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Hey community,
RPG Chronicles wrote: To generate chronicle sheets for this adventure, please provide proof of purchase by entering the chronicle code at the bottom center or the top right of the chronicle sheet page. I looked at the bottom center and top right, didn't see it, tried the Hero Code, nope, tried the watermarked 8-digit numbers from the print preview screen, nope. And didn't see anything when I clicked: RPG Chronicles wrote: For more on why proof of purchase is required to use/print Chronicle Sheets, please read the "Using Options: Resource Ownership" section on the Pathfinder Society Character Options webpage. Help! =)
Risky Lions and from Katapesh | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chron
Expectations for Daredevil and Slayer players. 1) Full, Complete, Legible character profile housed insite
My take on it is you are the "expert" in your Playtest class, and teaching GM and other Players how it works. So that GM can properly adjudicate, so that Players can coordinate with you during skill and combat encounters. ⚔⚔⚔ ⚔⚔⚔ ⚔⚔⚔ ⚔⚔⚔ ⚔⚔⚔ @Everyone Similar expectations above. But, we all know what Rage and Reactive Strike and Shield Block do (for example), you don't have to provide text. That said, if you have a "newish" weird ability (looking at you Spellshot), or an ability with multiple paragraphs of text (I can never fully remember the exact wording of Thaumaturge Exploits, for example), please provide the text upon first using it - it'll save me time having to look up abilities and maximize my time spent making meaningful and fairs posts. Assuming that's all good, we are ready to go. I'll get together the slides and rpgchron in due time. Might even apply that this game count as an Outpost game for those sweet extra AcPs. Final Reminder: This is a bit of a "speedrun" (as announced in Recruitment) so my RP will be light for NPCs. Excited!
Risky Lions and from Katapesh | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chron
Risky Lions and Rewards from Katapesh! Goblin patriarch, merchant, and Pathfinder Society ally Yigrig Moneymaker needs help! The cunning goblin merchant has big plans to build a bridge that will connect two promising trade partners, but something is stirring up the local wildlife and convincing the lions and other predators of the Katapeshi plains that goblins are more tasty than can possibly be true. Our heroes must find out who's responsible for the trials Yigrig's family faces before the lions of Katapesh devour the entire goblin clan and end the chance for trade between two desert cities. To Do:
Hello! Hours ago the Risks and Rewards Playtest began for the (new) Daredevil and Slayer classes. I will be recruiting for a run of the season one repeatable (#1-14) "Lions of Katapesh" with 4-5 total players. This is not a FCFS game (I tend to recruit from those that have GMed for me as well as players I have enjoyed playing alongside), and will be run as a bit of a "speed run" to focus on the mechanics of the classes during skill challenges and in encounter mode. As I'd like to run the playtest material alongside other classes, I'm going to shoot for: ☆) One Daredevil
Apply below with the PFS character you'd like to bring.
Hello! I am recruiting a lean team of 3-5 players for a 2nd edition PFS-creditable 4xp adventure “Claws of the Tyrant”, playable in "Campaign Mode" by 7th level characters of your creation. To aid character creation, the primary themes of this adventure involve "evil protagonists" conducting an exterminative "dungeon delve". Yes, evil PCs. "In Ashes for Ozem, the players assume the roles of agents assembled by Seldeg Bhedlis to infiltrate a stronghold of good and destroy it from within!" This is not a FCFS (“first come first served”) recruitment, instead I will leave it open until I got a solid team. Check out my QM alias for the kind of game I like to run and what to expect. Will prioritize anyone who has GMed for me top shelf. Please apply with a full character posted within on-site avatar, sharing two "evil" edicts and one "evil" anathema that your character would observe. We begin once the current adventure (using this alias) is concluded. Unlike Part One, this will not be part of an online convention. Cheers!
Hello Community.
