GM Chadius's Twisted Circle (4-5) (Inactive)

Game Master chadius


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Paizo Employee

Male human skald 4 | 31/31 hp; Init +3; AC 18, touch 12, flat-footed 18; CMD 18; Fort +6, Ref +4, Will +5; Perception +7, Sense Motive +10

Zandric continues to inspire his companions to press their advantage, moving further up the hill to join the front lines. "With me! Hurry, before they call for aid!"

Double move, 50 feet total, and continue inspired rage. I tried to leave room for someone to charge past me if needed.

Inspired Rage:
+2 morale bonus to Str and Con, 5-foot enhancement bonus to speed, and +2 morale bonus on Will saves, but a –1 penalty to AC; allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. Choose each round whether you accept or refuse these effects. Full rules here.
2/18 rounds used

Scarab Sages

Elven Wizard/5 | Init +10| Per +11 | HP 27/27| AC 14, 12fl, 14t, 18MA | Fort +4 | Reflex +5 | Will +5

Ghrezzd draws upon his arcane power and causes the ground beneath gnoll to disappear.

Std Action: Cast Create Pit. DC19 Reflex The area I'm selecting is partially over the cliff. Not sure what would happen if he falls into the pit. My hope is that he'd fall all the way off the cliff to the road below for additional fall damage.

Move Action: Move NW.

Silver Crusade

Human (Taldan) Mediator 7 | HP: 66/66 | AC: 24 | T: 12| FF: 23 | CMD: 14 | Fort: +11 | Ref: +6 | Will: +11 | Init: +1 | Perc: +3 | Sense Motive: +7 | Speed 20 ft.
Tracked resources:
Spells: 0 - 4 ; 1st - 4/5+1 ; 2nd - 2/4+1 ; 3rd - 1/3+0 ; 4th - 1/1+1 ; Channel (DC 19): 7/9 ; Touch of Glory (+9): 5/6

Pierre double moves forward, following the party.

Grand Lodge

Active:
Mage Armor (uflur) 1h, Longstrider Bom 1h
Human (Ulfen) 43870-4 | Ranger 9 | AC 29* T 14 FF 21 | HP 84/ 94| F +11 R +12 W +9 | Init +5* | Perc +14*; Survival +14*; Dipl. +9; Handle Comp. +15 Ulfur (Animal Companion) | init +3; Perc +4 | HP 75 (HD 8) | AC 29* T:14 FF:24 CMD 29| F:+11; R:+9; W:+2 | Bite +12/+7 (1d8+10)

Upon hearing the need for cold iron, Bom drops his sword and draws one of his amentum wrapped cold iron javelins as he advances.

"Don't think I've every used these before" Bom remarks to Ulfur as the move together.

Bom launches the javelin at the wounded gnoll.

Cold Iron javelin: 1d20 + 6 ⇒ (2) + 6 = 8
Damage: 1d6 + 4 ⇒ (4) + 4 = 8

Ulfur keeps pace with Bom as Bom give the wolf the "down" command to make sure the wolf stays on the defensive.Uflur goes Total Defense as a standard action

Scarab Sages

Male Tengu Unchained Rogue 4 | HP 31/31 | I +7 | AC 19 | F +4, R +10, W +5

Rackle advances alongside Bom and his wolf, his Cold Iron blade held at his side.

Single move, and ready to attack if anything gets into range... just trying not to get too far ahead of the meat shield.


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Nivik's SR check: 1d20 + 5 + 4 ⇒ (10) + 5 + 4 = 19
Nivik's orbs of arcane energy pierce the Gnoll's flesh.

G1's Reflex Save: 1d20 + 2 ⇒ (14) + 2 = 16

Ghrezzd's creates a pit underneath the Gnoll and she falls in.
Falling Damage: 2d6 ⇒ (5, 2) = 7
She lands prone with a solid thud. Aggravated, bleeding green profusely, she stands up and tries to climb onto the low road.
G1's Climb Check: 1d20 + 5 ⇒ (9) + 5 = 14
Without much success.
The cliffs look to be roughly 15 feet tall, so G1 is about 5 feet below the lower road.

Glad to be out of the webbing, the other Gnoll loosens an arrow at the men climbing up the hill.
Even is Bom, Odd is Zandric: 1d2 ⇒ 2
Longbow: 1d20 + 3 ⇒ (15) + 3 = 18
Damage: 1d8 + 5 ⇒ (8) + 5 = 13
Luckily the arrow glances off of Bom's armor.

Round 4- Bless, Raging Song
Gnolls (G1 25 damage)
Nivik
Zandric
Bom & Ulfur
Rackle
Pierre
Ghrezzd (4 Damage)

Party is up.

