Vesk Technomancer 7 49/49 SP | 41/41 HP |9/9 RP EAC 22 KAC 23 Fort 4 Ref 4 Will 5 | Speed 20 | Init +2 | Perception +0
Zargothrax yells back at Felise. "Almost ain't good 'nuff. Ah wanna hear ya say 'THERE!' Gonna lose more starfinders if more o' them dogs come through so make it snappy!" He feels his words slow to a crawl, then he pauses as a ripple of temporal energy creates a tear in front of him where he can see... himself? Back at his little apartment on Absalom station? Can't be a memory since he's looking older than he was 10 minutes ago, and he hasn't been back since he sprouted his new gray spines. He watches as he pops open a whisky and pours it into a cup full of Bretheda Bubbles (with me) tea, then adds a squirt of honey. "A nightcap... then off ta bed. An Buff-Bot? Dun go practicin' your shaking spear tonight. Ahm beat and need a good nighty night sleep. Where did mah Renkroda stuffy go? Garcon? Did you steal it again??" He laughs at the vision of his future self. "Whelp... guess ahm a gonna make it home! Gotta get me some new roommates though. Thems a bunch o' real characters." Just as the vision fades you can see one of Zarg's roommates open the door to reveal a dwarf dismounting from a castrovelian beast before saying something completely unintelligible. Be careful what you wish for...
Vesk Technomancer 7 49/49 SP | 41/41 HP |9/9 RP EAC 22 KAC 23 Fort 4 Ref 4 Will 5 | Speed 20 | Init +2 | Perception +0
"Whoohooo that was AWESOME kneepuncher! So uh... any more of 'em around? I'm runnin' a teeny bit low on fiyahpowah..." He turns back to their new friend working the eternity arch. "So uh... this better be worth it! Makin' a beeeg mess tinkerin' with that... you almost done up there or we gonna have ta shut it down?"
Vesk Technomancer 7 49/49 SP | 41/41 HP |9/9 RP EAC 22 KAC 23 Fort 4 Ref 4 Will 5 | Speed 20 | Init +2 | Perception +0
Zargothrax calls out to Teka, "Incoming!" Delaying until Teka moves out of the way a bit, then... He thinks for a moment and adds, "Ya know... I wonder what it looks like when I make it an acid-ball?" He decides to answer this question for himself.
Vesk Technomancer 7 49/49 SP | 41/41 HP |9/9 RP EAC 22 KAC 23 Fort 4 Ref 4 Will 5 | Speed 20 | Init +2 | Perception +0
Fort 'o Two: 1d20 + 4 ⇒ (11) + 4 = 151d20 + 4 ⇒ (7) + 4 = 11 Activating haste, so my speed should now be 20
Zargothrax falls back, waddling so fast that he looks like a vidgame with poor latency. "Heya Srurdy... mind fallin' back a bit too? Ahm a thinkin' these two need some fiyah!" Desired fireball marked on map. If Srurdez is amenable to falling back Zarg will drop the bomb. Fiyah-ball: DC 20 Explosive Blast: 9d6 ⇒ (6, 4, 2, 3, 2, 5, 1, 4, 2) = 29
Vesk Technomancer 7 49/49 SP | 41/41 HP |9/9 RP EAC 22 KAC 23 Fort 4 Ref 4 Will 5 | Speed 20 | Init +2 | Perception +0
Silly lizard got battered. I've got 14 marked on my character sheet after all of that.
Vesk Technomancer 7 49/49 SP | 41/41 HP |9/9 RP EAC 22 KAC 23 Fort 4 Ref 4 Will 5 | Speed 20 | Init +2 | Perception +0
Chronicle info looks correct.
