Gnome

Zatqualmie Burrwaddle's page

207 posts. Alias of nilesr.


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Gnome Rogue 4 HP 27/27, AC 14, Initiative +8, Perception +5

Sorry guys, I'm going to have to withdraw from this one. Have fun gaming.


Gnome Rogue 4 HP 27/27, AC 14, Initiative +8, Perception +5

Zat decides to stick with Emyrelda and keep her company

Itllbefunemyreldawecantellcampfirestoriesandsingfunsongsthatremindsmeoftheo netimewhenidecidedtosingasongwhileiwasstealingsomegemswellitdidntreallywork outallthatwelluponreflectionsomedogsheardthesonganddecidedtochasemeallovert own... Zat yammers at Emyrelda ceaselessly.


Gnome Rogue 4 HP 27/27, AC 14, Initiative +8, Perception +5

No nothing...


Gnome Rogue 4 HP 27/27, AC 14, Initiative +8, Perception +5

Hmminterestingseemslikeamannamedjoswastalkingabouttalissoiguessineedtogotal kwiththisguyihopehesnotsomemeanielikethosekoboldswefoughtbecauseidontthinki twouldbeagoodideaformetogotalktohimalone Zat yammers to the group.

He takes a deep breath My. Friend. Talis. A. Man. Named. Jos. Might. Know. Her.


Gnome Rogue 4 HP 27/27, AC 14, Initiative +8, Perception +5

Zat sticks with Ragar if his investigations into Talis' disappearance don't uncover anything of substance.

Sorry guys, work has been a beast.


Gnome Rogue 4 HP 27/27, AC 14, Initiative +8, Perception +5

@Darius Absofreakinglutely

In a similar vein I'm gonna be running a 5E game
Here is my recruitment post


Gnome Rogue 4 HP 27/27, AC 14, Initiative +8, Perception +5

Zat shrugs iguesswecoulddothatbecausethatswhatweareafterallsothenwearentpretendingbutt hatremindsmeofthetimewhenipretendedtobeahalflingwowthatwasinterestingiranaf oulofsomedrugdealerswhothoughtiowedthemsomemoneybutturnsouttheyworkedforthe sameguyistolefromthepreviousweeksowellitwascomplicatedbutitallworkedoutinth eendbutremindmenevertopretendtobeahalflingagain

He takes a deep breath Sure. We. are. adventurers. right?

deducted 8GP

Zat will also ask around after his friend Talis who he went looking for in Greenrest

Investigation?: 1d20 + 3 ⇒ (13) + 3 = 16


Gnome Rogue 4 HP 27/27, AC 14, Initiative +8, Perception +5

aboatsoundsgoodIoncetookaboatfromoneplacetothenextbuttheythreatenedtothrowm eoverboardbecauseIwasalwaysfilchingapplesfromthecook.. Zat natters on for a while before stopping and taking a breath

Boat.Sounds.Good.

Zat has plenty of gold to add as well


Gnome Rogue 4 HP 27/27, AC 14, Initiative +8, Perception +5

Longdayshuhthatsongstiringlikethattimeistayedawakeforliketendaysorwellitsee medliketendaysbecauseihadtostandstillforsooolongbuteveryonetoldmeitwasonlya fewhoursbutitcouldnthavebeenthatbecauseitwassooolong...

Zat is speaking so fast no one can follow him, but from his enthusiastic tone and facial features you figure that is a Yes from him.


Gnome Rogue 4 HP 27/27, AC 14, Initiative +8, Perception +5

Zat has 590 gold. He'll buy some stuff

AntiToxin 50GP
Alchemists Fire x2 100GP
Potion of Healing x2 100GP
Restock Arrows 2GP

Total is 252GP

Zat now has 338GP

Edit: Deducted 10GP for living expenses Zat has 328GP


Gnome Rogue 4 HP 27/27, AC 14, Initiative +8, Perception +5

ohachallengeilikethoseimprettygoodatclimbingropesonetimeiclimbedafortyfootr opetothetopofthistowerbutthenwhenigotupthereirealizeditwasthewrongtower!