Grand Lodge

Male Elf Wizard [6] | HP 24/26 | AC14 [18] T14 FF11 [15] | F+4 R+8 W+8 | CMB+3 CMD 18 | Init+10 SM+3 Perc+11 | Spellcraft +14 |

Nivik continues to pepper the fallen gnoll with his Wand of Magic Missiles: 1d4 + 1 ⇒ (2) + 1 = 3

SR: 1d20 + 5 + 4 ⇒ (11) + 5 + 4 = 20

Grand Lodge

Active:
Mage Armor (uflur) 1h, Longstrider Bom 1h
Human (Ulfen) 43870-4 | Ranger 9 | AC 29* T 14 FF 21 | HP 84/ 94| F +11 R +12 W +9 | Init +5* | Perc +14*; Survival +14*; Dipl. +9; Handle Comp. +15 Ulfur (Animal Companion) | init +3; Perc +4 | HP 75 (HD 8) | AC 29* T:14 FF:24 CMD 29| F:+11; R:+9; W:+2 | Bite +12/+7 (1d8+10)

Bom tells Ulfur to heel, and heads straight for the pit, drawing one of his cold iron chakram as he moves, firing down on the trapped gnoll.

Range attack chakram: 1d20 + 6 ⇒ (19) + 6 = 25

Damage: 1d8 + 4 ⇒ (3) + 4 = 7

Ulfur still in total defense mode.


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Nivik and Bom's combined efforts finally kill one of the Gnolls before she can climb out.

Silver Crusade

Human (Taldan) Mediator 7 | HP: 66/66 | AC: 24 | T: 12| FF: 23 | CMD: 14 | Fort: +11 | Ref: +6 | Will: +11 | Init: +1 | Perc: +3 | Sense Motive: +7 | Speed 20 ft.
Tracked resources:
Spells: 0 - 4 ; 1st - 4/5+1 ; 2nd - 2/4+1 ; 3rd - 1/3+0 ; 4th - 1/1+1 ; Channel (DC 19): 7/9 ; Touch of Glory (+9): 5/6

Pierre double moves once again. "Saleté de... I don't like this armor! It's slowing me!"

Scarab Sages

Male Tengu Unchained Rogue 4 | HP 31/31 | I +7 | AC 19 | F +4, R +10, W +5

Ducking down under the lip of the cliff, Rackle attempts to hide from the Gnoll above, and begins to creep around to try and get closer.

Stealth
1d20 + 14 ⇒ (2) + 14 = 16

Scarab Sages

Elven Wizard/5 | Init +10| Per +11 | HP 27/27| AC 14, 12fl, 14t, 18MA | Fort +4 | Reflex +5 | Will +5

Ghrezzd hustles up the canyon path.

Double move and Swift action Shift 10' (1/11) at the end.

Paizo Employee

Male human skald 4 | 31/31 hp; Init +3; AC 18, touch 12, flat-footed 18; CMD 18; Fort +6, Ref +4, Will +5; Perception +7, Sense Motive +10

Zandric rushes forward to stand beside Rackle, trying to distract the gnoll so it doesn't notice his tengu companion. "Come then, you filthy beast! You'll take no lives this day!"

Continue inspired rage and double move 50 feet.


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gm:

1d20 + 3 ⇒ (12) + 3 = 15

The party hustles uphill to finish off the remaining target. The gnoll laughs as Zandric taunts her and fires an arrow in his general direction.

Longbow: 1d20 + 3 ⇒ (5) + 3 = 8
Damage: 1d8 + 5 ⇒ (5) + 5 = 10

She drops her longbow and grabs her spear, ready for the up close and personal combat.

Round 5- Bless, Raging Song
Gnoll
Nivik
Zandric
Bom & Ulfur
Rackle
Pierre
Ghrezzd (4 Damage)

Party is up.

Paizo Employee

Male human skald 4 | 31/31 hp; Init +3; AC 18, touch 12, flat-footed 18; CMD 18; Fort +6, Ref +4, Will +5; Perception +7, Sense Motive +10

Zandric charges into the fray! "To battle! We've almost won the day!"

Charge, Power Attack, continue inspired rage.

Greatsword attack: 1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 23
Damage: 2d6 + 10 ⇒ (6, 6) + 10 = 22

Inspired Rage:
+2 morale bonus to Str and Con, 5-foot enhancement bonus to speed, and +2 morale bonus on Will saves, but a –1 penalty to AC; allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. Choose each round whether you accept or refuse these effects. Full rules here.

