
Xzoltar |
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Persistent Abjuration : Like it ass it can be used but in a Defensive and Offensive way. You dispel the bad guys, he can't buff again with the same spell. You dispel a bad effect on a ally and he can't be Debuffed again with the same spell. Seem balanced at level 10.
Contained Conjuration : I see enough restriction to prevent most Abuses. Checking at the Conjuration spell list, I don't foresee much problem with this. The 1 minute before becoming Inert seem a bit restrictive and in my game I will start at 10 minutes, but could even go up to 1 hour. Or that could be another feat that improved this one plus give another minor ability. 10 minutes will also match most othe School Feats that can be used every 10 minutes.
Supplement Illusion : I have to reread this feat several time to understand, I was searching for Illusion spell with a duration of Visual manifestation ? Now I understand, but sitll I think you have too much room for interpretation as Invisibility is a kind of visual manifestation, same with Veil, Hallucinatory Terrain, etc. Not sure about this one.
Clairvoyant Divination : Lot of Tactical choice depending on the action you decide to do. I like this even if it has a bit of complexity for some players. I just don't find that the Condition and Benefits really match. You cast a Divination spell on an ally then make him drink a potion and after that you cast divination faster ? Same for some others conditions/benefits.
Draining Necromancy : That's like lowering their Maximum Hit Points, a kind of minor drain level or Anti-Healing effect ? Not bad but lot of Necromancy spell don't deal damage and most Necromancer won't focus on inflicting damage.
Subversive Enchantment : Not sure this will be of much use in a lot of campaign, as often its Dungeon Crawl rather than Politics, but that's fitting. I guess other than the target they know it's you that cast the spell. Do the target have a roll to make to believe their allies ?
Recoil Evocation : For most spells it seem to make sense. That's a Tactical move. Does it interact normally with Difficult Terrain ? What about Attack of Opportunity ?
Altering Transmutation : Seem balanced by the penalty it provide. Still a potet ability with a lot of Polymorph spell that just want to make you better Physically anyway