Vesk Technomancer 7 49/49 SP | 41/41 HP |9/9 RP EAC 22 KAC 23 Fort 4 Ref 4 Will 5 | Speed 20 | Init +2 | Perception +0
Reflex: 1d20 + 4 ⇒ (5) + 4 = 9 Zargothrax mimes reloading his finger guns. "Ah can do this all day!" He pauses for a moment, trying to figure out why the name 'Hound of Tindalos' rings a bell. Mysticism: 1d20 + 12 ⇒ (14) + 12 = 26 "Heya Maxy? Lookin a bit battered... need a boost?" Zargothrax will cast Supercharge Armor on Maximus, giving him 12 temp HP for 7 rounds.
Vesk Technomancer 7 49/49 SP | 41/41 HP |9/9 RP EAC 22 KAC 23 Fort 4 Ref 4 Will 5 | Speed 20 | Init +2 | Perception +0
I think Teka was going to use inspiring oration, which would also clear some of it.
Vesk Technomancer 7 49/49 SP | 41/41 HP |9/9 RP EAC 22 KAC 23 Fort 4 Ref 4 Will 5 | Speed 20 | Init +2 | Perception +0
"Electricity you say?" Zargothrax chucks another 9V cell over the laser web where it explodes into crackling arcs of electricity reaching out in all directions. Energy substitution... Fireball becomes Ball Lightning Electricity Damage: 9d6 ⇒ (6, 1, 6, 2, 2, 4, 2, 5, 5) = 33 DC 20 ref for half "Heh... heh... never gets old."
Vesk Technomancer 7 49/49 SP | 41/41 HP |9/9 RP EAC 22 KAC 23 Fort 4 Ref 4 Will 5 | Speed 20 | Init +2 | Perception +0
"Member what ah said 'bout them tentacles?" He digs his claws into a pair of tentacles, then kicks the creature in the center of mass in an attempt to tear them off. Claw, Full attack: 1d20 + 9 + 1 - 4 ⇒ (16) + 9 + 1 - 4 = 22
Claw, Full attack: 1d20 + 9 + 1 - 4 ⇒ (17) + 9 + 1 - 4 = 23
Vesk Technomancer 7 49/49 SP | 41/41 HP |9/9 RP EAC 22 KAC 23 Fort 4 Ref 4 Will 5 | Speed 20 | Init +2 | Perception +0
I'll take the bonus to attacks Zargothrax waddles as though wading through syrup. He shimmies past Srurdez and charges up his fist. "Sorry... comin' through..." Jolting Surge vs Black EAC: 1d20 + 9 + 1 ⇒ (18) + 9 + 1 = 28
Vesk Technomancer 7 49/49 SP | 41/41 HP |9/9 RP EAC 22 KAC 23 Fort 4 Ref 4 Will 5 | Speed 20 | Init +2 | Perception +0
Zargothrax continues trying to tear apart the time eater that took his amazing speed. Attack, Full: 1d20 + 9 - 4 ⇒ (15) + 9 - 4 = 20
Attack, Full: 1d20 + 9 - 4 ⇒ (2) + 9 - 4 = 7
Vesk Technomancer 7 49/49 SP | 41/41 HP |9/9 RP EAC 22 KAC 23 Fort 4 Ref 4 Will 5 | Speed 20 | Init +2 | Perception +0
Will Save DC 15: 1d20 + 5 ⇒ (7) + 5 = 12 Zargothrax feels his legs tense up. "Keep that tentacle offa me or ahmma gonna rip it offa you!"
Vesk Technomancer 7 49/49 SP | 41/41 HP |9/9 RP EAC 22 KAC 23 Fort 4 Ref 4 Will 5 | Speed 20 | Init +2 | Perception +0
"Heya Maxy-mus! Still got that gun I tossed ya earlier? Use it on them driftdead... it'll be super effective!" Maximus, the ghost killer pistol I gave you earlier will be good against the driftdead. He turns to try to dispatch the one harassing Kneepuncher with the old tried and true. Magic Missile vs Green: 3d4 + 3 ⇒ (2, 2, 1) + 3 = 8
Vesk Technomancer 7 49/49 SP | 41/41 HP |9/9 RP EAC 22 KAC 23 Fort 4 Ref 4 Will 5 | Speed 20 | Init +2 | Perception +0
Will: 1d20 + 5 ⇒ (8) + 5 = 13 "Bah they be messin with mah mind!" Mysticism to ID Time Eaters, Drift Dead: 1d20 + 12 ⇒ (8) + 12 = 201d20 + 12 ⇒ (18) + 12 = 30
Vesk Technomancer 7 49/49 SP | 41/41 HP |9/9 RP EAC 22 KAC 23 Fort 4 Ref 4 Will 5 | Speed 20 | Init +2 | Perception +0
"Imma make a dee-fensive line..." He moves forward and creates a web of lasers between 2 columns.