4/18 rounds used
Current AC 15
Current hp 35

Grand Lodge

Active:
Mage Armor (uflur) 1h, Longstrider Bom 1h
Human (Ulfen) 43870-4 | Ranger 9 | AC 29* T 14 FF 21 | HP 84/ 94| F +11 R +12 W +9 | Init +5* | Perc +14*; Survival +14*; Dipl. +9; Handle Comp. +15 Ulfur (Animal Companion) | init +3; Perc +4 | HP 75 (HD 8) | AC 29* T:14 FF:24 CMD 29| F:+11; R:+9; W:+2 | Bite +12/+7 (1d8+10)

Bom and Ulur hustle forward, Bom drawing his cold iron longsword along the way.

Scarab Sages

Elven Wizard/5 | Init +10| Per +11 | HP 27/27| AC 14, 12fl, 14t, 18MA | Fort +4 | Reflex +5 | Will +5

I hate running...

Double Move.

Scarab Sages

Male Tengu Unchained Rogue 4 | HP 31/31 | I +7 | AC 19 | F +4, R +10, W +5

Rackle breaks from cover and advances on the last Gnoll, circling around her, looking for an opening.

Silver Crusade

Human (Taldan) Mediator 7 | HP: 66/66 | AC: 24 | T: 12| FF: 23 | CMD: 14 | Fort: +11 | Ref: +6 | Will: +11 | Init: +1 | Perc: +3 | Sense Motive: +7 | Speed 20 ft.
Tracked resources:
Spells: 0 - 4 ; 1st - 4/5+1 ; 2nd - 2/4+1 ; 3rd - 1/3+0 ; 4th - 1/1+1 ; Channel (DC 19): 7/9 ; Touch of Glory (+9): 5/6

"ufff... these youngsters never wait for ol' Pierre!"

Pierre tries to catch up with the party, his wand of cure light wounds in hand.

Double move

Grand Lodge

Male Elf Wizard [6] | HP 24/26 | AC14 [18] T14 FF11 [15] | F+4 R+8 W+8 | CMB+3 CMD 18 | Init+10 SM+3 Perc+11 | Spellcraft +14 |

Nivik will also double move.


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The Gnoll decides to jab with her spear and slam her branch-covered arm at Zandric.

Spear: 1d20 + 8 ⇒ (17) + 8 = 25
Damage: 1d8 + 5 ⇒ (4) + 5 = 9

Slam: 1d20 + 3 ⇒ (5) + 3 = 8
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

The Gnoll thrusts through Zandric's armor as he tries to stabilize his balance.

Round 5- Bless, Raging Song
Gnoll (17 damage)
Nivik
Zandric (9 Damage)
Bom & Ulfur
Rackle
Pierre
Ghrezzd (4 Damage)

Party is up. Let's make it count!

Grand Lodge

Male Elf Wizard [6] | HP 24/26 | AC14 [18] T14 FF11 [15] | F+4 R+8 W+8 | CMB+3 CMD 18 | Init+10 SM+3 Perc+11 | Spellcraft +14 |

Nivik is comin' around the mountain pass, firing his Wand of MM: 1d4 + 1 ⇒ (1) + 1 = 2 at the gnoll as he does!

Grand Lodge

Active:
Mage Armor (uflur) 1h, Longstrider Bom 1h
Human (Ulfen) 43870-4 | Ranger 9 | AC 29* T 14 FF 21 | HP 84/ 94| F +11 R +12 W +9 | Init +5* | Perc +14*; Survival +14*; Dipl. +9; Handle Comp. +15 Ulfur (Animal Companion) | init +3; Perc +4 | HP 75 (HD 8) | AC 29* T:14 FF:24 CMD 29| F:+11; R:+9; W:+2 | Bite +12/+7 (1d8+10)

A spear is two-handed weapon, so the gnoll shouldn't be able to do a spear attack and a slam, should it? Not that it matters since it missed the slam missed.

Scarab Sages

Male Tengu Unchained Rogue 4 | HP 31/31 | I +7 | AC 19 | F +4, R +10, W +5

"She's backed herself against the cliff." Rackle whispers hoarsely to his companions, before darting in to deliver a slash with his cold iron blade.

1d20 + 10 + 1 ⇒ (2) + 10 + 1 = 13
1d6 ⇒ 6

Grand Lodge

Active:
Mage Armor (uflur) 1h, Longstrider Bom 1h
Human (Ulfen) 43870-4 | Ranger 9 | AC 29* T 14 FF 21 | HP 84/ 94| F +11 R +12 W +9 | Init +5* | Perc +14*; Survival +14*; Dipl. +9; Handle Comp. +15 Ulfur (Animal Companion) | init +3; Perc +4 | HP 75 (HD 8) | AC 29* T:14 FF:24 CMD 29| F:+11; R:+9; W:+2 | Bite +12/+7 (1d8+10)

Bom orders Ulfur to flank with the tengu and Aid Bom's attack. Bom readies his own attack for the aid.

