Male human skald 4 | 31/31 hp; Init +3; AC 18, touch 12, flat-footed 18; CMD 18; Fort +6, Ref +4, Will +5; Perception +7, Sense Motive +10
Fort: 1d20 + 6 ⇒ (17) + 6 = 23 "We should go back to Mercy and ensure all is well, but we need to be careful not to spread whatever blight we may be carrying!" Knowledge (nature): 1d20 + 2 ⇒ (18) + 2 = 20
Male human skald 4 | 31/31 hp; Init +3; AC 18, touch 12, flat-footed 18; CMD 18; Fort +6, Ref +4, Will +5; Perception +7, Sense Motive +10
"I agree. I'm sure the temple can find a use for it."
Male human skald 4 | 31/31 hp; Init +3; AC 18, touch 12, flat-footed 18; CMD 18; Fort +6, Ref +4, Will +5; Perception +7, Sense Motive +10
Zandric sees the opportunity to strike and finish the creature off. He rushes forward and attacks! Greatsword attack: 1d20 + 7 ⇒ (9) + 7 = 16; Damage: 2d6 + 5 ⇒ (1, 1) + 5 = 7 boooo Can't charge because of the difficult terrain. Don't suppose I'd have had the opportunity to cast heroism before the fight? :P EDIT: Looking at the map again I'm not even sure I can get to the bad guy and attack in the same round, unless I was already using inspired rage before we entered.
Male human skald 4 | 31/31 hp; Init +3; AC 18, touch 12, flat-footed 18; CMD 18; Fort +6, Ref +4, Will +5; Perception +7, Sense Motive +10
Zandric says, "I do have a longbow, and I could certainly try my best to bring the creature down with it. I hit much harder with my sword, but I will take whatever approach is needed for the group's sake."
Male human skald 4 | 31/31 hp; Init +3; AC 18, touch 12, flat-footed 18; CMD 18; Fort +6, Ref +4, Will +5; Perception +7, Sense Motive +10
"Yes, having our gear and the freedom to move about as we please will certainly help. Where are we likely to find this creature?" To the party, Zandric asks, "What options do we have that might allow us to sneak up on such a foe? We'll need every advantage we can get!"
Male human skald 4 | 31/31 hp; Init +3; AC 18, touch 12, flat-footed 18; CMD 18; Fort +6, Ref +4, Will +5; Perception +7, Sense Motive +10
Perception: 1d20 + 7 ⇒ (14) + 7 = 21
Ha! Didn't manage to make any of them. Zandric whirls about in confusion as the bats bombard the town. "What the... hey! Get outta here!" He gathers his wits and looks around, finally seeing the cloaker when it flies up and draws his allies' gaze. He draws his bow and says, "Come, friends! We must protect the people from these monsters... not to mention protecting ourselves! Give them everything you've got!" Begin inspired rage, move forward and draw bow. 1/18 rounds used. Inspired Rage: +2 morale bonus to Str and Con, 5-foot enhancement bonus to speed, and +2 morale bonus on Will saves, but a –1 penalty to AC; allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. Choose each round whether you accept or refuse these effects. Full rules here.
Male human skald 4 | 31/31 hp; Init +3; AC 18, touch 12, flat-footed 18; CMD 18; Fort +6, Ref +4, Will +5; Perception +7, Sense Motive +10
Sorry for not posting yesterday. I spilled coffee on my laptop. While Nivik looks for one of the craftsmen, Zandric tries to talk to the people of Mercy in the Square to see if any of them know where Amenira regularly conducted her "research," or any other information that might be helpful. Diplomacy (gather info): 1d20 + 10 ⇒ (19) + 10 = 29
Male human skald 4 | 31/31 hp; Init +3; AC 18, touch 12, flat-footed 18; CMD 18; Fort +6, Ref +4, Will +5; Perception +7, Sense Motive +10
Zandric offers to carry her if need be. "The temple seems like a good choice for our next stop. Shall we be on our way? Does anyone have a good way to hide or disguise Amenira so that we do not frighten the populace or alert the killer?"
Male human skald 4 | 31/31 hp; Init +3; AC 18, touch 12, flat-footed 18; CMD 18; Fort +6, Ref +4, Will +5; Perception +7, Sense Motive +10
"Murder? That is troubling. Also troubling that we have not heard of it until now." Zandric looks puzzles at this strange... person. He has never encountered anything quite like this before.
