Zechi |
I advanced Vhalanthru by 4 HD and Thifirane Rhiavadi was with him in the final confrontation (she buffed Vhalanthru with mage armor).
I did this because the player characters cleared nearly all of Oblivion then they rested (in the temple of St.Cuthbert) before the final confrotation. The party was too strong fully rested and buffed up and would have killed Vhalanthru if he was alone relatively easily. Personally I think Vhalanthru is a little weak without some support. His saves are all very low his challenge rating and I think it is good to give him some boost.
Here ist my version of Vhalanthru:
Lord Orbius Vhalanthru, Shator Tarterian Beholder
Str:16(+3), Dex:14(+2), Con:18(+4), Int:17(+3), Wis:15(+2), Cha:21(+5)
Size:L, Type:Abberation, AL:LE, HD:15d8+60, HP:144, Init:+6, Spd:5ft. (1square) Fly:20ft. (4 squares/good), AC:26/30 with Mage Armor T:11 FF:28, Att:Bite+14(BAB+11), Grapple:+19, Eye Rays+13, Dmg:2d4+3
Face/Reach:10/5, Saves:F+11, R+7, W+13
Special Qualities: All-around vision (Ex, can’t be flanked, +4 Spot/Search), Flight (Ex), Darkvision 120ft., Freedom of Movement (Su, CL:10 as spell), Immunity to acid, mind-influencing attacks and poison, Cold and Fire Resistance:20, See Invisibility (Su, as spell), Scent
Special Attacks: Antimagic Cone (Su, 150ft. Cone as Antimagic Field/CL:13, must choose once each round in which direction and if active), 9 Eye Rays (Su, R:150ft., DC:22/CL:13, Charm Monster/Charm Person/Disintegrate/Fear/Finger of Death/Flesh to Stone/Sleep/Slow/Telekinesis), Paralyzing Slime (Ex, with bite F:19 or 3d6 rounds paralyzed, can spit in 30ft. with same effect as ranged touch attack)
Spell-Like Abilities(CL:15/DC:15+): At will – detect magic, clairaudience/clairvoyance, fear, invisibility, spider climb, tongues; 3/Day – cloudkill, fog cloud, ray of enfeeblement, stinking cloud; 2/Day – dispel magic; 1/Day – mass charm monster
Languages: Common, Elven, Undercommon, Infernal
Skills: Hide+16, Knowledge “Arcana”+21, Listen+22, Search+25, Spot+26, Survival+2/+4 following tracks
Feats: Flyby Attack, Great Fortitude, Improved Initiative, Iron Will, Weapon Focus “Eye Ray”, Improved Initiative
Bonus Feats: Alertness
Challenge Rating: 17
Zechi