Ulfur Aid Bom with Flank: 1d20 + 4 ⇒ (15) + 4 = 19

Bom Cold Iron longsword -Power Attack+Aid: 1d20 + 8 ⇒ (11) + 8 = 19

Damage: 2d6 + 8 ⇒ (5, 4) + 8 = 17

Silver Crusade

Human (Taldan) Mediator 7 | HP: 66/66 | AC: 24 | T: 12| FF: 23 | CMD: 14 | Fort: +11 | Ref: +6 | Will: +11 | Init: +1 | Perc: +3 | Sense Motive: +7 | Speed 20 ft.
Tracked resources:
Spells: 0 - 4 ; 1st - 4/5+1 ; 2nd - 2/4+1 ; 3rd - 1/3+0 ; 4th - 1/1+1 ; Channel (DC 19): 7/9 ; Touch of Glory (+9): 5/6

Pierre follows once again and finally sees the party. "There they are!"


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Bom Skjold wrote:
A spear is two-handed weapon, so the gnoll shouldn't be able to do a spear attack and a slam, should it? Not that it matters since it missed the slam missed.

Oops, that should be a short spear. Actually this should be a longsword, but I said spear by accident so I gotta keep it consistent!

Nivik's SR check: 1d20 + 1 + 0 ⇒ (10) + 1 + 0 = 11
Nivik extends his wand, and two orbs of energy slam into the Gnoll, but to no effect.

The Gnoll parries Rackle's swing, but Bom's sword cleaves the Gnoll cleanly in two.

Combat Over


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Searching the Gnolls' weapon packs, you find various amounts of loot.

Gnoll Loot:

  • 2 Masterwork Longswords The one handed spears broke when they died, yeah that's it
  • 2 Masterwork Chain Shirts
  • 2 Composite Longbows (+5 Str rating) along with 40 arrows
  • 2 Potions of Cure Moderate Wounds
  • 20 gp
  • You also notice one of the Gnolls was waiting outside of a cave.

    DC 13 Survival:
    You notice footprints of a tiny humanoid wearing
    shoes leaving the nearby cave, perhaps a very young human or a halfling
    child. There is no corresponding set of footprints entering the cave.

    Scarab Sages

    Male Tengu Unchained Rogue 4 | HP 31/31 | I +7 | AC 19 | F +4, R +10, W +5

    Rackle sheathes his blades and searches the bodies, offering up the potions to anyone wounded, and dividing up the coin. He investigates the armor, and after ensuring the armor the Gnolls were wearing are clear of any infective material, he holds one suit up. He considers something, then puts it back with the other loot. "Do we go in-in?" he asks the others, looking towards the cave entrance.

    Grand Lodge

    Active:
    Mage Armor (uflur) 1h, Longstrider Bom 1h
    Human (Ulfen) 43870-4 | Ranger 9 | AC 29* T 14 FF 21 | HP 84/ 94| F +11 R +12 W +9 | Init +5* | Perc +14*; Survival +14*; Dipl. +9; Handle Comp. +15 Ulfur (Animal Companion) | init +3; Perc +4 | HP 75 (HD 8) | AC 29* T:14 FF:24 CMD 29| F:+11; R:+9; W:+2 | Bite +12/+7 (1d8+10)

    Bom nods to everyone,

    "Well fought."

    Bom collects his ranged weapons and then examines the area for tracks and whatnot, invoking his shiny new jade wayfinder.

    Survival: 1d20 + 10 ⇒ (11) + 10 = 21

    "Wait...hold on. There are some child like footprints leaving the cave. Who is that we are looking for again?"

    Bom will take one of the potions as a precautionary measure. Bom will also ask anyone in the group who can cast a scroll of Bless Weapon to hold one of his scrolls so that the it may be cast upon him if needed.

    Grand Lodge

    Male Elf Wizard [6] | HP 24/26 | AC14 [18] T14 FF11 [15] | F+4 R+8 W+8 | CMB+3 CMD 18 | Init+10 SM+3 Perc+11 | Spellcraft +14 |

    Our missing Pathfinder. Nivik looks at the cave where the gnoll was keeping watch. There could be an entire horde of gnolls inside that cave, we could send a scout inside to determine that. Perhaps we should follow these footprints instead... what do you think, Ghrezzd?