Vesk Technomancer 7 49/49 SP | 41/41 HP |9/9 RP EAC 22 KAC 23 Fort 4 Ref 4 Will 5 | Speed 20 | Init +2 | Perception +0
Zargothrax moves up side-by-side with Kneepuncher. "Mind if'n I try out yer tactic?" He charges up his fist and punches the Khefak in the knee. Jolting Surge vs EAC: 1d20 + 9 ⇒ (16) + 9 = 25
Vesk Technomancer 7 49/49 SP | 41/41 HP |9/9 RP EAC 22 KAC 23 Fort 4 Ref 4 Will 5 | Speed 20 | Init +2 | Perception +0
Zargothrax decides that it's time for a crab boil and lights up the field. "Time ta open fire! Get it? Fire? Heh... heh..." He moves down around the backline to position himself to assist Kneepuncher, but drops a fireball on the way by. Using Agile Casting to drop the fireball when I'm well out of AoO range. Might provoke AoO from movement, but have Mobility for +4 AC
Vesk Technomancer 7 49/49 SP | 41/41 HP |9/9 RP EAC 22 KAC 23 Fort 4 Ref 4 Will 5 | Speed 20 | Init +2 | Perception +0
"Crabby things? What are they doin' outta the ocean?" Life Science to ID: 1d20 + 16 ⇒ (12) + 16 = 28
Vesk Technomancer 7 49/49 SP | 41/41 HP |9/9 RP EAC 22 KAC 23 Fort 4 Ref 4 Will 5 | Speed 20 | Init +2 | Perception +0
Zargothrax checks the cabling to make sure it's all up to mil spec. He hums as he works... "The blue wire's connected to the... Green wire. The Green wire's connected to the... Black wire. The Black wire's connected to the... Red wire... and that's how we start a fire!" Profession (Electrician): 1d20 + 16 ⇒ (20) + 16 = 36 Spoiler: Fort: 1d20 + 4 ⇒ (8) + 4 = 12
Vesk Technomancer 7 49/49 SP | 41/41 HP |9/9 RP EAC 22 KAC 23 Fort 4 Ref 4 Will 5 | Speed 20 | Init +2 | Perception +0
"Ahm from the Veskarium school 'o hard knocks! So ahv got me a pee-aych-dee in fakin' it 'till ah make it!" He straightens out his Detect magic and relevant skill checks "So uh... ah hate ta say it but ahm a thinkin' that there's been lotsa things blipping 'round in time here. Prolly wanna get this thing attuned quick-like or shut 'er down... before we find ourselves dead in an hour last century."
Vesk Technomancer 7 49/49 SP | 41/41 HP |9/9 RP EAC 22 KAC 23 Fort 4 Ref 4 Will 5 | Speed 20 | Init +2 | Perception +0
"I uh... thought ah might've herdja earlier... Ahm Zargothrax McDonald! Lookin inta some stuff 'bout time goin' bonkers. Seemed like this was the inner sanctum. Ya know anythin' bout that?"
