Sorcerer

Xuan Fung's page

573 posts. Organized Play character for kuey.


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Grand Lodge

Tian-Shu Human Kineticist L7 | HP: 73+7/73+7 NL21 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:6+2 CMD:19+1 | Saves F:13+1+2 R:11+1+2 W:8+2 (+2 vs heat, breaths, clouds, gases) | Init:+3 | Per:+13+2 | Spd: 30 fly 60(gd) | Reroll: 1/1 | Status: burn 3/9 | Buffer: 1/1 | Fortification 0% | Air Wysp HP: 36/36 | Conditions: elemental overflow (+2 Dex, +2 Con); heroism (50m)

Thanks. Mine looks good too!

Grand Lodge

Tian-Shu Human Kineticist L7 | HP: 73+7/73+7 NL21 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:6+2 CMD:19+1 | Saves F:13+1+2 R:11+1+2 W:8+2 (+2 vs heat, breaths, clouds, gases) | Init:+3 | Per:+13+2 | Spd: 30 fly 60(gd) | Reroll: 1/1 | Status: burn 3/9 | Buffer: 1/1 | Fortification 0% | Air Wysp HP: 36/36 | Conditions: elemental overflow (+2 Dex, +2 Con); heroism (50m)

Gah, looks like I just missed it... :(

Grand Lodge

Tian-Shu Human Kineticist L7 | HP: 73+7/73+7 NL21 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:6+2 CMD:19+1 | Saves F:13+1+2 R:11+1+2 W:8+2 (+2 vs heat, breaths, clouds, gases) | Init:+3 | Per:+13+2 | Spd: 30 fly 60(gd) | Reroll: 1/1 | Status: burn 3/9 | Buffer: 1/1 | Fortification 0% | Air Wysp HP: 36/36 | Conditions: elemental overflow (+2 Dex, +2 Con); heroism (50m)

Fung will drink a potion of heroism during the 2 rounds before combat.

reflex DC19, elemental overflow, heroism: 1d20 + 11 + 1 + 2 ⇒ (5) + 11 + 1 + 2 = 19

Even as the phoenix approaches, searing the air around him with burning flames, Fung drifts closer. "No! No ice! I just have this!" He summons massive whips of air and sends them flailing at the phoenix.

Air Wysp Aura, Elemental Overflow (Dex & Con), Flank, Heroism, Blessing of Fervour (extra attack)
Burn: Kinetic Whip (+2), Empowered (+1), Gather Power (-1), Infusion Specialist (-1), Buffer (-1)
air blast: 1d20 + 9 + 1 + 2 + 1 + 2 + 2 ⇒ (20) + 9 + 1 + 2 + 1 + 2 + 2 = 37 dmg: 4d6 + 9 + 1 + 4 + 1 ⇒ (2, 4, 1, 2) + 9 + 1 + 4 + 1 = 24
crit?: 1d20 + 9 + 1 + 2 + 1 + 2 + 2 ⇒ (1) + 9 + 1 + 2 + 1 + 2 + 2 = 18 (NOPE!) (Empowered dmg = 24x1.5 = 36)
extra attack: air blast: 1d20 + 9 + 1 + 2 + 1 ⇒ (4) + 9 + 1 + 2 + 1 = 17 dmg: 4d6 + 9 + 1 + 4 + 1 ⇒ (1, 3, 1, 1) + 9 + 1 + 4 + 1 = 21 (Empowered dmg = 21x1.5 = 31)

Grand Lodge

Tian-Shu Human Kineticist L7 | HP: 73+7/73+7 NL21 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:6+2 CMD:19+1 | Saves F:13+1+2 R:11+1+2 W:8+2 (+2 vs heat, breaths, clouds, gases) | Init:+3 | Per:+13+2 | Spd: 30 fly 60(gd) | Reroll: 1/1 | Status: burn 3/9 | Buffer: 1/1 | Fortification 0% | Air Wysp HP: 36/36 | Conditions: elemental overflow (+2 Dex, +2 Con); heroism (50m)

"Whew," Fung sighs in relief as the spider drops out of sight, hopefully for good. He flies deeper over the chasm, glancing down for signs of the spider just in case. The drow hiding behind the column is in full view for him and he releases a bolt of lightning at the figure.

vs red: Air Wysp Aura, Elemental Overflow (Dex & Con), PBS, Bless
Burn: Thundering Infusion (+1), Infusion Specialist (-1)
electric blast vs TAC: 1d20 + 9 + 1 + 2 + 1 + 1 ⇒ (14) + 9 + 1 + 2 + 1 + 1 = 28 electric dmg: 4d6 + 2 + 1 + 4 + 1 ⇒ (5, 1, 3, 4) + 2 + 1 + 4 + 1 = 21
Fort DC18 or deafened.