Athletics: 1d20 - 1 ⇒ (8) - 1 = 7


Gnome Rogue 4 HP 27/27, AC 14, Initiative +8, Perception +5

Itwasasadsaddayevensadderthanthedaymypuppyrexdiedireallylovedthatpuppybuthe justhadtogoaroundtakingfoodfromthebiggerdogsitoldhimnottoitoldhimagainandag ainbuthedidntlistenandonedaythosebiggerdogsatepoorrex. Zat says with a sniffle and a deep breath
It is a sad day.


Gnome Rogue 4 HP 27/27, AC 14, Initiative +8, Perception +5

Leveling to 4
+6HP new HP is 27
New Feat
Alert
Always on the lookout for danger, you gain the
following benefits:
• You gain a +5 bonus to initiative.
• You can’t be surprised while you are conscious.
• Other creatures don’t gain advantage on attack rolls
against you as a result of being hidden from you.


Gnome Rogue 4 HP 27/27, AC 14, Initiative +8, Perception +5

okillfindusawayoutdontfollowbehindmetoocloselyilltryandgoaroundanybadguys Zat says and then when everyone looks oddly at him he says

I'll. Find. Us. A. Way. pausing between each word

Stealth: 1d20 + 5 ⇒ (20) + 5 = 25


Gnome Rogue 4 HP 27/27, AC 14, Initiative +8, Perception +5

Zat gives everyone a "Who me?" look...but then his small dirty face scrunches up in what you figure might be a look of determination.

Okayillberightbackgetreadybecausethosebadguyswillberightbehindmelikethattim ewhenithrewrocksatapackofwildstreetdogsexceptthesearedragonthingsandthosewe redogsandiknewicouldclimbthefenceandgetawayfromthe..

Zat darts off Stealth: 1d20 + 5 ⇒ (11) + 5 = 16 skulking in the shadows until he can unleash an arrow Advantage?: 2d20 ⇒ (11, 12) = 23 +5 Damage: 1d6 + 3 + 2d6 ⇒ (3) + 3 + (2, 6) = 14 then he hustles back as fast as possible all the while yelling comeandgetmebadguys


Gnome Rogue 4 HP 27/27, AC 14, Initiative +8, Perception +5

Zat relays this info to the group.

Okweshouldfindanotherwaytheressomebadguysinthatroomanditsprobablynotagoodid eaforustorunintoanymorebadguysdownhere.

*Deep breath*

Bad. Guys. In. That. Room. Lets. Go. Around.


Gnome Rogue 4 HP 27/27, AC 14, Initiative +8, Perception +5

Zat heads off with a okillleadthewayandmakesuretheresnomorebadguysinourway

Stealth: 1d20 + 5 ⇒ (10) + 5 = 15


Gnome Rogue 4 HP 27/27, AC 14, Initiative +8, Perception +5

Zat looks at the proceedings with a mild case of disgust

thiswillmaketheirmommanonetoohappyitsbestifwehurryandgetoutofhere

*breath*

We. need. to. hurry.


Gnome Rogue 4 HP 27/27, AC 14, Initiative +8, Perception +5

Zat fires an arrow at the kobold

Arrow: 1d20 + 5 ⇒ (16) + 5 = 21 Damage: 1d6 + 3 + 2d6 ⇒ (4) + 3 + (1, 2) = 10


Gnome Rogue 4 HP 27/27, AC 14, Initiative +8, Perception +5

Zat sends another arrow Arrow: 1d20 + 5 ⇒ (18) + 5 = 23 Damage: 1d6 + 3 + 2d6 ⇒ (2) + 3 + (5, 5) = 15


Gnome Rogue 4 HP 27/27, AC 14, Initiative +8, Perception +5

Zat sends an arrow at the roper Arrow : 1d20 + 5 ⇒ (16) + 5 = 21 Damage: 1d6 + 3 + 2d6 ⇒ (2) + 3 + (6, 6) = 17