Versatile Vials wrote: You know how to prepare fast-acting chemicals into versatile vials, special items that can be used as bombs and be turned into other alchemical items by introducing special reagents. During your daily preparations, you can create a number of versatile vials up to 2 + your Intelligence modifier, which is also your maximum number of vials. If you're below your maximum number, you can gather reagents from the environment around you. For every 10 minutes you spend in exploration mode, you regain 2 vials; this doesn't prevent you from participating in other exploration activities. Exploration Activities wrote: While you're traveling and exploring, tell the GM what you'd generally like to do along the way. If you do nothing more than make steady progress toward your goal, you move at the full travel speeds given in the table. So, how would you rule it? Does "For every 10 minutes you spend in exploration mode, you regain 2 vials; this doesn't prevent you from participating in other exploration activities" interfere with "If you do nothing more than make steady progress toward your goal, you move at the full travel speeds given in the table"? Options
RAW vs RAI - which one applies and why? And yes "Ask your GM" but how would you rule it? =)
Awareness / Time @ 6 / 8:30 | Ashes for Ozem | Action ◆◇↺ | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions
Gravelands Survivors, Chapter 1 "Rising to the Challenge" Trapped in the Crypts of Mordesha for the last Six (6) Years... ...Life is hell. Or the abyss. Whatever you want to call it, or believe. You might wonder if you are the last living beings in the country of Lastwall, perhaps all of Golarion, for indeed, the Scouts Rotation - of which some of you perhaps periodically join - continues to confirm that the town of Yua's Hope remains entirely overrun by throngs of The Dead. 20 captives stuck below ground subsisting on stale, magically conjured gruel, day in, day out. Days turned to weeks, weeks to months, months to years. Barely, by a thinnest thread, the morale of the group held together by the decreasing hope of reaching the surface alive and unbitten. Every day down here is an eternity. But. Though the situation may be bleak, you have your life, and a close knit group of people who have become somewhat of a surrogate family, headed by the woman who led you to safety down here when they first attacked, Dame Talia Gildar, a strategic officer of Lastwall, and sustained by the gentle hand of Constan Russi, a devout of Iomedae, rationing what little food his connection to the divine is able to supply. As well as all the others... To Do:
Q) Were you a native of Yua's Hope when it was attacked? Just passing through?
Then, describe your Connections with the other NPCs: 1) Choose a Leader - either Dame Talia Gildar or Constan Russi - and describe at least one interaction with them these last 6 years.
Note: The "suggested skills" is just that. Feel free to take creative liberties with any / all NPCs below, and use a different skill / check / save, etc. This is our story! ☠☠☠ ☠☠☠ ☠☠☠ Leaders (2):
Dame Talia Gildar (devoted female human strategic officer) Urged to retire and enjoy her golden years, Dame Talia settled for coordinating the supply lines that ran through Yua's Hope. When the undead marched on her town, rather than picking up her sword, she agreed to accompany the survivors into the crypts, believing her cool head would help keep the frightened civilians from panicking. To many if not all of the survivors, she is a symbol of strength and determination. Suggested Skills: Society, Survival, Warfare Lore Constan Russi
Fellow Survivors (13):
The Dwarf Smith, Rokvel Hardbrow (1) (contemplative dwarf blacksmith) Before the arrival of the Whispering Tyrant, Rokvel was Yua's Hope's resident blacksmith, specializing in the crafting of breastplates for crusading knights. Of all the survivors, she is the least concerned with living underground. Suggested Skills: Crafting, Puzzle Lore The Reformed Raider, Garaag Sunbrand (1)
The Fox Scouts (4)
The Orphan, Marko Blightender (1)
The Performers (4)
The Unlucky Chef (2)
☠☠☠ ☠☠☠ ☠☠☠ Please introduce your Survivors!
Awareness / Time @ 6 / 8:30 | Ashes for Ozem | Action ◆◇↺ | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions
Opening the Discussion Thread to Invited Players. To Do:
Regarding the first box:
I saw some cool back story ideas in Recruitment. This Adventure has a bit of an Origin Story theme to it, which will significantly impact who your characters are, and why they have spent the last couple years trapped below the surface as the Gravelands took over Lastwall in 4719. The current year is 4725. Your characters begin the adventure not yet fully knowing the extent of the above-ground transformation of the land! As mentioned in the Recruitment for this game, “battling zombies“ and “wasteland survival” are among the themes this adventure will explore, and so character choices that anticipate that should be rewarded!
Regarding the last three boxes:
I am slowly putting the Campaign together, so if you seek to complete these steps early, wait until you see links posted in the Campaign Tab, and until I get my first Gameplay post up. Don't worry, I won't lose you, so long as you check your PMs and/or the Cottonseed Lodge Recruitment Thread. ☠☠☠ ☠☠☠ ☠☠☠ Cheers!
Hello! I am recruiting a lean team of 3-5 players for a Gameday XIV PFS 2nd edition 4xp adventure “Claws of the Tyrant”, playable in "Campaign Mode" by 1st level characters of your creation. To aid character creation, themes this adventure entails are inclusive of “battling zombies“ and “wasteland survival”. "The fate of two goddesses hangs in the balance as disgraced graveknight Seldeg Bhedlis prepares a ritual to rewrite history itself. Brave heroes and wicked villains alike assemble either to hinder or assist Seldeg in his plans in this heart-stopping adventure anthology! Part one, “Gravelands Survivors”, follows a group of refugees as they race to keep a holy artifact out of Seldeg’s clutches..." This is not a FCFS (“first come first served”) recruitment, instead I will leave it open until I got a solid team. Check out my QM alias for the kind of game I like to run and what to expect. Will prioritize anyone who has GMed for me top shelf. Lastly, in order to report in time by the end of the online convention (Novemeber 26th, 2025), I will adjust the pace accordingly, as needed. Please apply with a full character posted within on-site avatar. We begin September 4th.
