Pathfinder Adventure Path #100: A Song of Silver (Hell's Rebels 4 of 6) (PFRPG)

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8 posts. Alias of rainzax.


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Don Jurri #2008:

The Crashing Wave to Earn Income w/ Performance vs Task 2 (DC 16) for 8 days @ 5sp / 3sp / 4cp per CS/S/F: 1d20 + 9 ⇒ (16) + 9 = 25 = 2.4 gold
Delve the Pallid Depths to Earn Income w/ Performance vs Task 2 (DC 16) for 8 days @ 5sp / 3sp / 4cp per CS/S/F: 1d20 + 9 ⇒ (18) + 9 = 27 = 4.0 gold
Expedition into Pallid Peril to Earn Income w/ Performance vs Task 2 (DC 16) for 8 days @ 5sp / 3sp / 4cp per CS/S/F: 1d20 + 9 ⇒ (12) + 9 = 21 = 2.4 gold
The Swordlord's Challenge to Earn Income w/ Performance vs Task 2 (DC 16) for 4 days @ 5sp / 3sp / 4cp per CS/S/F: 1d20 + 9 ⇒ (2) + 9 = 11 = 0.16 gold

The Island of the Vibrant Dead to Earn Income w/ Performance vs Task 3 (DC 18) for 8 days @ 7sp / 5sp / 8cp per CS/S/F: 1d20 + 13 ⇒ (11) + 13 = 24 = 4.0 gold
An Agent's Obligation to Earn Income w/ Performance vs Task 3 (DC 18) for 8 days @ 7sp / 5sp / 8cp per CS/S/F: 1d20 + 13 ⇒ (11) + 13 = 24 = 4.0 gold
A Curious Claim to Earn Income w/ Performance vs Task 3 (DC 18) for 2 days @ 7sp / 5sp / 8cp per CS/S/F: 1d20 + 13 ⇒ (1) + 13 = 14 = 0.16 gold


Hisaki #2020:

Lost on Spirit Road to Earn Income w/ Underworld Lore (Trained) vs Task Level 0 (DC 14) @ 5 copper per day for 8 days: 1d20 + 7 ⇒ (2) + 7 = 9 @ 8 copper
The Pathfinder Trials to Earn Income w/ Underworld Lore (Trained) vs Task Level 0 (DC 14) @ 5 copper per day for 8 days: 1d20 + 7 ⇒ (8) + 7 = 15 @ 40 copper

Intro Year of Boundless Wonder to Earn Income w/ Underworld Lore (Trained) vs Task Level 0 (DC 14) @ 5 copper per day for 8 days: 1d20 + 8 ⇒ (5) + 8 = 13 @ 8 copper
The Swordlord's Challenge to Earn Income w/ Underworld Lore (Trained) vs Task Level 0 (DC 14) @ 5 copper per day for 4 days: 1d20 + 8 ⇒ (2) + 8 = 10 @ 4 copper
In the Footsteps of Horror to Earn Income w/ Underworld Lore (Trained) vs Task Level 0 (DC 14) @ 5 copper per day for 4 days: 1d20 + 8 ⇒ (4) + 8 = 12 @ 4 copper
Lions of Katapesh to Earn Income w/ Underworld Lore (Trained) vs Task Level 0 (DC 14) @ 5 copper per day for 8 days: 1d20 + 8 ⇒ (5) + 8 = 13 @ 8 copper


Hammid #2009:

Lost Maid of Anactoria to Earn Income w/ Desert Lore (Trained) vs Task Level 0 (DC 14) @ 5 copper per day for 2 days: 1d20 + 5 ⇒ (20) + 5 = 25 @ 0.40gp
Lions of Katapesh to Earn Income w/ Desert Lore (Trained) vs Task Level 2 (DC 14) @ 3 silver per day for 5 days: 1d20 + 7 ⇒ (13) + 7 = 20 @ 1.50gp
The Secluded Seige to Earn Income w/ Desert Lore (Trained) vs Task Level 3 (DC 16) @ 5 silver per day for 8 days: 1d20 + 9 ⇒ (16) + 9 = 25 @ 4.00gp
The Tomb Between Worlds to Earn Income w/ Desert Lore (Trained) vs Task Level 3 (DC 18) @ 5 silver per day for 8 days: 1d20 + 9 ⇒ (9) + 9 = 18 @ 4.00gp