    Silver Crusade

    Human (Taldan) Mediator 7 | HP: 66/66 | AC: 24 | T: 12| FF: 23 | CMD: 14 | Fort: +11 | Ref: +6 | Will: +11 | Init: +1 | Perc: +3 | Sense Motive: +7 | Speed 20 ft.
    Tracked resources:
    Spells: 0 - 4 ; 1st - 4/5+1 ; 2nd - 2/4+1 ; 3rd - 1/3+0 ; 4th - 1/1+1 ; Channel (DC 19): 7/9 ; Touch of Glory (+9): 5/6

    Pierre, finally on the place where the fight took place sees the last gnoll taken down. He shrugs and says "Anyone needs healing?"

    Grand Lodge

    Active:
    Mage Armor (uflur) 1h, Longstrider Bom 1h
    Human (Ulfen) 43870-4 | Ranger 9 | AC 29* T 14 FF 21 | HP 84/ 94| F +11 R +12 W +9 | Init +5* | Perc +14*; Survival +14*; Dipl. +9; Handle Comp. +15 Ulfur (Animal Companion) | init +3; Perc +4 | HP 75 (HD 8) | AC 29* T:14 FF:24 CMD 29| F:+11; R:+9; W:+2 | Bite +12/+7 (1d8+10)

    Bom slaps PIerre Viret on the back and laughs, "The gnolls!".

    Then Bom composes himself a bit, "This infection that afflicts the gnolls. I've heard of it. Over time it turns you into a tree. It's possible that there are trees nearby that could be allies. Do any of you arcane types know if there is a way to reverse it?"

    Bom then looks at Pierre, "Speaking of arcane, which are you? I'm not familiar with mediators, how do you do what you do...what is it you do exactly?"


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    It sounds like there was discussion over whether to enter the cave or not. Luckily there's nothing dangerous in there, so let's say you take a peek.

    Pictographs on the walls of this shallow cave show an indistinct winged
    creature navigating through a sea of swirling patterns and black dots.
    A clumsily constructed altar sits at the center of the cave. Dozens of
    small niches are carved into the wall, most filled with an odd assortment
    of items; teeth, scraps of clothing, a jar of white liquid, a wooden staff,
    several pieces of parchment, a cloth pouch, a leather satchel, and several
    identical wooden dolls of exceptional quality.

    DC 15 Knowledge (religion):
    You know that this altar is dedicated to
    madness.

    DC 20 Knowledge (religion) or Knowledge (planes):
    You recognize that
    this is an altar of the Outer God Azathoth.

    Perception DC 15:
    You notice dried blood on the altar that has been
    sloppily wiped away. This blood has the same green tint the gnoll had.

    Looking at the quarterstaff, you notice a sigil inscribed on it. You also notice 2
    scrolls and a pouch containing a potion of oil and several gunslinger bullets.

    DC 15 Knowledge (religion), DC 10 if you worship Nephys:
    The sigils on
    the staff are obscure symbols of Nethys.

    Inside the satchel you find...

    spellcraft DC 21, Scroll 1:
    This is a scroll of mount (CL 5th)

    spellcraft DC 21, Scroll 2:
    This is a scroll of speak with plants

    Craft(alchemy) or Spellcraft DC 16:
    The vial contains enough oil of silence for one usage. Useful for gunslingers.

    spellcraft DC 18, Bullet 1:
    You find three +1 seeker bullets.

    spellcraft DC 18, Bullet 2:
    You find a single tracer bullet.

    spellcraft DC 18, Bullet 3:
    This bullet is a lesser burrowing bullet.

    Grand Lodge

    Male Elf Wizard [6] | HP 24/26 | AC14 [18] T14 FF11 [15] | F+4 R+8 W+8 | CMB+3 CMD 18 | Init+10 SM+3 Perc+11 | Spellcraft +14 |

    Religion: 1d20 + 9 ⇒ (9) + 9 = 18
    Religion: 1d20 + 9 ⇒ (12) + 9 = 21

    An altar of madness. To the Outer God Azathoth, it seems.

    Perception: 1d20 + 10 ⇒ (1) + 10 = 11

    Nivik moves to the quarterstaff. Religion: 1d20 + 9 ⇒ (15) + 9 = 24 The sigils on the staff are obscure symbols of Nethys.

    Spellcraft: 1d20 + 13 ⇒ (19) + 13 = 32
    Spellcraft: 1d20 + 13 ⇒ (4) + 13 = 17
    Spellcraft: 1d20 + 13 ⇒ (6) + 13 = 19
    Spellcraft: 1d20 + 13 ⇒ (4) + 13 = 17
    Spellcraft: 1d20 + 13 ⇒ (10) + 13 = 23
    Spellcraft: 1d20 + 13 ⇒ (15) + 13 = 28

    This first scroll is Mount... maybe you can figure this one out... the vial is for Silence... this is strange to me, but this one is a tracer bullet, and this one is a lesser burrowing bullet.

