Ancient-Born

Zed Ulmin's page

1,512 posts. Alias of CampinCarl9127.


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Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

Bumping so I can mark as inactive.


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

I will similarly be bowing out. Best of luck to you all in your future games.


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

I have returned.

No I am not sure where we stand right now. GM you doing ok?


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

My action will be the post above if that's alright.


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

Will: 1d20 + 15 ⇒ (17) + 15 = 32 +2 vs disease or mind-affecting,-1 vs ability score damage or drain

Would I be able to do a spellcraft to identify what is incoming? If it's something truly nasty Zed may switch his judgement to boost his saves. Regardless of the roll above, as I would need to make that decision before rolling but didn't want to not immedietly give you the roll. Feel free to roll spellcraft for me if applicable.


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

Zed can haste himself 10 rounds a day as a free action with his full plate of speed. Very good, if very expensive armor.


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

HP Damage Math:
The enemy leader threw a fireball for 28 damage, Zed mad his save (barely) so he took 14

Zed took 3 melee hits this round that totaled 25 damage, but had activated DR 3/evil so it takes that damage down (3 hits x DR 3) by 9, to 16

By my math Zed took 30 damage, let me know if you disagree.

Zed activates the haste effect of his armor and starts slamming away at the cyan cultist.

Tetsubo Attack (IC, Sola Aura, Haste): 1d20 + 18 + 3 + 2 + 1 ⇒ (19) + 18 + 3 + 2 + 1 = 43
Tetsubo Damage (IC, Sola Aura, PA): 1d10 + 12 + 3 + 2 + 9 ⇒ (5) + 12 + 3 + 2 + 9 = 31

Haste Tetsubo Attack (IC, Sola Aura, Haste, PA): 1d20 + 18 + 3 + 2 + 1 - 3 ⇒ (1) + 18 + 3 + 2 + 1 - 3 = 22
Tetsubo Damage (IC, Sola Aura, PA): 1d10 + 12 + 3 + 2 + 9 ⇒ (1) + 12 + 3 + 2 + 9 = 27

2nd Tetsubo Attack (IC, Sola Aura, Haste, PA): 1d20 + 13 + 3 + 2 + 1 - 3 ⇒ (20) + 13 + 3 + 2 + 1 - 3 = 36
Tetsubo Damage (IC, Sola Aura, PA): 1d10 + 12 + 3 + 2 + 9 ⇒ (7) + 12 + 3 + 2 + 9 = 33

2nd Tetsubo Confirm (IC, Sola Aura, Haste, PA): 1d20 + 13 + 3 + 2 + 1 - 3 ⇒ (4) + 13 + 3 + 2 + 1 - 3 = 20
Tetsubo Additional Crit Damage (IC, Sola Aura, PA): 3d10 + 36 + 9 + 6 + 27 ⇒ (2, 2, 2) + 36 + 9 + 6 + 27 = 84

Ohh that crit confirm almost definitely missed, but Zed's crits are nothing to joke about.

All three attacks directed at Cyan. If the attacks down her then Zed will use the advancing part of his armor to move into the top left corner of the room as a free action without provoking. If those attacks do not drop Cyan then Zed will 5 foot step up and to the left. AC is 32 this round from judgement and haste, not counting any potential lastwall phalanx bonuses.


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

Zed will declare his judgement as an immediate action, increasing his AC and getting DR 3/evil. With my current AC at 32 (28 base, +3 from judgement, +1 from lastwall phalanxy), will that make any of those attacks miss? I'm seeing 4 hits:
18 rolled for 6-3 = 3 damage
18 rolled 13-3 = 10 damage
15 rolled for 10-3 = 7 damage
17 rolled for 6-3 = 3 damage

Fort DC 18 (lastwall): 1d20 + 13 + 1 ⇒ (10) + 13 + 1 = 24 success, not prone

Please let me know what attacks land so I can adjust my health accordingly.


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

Reflex (phalanx): 1d20 + 9 + 3 ⇒ (10) + 9 + 3 = 22 whew good thing for phalanx

With Sola's aid Zed manages to use his allies to dodge the worst of the flames. He steps into the room, beginning to swing at the lower cultists to get them out of the way.