Male human skald 4 | 31/31 hp; Init +3; AC 18, touch 12, flat-footed 18; CMD 18; Fort +6, Ref +4, Will +5; Perception +7, Sense Motive +10
Zandric's eyes widen in surprise. "Something under the bed? What is it?" He keeps a hand on the hilt of his dagger, just in case, and tries to get a better look. Perception: 1d20 + 7 ⇒ (13) + 7 = 20
Male human skald 4 | 31/31 hp; Init +3; AC 18, touch 12, flat-footed 18; CMD 18; Fort +6, Ref +4, Will +5; Perception +7, Sense Motive +10
"I am not particularly good at sneaking around, but I have no objections to it if it means finding our wayward friend."
Male human skald 4 | 31/31 hp; Init +3; AC 18, touch 12, flat-footed 18; CMD 18; Fort +6, Ref +4, Will +5; Perception +7, Sense Motive +10
"Sounds like as good a plan as any other," says Zandric as he snacks on the food left at the guest house. "Once we do that, maybe we can try the temple."
Male human skald 4 | 31/31 hp; Init +3; AC 18, touch 12, flat-footed 18; CMD 18; Fort +6, Ref +4, Will +5; Perception +7, Sense Motive +10
Zandric hands over his sword and morningstar at the gates but keeps his dagger. "We appreciate the hospitality, Sheriff. Can you tell us why the curfew is in place? Of course, we will respect it, but I'm curious why it is needed."
Male human skald 4 | 31/31 hp; Init +3; AC 18, touch 12, flat-footed 18; CMD 18; Fort +6, Ref +4, Will +5; Perception +7, Sense Motive +10
After the battle, Zandric casts cure light wounds on himself to close his wounds. 1d8 + 4 ⇒ (8) + 4 = 12 1/4 1st-level spell slots used Knowledge (religion): 1d20 + 2 ⇒ (15) + 2 = 17
Inside the cave, he inspects the altar. "Strange! This altar seems to be dedicated to... madness. That's all I can really tell about it, though." He casts read magic to identify the scrolls. "This one summons a mount to your side, and this one allows you to speak with plants." Spellcraft (vial): 1d20 + 4 ⇒ (15) + 4 = 19
"This oil creates an area of silence. I don't know about these bullets, though." ninja'd!
Male human skald 4 | 31/31 hp; Init +3; AC 18, touch 12, flat-footed 18; CMD 18; Fort +6, Ref +4, Will +5; Perception +7, Sense Motive +10
FYI it was the last day of school today (I teach high school) so that's why I have been too busy to post today. I will post in the morning. :) Well fought everyone.
Male human skald 4 | 31/31 hp; Init +3; AC 18, touch 12, flat-footed 18; CMD 18; Fort +6, Ref +4, Will +5; Perception +7, Sense Motive +10
Zandric charges into the fray! "To battle! We've almost won the day!" Charge, Power Attack, continue inspired rage. Greatsword attack: 1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 23
Inspired Rage:
+2 morale bonus to Str and Con, 5-foot enhancement bonus to speed, and +2 morale bonus on Will saves, but a –1 penalty to AC; allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. Choose each round whether you accept or refuse these effects. Full rules here. 4/18 rounds used Current AC 15 Current hp 35
Male human skald 4 | 31/31 hp; Init +3; AC 18, touch 12, flat-footed 18; CMD 18; Fort +6, Ref +4, Will +5; Perception +7, Sense Motive +10
Zandric rushes forward to stand beside Rackle, trying to distract the gnoll so it doesn't notice his tengu companion. "Come then, you filthy beast! You'll take no lives this day!" Continue inspired rage and double move 50 feet.
Male human skald 4 | 31/31 hp; Init +3; AC 18, touch 12, flat-footed 18; CMD 18; Fort +6, Ref +4, Will +5; Perception +7, Sense Motive +10
Zandric continues to inspire his companions to press their advantage, moving further up the hill to join the front lines. "With me! Hurry, before they call for aid!" Double move, 50 feet total, and continue inspired rage. I tried to leave room for someone to charge past me if needed. Inspired Rage: 2/18 rounds used +2 morale bonus to Str and Con, 5-foot enhancement bonus to speed, and +2 morale bonus on Will saves, but a –1 penalty to AC; allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. Choose each round whether you accept or refuse these effects. Full rules here.