Hello! I am recruiting a lean team of 3-5 players for a Gameday XIV PFS 2nd edition 4xp adventure “Threshold of Knowledge”, playable in "Campaign Mode" by 1st level characters of your creation or from among the 5 pregenerated 1st level characters the adventure supplies. Your choice. The graduates of the Magaambya are known as some of the greatest wielders of magic in Golarion. Now it's time for a new group of students to take their first steps on the path to greatness. In Threshold of Knowledge, you take on the role of one of five students from the prestigious Magaambya, the oldest school of magic in the Inner Sea region. When a teacher goes missing, it's up to these new heroes to step up and solve a wicked mystery that threatens the existence of the Magaambya itself! This is not a FCFS (“first come first served”) recruitment, instead I will leave it open until I got a solid team. Check out my GM alias for the kind of game I like to run and what to expect. Will prioritize anyone who has GMed for me top shelf. Please apply with a full character posted within on-site avatar. We begin September 4th. Cheers!
Awareness / Time @ 6 / 8:30 | Ashes for Ozem | Action ◆◇↺ | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions
Character Name:
When you get a moment, please supply the above info! First Gameplay Post says "See Slides" - having a technical difficulty getting those up, but rest assure they are coming - tomorrow if I'm lucky...
Awareness / Time @ 6 / 8:30 | Ashes for Ozem | Action ◆◇↺ | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions
Tanuki Trouble Prior to your travelling to the Maze of the Open Road, you recieve a note from Venture Captain Amara Li! See Slides And so, you boot the trip. Arriving presently, you observe the Maze itself, filled as it is with thick green hedges, lifelike topiary animals, standing stones, and an abundance of statuary depicting members of a great many ancestries. A few hundred feet in, the scents and sounds from the entry fade, replaced by an ever-shifting me'lange of smells from everywhere in Golarion. Dozens of turns in, the Maze's mutating nature suddenly gives way to an excited village, absolutely electrified with activity, chaos, and... a flung pie!... striking the 1d4 ⇒ 3rd character to post their introductions below! If you were struck, where?:
Roll a 1d8 1: Face 2: Eye 3: Neck 4: Arm or hand or tentacle 5: Tummy 6: Groin 7: Leg or tail 8: Foot or fin Intro Questions (optional)
Hello! I am recruiting a lean team of 3-5 players for the PFS 2nd edition quest “Tanuki Trouble”, a repeatable playable by characters in the 1st-4th range. During the Year of Unfettered Exploration, the reappearance of the planes of metal and wood destabilized the Maze of the Open Road, the extradimensional maze the Pathfinder Society uses to transport personel and good across vast distances. In trying to stabilize itself, new entrances and exits appeared, one in a Tanuki village in Minkai. The tanuki had some fun pranking travelers in the maze until some Pathfinder agents defeated them at their own games. Now the village is on good terms with the Society, but the Pathfinders would like to have a lodge in the village to oversee this new exit. The tanuki are amenable, but only if the Pathfinders do some favors for them first. Of course the PCs are the ones tasked with these favors. This is not a FCFS (“first come first served”) recruitment, instead I will leave it open until I got a solid team. Check out my QM alias for the kind of game I like to run and what to expect. Will prioritize anyone who has GMed for me top shelf. Please apply with a full character posted within on-site avatar. Cheers!
Hey community,
But my question is this: Q) How many "items" (such as Zoudou's Notes) could function as a "library" for the subsystem?
Having a blast GMing this.
Hello!
Because sandbox. Anyway, Mo Douqiu has essentially been promoted to the BBEG for Book One de facto (I foreshadowed him immensely and then they promptly left town for days), and I have managed to generate great animosity against him from my players, in part because I wanted to end Summer with a big fight (promoting him to Level 5!) And now they ask: What does his name mean, if anything? Here are some of their guesses:
mo2 dou1 qiu4 = "Imitate All Autumn" mo4 dou2 qiu2 = "Drowned Pause Seek" Based loosely on Mandarin with the numbers describing different intonation...
Having a blast running this adventure! =)
Hello Community,
If I am running a PFS Scenario, and then we have an "ambush" situation, can the monsters get a full round to act ahead of the party prior to everyone rolling initiative?
If the answer is "yes", what are the parameters of this leeway?
Thanks!
Hello Community,
If I am running a PFS Scenario, can I improvise upon the Tiers of Success mechanic (CF/F/S/CS) to create fun story moments where the outcome of Strikes or others die rolls result in incursion of minor damage or temporary status conditions? Like falling prone if you roll a "1" to melee strike?