Focusing on gray first, if Gaelan hasn't already downed them. If not I'll focus on purple.

Tetsubo Attack (Sola Aura): 1d20 + 18 + 2 ⇒ (14) + 18 + 2 = 34
Tetsubo Damage (PA, Sola Aura): 1d10 + 12 + 9 + 2 ⇒ (9) + 12 + 9 + 2 = 32

Tetsubo Attack (PA, Sola Aura): 1d20 + 13 - 3 + 2 ⇒ (14) + 13 - 3 + 2 = 26
Tetsubo Damage (PA, Sola Aura): 1d10 + 12 + 9 + 2 ⇒ (2) + 12 + 9 + 2 = 25

If Zed manages to down either opponent, he will activate his advancing armor to move 10 feet north as a free action without provoking (putting him directly below Cyan.


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement
Aja. wrote:
[dice=Empowered Fireball]10d6+20 x 1.5 = 81, DC 21 for half

HOLY moly how are you adding 20 to the damage of the fireball?!


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

"Once our final clash is done there will be much work to do throughout these lands, but for now our weapons must do the most important of the work." Zed nods to exploring the rest of the area before delving down.


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

I suppose I was waiting to see if the others had any thoughts before I single-handedly pushed the adventure forwards into this clearly dangerous underground pit. But if there are no objections, Zed will continue onwards!

Also, good push GM, thanks for keeping us moving!


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

Cool, thanks GM. Yeah Zed will do perception and detect undead basically constantly while walking around, and he assumes somebody else is detecting magic.

After checking the corners of the room, Zed moves to the grate and sees if it can be moved.


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

I personally have 2 potions of lesser restoration. Feel free to use them.


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

Zed is ready to go. His armor faintly glows and he assaults the transparent undead.

Using armor to activate haste as a free action. Full attack.

Tetsubo Attack (IC, Flag, Haste): 1d20 + 18 + 3 + 2 + 1 ⇒ (16) + 18 + 3 + 2 + 1 = 40
Tetsubo Damage (PA, IC, Flag, Undead): 1d10 + 12 + 9 + 3 + 2 + 1 ⇒ (3) + 12 + 9 + 3 + 2 + 1 = 30

Tetsubo Attack (IC, Flag, Haste, PA): 1d20 + 18 + 3 + 2 + 1 - 3 ⇒ (10) + 18 + 3 + 2 + 1 - 3 = 31
Tetsubo Damage (PA, IC, Flag, Undead): 1d10 + 12 + 9 + 3 + 2 + 1 ⇒ (8) + 12 + 9 + 3 + 2 + 1 = 35

Tetsubo Attack (IC, Flag, Haste, PA): 1d20 + 13 + 3 + 2 + 1 - 3 ⇒ (17) + 13 + 3 + 2 + 1 - 3 = 33
Tetsubo Damage (PA, IC, Flag, Undead): 1d10 + 12 + 9 + 3 + 2 + 1 ⇒ (3) + 12 + 9 + 3 + 2 + 1 = 30

Full damage on each attack thanks to touch the spirit world.


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

Zed touches his own weapon as well, preparing for an assault on the specters.

Touch the spirit world. A useful ability but it takes a darn standard action to activate.


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

Zed scowls at the sudden ambush. Incorporeal undead. Ugh. He thinks.

Zed snatches out lightning fast, hand briefly touching Sister Zephra's most used dagger. It glows with a pale white light.

Touch the spirit world, the weapon will deal normal damage to incorporeal creatures for 12 rounds.


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

Fort: 1d20 + 13 + 4 ⇒ (19) + 13 + 4 = 36

Zed was well prepared for some kind of necromatic trickery, and he holds strong.


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

I am normally one to vote for scouting, but so much at this level can see past both invisibility and a high stealth check that I would rather have our huddled together bonuses. As a group we go! And yes, leave no door unopened behind us.


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

Zed takes point, side by side with Gaelan if possible. He scowls deeply at the severed heads. "You shall be put to rest when this is settled." He quietly promises them.


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

Zed does his usual scanning for any undead, both with magic as well as his eyes. Traps are also an interest, to be sure.

Perception: 1d20 + 25 ⇒ (7) + 25 = 32


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

East first, then south!