Vesk Technomancer 7 49/49 SP | 41/41 HP |9/9 RP EAC 22 KAC 23 Fort 4 Ref 4 Will 5 | Speed 20 | Init +2 | Perception +0
Zarg goes back to check out the loot crate. "So uh... old paffinder stuff? Lemme see..." Mysticism: 1d20 + 12 ⇒ (17) + 12 = 29 "Ooh! This one's medicine! Like a healing serum. Says 'cure moderate wounds' onnit... that's a weird way 'o puttin it." Engineering: 1d20 + 16 ⇒ (18) + 16 = 34 "Yeeeup! Ah concur! Big badaboom juice! Dun drink that." Sleight of Hand: 1d20 + 9 ⇒ (19) + 9 = 28 Zargothrax nearly glues his hands together but somehow deftly reassembles a bag. "Glue bag! Prolly fer throwin... not openin'"
Vesk Technomancer 7 49/49 SP | 41/41 HP |9/9 RP EAC 22 KAC 23 Fort 4 Ref 4 Will 5 | Speed 20 | Init +2 | Perception +0
"Hey! This glyph looks a turd. I wonder if it stands for number two?" He tests his theory. Mysticism: 1d20 + 12 ⇒ (9) + 12 = 21
Vesk Technomancer 7 49/49 SP | 41/41 HP |9/9 RP EAC 22 KAC 23 Fort 4 Ref 4 Will 5 | Speed 20 | Init +2 | Perception +0
Zargothrax realizes that the computers seem pretty under control and decides to check out the spookiness instead. "So uh... scotty... nice ta meetcha! Ahm Zargothrax! What're deez..." Mysticism (Aid): 1d20 + 12 ⇒ (7) + 12 = 19
Vesk Technomancer 7 49/49 SP | 41/41 HP |9/9 RP EAC 22 KAC 23 Fort 4 Ref 4 Will 5 | Speed 20 | Init +2 | Perception +0
"So ahm a gonna guess that ah can't just magic em into making sense with that 'yo comprendo' spell.... hrmmm..." Zargothrax looks closer... Computers at +18 is my best of those. Engineering at +16, Mysticism is +12. I'm thinking that Zarg takes point on computers, Teka on Engineering, Scotty on Mysticism, and Daata on Culture. Then Kneepuncher and Max can assist with hopefully someone assisting on culture
Vesk Technomancer 7 49/49 SP | 41/41 HP |9/9 RP EAC 22 KAC 23 Fort 4 Ref 4 Will 5 | Speed 20 | Init +2 | Perception +0
"Ooh tea! I'll take another Bretheda Bubbles With Me. That was taste-tea! Heh... heh... get it? Taste...tea? Tasty? Heh heh..." He waves to the garbage can and deposits an empty roll of duct tape as it rolls by.
Vesk Technomancer 7 49/49 SP | 41/41 HP |9/9 RP EAC 22 KAC 23 Fort 4 Ref 4 Will 5 | Speed 20 | Init +2 | Perception +0
Teka turns around to find Zargothrax is missing. After a few minutes, he pops back into the room. "Sorry Tek! Didja call me? Was just finishin' a mending spell on that there statue. Nearly took it's hand off with that shake... So uh... what were ya sayin?"
Vesk Technomancer 7 49/49 SP | 41/41 HP |9/9 RP EAC 22 KAC 23 Fort 4 Ref 4 Will 5 | Speed 20 | Init +2 | Perception +0
"Nice shot Maxy! You can hold onta that till later.. oh hey statue dude! Pleased ta meetcha!" He reached to shake hands then pauses a moment, trying to decide why he's giving ita handshake instead of a hug. Perception: 1d20 ⇒ 15 "Ah well when in Cheliax..." He shakes it's hand.
