of that channel."

So, do I get to chose whether I channel positive or negative energy each time I channel?
Or as a good cleric, do I always use the heal channel variant and as an evil cleric always the harm variant?

Or do I use the heal channel variant when positive channeling to heal and when positive channeling to harm undead, I would get the harm effect?

For instance: freedom variant channeling:

Which one would be true?

1. I'm a good cleric, so I can only ever use my channeling to give people the channel bonus against grapples and on saves vs paralyze?

2. When I channel, I choose whether I use the positive or negative variant. I could basically heal my buddies and give them the channel bonus to escape grapples or on saves vs paralysis and the like. Or I could harm my opponents and stagger them until the end of my next turn.

3. I'm a good cleric, so if I use my power to heal my buddies, they get the listed bonuses, but if I use my power to harm undead, they get the slow effect. I can't use the harm on opponents that aren't undead.

The third option makes most sense to me. If it would be the third option could I use alignment channel to have my slow variant work against evil outsiders?

D'arandriel wrote:

The language for elf/orc blood and racial heritage is virtually identical. The only difference is that racial heritage offers examples of how racial heritage would work. Logically speaking (I know..."how can I introduce logic to a fantasy role playing game?), elf/orc blood should work the same as racial heritage. There's no reason the examples for racial heritage would not be applicable towards elf/orc blood.

Elf Blood: Half-elves count as both elves and humans for any effect related to race.

Orc Blood: Half-orcs count as both humans and orcs for any effect related to race.

Racial Heritage: Choose another humanoid race. You count as both human and that race for any effects related to race. For example, if you choose dwarf, you are considered both a human and a dwarf for the purpose of taking traits, feats, how spells and magic items affect you, and so on.

Right now in my own games I rule it that elf/orc blood works the same as the racial heritage feat. And if people would really want to, they can make a half-elf/orc with the racial heritage feat.

Maybe compare it to a similar combination.
Not a rock and magic weapon, because that isn't similar. That compares more to clothes and magic vestment.

Flame blade and greater magic weapon?
Spiritual weapon or spiritual ally and greater magic weapon?

I would not allow any of those. Or is there a weapon spell that is more similar to mage armor that anyone would allow greater magic weapon on?

Shooting in my own foot here, because I asked our gm this same question and he lurks these forums, searching for answers. But fair is fair. ;-)

Bumping this.

Digging up the old post again.
Anything new on this yet?

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Racial heritage allows a character to take feats and prestige classes as if he were another race as well as human.

Do the elf blood and orc blood racial traits have the same effect?
Could a half-elf character for example take "elven accuracy"? Or "racial heritage: orc" even? (being descended from an elf and a half-orc perhaps?)