-Posted with Wayfinder


Gnome Rogue 4 HP 27/27, AC 14, Initiative +8, Perception +5

Zat hides behind someone and sends an arrow to sting the mean looking creature Arrow: 1d20 + 5 ⇒ (17) + 5 = 22 Damage: 1d6 + 3 + 2d6 ⇒ (5) + 3 + (1, 4) = 13

-Posted with Wayfinder


Gnome Rogue 4 HP 27/27, AC 14, Initiative +8, Perception +5

re:Sneak Attack Damage....Whoops. Yeah, its 2d6


Gnome Rogue 4 HP 27/27, AC 14, Initiative +8, Perception +5

Zat stays away from any enemy that might eat his face

He sends an arrow at whatever bad guy is engaged in melee

Arrow: 1d20 + 5 ⇒ (11) + 5 = 16 Damage: 1d6 + 3 + 1d6 ⇒ (3) + 3 + (1) = 7


Gnome Rogue 4 HP 27/27, AC 14, Initiative +8, Perception +5

Zat squeaks in fear and moves far away from any enemy, preferably behind Ragar.

No clue about movement or how much is needed or if I need to take a dash action (bonus action) or even if I'm engaged in melee currently

If Zat can, he fires an arrow at the Biggest meanest looking creature

Arrow!: 1d20 + 5 ⇒ (5) + 5 = 10 Damage: 1d6 + 3 ⇒ (5) + 3 = 8


Gnome Rogue 4 HP 27/27, AC 14, Initiative +8, Perception +5

okillgocheckonthoseeggstoseeiftheyareblackorgoldormaybetheymightbeblankandg oldthenthatwouldbeaquandaryrightwhatwouldwedo

*deep breath*

I'll be right back

Zat, ever precocious, moves sneakily towards the egg chamber

Stealth: 1d20 + 5 ⇒ (14) + 5 = 19


Gnome Rogue 4 HP 27/27, AC 14, Initiative +8, Perception +5

You can always 100% of the time assume that Zat would help. He's a helpful little guy!

ohwowdariusthatwasareallygoodjobdidyouseehowthattrapwasdesignedsothatitwoul dshootthedartrightintoyoureyeholemanibethatwouldreallyhavehurt

Deep breath

Good job Darius

Rest: 2d8 + 2 ⇒ (3, 2) + 2 = 7


Gnome Rogue 4 HP 27/27, AC 14, Initiative +8, Perception +5

Zat sends another arrow at the Berzerker
Arrow: 1d20 + 5 ⇒ (12) + 5 = 17ArrowADV: 1d20 + 5 ⇒ (5) + 5 = 10
Damage!: 1d6 + 3 + 2d6 ⇒ (1) + 3 + (2, 4) = 10


Gnome Rogue 4 HP 27/27, AC 14, Initiative +8, Perception +5

Yeah I know, but since there is only one enemy I figured not much was gonna change between now and then. If you look at initiative in a multiround sense like this
Initiative
(1)Darius, Ragar, Zatqualmie, Berserker 2, Emyrelda, Rhen, Zethaya (2)Darius, Ragar, Zatqualmie, Berserker 2, Emyrelda, Rhen, Zethaya(3) Darius, Ragar, Zatqualmie, Berserker 2, Emyrelda, Rhen, Zethaya

Then it makes more sense.


Gnome Rogue 4 HP 27/27, AC 14, Initiative +8, Perception +5

Zat sends yet another arrow at the big mean guys Arrow: 1d20 + 5 ⇒ (8) + 5 = 13 Advantage : 1d20 + 5 ⇒ (15) + 5 = 20 Damage: 1d6 + 3 + 2d6 ⇒ (4) + 3 + (1, 6) = 14

-Posted with Wayfinder


Gnome Rogue 4 HP 27/27, AC 14, Initiative +8, Perception +5

Zat sends an arrow at Berzerker 4

Arrow!: 1d20 + 5 ⇒ (18) + 5 = 23Advantage: 1d20 + 5 ⇒ (20) + 5 = 25
Eat a Crit!: 2d6 + 3 + 4d6 ⇒ (3, 3) + 3 + (1, 3, 5, 3) = 21

Zat does a fist pump

ahahahaahahahatakethatyoumeanb~&!!~@@thattriedtokillallmyfriends!