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

"We stick together, the creatures here are powerful enough to see through invisibility and scouting attempts."

I vote rule of left!


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

Fort with phalynx: 1d20 + 13 + 3 ⇒ (9) + 13 + 3 = 25

"Together we stand."


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

Oh my bad, I read that as "anybody who's still inside".

Zed moves to Aja's side. "Pharasma give her strength."

Guidance, have a +1 bonus on your save!


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

ILW: 1d8 + 5 + 1d8 + 5 + 1d8 + 5 + 1d8 + 1 ⇒ (2) + 5 + (8) + 5 + (6) + 5 + (6) + 1 = 38

Mostly through this own power and finishing off with a wand, Zed heals the wounds he collected.

Fort: 1d20 + 13 ⇒ (8) + 13 = 21 +2 vs disease or mind affecting. Will that make the difference?


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

Yup a 32 will do it! I always make sure to keep my "buffed stats" up to date, even on a round to round basis.


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

Normally my CMD is 27, but with the sacred bonus to AC from judgement also impacting CMD, it will be 30 right now.

Anyways, I am going to activate divine interference against this attack, sacrificing a 1st level spell to force him to reroll the attack at a -1 penalty. Don't forget that since he's branded he takes an additional -2 on attack rolls against me.

Zed returns the swings in kind.

Tetsubo Attack (SA, IC): 1d20 + 18 + 2 + 3 ⇒ (18) + 18 + 2 + 3 = 41
Damage (IC, SA, PA: 1d10 + 12 + 3 + 2 + 9 ⇒ (10) + 12 + 3 + 2 + 9 = 36

Tetsubo Attack (PA, SA, IC): 1d20 + 13 - 3 + 2 + 3 ⇒ (8) + 13 - 3 + 2 + 3 = 23
Damage (IC, SA, PA: 1d10 + 12 + 3 + 2 + 9 ⇒ (5) + 12 + 3 + 2 + 9 = 31


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

I currently have no adjacent allies, so my AC is 32. I'm assuming that 2nd hit lands since you specified "hits AC OVER 31"

Fort DC 22 (vs disease) from Jackal Bite: 1d20 + 13 + 2 ⇒ (9) + 13 + 2 = 24 success
Fort DC 22 from Jackal Aura: 1d20 + 13 ⇒ (9) + 13 = 22 success

Zed lets the effects wash over him without effect. Once Gaelan delivers the fatal blow, Zed lets his haste and bane die out, firing off a new branding ray at the barbed devil, then closes the distance and frowns at the final outsider to deal with.

Ranged Touch: 1d20 + 11 + 2 + 3 ⇒ (15) + 11 + 2 + 3 = 31
Damage: 1d6 - 2 + 3 + 2 ⇒ (2) - 2 + 3 + 2 = 5

Slayer's brand on barbed devil, then move adjacent to it.

Active Buffs:
Greater Magic Weapon (12 hours)
Magic Vestment (12 hours)
False Life (12 hours)
Freedom of Movement (2 hours)
See Invisibility (2 hours)
Sola Aura
Inspire Courage
Lastwall Phalanx (increases AC and saves vs evil depending on number of adjacent allies)
Judgement (boosting AC and giving brand right now, until combat is over)
Haste (via full plate of speed, 1 of 10 rounds used now)


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

I know the minor turbulence we are experiencing with the high-level-characters-built-from-scratch can be a bit frustrating, but overall I think we're doing very well. I've certainly seen such experiments go much, much worse before!


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

Ah, I see the AoO now! Thank you.

I'll try to do better in the future about remembering my stalwart ability. Evasion for fort and will is something I don't see in my games very often.


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

Apologies again for going back on this, trying to get up to speed on high level builds. I believe the AoE blast from round 1 of combat would also have done no damage since it was a fort save, and I'm not sure what else would have targeted me, so I think miraculously Zed is at 0 damage. Although between round 1 and round 2 you listed about 12 damage and I'm not sure where that came from, so I might have missed something.


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

That's a will save, yes? Per my stalwart ability I take no partial effects on successful fort/will saves, kind of like evasion.


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

Fort Saves: 3d20 ⇒ (12, 15, 7) = 34

At +13 base fort that will save, plus if they're disease related that's another +2 higher. Woot!


