Well, time does indeed fly. I just looked back here and realized it's been far longer since I last posted than I thought. Ah, well. It'd fit my character IC that he'd arrive late as well, so let's go with that. I assume the deadline hasn't passed, if my memory serves? I can get an alias up in the morning if we're still a go for newcomers.
I'll be doing my ten-minute background sometime tomorrow, with any luck. About the only thing I have left is my artifact, which I've been waiting to see a few other people propose their plans for first, so I can see what I'm comparing myself to. I -know- I want it to involve draining life force from others, in some manner or another. Douglas is a very old human, and he very much dislikes being reminded of the fact.
So 8 extra race points. Alrighty, I can work with this. Let's see if I got this: Advanced Human(21 RP): Ability Scores- +2 STR, +2 WIS, +2 CON Type: Humanoid(Human) Medium: Advanced Humans are medium creatures and have no bonuses or penalties due to size. Bonus Feats: Advanced Humans select one extra feat at level one. Skilled: Humans gain 1 additional skill rank at 1st level and 1 additional rank whenever they gain a level. Tough: Advanced humans receive Toughness as a bonus feat. Quick Reflexes: Advanced humans receive Improved Initiative as a bonus feat. Languages: Advanced humans begin play speaking Common and their ethnic language. Humans whose ethnic language is Common (or Taldane, in the case of Chelaxians or Taldans) do not receive an additional ethnic language. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). Natural Armor: Advanced Humans gain a +1 racial bonus to Natural Armor.
I think I'm just about ready to submit my guy, I just need to actually figure out what to slap onto a base human. I feel like he doesn't need -that- much to really get a lot of oomph. I originally took the alternate human racial that traded out a feat and the extra skill point per level for anothet +2 to a stat. How many race points would it be to get that feat/skills back?
I just realized slash forgot that we all had access to stronger races, now I'm not sure if I want to try and amp up my guy the way Saashaa did, or be happy as is. I can certainly say he won't lose out in class features, but he's still gonna suffer from having mediocre stats for a while. This said, I wouldn't begin to know where or how to start slapping on more s%$@ to make a "Noble Human" race.
Douglas is going for the sweet sweet Improved Improvization plus Evangelist route. +8 to all skills he has no ranks in. I'm actually glad I made him with a relatively low int score. That aside, he's also geared towards tons of staying power and sustain. He won't hit extremely hard or super often, but he's got good AC, solid DR, and can heal himself a not insignificant chunk without losing ground in a fight. He's very much meant to jump straight in front of whoever has a clear line to the squishies and just stay there.
Alllrighty! Got a mythweavers sheet all up and ready, now just gotta work on that ten-minute backstory. I'd love to get a sense for what others are making first though, so I can see what sorts of niches I need to fill. As is, I can do tanking, a touch of skill monkey that really only comes online at level 12, and some good support. I may go full alchemist instead of mutation warrior if it looks like we're really lacking for casters.
Alrighty! I think I'm just about ready then. I'll write up the basic idea before bed, just so people can make suggestions as they wish. Douglas Everheart was originally a monk who sought the path to enlightenment, just as Irori did. He wished to become the perfect man, and pursue the path of perfection. He adventured, grew strong, and did great things with his life. His story has already been told, to a great degree, in the land he came from, and he's remembered fondly by the people of that land as a savior of countless innocents, incorruptible in his pursuit to higher functioning. What few people knew what what went on behind closed doors. Douglas was a tyrant in his own home, demanding perfection from his wife, his daughter, and everyone who worked for him. He drove countless people out of his life, and pushed his wife and daughter to the very brink. It was on his daughter's 16th birthday when she was found in her room, having attempted to overdose on medication, that Douglas realized that he had completely missed the point of his god's teachings. Already in his 40s by now, Douglas simply left home, with nothing but the clothes on his back. For 20 years after this, Douglas spent his time travelling, immersing himself in the seediest and most disreputable gigs you can imagine. He tried every drug he could find, indulged in his impulses far more than was healthy, and began to seek a completely new route to 'perfection', something that he could finally use to show the rest of the world a more realistic standard to follow than Irori's. He began to pursue the alchemical arts, but focused far more on physical augmentation than any nuanced magic. Now nearing the end of his natural lifespan, Douglas is determined to find the secret of immortality somehow, by whatever means necessary, no matter who pays the cost. TL;DR: LE monk who tossed out Irori's teachings when he almost drove his daughter to suicide, went CN Sin Monk instead. Is now a worshiper of Haagenti, seeking the Divine Experiment his patron is known for. Old Aged human, but uses Mutagenic Warrior to get his physical stats back to the point that he can actually fight alongside the frontliners effectively. Depending on the party makeup I may even go straight alchemist instead, to get more versatility and support options. TBD.
Goodness this thread goes fast. Alright, I'll endeavour to get my character up and statted formally tomorrow. To re-iterate: Starting level is 10, 38 point buy, one main class that gives saves/BAB/HD and the rest give class features. Start with 3 feats, one extra per level. Pick or make one lesser artifact that is meant to serve as a sort of 'vessel' for whatever special theme or power the character uses, right?
