Unger

Zandu the Devourer's page

21 posts. Alias of BlackZack.




Hi there.

I'm preparing to GM the 2nd edition version of the Kingmaker Adventure Path and one of my players has decided to create a cleric of an evil deity that is masquerading as a cleric of Abadar who wants to bring civilization and prosperity into the Stolen Lands.

We stumbled upon the False Faith 1st level cleric feat that is presented in volume 4 of the Age of Ashes Adventure Path, specifically for clerics of Droskar (it is indeed a prerequisite). Still, I feel like this feat should be available to at least some other faiths, especially the ones that are known to try to spread their faith subreptitiously. Norgorber seems to me like the deity that should give access to this feat, but other options might include Urgathoa, Groetus or Asmodeus, for example.

There may also be room for a reformatted version of 1st edition's vestments of false faith.

What do you think?


Hi there. I was wondering if the information we get as GMs in the gazetteer is more or less readily available for the PCs. I mean, I guess it's my call as a GM, but I fear giving them too much information might disrupt the mysterious feel the Red Star is supposed to give.


Hi!

I'm designing a new character. It'd be a leshy druid, more specifically a fungus leshy. They are based on the Psylocibe genus, i. e. hallucinogenic mushrooms.

They' are a chaotic good druid of the Leaf Order, not the most devout guy but admiring of Desna, Gozreh, and not specifically opposed to Cyth-V'sug (although they view rot and decay just as a part of the cycle of life and a way to nourish new life, not a as a way to destroy everything).

The thing is, I'm thinking of an alternative Ancestry feat to represent the special qualities of their metabolism. As they'd be not exactly a mushroom themselves, their "blood" wouldn't be constantly filled with hallucinogenic substances, but they may concentrate them for protection.

Similarly to the Aasimar "Blessed Blood" feat, this one would be HALLUCINOGENIC SCLEROTIUM.
Tags: Leshy, Poison
Trigger: You suffer piercing or slashing damage.
Effect: You concentrate the substances in your blood that make animals see strange things. The foe that dealt damage must make a Fortitude save. If they fail, they become dazzled for 1d4 rounds. If they critically fail, they instead become blinded for 1d4 rounds. If the foe attacked with their jaws, fangs or similar, the result of the Fortitude save is considered to be one step worse.

What do you think? Do you thing this would imbalance the game too much?


I'm having a little trouble with my party. There was already a TPK just as early as the menagerie, with a whole massacre at the jaws of That Bastard. After that we've had the little goblin investigator and an iruxi fighter die horribly digested by the jelly ochre in the Hotel's basement. We managed to work in some connections and political interests in order for the goblin to be resurrected.

While infiltrating the Skinsaw Cult hideout, both the catfolk swashbuckler and the human paladin of Iomedae died, albeit somewhat ceremoniously in the case of the paladin, who was sacrificed to Father Skinsaw with the ivory-handled war razor, yet the hobgoblin war-bard went to a bank and asked for a heavy loan to resurrect the two fallen.

Now they've been brutally beat down by Bloody Berleth, even without the aid of his minions, and the goblin investigator is once again waiting for Pharasma to say "hi" and a third loan is on the way.

The thing is: I feel the foes in this campaign are a bit too strong, and after revisiting the amount of treasure they have received this far, they are severely underequipped. Even after paying out the loans, they still are like 6.000 gp short of what is usually expected for characters at their level (they just hit level 10).

Am I the only GM who has encountered this level of difficulty moving forward?


Pathfinder Lost Omens, Rulebook Subscriber

Hi!

Just wanted to share with you this silly little thing I made for my gaming party. I'm GMing Agents of Edgewatch for them. They had a TPK against That Bastard and then resumed the campaign with a new batch of recruits, a monkey-goblin investigator who was experimented on (sort of a Mojo-Jojo, but not evil), a hobgoblin son of Oprak's ambassador in Absalom that wants to prove himself worthy of his ascendance, a human Paladin of Iomedae and an iruxi fighter that ended up surviving in Absalom's Puddles after being abducted from his home to be sold as a slave.