Gnome Rogue 4 HP 27/27, AC 14, Initiative +8, Perception +5

Zat sends an arrow at the berserker Arrow: 1d20 + 5 ⇒ (6) + 5 = 11Advantage : 1d20 + 5 ⇒ (10) + 5 = 15 Damage : 1d6 + 3 + 2d6 ⇒ (1) + 3 + (4, 6) = 14

-Posted with Wayfinder


Gnome Rogue 4 HP 27/27, AC 14, Initiative +8, Perception +5

Zat sends an arrow at the most wounded enemy he can see!

Bow: 1d20 + 5 ⇒ (11) + 5 = 16 BowAdv: 1d20 + 5 ⇒ (5) + 5 = 10

Damage: 1d6 + 3 + 2d6 ⇒ (2) + 3 + (5, 1) = 11

takethatyoumeanies!


Gnome Rogue 4 HP 27/27, AC 14, Initiative +8, Perception +5

Zat sends an arrow at Berzerker3 Bow: 2d20 ⇒ (17, 3) = 20 +5 I rolled both d20's at once Damage: 1d6 + 3 + 2d6 ⇒ (3) + 3 + (5, 4) = 15


Gnome Rogue 4 HP 27/27, AC 14, Initiative +8, Perception +5

Zat hides Bonus action+move action Stealth: 1d20 + 5 ⇒ (14) + 5 = 19 and then sends an arrow out at one of the berserkers in melee.

Bow!: 1d20 + 5 ⇒ (17) + 5 = 22 Advantage??: 1d20 + 5 ⇒ (4) + 5 = 9

Damage: 1d6 + 3 + 2d6 ⇒ (3) + 3 + (2, 2) = 10


Gnome Rogue 4 HP 27/27, AC 14, Initiative +8, Perception +5

I didn't delay...I made a post earlier...disengage, move and then shoot the bow. It was a miss.

-Posted with Wayfinder


Gnome Rogue 4 HP 27/27, AC 14, Initiative +8, Perception +5

@GM Yes, I've looked at that one, but there aren't any notes on it indicating our location or the location of our enemies. I'm not even sure where we are on the map, I think location 9?


Gnome Rogue 4 HP 27/27, AC 14, Initiative +8, Perception +5

Since we have no map, wasn't there some place Zat could have dashed to last round that wouldn't have put him in melee range of angry berzerkers?

Zat disengages Bonus action moving away fully, and then takes a move action again to get even further away. Finally, once he is 2 moves away he shoots an arrow at whichever enemy is most wounded AND engaged in melee.

Bow: 1d20 + 5 ⇒ (3) + 5 = 8 Bow: 1d20 + 5 ⇒ (3) + 5 = 8

Ugh.


Gnome Rogue 4 HP 27/27, AC 14, Initiative +8, Perception +5

Zat darts forward and raises hand, a spray of colors erupts from his hands, bathing the Cultists HP Affected: 6d10 ⇒ (8, 4, 7, 9, 1, 1) = 30 in colorful light. He then turns and darts Bonus action! away seeking cover behind someone bigger than himself.


Gnome Rogue 4 HP 27/27, AC 14, Initiative +8, Perception +5

Zat follows suit, he loves sneaking around.

STR(Athletics): 1d20 - 1 ⇒ (3) - 1 = 2
STR(Athletics)ADV: 1d20 - 1 ⇒ (20) - 1 = 19 I hope he has advantage.....

ooharopethisremindsmeofthetimeiclimbeddownintoabakerybutthenifoundthattheba kerwasreallyamimicandhewasbakingpeopleintopie!