    Paizo Employee

    Male human skald 4 | 31/31 hp; Init +3; AC 18, touch 12, flat-footed 18; CMD 18; Fort +6, Ref +4, Will +5; Perception +7, Sense Motive +10

    After the battle, Zandric casts cure light wounds on himself to close his wounds.

    1d8 + 4 ⇒ (8) + 4 = 12 1/4 1st-level spell slots used

    Knowledge (religion): 1d20 + 2 ⇒ (15) + 2 = 17
    Knowledge (planes): 1d20 + 2 ⇒ (17) + 2 = 19

    Inside the cave, he inspects the altar.

    "Strange! This altar seems to be dedicated to... madness. That's all I can really tell about it, though."

    He casts read magic to identify the scrolls. "This one summons a mount to your side, and this one allows you to speak with plants."

    Spellcraft (vial): 1d20 + 4 ⇒ (15) + 4 = 19
    Spellcraft (bullet 1): 1d20 + 4 ⇒ (4) + 4 = 8
    Spellcraft (bullet 2): 1d20 + 4 ⇒ (10) + 4 = 14
    Spellcraft (bullet 3): 1d20 + 4 ⇒ (12) + 4 = 16

    "This oil creates an area of silence. I don't know about these bullets, though."

    ninja'd!

    Grand Lodge

    Active:
    Mage Armor (uflur) 1h, Longstrider Bom 1h
    Human (Ulfen) 43870-4 | Ranger 9 | AC 29* T 14 FF 21 | HP 84/ 94| F +11 R +12 W +9 | Init +5* | Perc +14*; Survival +14*; Dipl. +9; Handle Comp. +15 Ulfur (Animal Companion) | init +3; Perc +4 | HP 75 (HD 8) | AC 29* T:14 FF:24 CMD 29| F:+11; R:+9; W:+2 | Bite +12/+7 (1d8+10)

    "A gunslinger? Not the kind of foe I'm eager to face, but one does not always choose one's enemies in battle, or so I'm told. The oil of Silence could both useful and unhelpful..." Bom looks at Zandric to gauge the Skald's reaction to such magic.

    "What I really want to know is whose cave is this? I think the answer is in those footprints we saw and I'll bet they will be returning at some point. Perhaps we can use the scroll of speak with plants to gain some answers. I fear our missing Pathfinder may be a tree and this scroll will be our only way to speak."

    Bom spends the down time resharpening this weapons with his whetstone.

    Grand Lodge

    Male Elf Wizard [6] | HP 24/26 | AC14 [18] T14 FF11 [15] | F+4 R+8 W+8 | CMB+3 CMD 18 | Init+10 SM+3 Perc+11 | Spellcraft +14 |

    An interesting theory. Perhaps we should give it a try.

    Why not? Seems like something you don't often get to try. I say we'll let Bom do the talking since its his idea. How about it?


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    After investigating the cave, the party continues down the path.

    The town of Mercy rests a mile south of the banks of the Ustradi River. A
    wooden palisade encircles a collection of its approximately one hundred
    wooden buildings. Hardy trees laden with red and yellow fruit dot the
    surrounding landscape. The road leads to a wide gate, which bears
    a prominent sign with orange-painted letters.

    Mercy does not allow dishonesty, firearms, or large weapons within town
    limits. Respect the curfew.

    You arrive one hour before sunset, passing through fields of cashew trees.
    As you approach the town, a male human opens the gate. He seems to be the only
    armed person you see, and gives you a polite nod as you approach.

    "Welcome to Mercy. I’m Sheriff Molume, and I keep the peace around here.
    As you can see from the sign, we don’t allow people to walk around with large
    weapons around here. Before I let you inside, I need to ask you to hand them
    over."

    The sheriff asks you to surrender all of your weapons except light melee
    weapons and quarterstaves. You can make a DC 20 Sleight of Hand check to hide
    your weapons instead.

    Grand Lodge

    Male Elf Wizard [6] | HP 24/26 | AC14 [18] T14 FF11 [15] | F+4 R+8 W+8 | CMB+3 CMD 18 | Init+10 SM+3 Perc+11 | Spellcraft +14 |

    Do I look like the violent type? Despite the statement he will give up his longsword and, if required, his longbow. I trust pets are permitted? Nivik points to his cat, Troubles. My familiar, who I constantly forget about when I play Nivik.

    Grand Lodge

    Active:
    Mage Armor (uflur) 1h, Longstrider Bom 1h
    Human (Ulfen) 43870-4 | Ranger 9 | AC 29* T 14 FF 21 | HP 84/ 94| F +11 R +12 W +9 | Init +5* | Perc +14*; Survival +14*; Dipl. +9; Handle Comp. +15 Ulfur (Animal Companion) | init +3; Perc +4 | HP 75 (HD 8) | AC 29* T:14 FF:24 CMD 29| F:+11; R:+9; W:+2 | Bite +12/+7 (1d8+10)

    Bom shrugs and complies.