If the answer is "yes", what are the parameters of this leeway?
Thanks!
Community,
Does the +50% increase to HP bust the Reinforcing cap? Cheers.
Risky Lions and from Katapesh | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chron
If you acknowledge my expectations (LINK), please "sign in" by providing me with: Society #:
Risky Lions and from Katapesh | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chron
You receive a Parcel in your Box:
Pathfinders, I do hope you’ll join us at the Grand Lodge for the celebration to congratulate the most recent group of initiates. I have to say, I’m proud of how far you’ve come since you were an initiate, and I look forward to seeing you support the next generation of Pathfinders. Besides that,gatherings like this are an excellent opportunity to rub elbows with the Society’s leadership and get to know them. That means you’ll always be quick to know about the best opportunities as soon as they arise. I hope you’ll take advantage of the event to put your best foot forward. I’m looking forward to seeing you there! -Janira Gavix, Pathfinder Society Head Initiate
The day arrives and you make your way to Absalom for the event. It seems as though the entire Grand Lodge has the air of a celebration. The great gates are flung wide, and the phoenix trees lining the entryway are in full flame. The halls of the main tower of Skyreach, normally somber and reserved, echo with the sound of voices and music. The great ballroom is decked for a celebration, with colorful banners and bunting along the walls, tables replete with food and drink, and a jovial cacophony of conversation rising from Pathfinders of all ancestries, nations, and backgrounds. After a quick scan of the room, it’s obvious that many of the attendees have gathered in small groups here and there. A half-orc woman in an iconic ship captain’s hat stands near the punch bowl, handing cups to anyone who passes within reach, and a dark-skinned half-elf leads a small group of new agents around the room, introducing them to other attendees. Several senior agents stand in quiet conferral with a dark-haired Taldan man with a distinctive chin strap beard, while a scholarly dwarf tells a rousing tale to a growing audience. A familiar blond halfling woman bounces over, bubbling with excitement. Janira Gavix, Head Initiate of the Pathfinder Society, grins, “Oh, I’m so glad you made it! After all, the celebration is for you. Have you gotten drinks? Snacks? Be sure to spend some time getting to know everyone—it’s best to be on good terms with the movers and shakers in the Society, that’s how you learn about the latest opportunities. I’ll be here if you need me to help you with anyone’s names or to make an introduction. Just let me know how I can help!” Janira gestures everyone forward into the room, beaming all the while. Please Introduce yourselves!
Hello! There are a couple more weeks of the Battlecry! Playtest for the (new) Commander and Guardian classes. I will be recruiting for a round two run of the season one repeatable (#1-01) "The Absalom Initiation" with 4-5 total players. This is not a FCFS game (I tend to recruit from those that have GMed for me as well as players I have enjoyed playing alongside), and will be run as a bit of a "speed run" to focus on the mechanics of the classes during skill challenges and in encounter mode. As I'd like to run the playtest material alongside other classes, I'm going to shoot for: ☆) One Commander
Who's Interested?
As title. Let's say I choose a weapon to be my banner. If I use an Interact action to Stow it (so that it is now Worn), does it count as being visible to my allies? Commander wrote: As long as your banner is visible (such as by being af xed to your weapon or worn attached to a pole alongside your backpack) What if my banner is a polearm? Does the answer change? =)
Risky Lions and from Katapesh | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chron
Goblin patriarch, merchant, and Pathfinder Society ally Yigrig Moneymaker needs help! The cunning goblin merchant has big plans to build a bridge that will connect two promising trade partners, but something is stirring up the local wildlife and convincing the lions and other predators of the Katapeshi plains that goblins are more tasty than can possibly be true. The Troupe must find out who's responsible for the trials Yigrig's family faces before the lions of Katapesh devour the entire goblin clan and end the chance for trade between two desert cities. To Do:
Risky Lions and from Katapesh | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chron
One commander.
Let’s get organized here!
Hello! There is a Playtest coming April 29th for the (new) Commander and Guardian classes. I will be recruiting for a run of the season one repeatable #1-14 "Lions of Katapesh" with 4-5 total players. This is not a FCFS game (I tend to recruit from those that have GMed for me as well as players I have enjoyed playing alongside), and will be run as a bit of a "speed run" to focus on the mechanics of the classes during skill challenges and in encounter mode. As I'd like to run the playtest material alongside other classes, I'm going to shoot for: ☆) One Commander
Who's Interested? More info in the days to come...
Awareness / Time @ 6 / 8:30 | Ashes for Ozem | Action ◆◇↺ | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions
Character Name:
When you get a moment, please supply the above info!