Vesk Technomancer 7 49/49 SP | 41/41 HP |9/9 RP EAC 22 KAC 23 Fort 4 Ref 4 Will 5 | Speed 20 | Init +2 | Perception +0
Reflex: 1d20 + 4 ⇒ (12) + 4 = 16 The slow moving 'wizard' take the burst to the face and pushed through. "Yeah! What she said! Now go to the boneyard and come on back the right way next time!" He waddles past the ghost, punching it in the gut with another arc of electricity as he passes. Using Agile Casting to attack while flanking with Daata before moving to my new location, hopefully giving Kneepuncher a spot to flank as well. Jolting Surge + Flank: 1d20 + 9 + 2 ⇒ (15) + 9 + 2 = 26
Vesk Technomancer 7 49/49 SP | 41/41 HP |9/9 RP EAC 22 KAC 23 Fort 4 Ref 4 Will 5 | Speed 20 | Init +2 | Perception +0
Zargothrax considers another barrage of magic missiles, but checks his batteries first. "Bah! Almost outta these things... hopefully a freebie will be enuff ta finish one..." He waddles forward and tries to sucker punch a ghost with his shocking grasp. Jolting Surge vs Green EAC + Get Em: 1d20 + 9 + 2 ⇒ (17) + 9 + 2 = 28
Vesk Technomancer 7 49/49 SP | 41/41 HP |9/9 RP EAC 22 KAC 23 Fort 4 Ref 4 Will 5 | Speed 20 | Init +2 | Perception +0
"So uh... we've been findin' somethin weird as well. Been tryin' ta find some timey wimey problems ann fix em. Been findin' stuff that croaked yesterday last millenyum and tomorrow last Wealsday. Ahm a guessin you've been seein' the same? So uh... when ah died I dinnit linger though pharasma knows I shore had good reason to... anythin' we can do for you? We gotta clear a way through ann... uh... not too keen on rattlin' yer bones."
Vesk Technomancer 7 49/49 SP | 41/41 HP |9/9 RP EAC 22 KAC 23 Fort 4 Ref 4 Will 5 | Speed 20 | Init +2 | Perception +0
"Pathfinders? There another faction since ah been dead? I know Fitch gots the Wayfinders and we all be Starfinders..." He pauses then looks back at Teka. "Waitaminnit! Dinnit Fitch name the Wayfinders after the thing the super ancient starfinders useta carry? Ann weren't they called pathfinders cuz they dinnit have starships yet?" He looks back at the ghosts. "Uh yeah! We're like... Pathfinders but..." He pauses for dramatic effect before adding in a booming voice. "...IN SPAAAACE!"
Vesk Technomancer 7 49/49 SP | 41/41 HP |9/9 RP EAC 22 KAC 23 Fort 4 Ref 4 Will 5 | Speed 20 | Init +2 | Perception +0
"Ooh, ghosts? Like those Metrasi ghosts from a while back? Or like the ones from the Struggler's Scholar... They were kinda different... actually... those dinnit talk much. If these're talking, they prolly more like the Metrasi ghosts?" He cups his hands to respond with a wavering voice. "OoooOOoOO IiiIiIII am ZARGOTHRAX MCDONALD! TheeeEEeeE LIiiiIIiIIZaaaAard WIiIIIiIIIZZAAaaAAARD! OOOOoooooOOoooOO!" He tries to get an idea of who they are dealing with. Mysticism: 1d20 + 12 ⇒ (10) + 12 = 22 "I dun think we poked the bones did we? We can fix em! I'm purdy shore we can fix em!" He hands his pistol to Maxamus. "Mind holdin' this for a sec so ah can take a looksie?" It's a ghost killer liquidator disintegrator. If this goes south it may be nice to have the operative holding it.
Vesk Technomancer 7 49/49 SP | 41/41 HP |9/9 RP EAC 22 KAC 23 Fort 4 Ref 4 Will 5 | Speed 20 | Init +2 | Perception +0
"Heya.... Kneepuncher? Was thinkin' bout goin down ta the req-dude and get a thermal capacitor fur yer armor. Then ah can be a little less careful with the big badaboom." Thinking of buying a Mk 1 Thermal Capacitor, but putting it in Kneepunchers armor for the duration of the adventure so I can soak another 5 when I fireball him. Would you be onboard with that Kneepuncher?
Vesk Technomancer 7 49/49 SP | 41/41 HP |9/9 RP EAC 22 KAC 23 Fort 4 Ref 4 Will 5 | Speed 20 | Init +2 | Perception +0
Mysticism: 1d20 + 12 ⇒ (7) + 12 = 19 Zargothrax makes an exaggerated shrug as if to say, "Sorry... No clue!"