Axel #2017:

Intro Year of Shattered Sanctuaries to Earn Income w/ Plains Lore (Trained) vs Task Level 0 (DC 14) @ 5 copper per day for 8 days: 1d20 + 3 ⇒ (19) + 3 = 22 @ 0.40gp
Return to the Grave to Earn Income w/ Plains Lore (Trained) vs Task Level 1 (DC 15) @ 2 silver per day for 8 days: 1d20 + 5 ⇒ (14) + 5 = 19 @ 1.60gp
Lions of Katapesh to Earn Income w/ Plains Lore (Trained) vs Task Level 1 (DC 15) @ 2 silver per day for 8 days: 1d20 + 5 ⇒ (16) + 5 = 21 @ 1.60gp
Wayfinder Origins to Earn Income w/ Plains Lore (Trained) vs Task Level 1 (DC 15) @ 2 silver per day for 2 days: 1d20 + 5 ⇒ (6) + 5 = 11 @ 0.04gp
Swordlord's Challenge to Earn Income w/ Plains Lore (Trained) vs Task Level 1 (DC 15) @ 2 silver per day for 4 days: 1d20 + 5 ⇒ (18) + 5 = 23 @ 0.80gp
Sandstone Secret to Earn Income w/ Plains Lore (Trained) vs Task Level 1 (DC 15) @ 2 silver per day for 2 days: 1d20 + 5 ⇒ (3) + 5 = 8 @ 0.02gp


Tao #2006:

Echoes of Desperation to Earn Income w/ Performance (Expert) vs Task Level Three (DC 18) @ 5 silver for 8 days: 1d20 + 14 ⇒ (7) + 14 = 21 @ 40 sp
The Devil-Wrought Disappearance to Earn Income w/ Performance (Expert) vs Task Level Three (DC 18) @ 5 silver for 8 days: 1d20 + 14 ⇒ (13) + 14 = 27 @ 40 sp
Struck by Shadows to Earn Income w/ Performance (Expert) vs Task Level Three (DC 18) @ 5 silver for 8 days: 1d20 + 14 ⇒ (9) + 14 = 23 @ 40 sp

The Locked Lodge to Earn Income w/ Performance (Expert) vs Task Level Three (DC 19) @ 8 silver for 8 days: 1d20 + 15 ⇒ (5) + 15 = 20 @ 64 sp
No Time for Treason to Earn Income w/ Performance (Expert) vs Task Level Three (DC 19) @ 1 silver for 8 days: 1d20 + 15 ⇒ (2) + 15 = 17 @ 8 sp
lessing of the Forest to Earn Income w/ Performance (Expert) vs Task Level Three (DC 19) @ 1 silver for 8 days: 1d20 + 15 ⇒ (2) + 15 = 17 @ 8 sp


Apoc #2014:

The Second Confirmation to Earn Income w/ Ocean Lore (Trained) vs Task Level 0 (DC 14) @ 5 copper per day for 8 days: 1d20 + 4 ⇒ (14) + 4 = 18 @ 0.40gp
United in Purpose to Earn Income w/ Ocean Lore (Trained) vs Task Level 0 (DC 14) @ 5 copper per day for 8 days: 1d20 + 5 ⇒ (18) + 5 = 23 @ 0.40gp
Year of Shattered Sanctuaries to Earn Income w/ Ocean Lore (Trained) vs Task Level 0 (DC 14) @ 5 copper per day for 8 days: 1d20 + 5 ⇒ (9) + 5 = 14 @ 0.40gp
The East Hill Haunting to Earn Income w/ Ocean Lore (Trained) vs Task Level 0 (DC 14) @ 5 copper per day for 8 days: 1d20 + 5 ⇒ (20) + 5 = 25 @ 1.60gp
Inheritor's Rite to Earn Income w/ Ocean Lore (Trained) vs Task Level 1 (DC 15) @ 2 silver per day for 8 days: 1d20 + 6 ⇒ (17) + 6 = 23 @ 1.60gp
Port Peril Pub Crawl to Earn Income w/ Ocean Lore (Trained) vs Task Level 1 (DC 15) @ 2 silver per day for 2 days: 1d20 + 6 ⇒ (2) + 6 = 8 @ 0.04gp
Lost on Spirit Road to Earn Income w/ Ocean Lore (Trained) vs Task Level 1 (DC 15) @ 2 silver per day for 8 days: 1d20 + 6 ⇒ (8) + 6 = 14 @ 0.16gp
Lions of Katapesh to Earn Income w/ Ocean Lore (Trained) vs Task Level 1 (DC 15) @ 2 silver per day for 8 days: 1d20 + 6 ⇒ (1) + 6 = 7 @ 0gp
Guardian's Covenant to Earn Income w/ Ocean Lore (Trained) vs Task Level 2 (DC 16) @ 3 silver per day for 8 days: 1d20 + 7 ⇒ (15) + 7 = 22 @ 2.40gp
Crashing Wave to Earn Income w/ Ocean Lore (Trained) vs Task Level 2 (DC 16) @ 3 silver per day for 8 days: 1d20 + 7 ⇒ (17) + 7 = 24 @ 2.40gp
The Swordlord’s Challenge to Earn Income w/ Ocean Lore (Trained) vs Task Level 2 (DC 16) @ 3 silver per day for 4 days: 1d20 + 7 ⇒ (1) + 7 = 8 @ 0gp


