RPG Superstar 2014 Top 16. RPG Superstar 6 Season Dedicated Voter, 7 Season Marathon Voter, 8 Season Marathon Voter, 9 Season Marathon Voter. Organized Play Member. 2,758 posts (28,851 including aliases). 22 reviews. No lists. No wishlists. 12 Organized Play characters. 36 aliases.
Though with no archetypes you would be stuck with a mount that probably won't get much use because Paizo doesn't make maps that conform to large PCs lol
Ironfang Invasion Player's Guide wrote:
Because little of the Ironfang Invasion takes place in large settlements, players with large or unusual companions—such as animal companions or eidolons—will rarely need to leave one of their core class features behind to avoid upsetting locals.
In fact, this is one of the APs that specifically points out the viability of the larger pets through most encounters.
I'm super impressed at how quickly you guys jumped in here. Looks like we have 8 interested parties; I'm going to go ahead and start working on a proper recruitment thread.
Seeing as how the Organized Play event still has a pretty long lifespan, can you guys throw me some suggestions as to how long I should keep recruiting open? I'm inclined to stretch it out to 4 weeks, but I'm unsure if having to wait such a long period of time will deter potential applicants...
I'm keen to get this moving, but I don't want to exclude those who are tied up for the next couple of weeks. I feel taking the patient approach should be best, as these games seem to be more marathon than sprint. Any thoughts would be greatly appreciated!
You don't want to take too much time, though. I was part of a recruitment that went on for almost five weeks from start of recruitment to start of game, and several people had lost interest by then.
Recruitment should last between a week to 10 days with a Discussion thread opening within a couple of days after that. Gameplay should start within a week of the closing of Recruitment. These are just "guidelines" that I've noticed most GM's (myself included) seem to follow, YMMV.
Just some of the things you might want to consider:
Background Skills: These have become quite popular as they allow characters two additional skill points, over and above their class skill points, to invest in some of the lesser used skills (Appraise, Craft, Handle Animal, Knowledge (engineering), Knowledge (geography), Knowledge (history), Knowledge (nobility), Linguistics, Perform, Profession & Sleight of Hand) to help flesh out their, as the name implies, background.
Unchained classes: These appear in Pathfinder Unchained, and are little tweaks to some of the base classes to make them more viable. Unchained Rogue gives the Rogue weapon finesse for free (and, let's face it, about 99% of Rogues take WF). Unchained Barbarian takes away the Str & Con bonus for raging and...
So your very first post on these forums is to start a game. Do you have any history of running such a game before! Maybe on giantitp, or somewhere else?
Five posts and then disappears for two weeks?
This is exactly why I asked my question about FairyGM's longevity and ability to sustain a game.
So your very first post on these forums is to start a game. Do you have any history of running such a game before! Maybe on giantitp, or somewhere else?
Right, I too like the “independent contractors” route.
Djack, yes, if I was going the Envoy route, I would be thinking of the Face/Leadership job. I’m happy to have the Solarian do that! As I stated in the Recruitment thread, I’m definitely not jonesing for that job, someone else is welcome to it.
I could play a Captain/LT/Officer/Envoy type, if needed for a military group, or a ship's crew. However that goes. Probably do it as a melee build.
Or, I could do either of the caster classes, if it is believed those are needed for the game. Although, my experience has been that casters in this game are "needed when they are needed, and useless when they aren't."
Or, I can just be a gearhead/geek type.
Really, whatever is needed.
Maybe we can talk Critz into being a cute little Gnome Healer, hahaha. Nahh, he's covering that niche in another game we're in together.
So your very first post on these forums is to start a game. Do you have any history of running such a game before! Maybe on giantitp, or somewhere else?
It is my intent to offer up Posh Stemtimple, a Gnomish Paladin of Shelyn, and best friend of Ameiko.
I think crunch isn't needed, but a solid backstory and character concept is, so here you are.
A bit of a cross between Don Quixote and Sir Didymus, if you follow.
Backstory:
Backstory of Posh Stemtimple:
Posh Stemtimple was born into a large, exuberant family of gnomes who settled in the outskirts of Sandpoint. His parents, successful toymakers and artisans, brought color and delight to the town with their intricate crafts and festive personalities. Posh, the youngest of their brood, was known for his boundless curiosity and an imagination that frequently outpaced reality. He was a dreamer, often more enamored with the idea of heroism than the practicalities of living in a small town.