Vesk Technomancer 7 49/49 SP | 41/41 HP |9/9 RP EAC 22 KAC 23 Fort 4 Ref 4 Will 5 | Speed 20 | Init +2 | Perception +0
Zarg shuffles over to Teka. "Huh?" He cringes for a moment as he can feel the guardian's burning a hole in the back of his head with their glares. "Uh... ah can translate if'n that'll help." He waggles his fingers and recites as quietly as he can, "Bibbity boo bibbity bay what the [EXPLETIVE DELETED] does this all say?" Recasting Comprehend Languages He begins to jot down as best a translation as he can for Teka to work with.
Vesk Technomancer 7 49/49 SP | 41/41 HP |9/9 RP EAC 22 KAC 23 Fort 4 Ref 4 Will 5 | Speed 20 | Init +2 | Perception +0
Zargothrax gives a big thumbs up, then exaggeratedly tip-toes back behind Teka. Aid Teka (Diplomacy): 1d20 + 0 ⇒ (12) + 0 = 12
Vesk Technomancer 7 49/49 SP | 41/41 HP |9/9 RP EAC 22 KAC 23 Fort 4 Ref 4 Will 5 | Speed 20 | Init +2 | Perception +0
Zarg was too busy tying his shoes to attend the briefing with Naiaj. He gets the cliff-notes version on the way. Upon seeing the strange creatures attempt to communicate with sign he prepares to cast comprehend languages again until he realizes that Teka seems to have it covered. "Umm... Teka? If'n they ask if yer a god... say yes."
Vesk Technomancer 7 49/49 SP | 41/41 HP |9/9 RP EAC 22 KAC 23 Fort 4 Ref 4 Will 5 | Speed 20 | Init +2 | Perception +0
"Hurr, that's a good one. High five!" Jolting Surge vs EAC, Robot Bonus: 1d20 + 9 + 2 ⇒ (20) + 9 + 2 = 31
Crit Damage: 4d6 ⇒ (6, 5, 6, 2) = 19 Zarg gives the robot a high five.
Vesk Technomancer 7 49/49 SP | 41/41 HP |9/9 RP EAC 22 KAC 23 Fort 4 Ref 4 Will 5 | Speed 20 | Init +2 | Perception +0
Zargothrax grins from ear to ear. "Now THAT'S what ahm talkin 'bout!" Seeing bits of arcing from Kneepuncher's power armor though he quickly looks embarrassed. "Erm... sorry bout that chief..." Fireball... check. Electricity ball... check. Next up ice or acid ball!
Vesk Technomancer 7 49/49 SP | 41/41 HP |9/9 RP EAC 22 KAC 23 Fort 4 Ref 4 Will 5 | Speed 20 | Init +2 | Perception +0
Fort: 1d20 + 4 ⇒ (12) + 4 = 16 Zarg sniffs the air. "Hah! Smells juss like mah grandpappy's cookin!" He shuffles out of the smoke cloud and takes a look at the party's assailants... Engineering: 1d20 + 16 ⇒ (2) + 16 = 18 Does Zarg know anything about their resistances and/or weaknesses? "Kneepuncher... uh... can you duck for a minnit?" I'd like to drop a fireball where I marked in orange on the map... but Kneepuncher just stepped into that spot! If I can fire it off before Kneepuncher's move, or Kneepuncher is willing to soak some friendly fire (which I think he reduces by 14 and possibly up to another 7?) he'll fire it off. If not, he'll fire it southwest of there catching all of them except green. Also, if Zarg knows anything about their weaknesses or resistances that might affect this, he'll spend an RP to make an energy substitution. Fireball damage!: Damage: 9d6 ⇒ (6, 5, 1, 5, 4, 2, 3, 5, 3) = 34
Vesk Technomancer 7 49/49 SP | 41/41 HP |9/9 RP EAC 22 KAC 23 Fort 4 Ref 4 Will 5 | Speed 20 | Init +2 | Perception +0
As soon as the Starfinder Standard Door Operating Procedure* is complete, Zarg takes the front. "Whelp... knock knock!" He opens it up and grins, expecting a tiny dog for that tiny Arrooooo. *Spend a half hour of game time with every permutation of perception and aid another, then trigger the trap anyways.