    Keeping shield, alchemical silver light mace. Not sure about the chakram

    Silver Crusade

    Human (Taldan) Mediator 7 | HP: 66/66 | AC: 24 | T: 12| FF: 23 | CMD: 14 | Fort: +11 | Ref: +6 | Will: +11 | Init: +1 | Perc: +3 | Sense Motive: +7 | Speed 20 ft.
    Tracked resources:
    Spells: 0 - 4 ; 1st - 4/5+1 ; 2nd - 2/4+1 ; 3rd - 1/3+0 ; 4th - 1/1+1 ; Channel (DC 19): 7/9 ; Touch of Glory (+9): 5/6

    Pierre nods as the sheriff ends his speech.

    "Sure, here are mine. But I'll sure be happy to see my longsword back."

    Scarab Sages

    Male Tengu Unchained Rogue 4 | HP 31/31 | I +7 | AC 19 | F +4, R +10, W +5

    Rackle nods to the Sheriff.

    All my weapons are light...


    4-11 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

    "Wow. Usually outsiders start protesting that they need to defend themselves. I'll make sure the folk here know you can act civilized."
    You all gain a small bonus to influence general public in Mercy. I'll keep track of this internally.

    He nods and thanks you for your compliance. As you enter the town, he goes
    over the curfew.

    "We pray and attend temple twice daily, once at sunrise and once just after
    sundown. We ask that you stay inside the guesthouse from 1 hour before sunset
    until 1 hour after sunrise. That gives you 10 hours each day to wander around.
    When you hear the triple bell you can leave the guesthouse, and when the
    triple bells ring again, return to the guesthouse and draw the curtains.
    Curfew begins shortly."

    "This way to the guesthouse." You pass by many adults, wearing yellow-orange scarves and belts. Many give the
    party a suspicious eye as they pass.

    Sheriff Molume leads the party to the guesthouse, a large building at the edge
    of town that the people of Mercy leave open for visitors.

    "We have no other visitors coming, so it's all yours." He lets you into
    the main room. "See this box at the front door, with the orange flag?
    That's the message box. Three times a day, there will be food inside. If it's
    after curfew and you need assistance, just raise the flag."

    Feel free to ask the sheriff questions about the town.

    Silver Crusade

    Human (Taldan) Mediator 7 | HP: 66/66 | AC: 24 | T: 12| FF: 23 | CMD: 14 | Fort: +11 | Ref: +6 | Will: +11 | Init: +1 | Perc: +3 | Sense Motive: +7 | Speed 20 ft.
    Tracked resources:
    Spells: 0 - 4 ; 1st - 4/5+1 ; 2nd - 2/4+1 ; 3rd - 1/3+0 ; 4th - 1/1+1 ; Channel (DC 19): 7/9 ; Touch of Glory (+9): 5/6

    I realize I didn't answer Bom's earlier questions, sorry!

    During the journey, Pierre chats with Bom a little.

    "Oh. I serve no arcane purpose. It is a holy one, though. I'm a servant of the glorious Iomedae. She gives me some strength and a little of the might that shines upon her entity!" he says with a calm smile. He shows the little book he wears as a necklace that is actually quite old, even if the outside is circled with silver and gold.

    "The mean to contact her, beside prayer, is with the study of Aroden's word. That's why I always carry this Arodenite Institution with me, but... Enough talk about me. This is not why I joined the society. I joined to help the society settle missions... differently. What about you, though? Are you a trained gnoll killer?"

    Pierre is a cleric aiming to resolve each mission peacefully :)
    No parley with demons, though.

    _____________________________________

    I propose you leave the diplomate part to Pierre, he's trained to do this job.

    The skinny cleric of Iomedae grins and bows deeply. He looks straight in the eyes of the sheriff, searching to test him, weighting each word he says.

    "That's a worthy deed! Prayer is always met with answer. Not always the one we expect but there is an answer. May I humbly ask to visit the place? Also, we are looking for an Osiriani woman from Mercy named Amenira that came to Alkenstar every month. Ever heard of such a creature?"

    As Pierre speaks, Iomedae's might shines upon him and he glows with a peaceful aura of good. Using Touch of Glory

    Diplomacy (Touch of Glory): 1d20 + 20 + 6 ⇒ (20) + 20 + 6 = 46 O_O wow!