As a child, Posh spent hours exploring Sandpoint, captivated by its beauty and the tales of adventurers who passed through. The Rusty Dragon became his second home, where he’d listen in rapt awe to Ameiko Kaijitsu’s songs and stories. Her music, a perfect blend of passion and artistry, struck something deep in his heart. Ameiko’s wit and charm made her a hero in Posh’s eyes, and the two struck up an unlikely friendship. Posh would often bring her his family’s painted wooden figurines, carved to resemble mythical heroes, and regale her with wild stories of his own imagined exploits.
A Turning Point: Discovering Shelyn
When Posh was a young teenager, a traveling priest of Shelyn visited Sandpoint. The priest’s vibrant clothing, melodic voice, and stories of the Eternal Rose’s beauty and compassion enthralled the impressionable gnome. Shelyn’s teachings of love, art, and protecting the innocent resonated with Posh’s longing for a world full of wonder and heroism. The priest gifted Posh a simple wooden holy symbol of Shelyn, carved into the shape of a songbird. It was the first step on his path to devotion.
Later, while helping Ameiko in the Rusty Dragon, Posh overheard her singing a ballad about Shelyn’s champion defeating a hideous beast with nothing but a blade of light and an unshakable faith in beauty. That story sealed Posh’s fate. He declared to Ameiko—and anyone else who would listen—that he would become such a champion, defending the beauty and love in the world from all who would mar it.
His Bumbling Heroics:
Posh began training as a paladin in the backyard of his family’s workshop, using a carved wooden sword and his father’s old shield. His “heroic” exploits around Sandpoint became the stuff of local amusement: rescuing stray cats from imaginary dragons, challenging wayward geese to duels, and attempting to “cleanse” the Hagfish of its supposed curse (much to Jargie Quinn’s annoyance). His heart was always in the right place, even if his execution was... less than graceful.
Despite his quirks, Posh’s dedication to Shelyn was undeniable. He took to painting shields, writing poetry, and serenading villagers with songs of love and courage (whether they wanted him to or not). His zeal, paired with an unshakable belief in the goodness of the world, made him an endearing figure in Sandpoint, though he was often seen as more whimsical than practical.
The Call to Adventure:
Posh’s chance to prove himself as a true hero came when Ameiko began speaking of her restlessness and desire to leave Sandpoint. Sensing that the fates were aligning, Posh vowed to protect his dear friend on her journeys. Though she initially balked at the idea of the bumbling gnome accompanying her, Posh’s earnestness and unwavering loyalty eventually won her over. He crafted an ornate shield adorned with Shelyn’s holy symbol and presented it to Ameiko as a token of his oath.
Now, with his wooden songbird symbol hanging around his neck, a (mostly) polished longsword at his side, and dreams of heroism in his heart, Posh sets out on the adventure of a lifetime. He may stumble, trip, and inadvertently cause chaos, but when beauty or innocence is threatened, the light of Shelyn guides him true—and woe to any foe who underestimates the stalwart gnome paladin.
Personality:
Quixotic Idealist: Posh sees the world as a stage for heroism and beauty, often leading him to misinterpret danger or inflate the significance of minor events.
Bumbling but Capable: Though prone to mishaps, Posh’s heart is pure, and his devotion to Shelyn fuels moments of genuine heroism. He can be surprisingly deadly in combat when defending what he loves.
Hopeless Romantic: Whether crafting poems or admiring the sunset, Posh finds beauty in everything. He often attempts (poorly) to matchmake for others, believing love to be the ultimate expression of Shelyn’s will.
About Me:
A post per day during the week is no problem.
I've been playing D&D (of various sorts) since the late 1970s.
I've got a fairly proven history of posting on these boards.
Almost always available on Discord, so no problem there.
I can crank out crunch and such once picked and requested. Happy to adjust skills and things to suit what the party needs.
and then at some point you will account for the fact that Elton already said that no one is hostile this turn and that everyone begins as indifferent? I still cannot see who you think would be hostile, Dejoker or the Council of Leaders ...
I'm not tracking that he actually said that, but I'm glad to go and adjust my attitude numbers to reflect it.
Recalculate the attitude modifiers. I meant the provinces. They are currently indifferent to you, since you're a new regent.
What is it you want me to recalculate? Who is, or isn't hostile to me?
Yes. You should have included some positive factors.
Help me out. What positives? I added the +2 when I had all of the sources in a Province.
-10: Military forces occupy the province (martial law)
-5: Regent engages in a foreign war (without justification)
-5: Regent does not successfully deal with a major event
-2: Regent does not successfully deal with a minor event
-2: Regent engages in a foreign war (with sound justification)
You're not in a war, so that doesn't apply. No events happen during this turn, because I wanted Critz and Paul to have a domain turn without an event. So none of those apply.
