First of all I want to thank Paizo's staff for the great Adventure Path. My group really like's the campaign and as a DM I'm really amazed of the adventures and the very helpful layout, but I was a little bit disappointed that in 13 Cages the layout was changed, no more any quick info about light conditions, reaction, and auras. I think this quick overview was a superb innovation an I hoped all adventures in the Dungeon Magazin would feature this some time in the future. Why did you changed this?
My group finished Test of the Smomking Eye last session and after a short side trek for more XP we are beginning with Secret of the Soul Pillars.
I read the adventure and the following adventures and I'm not quite sure about the CRs of some of the monsters.
First of all the Bone Naga in Secret of the Soul Pillars casts Spells as a 14th level sorcerer and is CR:11? This cannot be correct or I'm missing something?
Second, I'm not really sure with the CRs and Power of all the Demodands. My problem is that all evil Outsiders (Demons and Devils) get buffed in the 3.5 Monster Manual. Most of them got higher Str and Con which gives all of them more hit points. The problem is that the Outsider in the Monster Manual 2 and Fiend Folio did not get this buff in their 3.5 writeup. So I think the Demodands have not enough hit points/con and perhaps even not enought Str.
I canged the Con of all Demodands so it matches their Str (which was done also with most Demons and Devils) but I'm not sure if this was a good move.
What did all the DMs out there with these critters? Did you change CRs and Power of some of the monsters?