Nintendogeek01 wrote:
For the life of me I cannot settle on what I want to do with my Redeemer of Shelyn. I can't decide if I want to go weapon & shield to get shield ally, or go glaive with blade ally, and then after that I can't decide what to do with her feat selection. I mean I want her to be merciful when she can but if a conflict is inevitable (and let's face it, it is) she's able to protect her allies and minimize the harm they come to. But I can't figure out how that would inform the mechanics of this character; it seems a lot of champion feats and features have all manner of ways of protecting others in different ways.
This is a Society character so I can't always guarantee what party she'll be with.
I could use some insight about how certain feat chains affect her role in combat or how feat selections might reflect her philosophy in combat.
Nintendogeek01,
Post got way long: TLDR version: Play whatever you think fits your vision of your character. If it ends up sucking, 2e has built in options to retrain.
Sorry in advance
As a merciful redeemer, you give them the option to back off , glimpse of redemption, and if they don’t you have to protect your team, stop the baddies and capture them if possible. Some options might be a bare hand a shield to grapple/non lethal damage them. You could delve into the domain spells in the passion domain to stop them from hurting others. The rest of her domains don’t seem to fit but you might get some mileage out of protection. Heck, you could even go crazy and pick the “steed” ally and take a wolf that trips the baddies. The extra higher than normal level rune from sword ally is nice but not much in the way of second chances if you want to capture them especially using a glaive.
Level 1 & 2, champion reaction and either flavor oath or tap into a domain,
Level 4 seems a dart toss too unless you want to max out mercy to heal anyone you accidentally killed, level ripe for retraining
Level 6 you have litany against wrath to again show the error of doing bad things, shield warden to protect your team or even the steed if you go with a pup. Litany only lasts a round but good role play option to persuade them to back off when their buddy blows up - edit -but as you said, this might not be an option
Level 8 Good stuff could be a 2nd domain spell, quick Block or second ally, but I find it difficult to get much out of the second without hurting your first pick. Sense evil kinda fits your vision as a role play element, not sure how the dms in society are at incorporation in this passive sense.
Level 10 devoted focus if you took a second focus spell for encounters, sloth seems like a waste of a focus point compared to the passion domain spells, other three are based on chosen ally with the steed seeming mandatory if you want it to keep up, Shield is very nice extra protection for a teammate and radiant is so so as flaming is a level 8 rune and holy is only 1 level away. I can see some retaining on choices here at later levels
Lvl 12 lasting doubt seems the winner, champions sacrifice seems situational when the green elf is about to die
Lvl 14 gives you an additional reaction. Hard for me to look past this.
Lvl 16 and 20 and ally based, need new runes then retrain away the old feats at least
Level 18 is hard to pass up the celestial form but mercy would fit your theme of second chances.