It's got quite some absurd humor, especially regarding inner jokes like the mini of the Paladin resembling Obi Wan Kenobi or the lizardfolk being a wetlander so we always joke about him sneaking from below the water to scare unsuspecting passers-by.

Video

Disclaimer: There's no commercial use intended by this, just for entertainment purposes. All the rights belong to their rightful owners (AHS: Hotel, Heroforge and, of course, Paizo).


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We started this AP just yesterday and I got excited and made circus posters for the whole party. The titles are in English, but the rule-related stuff is in Spanish, so my DM hasn't got that much trouble deciphering it.

Just wanted to show them and see what you guys think of them!

The knife-throwing show of One-Eyed Hyacinth, the human-changeling ranger who doesn't lose accuracy in the dark!!

The hilarious storytelling of the best pickler this side of the Inner Sea. Mr. Pickle lets the audience taste his latest creations while telling the most amazing stories!

Silent, but amazing. Vineweaver Sunturner amazes audiences with the pure strength of nature herself, and that is enough. - His catchphrase has rapidly become 'That's enough', because he has no time for banter when friends are in danger.

The mysterious witch Zahara, the latest addition to the Circus of Wayward Wonders, who seems to have the key to managing the legendary luck of halflings. She can grant it, and she can most certainly withdraw it!!!


Pathfinder Lost Omens, Rulebook Subscriber

It may be right under my nose, but I can't seem to find it anywhere!
What are the DCs for various monster abilities derived from? For example, a dragon's breath weapon indicates a DC, but, which conditions alter that value?


Hi!

I don't quite understand how the wild shape order spell of the druid works. It states that any form other than the ones listed under pest form last 1 minute, and then it states that you get access to the forms granted by animal form when the spell is heightened to 2nd level.

Which other forms are available for a 1st level druid?


Pathfinder Lost Omens, Rulebook Subscriber

Hi!

I've been lucky and already have my copy of PF2 at home!

I have a doubt about the initial proficiencies of most spellcasting classes. I don't find which proficiency rank they get at 1st level with their class DC. This happens with bards, clerics, sorcerers and wizards. Yet the druid does indeed have that listed among its initial proficiencies.

Is this some kind of mistake or is it just that they don't need that? By default, would the initial proficiency with class DC be 'trained' as with the rest of the classes?

Thanks in advance and my appologies if I have skipped some paragraph where it is clearly explained, but I don't seem to be able to find more info about it.


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Pathfinder Lost Omens, Rulebook Subscriber

I have a question. Will there by any character creation guide in the new edition for evil champions or what antipaladins used to be or will there only be the three good archetypes depending on their position in the law-chaos spectrum?

Grand Lodge

Hi!

I'll soon be trying to play in an organized play setting for the first time. I thought of waiting until 2E was already in play, but they'll have a session in two to three weeks and I thought that I'd give it a try, not only to try the PFS setting but to get to know the people that play this around my area.

What I'm posting for is to look for opinions regarding my character. I've decided that I'll play my favourite character's (Zandu, CG Barbarian 7, soon-to-be Sentinel of Cayden Cailean) mom, Marelinda as a NG witch with the cartomancer archetype and 'Portents' as her patron. She is a Varisian fortune-teller, a follower of Desna, who has been traveling back and forth along the Kaspakari Road with a caravan for years, and now her son has left the caravan to protect Sandpoint.

I'm not looking for the most optimized character, but for one with which I can connect. I have the Deluxe Harrow Deck myself and have been reading extensively about the Harrow, so I'm looking forward to make Marelinda a colourful character that can provide myself and my co-players a funny game experience.

My main doubt revolves around which faction she should join. I've imagined her getting a 'message' from Desna in the cards, telling her that she should look for new mysteries and places as her son is doing, and the Pathfinder Society just happened to be accessible to her. Instinctively, I think the Great Lodge is the most appealing to her, as she is a highly curious but noble-hearted individual who thinks she could help the Society with her divination skills and find lost artifacts and secrets that may be dangerous if they fall into the wrong hands. I've also given a thought around The Exchange, since she has been living the tradespeople life in a caravan, looking for ways to maximize profit with her skills and provide enough for the caravan and her dear, binge-drinking, all-eating, prone-to-bouts-of-rage son.

Now, what do you think?