Awareness / Time @ 6 / 8:30 | Ashes for Ozem | Action ◆◇↺ | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions
On the top deck of the Kingfisher floating a week or so somewhere upon the Steaming Sea, Venture-Captain Muesello wipes the grease off his hands onto a rag. The pockmarked mechanist spent the early morning running a chain through a twelve-foot tall clockwork contraption mounted on the deck. Stuffing the dirty rag into his smock, he turns to address the group "Welcome! Thank you for boarding with us swiftly, and sorry I spent the better portion of the trip in my cabin, but, I have an important discovery!..." 1) Please Introduce your character!
Hello!
Looking for a list of easiest / fastest bounties to run in the Level One range to get this concept up and at ‘em!
Hello community. Spoiler:
Cast [reaction] ; Trigger A creature within 30 feet casts an arcane spell You gather the embers of another caster's spell, using your understanding of unified magic to pick apart their formulas and incantations well enough to imitate the spell yourself, if only for a short time. Until the end of your next turn, you can Cast the triggering Spell by expending a wizard spell slot of the same rank. That caster's spells can't trigger your interdisciplinary incantation again for 24 hours. Q) Do you get to know what the spell does?
Asking for a friend! =)
Hello! If the non-repeatable quest I signed up to run doesn't fire, this is a secondary recruitment for (#Q-09) "Wayfinder Origins"! Players chosen shortly after Outpost starts.
As title. What is the fate of Disturbing Knowledge which originally appeared in the Advanced Player's Guide but did not make the cut for the Remaster (it's not in Player Core). Same question for similar skill feats. Cheers!
Awareness / Time @ 6 / 8:30 | Ashes for Ozem | Action ◆◇↺ | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions
The squire of a long-dead knight asks for the help of heroes in investigating the site of their master’s death. A bleak island awaits the heroes, now inhabited by the dead and undead alike. It’s up to the PCs to retrieve mementos of lost knights and lay to rest any lingering spirits on the island. Discussion
Awareness / Time @ 6 / 8:30 | Ashes for Ozem | Action ◆◇↺ | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions
The squire of a long-dead knight asks for the help of heroes in investigating the site of their master’s death. A bleak island awaits the heroes, now inhabited by the dead and undead alike. It’s up to the PCs to retrieve mementos of lost knights and lay to rest any lingering spirits on the island. Gameplay
Recruitment for Against the Unliving, a Pathfinder 2nd edition Bounty for 3rd level characters. Apply below! Check out my QM alias for how I like to roll. Taking a couple days to recruit 4 players. =)
Hello! I am looking for two suggestions. The gods Daikitsu and Fumeiyoshi. What more “mainstream” gods have the most similar profiles? Asking because I am looking to replicate Boons / Curses for gods that have not yet been given that level of attention for a PF2 game. Cheers!
Townsquare | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️0□/12☑), Kazuki (☘️1□/10☑), Lan (☘️0□/12☑), Sigurd (☘️1□/9☑), Vekka (☘️2□/8☑) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles
House Rules and PbP Expectations House Rules I got Houserules about Wealth, Downtime, Rarity, Recall Knowledge, and Dubious Knowledge. The first two because I find having to "share" a single pile of loot can lead to problems including: tracking and accounting challenges, discrepancy about who gets what, and inflexibility through the course of character evolution. Rarity because, as described in Recruitment, I want to stick to easy-to-run-for-GM options without taking away everyone's ability to showcase a couple "special" features. And finally, even with the announced changes to RK clarifying that the RKing player may ask as specific mechanical question, I find some rough edges around making it an action that PCs consider worthwile of investment while also making it run smooth at the table for the GM. Houserules:
Wealth by Level Tracking discovered loot, purchases, and sell-backs is always a challange in tabletop RPGs, so, I am houseruling to “abstract” it in a similar way to how PFS handles character wealth. Instead of tracking individual coins and treasure, each time there is Character Advancement (Level 12, 13, 14…), characters will be instructed to “soft rebuild” their Wealth according to Table 10-10 with the following Guidelines: Best Fit
Downtime Wealth
Discovered Loot
Loot that is Incorporated in this way will recieve a 10% discount from it’s market value, to openly incentivize PCs to use what they find during the Adventure for the Adventure. Rarity Boons
-Common character options only.