I want you to redo your influence modifiers.
But I didn't use any of the ones you just listed.
I used these:
-10: 100% of the holdings of any type in the province are hostile to the active regent
-5: 50% or more of the holdings of one type in the province are hostile to the active regent
-1: per law holding held by a non-allied regent
-1: if militia levies are mustered for any purpose except the defense of the realm.
Upon further review, the first two appear to overlap one another, so probably I should only have applied these, although I don't know how many Law holdings are held by non-allied regents per province.
-10: 100% of the holdings of any type in the province are hostile to the active regent
-1: per law holding held by a non-allied regent
-1: if militia levies are mustered for any purpose except the defense of the realm.
So it's at least still -12, and if there are mutlple Law holdings hostile to me in a province, it will be worse than -12.
Adding that extra 5 back in, would only change results in Hamein/Chimaeron.
-10: 100% of the holdings of any type in the province are hostile to the active regent
-5: 50% or more of the holdings of one type in the province are hostile to the active regent
-1: per law holding held by a non-allied regent
-1: if militia levies are mustered for any purpose except the defense of the realm.
I pulled these out, because I'm pretty sure they don't apply.
-10: Military forces occupy the province (martial law)
-5: Regent engages in a foreign war (without justification)
-5: Regent does not successfully deal with a major event
-2: Regent does not successfully deal with a minor event
-2: Regent engages in a foreign war (with sound justification)
To what is the "Level" referring? The level of Source needed to cast the spell?
The level of the spell, I believe.
Realm Spells don't have "levels" they have "minimum caster levels" instead. These minimum caster levels go like all the way up to 16, at both odd and even levels, and both Sorcerers and Wizards would get the spells at the same time, whereas "normal" spells are picked up by Sorcerers 1 level later than Wizards.
Correct. There isn't that many realm spells compared to "normal" spells, so the Realm Spells in the BRCS is a little bit . . . overpowered in aspect towards sorcerers.
Ok, soooo, how do I decide the "level" of a Realm spell?
1) Can Osprey start using an appropriate In-character Profile, at least in the Gameplay thread please?
2) I see that Osprey is accounting for Attitude in his Rule Source action. I was thinking that Attitude doesn't affect Source holdings? If it does, then I'm going to need to know my beginning Attitude in each of the provinces in which I have sources, and I guess I need to roll the adjustments for those.
3) I see where Osprey is declaring what he rolled, and not rolling. Where did Osprey do his rolls? Are we rolling here on Paizo.com, or each pulling out the bones at our own location and using an honor system?
A1. He can start using an in-character profile. I'll talk to him about it after he gets off work.
A2. Attitude does affect source holdings. At least according to the Book of Magecraft. Since you are a new source regent, the attitude starts at indifferent.
A3. We should be rolling here, for transparency. It helps me to know what is rolled.
Ok, in order to roll my attitude adjustments.
For the following Provinces, can you tell me which of these modifiers apply?
-10: 100% of the holdings of any type in the province are hostile to the active regent
-5: 50% or more of the holdings of one type in the province are hostile to the active regent
-1: per law holding held by a non-allied regent
-1: if militia levies are mustered for any purpose except the defense of the realm.
I pulled these out, because I'm pretty sure they don't apply.
-10: Military forces occupy the province (martial law)
-5: Regent engages in a foreign war (without justification)
-5: Regent does not successfully deal with a major event
-2: Regent does not successfully deal with a minor event
-2: Regent engages in a foreign war (with sound justification)
To what is the "Level" referring? The level of Source needed to cast the spell?
The level of the spell, I believe.
Realm Spells don't have "levels" they have "minimum caster levels" instead. These minimum caster levels go like all the way up to 16, at both odd and even levels, and both Sorcerers and Wizards would get the spells at the same time, whereas "normal" spells are picked up by Sorcerers 1 level later than Wizards.
To what is the "Level" referring? The level of Source needed to cast the spell?
BRCS wrote:
All spellcasters have a limit to the number of realm spells that they may know. An arcane spellcaster may learn a number of arcane realm spells equal to the number of ranks that they possess in Knowledge (Arcana). Likewise, a divine spellcaster may learn a number of divine realm spells equal to the number of ranks that they possess in Knowledge (religion). Realm spells do not count against the "maximum spells known" for sorcerers or other spell casters that have such a limit.
Ok, so with the difference in "Ranks" issue from 3.0 to Pathfinder, is this then K(arcana/religion) ranks +3?