Alrighty! Working on a Mythweavers page for him right now, but I figured I'd post up the character concept here first. Seemed like he'd fit the Tyrant's Grasp rather well: Godfrey Nightgrip is every bit the stereotypical Urgathoan; he wears the tattered robes, quaffs his beer noisily, and will rarely be seen travelling without a retinue of people following him around. He lives life as if he were a rockstar, always inviting others to push the boundaries of their comforts. He always proclaims that he has no interest in immortality like most Urgathoans, instead insisting he's just not ready to die yet. He's extremely tight-lipped, however, as to what he's waiting on. In the meantime, Godfrey really knows no limits: He'll charm those he comes across with words or magic as he feels necessary, he'll desecrate the corpses of his allies or enemies alike, and he'll even entertain offers to betray others if the pay is good enough. There's little to make people wonder what is going on in his head, besides a ton of drugs. For local law enforcement, however, it's a completely different story: Godfrey is far more compliant and cooperative than one would expect from most Urgathoans. He pays his taxes or whatever fines they deem fitting, he serves prison sentences without complaint, and generally accepts any legitimate grievances in stride. Always representing himself, Godfrey is far better at navigating the murky waters of bureaucracy better than any hedonist should be. He's a lesser evil, in the realest sense: A man who can always be counted on to be disgusting, disruptive, and at the center of whatever madness is going on. And even so, somehow able to co-exist, finding work and comrades when most would consider it impossible. It should be a no-brainer why an Urgathoan would be a perfect fit for this campaign, and at that he's a heavily-support oriented one. I'll write up the highlights below. Godfrey Nightgrip
Feats: Harmonic Spell(1), Lingering Performance(Human)
I'll throw my hat in the ring. 1: Enemy singular? Tie him up to interrogate. Enemies plural? Probably sit down and share a few drinks, get them to feel relaxed. Keep the party going as long as I can. See if any of them can show me a few new ways of getting some kicks. The boring ones die, the cool ones get to become travelling buddies slash pack mules slash trap checkers.
Gonna be going for a cleric. With any luck I can have the sheet drawn up by tomorrow night.
I actually do need a bit of info for my paladin before I go in hard on the concept. How frequent is mythic in this campaign? Should I just assume all of the "vs non-mythic creature" abilities are going to be a waste of my resources? Or will we actually interact with a significant number of normal foes?
Yaksha isn't even a divine caster, or any of those classes with strict alignment or behavior requirements. If Ranalc has a problem with me not being a pants-on-head retarded backstabber, he can send one of his -other- worshipers to come say it to Yaksha's face. Now I'm -actually- imagining Yaksha telling a demigod in a dream or a vision. "Say that to my face, f~#!er, not telepathically."
I just noticed Yaksha has craft: culinary, and Connor has Profession: Chef. This s+*! is about to go full Food Wars up in here. Yaksha is probably going to start holding Connor's recipes hostage. Need a heal? Better teach me how you bread your porkchops. I don't know if the party will love or hate having two characters try to one-up one another's dishes, but I hope we get to find out.
I know, right? The best campaigns are ones where characters are trying very hard to get along despite some deeply disparate ideals and mindsets! The entire idea is to have some fun with it, letting the other players constantly try to catch him in the act of something unsavory, or oust him as a giant douche, without really disrupting the progression of the story. Yaksha will -always- pick his allies up off the floor if they fall, but they'll always be unsure if he'll try to yank them off the cliff if they help him up off it.
I'm well aware of how to play a productive and cooperative character who is either evil or unscrupulous! The most important part is the -temptation-, for me. He may well be the sort to try and put himself in the way of his allies, entering melee against recommendations, so as to prevent them from firing off their strongest evocations. He may even attempt to parry if he feels a character isn't one Ranalc wants to see dead! But he'll never outright draw his blade on the party, or attempt to undermine their overall objectives. The best way I can describe him is as opportunistic, rather than malicious or aggressive. He'll take opportunities he's given, to do things like rummage through his comrades' personal effects, but he's not interested in killing people. In particular, I chose his build the way I did to capitalize -very- much on his current weakness, that being his subpar will save. Yaksha's god is in and of himself a very troublesome one, and one well-known for behaving in odd or counter-intuitive ways. A wizard needn't even manage to mind control him to turn him into an ally. If Yaksha heard a mysterious voice tell him "don't let that person leave here alive", he'll do everything he can to get rid of them without drawing attention. That itself puts him in a precarious position in and of -himself-, because he's not sure how loyal the god of treason expects his herald to be.
I love you so much right now. I have been wanting to do this for so long. Ladies and gentlemen, I present to you Yaksha Dokuja. Dapper and every bit the gentleman, up until the very moment you show him an opportunity to swindle you. It's no problem as long as you just remember not to indulge in what's bad for you, right? I do, in fact, daresay he has friends on the other side. Not hard at all to understand why he'd want to head to a place that he can use to bounce to any plane he likes. It's all about getting fingers in pies, folks.
Hullo all! Been lurking this campaign for a week or two now, and I think I'm finally comfortable with a character idea I want to implement. I'd just like to ask about one possible class to finalize the build before I submit, to maximize the flavor and versatility. I'm a -biiiiig- fan of the Nightblade class from Ascension games, I really feel like there's nothing else that can fit the shadow-caster hybrid niche the way it does. I could theoretically get a similar effect from Shadow Oracle or Sorcerer, but that doesn't quite mesh as well with the lore and flavor behind the character: His shadow itself is meant to play a -significant- role in his playstyle and behavior, to really give the sense of his shadow being an independent force. https://www.d20pfsrd.com/classes/3rd-party-classes/ascension-games-llc/nigh tblade/ - The class, for reference. I've already made a sheet for him assuming the class is approved, but if there are any concerns I can easily adjust it! |