Recall Knowledge
This (LINK) is my change. In a word, I have removed the “disinformation” result from Initial attempts to identify an unknown creature / combatant, only re-introducing that type of result on Retries, as well as explicitly allowing Retries after “failure” results. This means that Initial checks to Recall Knowledge can be rolled by you, the player, openly, and that I will only activate the Secret trait on Retry attempts to Recall Knowledge against the same subject! One Caveat: Retries will be allowed whereupon a creature / combatant exhibits a new ability or behavior (action, reaction, spell, strategy, etc), and a character wanting to attempt a Retry must explicitly name the new ability or behavior as a signal to the GM to conduct the Secret check. Dubious Knowledge
Dubious Knowledge (Old)
Dubious Knowledge (New)
➤ ➤ ➤ ➤ ➤
PbP Player / GM Expectations The following are my accumulated expectations for Players and the GM while enjoying the rich asynchronous PbP medium. I know it's a lot. But. PbP campaigns are fragile things, and I have discovered that these are the things I need from you to sustain my joy in doing the GM work, which is, focusing on the story while maintaining the well-balanced mechanics to do so and keeping the "screen time" manageable for "irl" stuff. If any of these will present a problem for you, consider speaking up sooner than later. If you observe me laxing on my own expectations, don't hesitate to call me out! 0) Have Fun
0:
Have Fun This is Play by Post! Seize the medium: Write descriptive posts with fun language, read your fellow players' posts and respond to them, juxtapose "Outer Words" vs "Inner Thoughts", indulge the Writer inside yourself. If it's not Fun, it's not worth doing!
1:
Post Daily Be committed for the long haul to post on a daily basis, which includes weekends, to keep the pace of the game fun and progressing. Obviously life happens, so off-days here or there are not a big deal. But checking in once or twice a week will not cut it. If you will be absent for an extended period, give the party advance notice and arrange someone to Bot for you.
2:
Do the Math Complete posts - especially during Encounter Mode - help the game flow smoother and make it easier for the GM to keep things organized for you in the Tracker. Please do not just throw dice at the post. Analyze the results of your dice to determine the Final Outcome, and communicate it back using Game Terms (X Damage, Y Healing, etc).
3:
Check the Tracker I try to keep a summary of all the moving bits through different Modes of Play (ex. Encounter Mode) in Trackers under spoilers. Take the time to use these Trackers to update yourself on relevant game information before making your posts - they are meant to keep you informed as towards making better strategic decisions as well as more descriptive posts. Notice that something like a monster's AC may be unknown during round one, but suddenly be detailed during round three, to represent your character's ongoing analysis of the situation. If you see I missed something in the Tracker, raise the correction immediately in Discussion, and I will tend to it during my next pass!
4:
Share Ability Links / Text Include Links and/or Direct Text in your posts - especially for unusual abilities or one that do not come up that often. Basic Actions like Step, Stride and Strike, or reactions like Attack of Opportunity and Shield Block are excluded from this request - these are so common that they needn't really be actively adjudicated. As character abilities become more familiar to the GM and party, this requirement can be relaxed, as we will have "learned" the necessary interactions. But when in doubt, or if you anticipate a questionable interaction, post it! And allow the GM to make an informed adjudication.
5:
Utilize Action Symbols (◆◇↺) Clearly Communicate Game Terms during Encounter Mode using these symbols. I will keep them posted in my GM Alias as well as in the Campaign Tabs for you to copy/paste. Doing so helps the GM to adjudicate the Encounter by anchoring visual cues within the post, helping to summarize your Turn supported by the descriptive text of the narrative. For reactions (↺), be sure to include some conditional language for it's trigger - especially if you have more than one. If your reaction involves a die roll (ex. Attack of Opportunity), please spoiler the roll, so on GM's turn, if he "trips" your trigger, he can open that spoiler and resolve it.
6:
Organize your Dice Expressions Sometimes we lose track of the little "+1"s that come and go, which at critical junctures can be the difference between success and failure. So, it is important to track them. Specifically, for Circumstance or Status bonuses and other miscellaneous modifiers, please include clear indication in your dice expressions ex. "{dice=Attack with Inspire Courage (+1/+1) vs Monster}1d20+15+1; 2d8+4+1{/dice}" instead of "{dice=Attack}1d20+16; 2d8+5{/dice}" If a DC you are rolling against is known, consider putting it directly into the expression ex. “{dice=Recall Knowledge w/ Arcana vs DC 15}1d20+7{/dice}”. This helps me to adjudicate it immediately without having to scroll. Relatedly, to minimize confusion and shenanigans, Roll Dice in the correct Order of Operations. For example, if on a monster's turn you are prompted to make a Saving Throw, resolve it first thing in your next post, then post your 3 Actions + 1 Reaction, then conduct any End of Turn effects, etc.
7:
Manage your Token on the Map You are responsible for moving your Token around on the Map or Maps, and will need to develop a reliable way to interface with Google Slides consistently. Sometimes, but not all the time, the exact path taken by your character may matter (Hazards, Monster Reactions, etc), and if you anticipate so, please indicate your square-by-square trajectory with clarity.