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

Ok, big post up. That is a lot of Zed's build coming together all at once, and a few "if/then" situations depending on how much damage I manage to do.


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement
Whispering Tyrant wrote:
Zed's brand fails to affect the Jackal-faced humanoid. It is not undead.

It doesn't have to be undead for my brand to affect it. I took the holy brand option, which lets me brand anything with the evil subtype. I am not 100% confident that is has the evil subtype, but I'm guessing it probably does.

Zed does not let the movement of the ghoul go unpunished.

AoO vs Wounded Ghoul (SA, IC): 1d20 + 18 + 2 + 3 ⇒ (5) + 18 + 2 + 3 = 28
Damage (SA, IC, Undead): 1d10 + 12 + 2 + 3 + 1 ⇒ (2) + 12 + 2 + 3 + 1 = 20

Then he attempts to resist the effect of the jackal creature.

Fort Save (Phalanx): 1d20 + 13 + 1 ⇒ (10) + 13 + 1 = 24 +2 vs disease/mind-affecting, -1 vs ability score damage/drain

Then it is Zed's time to act. His weapon glows with a pale light and he begins bludgeoning a vicious path through the undead, eyes set on the large jackal creature.

Activate greater bane as a swift action. Using full plate of speed to activate haste as free action.

Attack vs Ghoul (SA, IC, Haste, Bane): 1d20 + 18 + 2 + 3 + 1 + 2 ⇒ (8) + 18 + 2 + 3 + 1 + 2 = 34
Damage (SA, IC, Undead, Bane, Greater Bane, PA): 1d10 + 12 + 2 + 3 + 1 + 2 + 4d6 + 9 ⇒ (1) + 12 + 2 + 3 + 1 + 2 + (5, 1, 6, 4) + 9 = 46

Attack vs Ghoul (SA, IC, Haste, Bane, PA): 1d20 + 18 + 2 + 3 + 1 + 2 - 3 ⇒ (12) + 18 + 2 + 3 + 1 + 2 - 3 = 35
Damage (SA, IC, Undead, Bane, Greater Bane, PA): 1d10 + 12 + 2 + 3 + 1 + 2 + 4d6 + 9 ⇒ (4) + 12 + 2 + 3 + 1 + 2 + (6, 4, 3, 3) + 9 = 49

Attack vs Ghoul (SA, IC, Haste, Bane, PA): 1d20 + 13 + 2 + 3 + 1 + 2 - 3 ⇒ (5) + 13 + 2 + 3 + 1 + 2 - 3 = 23
Damage (SA, IC, Undead, Bane, Greater Bane, PA): 1d10 + 12 + 2 + 3 + 1 + 2 + 4d6 + 9 ⇒ (9) + 12 + 2 + 3 + 1 + 2 + (3, 4, 1, 4) + 9 = 50

Zed will first attack the ghoul directly to his right. If the downs that enemy, he will 5 foot step into that square and begin attacking the one that he will be flanking with Gaelan (make sure to remember the +2 flanking bonus if applicable). If he also downs that one, he will activate his advancing armor to move 10 feet as a free action without provoking to put himself directly adjacent to the jackal creature, assuming that the brand works as I described above.

Active Buffs:
Greater Magic Weapon (12 hours)
Magic Vestment (12 hours)
False Life (12 hours)
Freedom of Movement (2 hours)
See Invisibility (2 hours)
Sola Aura
Inspire Courage
Lastwall Phalanx (increases AC and saves vs evil depending on number of adjacent allies)
Judgement (boosting AC and giving brand right now, until combat is over)
Greater Bane (until dismissed, 2 of 12 rounds used now)
Haste (via full plate of speed, 1 of 10 rounds used now)


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

Ah sorry on missing the fort save GM. I've had an incredibly busy week.


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

Zed considers the situation slowly, then his clothes flare up as if caught by the wind. He moves into the room quickly and ends in front of the good Sister, and from his hand springs a burning white light that flashes at the large jackal!

Activate judgement as a swift action, gaining slayer's brand and protection. Moving to the square to the top-right of Zephra. Fire off slayer's brand as a ranged touch attack against the jackal humanoid, which I assume is at least evil, so it should effect it.

