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Organized Play Member. 3 posts. No reviews. No lists. 1 wishlist. 15 Organized Play characters.
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Full Name |
Yvonne |
Race |
female Cl/Ftr 4/1 HP 34| AC 17; Touch 12; FF 15 | F +9; R +4; W +9 | CMB +4; CMD 16 | Speed 30 ft | Init +2 | Perc +4 | Stealth: +2 |
Classes/Levels |
Cleric 4/Ftr 1 |
Languages |
Common, Goblin, Polyglot |
Strength |
12 |
Dexterity |
14 |
Constitution |
12 |
Intelligence |
12 |
Wisdom |
18 |
Charisma |
14 |
About Yvonne Crownsilver
Yvonne Crownsilver
Human (Chelaxian) cleric of Besmara 4/fighter 1
CG Medium humanoid (human)
Init +2; Senses Perception +4
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Defense
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AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)
hp 34 (5 HD; 4d8+1d10+5)
Fort +9, Ref +4, Will +9
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Offense
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Speed 30 ft.
Melee +1 rapier +6 (1d6+2/18-20) or
dagger +5 (1d4+1/19-20)
Ranged light crossbow +5 (1d8/19-20)
Special Attacks channel positive energy 5/day (DC 13, 2d6)
Domain Spell-Like Abilities (CL 3rd; concentration +6)
6/day—copycat (3 rounds), storm burst (1d6+1 nonlethal)
Cleric Spells Prepared (CL 3rd; concentration +6)
2nd—ghostbane dirge, invisibility[D], spiritual weapon, summon monster II
1st—air bubble, cause fear (DC 15), disguise self[D], liberating command[UC], protection from evil
0 (at will)—detect magic, guidance, light, resistance
D Domain spell; Domains Trickery, Weather
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Statistics
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Str 12, Dex 14, Con 12, Int 12, Wis 16, Cha 14
Base Atk +4 CMB +5; CMD 17
Feats Athletic, Combat Casting, Extra Channel, Selective Channeling, Weapon Finesse
Traits resilient, rice runner
Skills Acrobatics +10, Climb +3, Diplomacy +7, Disguise +6, Heal +8, Knowledge (planes) +6, Knowledge (religion) +7, Linguistics +5, Perception +4, Profession (sailor) +8, Sense Motive +9, Spellcraft +7, Swim +7
Languages Common, Goblin, Polyglot
Combat Gear wand of cure light wounds (15 charges); Other Gear +1 mithral chain shirt, +1 rapier, crossbow bolts (10), dagger, light crossbow, cloak of resistance +1, backpack, bedroll, belt pouch, candle (10), flint and steel, hemp rope (50 ft.), holy text[UE], mess kit[UE], pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol, 301 gp, headband of WiS +2
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Special Abilities
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Cleric Channel Positive Energy 2d6 (7/day, DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Trickery) Granted Powers: You are a master of illusions and deceptions. Bluff, Disguise, and Stealth are class skills.
Cleric Domain (Weather) Granted Powers: With power over storm and sky, you can call down the wrath of the gods upon the world below.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Copycat (6/day) (Sp) Create a single mirror image duplicate
Selective Channeling Exclude targets from the area of your Channel Energy.
Storm Burst 1d6+1 nonlethal (6/day) (Sp) As a standard action, ranged touch attack deals 1d6+1 nonlethal dam to foe in 30 ft. & inflicts a -2 to att for 1 rd.
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