Anri #2004:

Star-Crossed Voyages Downtime to Earn Income w/ Academia Lore (Trained) vs Task Level 0 (DC 14) @ 5 copper per day for 8 days: 1d20 + 7 ⇒ (3) + 7 = 10 @ 0.08gp
Tarnbreaker’s Trail Downtime to Earn Income w/ Academia Lore (Trained) vs Task Level 0 (DC 14) @ 5 copper per day for 8 days: 1d20 + 7 ⇒ (10) + 7 = 17 @ 0.40gp
The Dragon who Stole Evoking Day Downtime to Earn Income w/ Academia Lore (Trained) vs Task Level 0 (DC 14) @ 5 copper per day for 8 days: 1d20 + 8 ⇒ (3) + 8 = 11 @ 0.08gp
The Lost Legend Downtime to Earn Income w/ Academia Lore (Trained) vs Task Level 1 (DC 15) @ 2 silver per day for 8 days: 1d20 + 9 ⇒ (18) + 9 = 27 @ 2.40gp
Doom of Cassomir Downtime to Earn Income w/ Academia Lore (Trained) vs Task Level 2 (DC 16) @ 3 silver per day for 8 days: 1d20 + 10 ⇒ (2) + 10 = 12 @ 0.24gp
Lost on Spirit Road Downtime to Earn Income w/ Academia Lore (Trained) vs Task Level 2 (DC 16) @ 3 silver per day for 8 days: 1d20 + 10 ⇒ (20) + 10 = 30 @ 4.00gp
Freedom for Wishes Downtime to Earn Income w/ Poetry Lore (Master) vs Task Level 6 (DC 22) @ 2 gold per day for 8 days: 1d20 + 18 ⇒ (2) + 18 = 20 @ 2.40gp


Treasure Bundles

Earn Income

Race

l Senses: Perception +11

Skills:
Diplomacy +6, Mysticism +8, Physical Science +4, Piloting +8, Sense Motive +8, Survival +3

Classes/Levels

Female NG Halfling Spacefarer Mystic 2 | Active Conditions:

Gender

SP: 14/14, HP: 14/14, RP: 4/4 l EAC: 13, KAC: 14 l F +2, R +3, W +7; +9 vs. fear l L1: 0/3 | Init +6

About Primrose Montajay

Primrose Montajay
SFS ID#: 192133 - 702
Occupation: None
Credits: 2,245
Experience: 3
Fame: 6
Slotted Faction: Exo Guardians
Reputation:
Acquisitives:
Dataphiles:
Exo Guardians: 6
Second Seekers:
Wayfinders:

Female Halfling Spacefarer Mystic 2
NG Small Humanoid (Halfling)
Init +6; Perception +11
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Defense
SP 14 HP 14 RP 4
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EAC 13; KAC 14
Fort +2; Ref +3; Will +7; +9 vs. fear effects
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Offense
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Speed 30 ft., fly 20 ft. [Su, Average] in space
Melee
Survival Knife +3 (1d4-1 S)
Ranged
Pulsecaster Pistol +3 (1d4 E nonlethal; 1 battery/20)
Tactical Semi-Auto Pistol +3 (1d6 P; 9 rounds)
Mystic Spells Known (CL 2nd)
1st (3/day) — Command, Mystic Cure, Shooting Stars (as Magic Missile), Wisp Ally
0 (at will) — Daze, Detect Magic, Stabilize, Telekinetic Projectile, Telepathic Message
Connection: Star Shaman
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Statistics
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Str 8 (-1) Dex 14 (+2) Con 13 (+1) Int 10 (+0) Wis 16 (+3) Cha 12 (+1)
Skills
Diplomacy +6 - (2 rank, 3 class, 1 Cha)
Mysticism +8 - (2 rank, 3 class, 3 Wis)
Perception +11 - (2 rank, 3 class, 3 Wis, 1 Channel Skill, 2 Racial)
Physical Science +4 - (1 rank, 3 class)
Piloting +8 - (2 rank, 3 class, 2 Dex, 1 Channel Skill)
Sense Motive +8 - (2 rank, 3 class, 3 Wis)
Survival +3; +5 astrogating via Pact Worlds - (3 Wis; 2 Compass)
Feats
Improved Initiative
Languages Castrovelian, Common, Halfling, Ysoki
Combat Gear
Mk. I Serum of Healing
Other Gear Second Skin, Binders, Industrial Backpack, Personal Comm Unit, R2E (5), Starstone Compass, Travel Clothing
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Special Abilities
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Channel Skill (Su) - You draw strange feelings, instincts, knowledge, and urges from your connection, augmenting your prowess in certain tasks. Each connection has two skills associated with it. You gain a +1 insight bonus to skill checks with your connection’s associated skills. This bonus increases by 1 at 5th level and every 3 levels thereafter.

Connection Power - At 1st level, 3rd level, and every 3 levels thereafter, you gain a connection power unique to your connection. If a connection power allows a saving throw to resist its effects, the DC is equal to 10 + half your mystic level + your Wisdom modifier. If the power requires an enemy to attempt a skill check, the DC is equal to 10 + 1-1/2 × your mystic level + your Wisdom modifier.

Connection Spell - Your connection grants you additional spells known, one for each level of mystic spell you can cast, starting at 1st level and at any level when you normally gain access to a new spell level. These spells are in addition to the spells known listed on Table 4–6: Mystic Spells Known. These spells can’t be exchanged for different spells at higher levels (except in specific cases; see below). The spell level of each spell is listed in your connection’s entry.

If your connection lists a single variable-level spell (see page 330) for all spell levels at the start of its spells entry, you gain that variable-level spell when you first get your connection spell for each level. The next time you gain a connection spell, add the next higher level of the variable-level spell to your list of spells known. You immediately lose the lower-level version of that variable-level spell and replace it with the listed connection spell for that lower level.

Halfling Luck - Halflings receive a +1 racial bonus to all saving throws. This bonus increases to +3 against fear effects.

Healing Touch (Su) - Once per day, you can spend 10 minutes to magically heal an ally up to 5 Hit Points per mystic level.

Keen Senses - Halflings receive a +2 racial bonus to Perception skill checks.

Mindlink (Sp) - You can form a mental link with creatures you touch, communicating information rapidly through it. You can use mindlink at will as a spell-like ability, though only once per day on any given individual.

Sneaky - Halflings receive a +2 racial bonus to Stealth checks. In addition, halflings reduce the penalty for using Stealth while moving by 5, and reduce the Stealth check penalty for sniping by 10.

Sure-Footed - Halflings receive a +2 racial bonus to Acrobatics and Athletics skill checks.

Theme Knowledge (1st Level) - You are obsessed with distant worlds, and you always mentally catalog everything you learn about new and strange places so you can recall it when you need it most. Additionally, you use your knowledge of biology and topology to inure yourself to alien hazards. Reduce the DC of Physical Science checks to recall knowledge about strange new worlds or features of space by 5. Physical Science is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Physical Science checks. In addition, you gain an ability adjustment of +1 to Constitution at character creation.

Walk the Void (Su) - You are immune to the harmful environmental effects of outer space and vacuum. You also gain a fly speed of 20 feet while in space. In addition, whenever you can see the stars, you can determine your precise location. Finally, add Piloting to your list of class skills.

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