Dragonchess Player wrote: while the cavalier's mount increases by character level instead of cavalier level. Really? I can see the PRD being interpreted both ways. Is there an official statement regarding this? It's of interest to me because I want to play a multiclassing Cavalier as well. PRD wrote: This mount functions as a druid's animal companion, using the cavalier's level as his effective druid level.
Cheapy wrote:
First things first, I forgot to thank you in my last post, so consider me grateful =) At first, I was refering to Treantmonk's "Melee Bard", which is introduced as a skirmisher that supports other melee party members.
I'm sorry if my newer post was confusing. That one did refer to the original build (with 13 int) again. Our group only has/uses the basic rules.
Cheapy wrote: Zejety: I make no claims that this is optimized, but for your first character, worry about fun, not extreme optimization! Don't worry about me. I'm mostly interested in this optimization stuff to get a feel for what's effective and what isn't. And most importantly to confirm my understanding of the rules. Quote: If you're going into melee, don't dump Dex or Con. Dump wis or Int. I'm not actually talking abou dumping Con or Dex. It's just that Treantmonk's meelee build costs 16 ability points on generation and either one of those has to be decreased by 1 point. Int and Wis are no options because that build already has 7 Wis and the 13 Int are required for Combat Expertise.
Hi,
At first I was intruiged by the trip bards (meelee and control) but I'm currently considering a half-orc without the Combat Expertise Chain that may or may not take levels in Dragon Disciple. However - being the newbie that I am - I find it hard to imagine what a meelee bard who does skip tripping actually contributes with his meelee attacks? Is the sole purpose of the build to deal damage while you are not casting? Or am I not aware of support options beyond tripping/disarming (you briefly hint towards sundering). |