    Grand Lodge

    Male Elf Wizard [6] | HP 24/26 | AC14 [18] T14 FF11 [15] | F+4 R+8 W+8 | CMB+3 CMD 18 | Init+10 SM+3 Perc+11 | Spellcraft +14 |

    The scarves and belts your townfolk wear, with the odd yellowish color. Why does everyone have them?

    Paizo Employee

    Male human skald 4 | 31/31 hp; Init +3; AC 18, touch 12, flat-footed 18; CMD 18; Fort +6, Ref +4, Will +5; Perception +7, Sense Motive +10

    Zandric hands over his sword and morningstar at the gates but keeps his dagger. "We appreciate the hospitality, Sheriff. Can you tell us why the curfew is in place? Of course, we will respect it, but I'm curious why it is needed."

    Grand Lodge

    Active:
    Mage Armor (uflur) 1h, Longstrider Bom 1h
    Human (Ulfen) 43870-4 | Ranger 9 | AC 29* T 14 FF 21 | HP 84/ 94| F +11 R +12 W +9 | Init +5* | Perc +14*; Survival +14*; Dipl. +9; Handle Comp. +15 Ulfur (Animal Companion) | init +3; Perc +4 | HP 75 (HD 8) | AC 29* T:14 FF:24 CMD 29| F:+11; R:+9; W:+2 | Bite +12/+7 (1d8+10)

    An hour earlier....

    Bom continues the conversation with Pierre,

    Spoiler:
    "Can't say I've understood much in the way of religion. You say you worship Iomedae, but you carry a book of Aroden??

    As for me, I have turned to the teachings of Gorum, not too long ago. I admire Gorum for his love of battle. My faith has given me some tranquility, as odd as that sounds. In my line of work, fear can grip a man and render him useless. At heart I'd rather talk it over than beat someone's head in."

    Bom points to the circlet on his head that confers a sense of nobility to the Ranger.

    "...Yet, some creatures don't talk, they just kill. So when I think of battle as the destination and not the journey, then there is a feeling of coming home when I draw my sword..."

    Bom trails off for a minute as if lost in thought. Then slapping his shield, with a smile,

    "I am still getting used to this spiked monster. I'd prefer something a little lighter which doesn't get caught on every vine and low hanging branch. Always worried I'll poke someone's eye out when I'm walking through the streets. "


    4-11 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

    Sheriff Molume has seen all sorts of outsiders come to his village. Bloodthirsty barbarians, conniving con artists, and smug magicians all try to swindle and corrupt the law in Mercy. And another group, fresh off of some kind of fight, carrying heavy weapons, just arrived at his footstep. He couldn't wait for them to stop asking questions and be on their way.

    But Pierre's words disarm him. Maybe it's his age, maybe his smile, maybe it's the concern in his voice. Maybe it's the 46 roll. But maybe he could trust this group.

    "Amenira..." he stammers. "She usually visits Alkenstar monthly, to send letters to her family. But, I haven't seen her in 2 months. I ashamed to admit, I thought she had grown tired of our hospitality and simply left without saying goodbye." He sits down. "Her house is on the west side of town. It has an orange roof. You can't miss it."

    The Sheriff seems lost in thought for a minute, like the words simply flowed from him and he couldn't understand why. He hears Nivik's question first.

    "What? Oh. Right. There's a plant around here. It looks like an onion. If you crush it and add some water it makes an orange dye. It's very strong at first, but with enough washings it's easy enough to wear. It's easy enough to make, so people wear orange and yellow clothing out of it."

    "The-the curfew." The Sheriff shakes his head when Zandric asks him about it. "The people of Mercy value their privacy. There are some ceremonies that take place at night time, but outsiders aren't allowed to participate."

    Sense Motive, DC 15:

    Sheriff Molume is telling the truth, but he's omitting details.

    Scarab Sages

    Male Tengu Unchained Rogue 4 | HP 31/31 | I +7 | AC 19 | F +4, R +10, W +5

    "And why don't the people here like-like outsiders?" the Tengu asks, then shuts his beak and lets the smooth-tongued Cleric talk instead from now on, a little awed by the man's words and demeanour.

    On Religion with Bom and Pierre:
    "My people tend to venerate Hei Feng, god of the Sea and the Sky-Sky, at least back home in Tian Xia." the Tengu says, joining the conversation. "But Desna always meant more to me as a young fledgeling in Goka. I always seemed to need-need a little more luck than I did thunder and lightning." he says, his voice becoming deep and booming when he says 'thunder and lightning'. "And Desna is quieter, and I can see and hear best-best when it is - when I am-am quiet and still."

    Sense Motive: 1d20 + 7 ⇒ (10) + 7 = 17

    Rackle perks up, and his beady black eyes seem to see much, when the sheriff speaks. He leans over to Pierre and whispers, "He's not telling us everything."

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