Male human skald 4 | 31/31 hp; Init +3; AC 18, touch 12, flat-footed 18; CMD 18; Fort +6, Ref +4, Will +5; Perception +7, Sense Motive +10
"Upward and onward! Don't let up the attack! They cannot infect us if they're dead!" I sincerely hope. Zandric inspires his companions to move quickly and fight fiercely, and makes further progress up the hill, dropping his bow against the cliff and drawing his sword. Begin inspired rage (standard) and move up the hill 25 feet (move) while drawing greatsword. Drop longbow. Inspired Rage: 1/18 rounds used -- Current hp 35 +2 morale bonus to Str and Con, 5-foot enhancement bonus to speed, and +2 morale bonus on Will saves, but a –1 penalty to AC; allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. Choose each round whether you accept or refuse these effects. Full rules here.
Male human skald 4 | 31/31 hp; Init +3; AC 18, touch 12, flat-footed 18; CMD 18; Fort +6, Ref +4, Will +5; Perception +7, Sense Motive +10
Zandric fires an arrow at the gnoll on the cliff above, then moves forward, hoping he can quickly make the ascent and join the front lines. "Take cover, or join the fray, friends! Today is not our day to die!" Longbow attack vs. G1: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17
Male human skald 4 | 31/31 hp; Init +3; AC 18, touch 12, flat-footed 18; CMD 18; Fort +6, Ref +4, Will +5; Perception +7, Sense Motive +10
Zandric laughs longest and loudest at Rackle's vocal mimicry. "An amazing talent, my friend! Perhaps, another time, you could teach me that trick." As they make their way along the path, the warrior stares at the blasted landscape in awe. "I'd heard tales... but I never would have expected this much destruction." Knowledge (nature): 1d20 + 2 ⇒ (8) + 2 = 10
Distracted by the wastes, he is completely oblivious to the gnolls until Nivik warns the party. As soon as he is aware, he reaches for his sword, but then Rackle mentions they have bows. At the first opportunity, he draws his own bow and takes cover if possible. If no cover presents itself, he trusts his first instinct and draws his sword, hoping to rush the enemies before they can get off too many shots.
Male human skald 4 | 31/31 hp; Init +3; AC 18, touch 12, flat-footed 18; CMD 18; Fort +6, Ref +4, Will +5; Perception +7, Sense Motive +10
Player: Mike Kimmel
Day Job: Perform: 1d20 + 10 ⇒ (19) + 10 = 29
Male human skald 4 | 31/31 hp; Init +3; AC 18, touch 12, flat-footed 18; CMD 18; Fort +6, Ref +4, Will +5; Perception +7, Sense Motive +10
Nivik Klist wrote: Of course, I can't imagine I would offend anyone so you'll not have to offer me such trivial advice. "No, I can't imagine you would offend anyone at all," Zandric mutters under his breath as he inspects his newly-purchased silver morningstar. Thinking Nivik probably heard him, he changes the subject. "I've heard there are magical creatures who can only be harmed by silver. Have you met any such foes in your travels?"
Male human skald 4 | 31/31 hp; Init +3; AC 18, touch 12, flat-footed 18; CMD 18; Fort +6, Ref +4, Will +5; Perception +7, Sense Motive +10
Zandric purchases the following items: alchemical silver morningstar (98 gp)
EDIT: and why not...
Total expenses: 1,408 gp
Male human skald 4 | 31/31 hp; Init +3; AC 18, touch 12, flat-footed 18; CMD 18; Fort +6, Ref +4, Will +5; Perception +7, Sense Motive +10
Diplomacy: 1d20 + 10 ⇒ (13) + 10 = 23 "An intriguing assignment, don't you agree, everyone? A town that managed to escape destruction by an arcane storm... now that's a story to be told for generations to come! Well... for a human anyway..." Zandric glances at the elves, thinking they must find him boring, or childish, or perhaps both. Someday I'll learn how to conduct myself around these folk... "I suppose once we're finished buying supplies we should head south to Mercy and try to find this Amenira person? While we're there, we should be careful not to offend the people. As you all have said, it seems they are quite set in their ways." I may end up choosing a different avatar when I've had more time to look, but this one seems close enough for now.
Male human skald 4 | 31/31 hp; Init +3; AC 18, touch 12, flat-footed 18; CMD 18; Fort +6, Ref +4, Will +5; Perception +7, Sense Motive +10
Okay, Mike here, checking in with my skald! I'll let you know about any purchases by end of day I think, but I should be mostly good to go. |