Ranged Touch: 1d20 + 11 + 3 + 2 ⇒ (16) + 11 + 3 + 2 = 32
Damage: 1d6 - 2 + 3 + 2 ⇒ (2) - 2 + 3 + 2 = 5

Slayer's Brand:
This burns her personal symbol into the creature's flesh, bone, or even its incorporeal form. She can sense the existence of a branded creature as a locate creature spell (CL = half inquisitor level). A slayer's brand lasts until the creature is destroyed or until used on another creature. A branded creature takes a -2 penalty on attack rolls against the kinslayer. When she attacks a branded creature she has a crit range of 19-20. Good kinslayers gain a +2 sacred bonus on crit confirmation rolls.

From judgement and moving and Lastwall Phalanx, my AC will be 34 for this round.


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

Sorry, am I missing a map somewhere? I don't see one.


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

Knowledge (religion) for bloated goal: 1d20 + 10 + 4 + 3 ⇒ (19) + 10 + 4 + 3 = 36
Knowledge (planes) for barbed devil: 1d20 + 10 + 4 ⇒ (6) + 10 + 4 = 20
Knowledge for jackal humanoid: 1d20 + 8 + 4 ⇒ (1) + 8 + 4 = 13 That's the result for local or dungeoneering, if it's arcana/planes/religion then 2 higher, if undead than an additional 3 higher. I don't have nature trained


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

"Hmm. I suggest we stay together, no scouting ahead here. Be ready for traps and ambushes."

Zed places himself close to the front, willing to lead but also willing to follow right behind another.

Perception: 1d20 + 25 ⇒ (14) + 25 = 39


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

Zed checks for traps, magic, and undead on the doors. If none are present he attempts to open them.

Perception: 1d20 + 25 ⇒ (6) + 25 = 31


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

Tetsubo Attack (IC, Haste): 1d10 + 18 + 3 + 1 ⇒ (1) + 18 + 3 + 1 = 23
Tetsubo Damage (IC, PA): 1d10 + 12 + 2 + 3 + 9 ⇒ (2) + 12 + 2 + 3 + 9 = 28

Tetsubo Attack (IC, Haste, PA): 1d10 + 18 + 3 + 1 - 3 ⇒ (4) + 18 + 3 + 1 - 3 = 23
Tetsubo Damage (IC, PA): 1d10 + 12 + 2 + 3 + 9 ⇒ (8) + 12 + 2 + 3 + 9 = 34

Tetsubo Attack (IC, Haste, PA): 1d10 + 13 + 3 + 1 - 3 ⇒ (3) + 13 + 3 + 1 - 3 = 17
Tetsubo Damage (IC, PA): 1d10 + 12 + 2 + 3 + 9 ⇒ (2) + 12 + 2 + 3 + 9 = 28

Full attack against the tree if possible, if that foe has dropped move to next closest foe and attack once. Sorry for the minimal post, very busy this weekend.


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

Tetsubo Attack (IC, Haste): 1d10 + 18 + 3 + 1 ⇒ (1) + 18 + 3 + 1 = 23
Tetsubo Damage (IC, PA): 1d10 + 12 + 2 + 3 + 9 ⇒ (5) + 12 + 2 + 3 + 9 = 31

Tetsubo Attack (IC, Haste, PA): 1d10 + 18 + 3 + 1 - 3 ⇒ (5) + 18 + 3 + 1 - 3 = 24
Tetsubo Damage (IC, PA): 1d10 + 12 + 2 + 3 + 9 ⇒ (6) + 12 + 2 + 3 + 9 = 32

Tetsubo Attack (IC, Haste, PA): 1d10 + 13 + 3 + 1 - 3 ⇒ (9) + 13 + 3 + 1 - 3 = 23
Tetsubo Damage (IC, PA): 1d10 + 12 + 2 + 3 + 9 ⇒ (9) + 12 + 2 + 3 + 9 = 35

Zed unleashes a trio of attacks against the tree closest to him, then moves down 5 feet closer to his allies.


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

Will: 1d20 + 15 + 2 ⇒ (12) + 15 + 2 = 291d20 + 15 + 2 ⇒ (5) + 15 + 2 = 22 +2 is for vs mind affecting

Zed is not so easily frightened.