8:
Use Discussion for Discussion Let's keep Gameplay in Gameplay, and Discussion in Discussion, and I will respond to queries accordingly. A note here about Gameplay to Discussion ratio. I've had to ask players who have disruptively used Discussion to question everything that happens in Gameplay to step down before. It's worth mentioning as this can be a pattern with some folks. While I encourage asking questions in Discussion - especially new players! - please be mindful of utilizing the shared space; it is a place to seek common understanding, not to be needlessly combative.
9:
Participate in the Bot Tree Pledge to Bot the characters immediately preceding and following (and wrapping around) your character's alphabetical name in the event of a 24-hour space elapsing when they have been "up" - As a GM I will not Bot characters, so it is up to the party as a team to support eachother in this regard.
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That's all folks. When you get a minute, make sure this is the game you'd like to step into by acknowledging the above Houserules and Expectations. I will house them in my DM alias as well (along with other links and goodies) if you forget something (like, when we advance to Level 2 and you're like "How much money do we have?" etc...)
Townsquare | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️0□/12☑), Kazuki (☘️1□/10☑), Lan (☘️0□/12☑), Sigurd (☘️1□/9☑), Vekka (☘️2□/8☑) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles
The Season of Ghosts Adventure Path is named for a traditional period in Shenmen that takes place during the first few weeks of summer, when the woodlands see an increase in hauntings, spirits, and undead. While the cause of this increased haunting is uncertain, these ghosts often lure people to their deaths. In Willowshore, a massive feast and festival takes place on the last day of spring. Called the “Reenactment Festival,” this gala is meant not only to celebrate the end of spring, but to trick the evil spirits and ghosts believed to come out of the woods during the first few weeks of summer. As the festival’s feast concludes, the town reenacts victims being snatched away by “ghosts” (played by townsfolk in paper masks). Those not involved in the faux abduction pretend to plunge into collective panic as designated wailers mourn loudly while others play out a search and rescue effort. This farce is believed to trick real ghosts into thinking that someone has already haunted the settlement, and thus trick them into seeking a happier village to inflict misery upon once the season of ghosts begins the next day on the first day of summer. As fate would have it, the PCs are chosen this year to play the role of the town’s abductees—reasons for their abduction are built in to the various Season of Ghosts backgrounds, so if you don’t use one of these backgrounds for your character, work with the GM to create a reason similar to those presented there to explain why you’re among the festival’s abductees. Once you’re “abducted” from the feast, your captors roll you up in straw mats and then carry you off into a forest clearing on the town’s outskirts, where you’re expected to stay overnight. With the first dawn of summer, the “abductees” are ransomed by whoever is in charge of that year’s Reenactment Festival. This year, that honor falls to one Choe Chun‑hu, beloved leader of Willowshore’s millers. He has promised to bring the “ransom” (a selection of delicious breakfast delicacies) to the PCs in the forest clearing the next morning for them to enjoy before leading them back to town to proclaim the Reenactment Festival a grand success. While it often rains during the summer, you luck out and spend a relatively comfortable night out under the stars. Of course, staying overnight in any woodland carries some risk, and you all have plenty of time to prepare. You can bring all your starting items and gear, as determined during character creation, to have with you during your abduction—items not brought will be waiting for you back at home. The Season of Ghosts Adventure Path begins when you and the other PCs awaken in a forest clearing on the first day of summer... but there’s no sign of Choe Chun-hu and the breakfast he promised!