Vesk Technomancer 7 49/49 SP | 41/41 HP |9/9 RP EAC 22 KAC 23 Fort 4 Ref 4 Will 5 | Speed 20 | Init +2 | Perception +0
"Fur the last time ah ain't Felise!" Zarg pauses and shakes his head like he's trying to clear his mind of something. "Uh... yer right... we have been here before... Time really must be messed up. Specially if yer tellin me those zombies died just a few hours ago last millenium." He whips out his datapad and begins figuring out a better path by writing a quick script to aggregate which wordle is posted in any given room as he paces. Computers: 1d20 + 18 ⇒ (10) + 18 = 28
Vesk Technomancer 7 49/49 SP | 41/41 HP |9/9 RP EAC 22 KAC 23 Fort 4 Ref 4 Will 5 | Speed 20 | Init +2 | Perception +0
Mysticism: 1d20 + 12 ⇒ (4) + 12 = 16 "Zombies! What'll they think of next?" Will take 10 this time. ~~~ "Okie dokie... we can go down below now! Whoohoo! Was mighty proud 'o our work on that puzzle, time ta see what's innit!" He looks at the 3 halls and points to the left, then center, then right, then back to the right... "Eenie meenie miney moe, catch a Jinsul by its toe, if he hollers rip it free and shoot that Jinsul in the knee!" He finds himself pointing at the left most passage at the end of the rhyme. "Dis way?"
Vesk Technomancer 7 49/49 SP | 41/41 HP |9/9 RP EAC 22 KAC 23 Fort 4 Ref 4 Will 5 | Speed 20 | Init +2 | Perception +0
"I ain't frettin' I gone git'n 'im!" Claw, Flank, Get 'em, Full Attack vs KAC: 1d20 + 9 + 2 + 2 - 4 ⇒ (5) + 9 + 2 + 2 - 4 = 14
Claw, Flank, Get 'em, Full Attack vs KAC: 1d20 + 9 + 2 + 2 - 4 ⇒ (2) + 9 + 2 + 2 - 4 = 11
Or not...
Vesk Technomancer 7 49/49 SP | 41/41 HP |9/9 RP EAC 22 KAC 23 Fort 4 Ref 4 Will 5 | Speed 20 | Init +2 | Perception +0
Zarg rushes past the zombie (provoking an AoO, but I have mobility for +4 AC) and yells, "Hi five bruh!" Jolting Surge v EAC, Flanking: 1d20 + 9 + 2 ⇒ (20) + 9 + 2 = 31
Crit Damage (E): 4d6 ⇒ (5, 1, 1, 2) = 9
Vesk Technomancer 7 49/49 SP | 41/41 HP |9/9 RP EAC 22 KAC 23 Fort 4 Ref 4 Will 5 | Speed 20 | Init +2 | Perception +0
"Abra kabode your head will asplide!" Jolting Surge v EAC: 1d20 + 9 ⇒ (5) + 9 = 14
With that he cautiously steps back.
Vesk Technomancer 7 49/49 SP | 41/41 HP |9/9 RP EAC 22 KAC 23 Fort 4 Ref 4 Will 5 | Speed 20 | Init +2 | Perception +0
Zargothrax notices the ineffectiveness of Maxamas's shot and tried to recall what might cause that. Mysticism: 1d20 + 12 ⇒ (4) + 12 = 16 to identify the creature, and possibly resistances A little concerned about his mounting bruises, he decides to engage from afar with some classic magic befitting of the ancient foes. Full round magic missile vs Green Damage (Force): 3d4 + 3 ⇒ (2, 4, 4) + 3 = 13
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