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

Where are the trees on the map? Likely I'll just end up double moving towards them.


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

Correct!


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

"Onwards, as Aja says let us not waste our magic resources while they are active." Zed pushes on and goes out a bit to the side, getting far enough away from his fellow Pharasman for his invisibility to become active.


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

Whap!

Full attack!

Tetsubo Attack (Sola Aura, IC, Haste, Bane): 1d10 + 18 + 2 + 3 + 1 + 2 ⇒ (5) + 18 + 2 + 3 + 1 + 2 = 31
Tetsubo Damage (Sola Aura, IC, PA, Undead, Bane, Bane): 1d10 + 12 + 2 + 3 + 9 + 1 + 2 + 4d6 ⇒ (4) + 12 + 2 + 3 + 9 + 1 + 2 + (3, 6, 1, 4) = 47

Tetsubo Attack (Sola Aura, IC, Haste, PA, Bane): 1d10 + 18 + 2 + 3 + 1 - 3 + 2 ⇒ (3) + 18 + 2 + 3 + 1 - 3 + 2 = 26
Tetsubo Damage (Sola Aura, IC, PA, Undead, Bane, Bane): 1d10 + 12 + 2 + 3 + 9 + 1 + 2 + 4d6 ⇒ (7) + 12 + 2 + 3 + 9 + 1 + 2 + (1, 2, 5, 4) = 48

Tetsubo Attack (Sola Aura, IC, Haste, PA, Bane): 1d10 + 13 + 2 + 3 + 1 - 3 + 2 ⇒ (6) + 13 + 2 + 3 + 1 - 3 + 2 = 24
Tetsubo Damage (Sola Aura, IC, PA, Undead, Bane, Bane): 1d10 + 12 + 2 + 3 + 9 + 1 + 2 + 4d6 ⇒ (5) + 12 + 2 + 3 + 9 + 1 + 2 + (2, 1, 3, 5) = 45


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

Zed unleashes hits magic-fueled assault, granting himself judgement to gain even more power. He attacks whatever mummy is closest to him, focusing one down at a time before moving onto the next.

Activate greater bane to get bane against undead.

Tetsubo Attack (Sola Aura, IC, Haste, Bane): 1d10 + 18 + 2 + 3 + 1 + 2 ⇒ (6) + 18 + 2 + 3 + 1 + 2 = 32
Tetsubo Damage (Sola Aura, IC, PA, Undead, Bane, Bane): 1d10 + 12 + 2 + 3 + 9 + 1 + 2 + 4d6 ⇒ (2) + 12 + 2 + 3 + 9 + 1 + 2 + (3, 2, 4, 2) = 42

Tetsubo Attack (Sola Aura, IC, Haste, PA, Bane): 1d10 + 18 + 2 + 3 + 1 - 3 + 2 ⇒ (6) + 18 + 2 + 3 + 1 - 3 + 2 = 29
Tetsubo Damage (Sola Aura, IC, PA, Undead, Bane, Bane): 1d10 + 12 + 2 + 3 + 9 + 1 + 2 + 4d6 ⇒ (5) + 12 + 2 + 3 + 9 + 1 + 2 + (3, 5, 2, 2) = 46

Tetsubo Attack (Sola Aura, IC, Haste, PA, Bane): 1d10 + 13 + 2 + 3 + 1 - 3 + 2 ⇒ (8) + 13 + 2 + 3 + 1 - 3 + 2 = 26
Tetsubo Damage (Sola Aura, IC, PA, Undead, Bane, Bane): 1d10 + 12 + 2 + 3 + 9 + 1 + 2 + 4d6 ⇒ (10) + 12 + 2 + 3 + 9 + 1 + 2 + (6, 2, 6, 3) = 56

Active Buffs:

Greater Magic Weapon (12 hours)
Magic Vestment (12 hours)
False Life (12 hours)
Freedom of Movement (2 hours)
See Invisibility (2 hours)
Greater Invisibility (suppressed right now) (11 rounds)
Haste (11 rounds)
Sola Aura
Inspire Courage
Greater Bane (until dismissed, 1 round used)
Lastwall Phalanx (increases AC and saves vs evil depending on number of adjacent allies)

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