Risky Lions and from Katapesh | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chron
When you get the chance: Character Name:
Risky Lions and from Katapesh | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chron
Lost on the Spirit Road: Getting Started Each of the PCs arrived in Minkai within the past few months. Since then, the PCs have been working with Venture-Captain Amara Li to help lay the groundwork for a lodge in Minkai, performing a variety of tasks that are well-suited to their individual skills. They know that Amara Li has been collecting relics from across the world to house in a new museum with a focus on relics from Minkaian history that have been kept in other nations. To this end, she has been traveling all over the nation to pursue leads. These relics have come from a combination of purchases and donations, and she has occasionally called on local Pathfinders to guard the relics. The PCs are currently working in Sakakabe, a prosperous city famous for its trade in silver and pearls. Venture-Captain Li summons the PCs to meet with her in one of the gardens of the Kiniro Kyomai teahouse, a famous teahouse run by geisha. The quality of the Kiniro Kyomai’s tea, food, and samisen music make it a popular destination for locals and travelers alike. She waits for the PCs to enjoy their tea before turning their attention to more serious matters. “I fear that misfortune may have struck some of your fellow agents. I hope that you can help them return here to safety, but I fear the task I have to request of you may instead center around recovering what you can from your fallen allies and, if it is safe to do so, completing the mission in their stead.” “Last year, I received a donation of relics from Taldor. The route is lengthy and complicated, so I will spare you unnecessary details. A caravan carrying the relics safely arrived in Hongal to the north, where it met up with a pair of Pathfinder agents, Lin Po and Ti Lan. These agents inspected the cargo, sent me a missive indicating that all was in order, and joined a second caravan to take the Spirit Road through the Forest of Spirits. The journey is understandably long, taking over two months to complete. Still, the caravan is late, and I fear that they may have run into trouble along the way. They were supposed to reach Sakakabe two weeks ago." “While it’s possible that they were waylaid in the northernmost parts of Minkai, I believe it’s far more likely that they ran into trouble in the Forest of Spirits, a mystical place that shelters departed souls and most of the world’s kami. Kami are spiritual guardians with a deep connection to certain living locations or living things. The locals pay great respect to the kami, never intruding further into the forest than their one coastal road, the Spirit Road, and a number of small settlements built around shrines. This should make tracking the caravan simple, since there’s only a single road along which they should have had to rest or resupply at some point. I need you to check each of the roadside settlements until you find the last one to have seen the caravan, then track it from there and figure out what happened.” “Be sure to respect the kami and the local traditions honoring them; I don’t want you to come to harm in your journey. The kami are mostly benevolent, so long as they receive the proper respect, but there are some dangers that might have harried the caravan. Bandits, hobgoblins, and giants, among other creatures, dwell within the forest. The forest also hosts some aggressive plants and animals, not to mention malign spirits such as the oni, the sworn enemies of the kami. The locals will know more than I of what perils to expect.” ➤ ➤ ➤ ➤ ➤ ➤ ➤ ➤ ➤ ➤ Background Knowledge Forest Lore (DC 13), Spirit Lore (DC 13), or Nature (DC 15):
Critical Success
Spoiler:
The PC knows several details about villages bordering the Forest of Spirits, as well as the kitsune that populate the region. Such PCs gain a +2 circumstance bonus on checks to investigate the village and to negotiate with the thief. Success
Spoiler:
The PC recalls general information about the Forest of Spirits, including its dense populations of kami and mostly benign spirits that can possess living creatures to share memories but exert little control over their hosts. Critical Failure
Spoiler:
The PC recalls that the Forest of Spirits is named for its numerous incorporeal undead denizens, including fell spirits who possess travelers’ bodies only to horrifically murder their hosts. A PC who receives this result and is not corrected is frightened 1 for the duration of Encounter B: Caravan Defense ➤ ➤ ➤ ➤ ➤ ➤ ➤ ➤ ➤ ➤ Feel free to introduce your characters and roll applicable Background Knowledge Checks!
Hello! I am looking for a lean team of 3-5 daily posters to "speedrun" the PFS scenario #1-06 "Lost on Spirit Road"! ☆) One Animist
This is not FCFS, but I will choose the team from among applicants in the next couple days. If you plan to play a playtest class, please be prepared to always post exact text for Playtest material your character is using. Slight priority towards those who have GMed for me and/or folks I have had a good time playing PFS alongside. Apply with the character you would like to play below, with all relevant statistics housed within the applying Alias. Cheers!
What if each Apparition, in addition to granting spells, also granted a different benefit to each sub-class? As an example. Channeler could get a resistance based off one energy type, in addition to everything it already receives. Sage could get proficiency in a single weapon group, in addition to everything is already receives. Something to telegraph their intended purpose (before 9th level) mechanically? A third subclass could one day get training in a skill, etc...
Awareness / Time @ 6 / 8:30 | Ashes for Ozem | Action ◆◇↺ | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions
On the edge of the land known as Numeria, the Pathfinder Society has operated in secret under threat of death from the region's ruler, the cruel Black Sovereign. Venture-Captain Dagur Hawksight hopes that a meeting with the recently-sober monarch will allow the Pathfinder Society to operate openly and study the alien technology contained within Numeria's borders, but other forces have their own plans for the region. The PCs must ensure that the meeting between Dagur and the Black Sovereign goes off without a hitch, thwarting acts of treachery and sabotage. Gameplay
Awareness / Time @ 6 / 8:30 | Ashes for Ozem | Action ◆◇↺ | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions
On the edge of the land known as Numeria, the Pathfinder Society has operated in secret under threat of death from the region's ruler, the cruel Black Sovereign. Venture-Captain Dagur Hawksight hopes that a meeting with the recently-sober monarch will allow the Pathfinder Society to operate openly and study the alien technology contained within Numeria's borders, but other forces have their own plans for the region. The PCs must ensure that the meeting between Dagur and the Black Sovereign goes off without a hitch, thwarting acts of treachery and sabotage. Discussion |