Deep Breath

I like ropes


Gnome Rogue 4 HP 27/27, AC 14, Initiative +8, Perception +5

Zat shakes his head to clear the cobwebs and then he shoots another arrowArrow: 1d20 + 5 ⇒ (1) + 5 = 6 Damage : 1d6 + 3 + 2d6 ⇒ (2) + 3 + (5, 6) = 16

Zat then moves to a new spot and hides so Frulam can't send her mean magic to eat himStealth : 1d20 + 5 ⇒ (2) + 5 = 7

-Posted with Wayfinder


Gnome Rogue 4 HP 27/27, AC 14, Initiative +8, Perception +5

Zat frowns and fires another arrow at Frulam

Bow: 1d20 + 5 ⇒ (19) + 5 = 24 Damage: 1d6 + 3 + 2d6 ⇒ (2) + 3 + (5, 5) = 15

takethatyoumeanie!


Gnome Rogue 4 HP 27/27, AC 14, Initiative +8, Perception +5

Zat keeps moving, hoping no one notices him move and hide with cunning action

Stealth: 1d20 + 5 ⇒ (10) + 5 = 15

He then plinks another arrow at the armored warrioress

Arrow!: 1d20 + 5 ⇒ (12) + 5 = 17Damage: 1d6 + 3 + 2d6 ⇒ (6) + 3 + (3, 6) = 18


Gnome Rogue 4 HP 27/27, AC 14, Initiative +8, Perception +5

Rogues are super awesome and always a great choice! Seriously, 5E fixed so much that 3.X didn't get right, but to me Rogues are the best example of how superior of a system it is.


Gnome Rogue 4 HP 27/27, AC 14, Initiative +8, Perception +5

Zat sends an arrow into whichever of the bad guys is in melee

Bow!: 1d20 + 5 ⇒ (15) + 5 = 20 Damage: 1d6 + 3 + 2d6 ⇒ (1) + 3 + (4, 2) = 10

Zat takes the opportunity to make himself scarce Move and hide with cunning action Stealth: 1d20 + 5 ⇒ (4) + 5 = 9


Gnome Rogue 4 HP 27/27, AC 14, Initiative +8, Perception +5

I second Darius' statement. Block initiative is way better.
Init: 1d20 + 3 ⇒ (3) + 3 = 6

Zat squeaks in fear and hides (Bonus action) Stealth: 1d20 + 5 ⇒ (3) + 5 = 8 and then he sends an arrow streaking at one of the guards.

Arrow: 1d20 + 5 ⇒ (1) + 5 = 6 Advantage?: 1d20 + 5 ⇒ (18) + 5 = 23
Damage?: 1d6 + 3 + 2d6 ⇒ (1) + 3 + (6, 4) = 14


Gnome Rogue 4 HP 27/27, AC 14, Initiative +8, Perception +5

Zat pops out of hiding and fires his little bow

Bow!: 1d20 + 5 ⇒ (10) + 5 = 15 Damage: 1d6 + 3 + 2d6 ⇒ (2) + 3 + (2, 5) = 12

takethatyoumeanies!


Gnome Rogue 4 HP 27/27, AC 14, Initiative +8, Perception +5

Zat fires his bow and then hides! Moving away from Cultists and then bonus action hiding if I can

Bow: 1d20 + 5 ⇒ (4) + 5 = 9 miss
Hide!: 1d20 + 5 ⇒ (14) + 5 = 19


Gnome Rogue 4 HP 27/27, AC 14, Initiative +8, Perception +5

Those are indeed Zat's HP. Without a map and tokens its hard to tell where people are in relation to one another.

Zat waits until Zethaya nods to him and then

Heyyoubigbullies!comegetmeifyoucan! Zat taunts the Cultists, then he squeaks in fear and hustles away to hide once more


Gnome Rogue 4 HP 27/27, AC 14, Initiative +8, Perception +5

Wait, am I missing something? I thought I was hiding near Zethaya to protect her...