Grand Lodge

Tian-Shu Human Kineticist L7 | HP: 73+7/73+7 NL21 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:6+2 CMD:19+1 | Saves F:13+1+2 R:11+1+2 W:8+2 (+2 vs heat, breaths, clouds, gases) | Init:+3 | Per:+13+2 | Spd: 30 fly 60(gd) | Reroll: 1/1 | Status: burn 3/9 | Buffer: 1/1 | Fortification 0% | Air Wysp HP: 36/36 | Conditions: elemental overflow (+2 Dex, +2 Con); heroism (50m)

In the bright light cast by Malachi, Fung stares in awe at the gigantic spider and decides to focus his attention to bring it down quickly. He drifts slightly closer and releases a thundering blast of electricity at the creature.

vs purple: Air Wysp Aura, Elemental Overflow (Dex & Con), PBS, Bless
Burn: Thundering Infusion (+1), Empowered (+1), Infusion Specialist (-1), Gather Power (-1)
electric blast vs TAC: 1d20 + 9 + 1 + 2 + 1 + 1 ⇒ (4) + 9 + 1 + 2 + 1 + 1 = 18 bludgeoning dmg: 4d6 + 2 + 1 + 4 + 1 ⇒ (2, 5, 4, 1) + 2 + 1 + 4 + 1 = 20
Empowered dmg = 20x1.5 = 30
Fort DC18 or deafened.

Grand Lodge

Tian-Shu Human Kineticist L7 | HP: 73+7/73+7 NL21 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:6+2 CMD:19+1 | Saves F:13+1+2 R:11+1+2 W:8+2 (+2 vs heat, breaths, clouds, gases) | Init:+3 | Per:+13+2 | Spd: 30 fly 60(gd) | Reroll: 1/1 | Status: burn 3/9 | Buffer: 1/1 | Fortification 0% | Air Wysp HP: 36/36 | Conditions: elemental overflow (+2 Dex, +2 Con); heroism (50m)

With the bulk of the Pathfinders' attention on the dwarf, Fung swivels in the air to fly towards the gnome wizard. Again, he summons a massive blast of air and sends it slamming down on the caster.

vs purple: Air Wysp Aura, Elemental Overflow (Dex & Con), PBS, Bless
Burn: Thundering Infusion (+1), Infusion Specialist (-1)
air blast: 1d20 + 9 + 1 + 2 + 1 + 1 ⇒ (12) + 9 + 1 + 2 + 1 + 1 = 26 bludgeoning dmg: 4d6 + 9 + 1 + 4 + 1 ⇒ (1, 1, 4, 6) + 9 + 1 + 4 + 1 = 27
concealment: 1d100 ⇒ 79 (In case needed)
Fort DC18 or deafened.

Grand Lodge

Tian-Shu Human Kineticist L7 | HP: 73+7/73+7 NL21 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:6+2 CMD:19+1 | Saves F:13+1+2 R:11+1+2 W:8+2 (+2 vs heat, breaths, clouds, gases) | Init:+3 | Per:+13+2 | Spd: 30 fly 60(gd) | Reroll: 1/1 | Status: burn 3/9 | Buffer: 1/1 | Fortification 0% | Air Wysp HP: 36/36 | Conditions: elemental overflow (+2 Dex, +2 Con); heroism (50m)

Fung flies closer but keeping to the sky this time, hopefully out of reach of the dwarves. (10ft off the ground) He releases a massive blast of air, but the foliage in the air messes up his shot.

vs blue: Air Wysp Aura, Elemental Overflow (Dex & Con), PBS, Bless
Burn: Thundering Infusion (+1), Infusion Specialist (-1)
air blast: 1d20 + 9 + 1 + 2 + 1 + 1 ⇒ (11) + 9 + 1 + 2 + 1 + 1 = 25 bludgeoning dmg: 4d6 + 9 + 1 + 4 + 1 ⇒ (3, 3, 1, 1) + 9 + 1 + 4 + 1 = 23
concealment: 1d100 ⇒ 12
Fort DC18 or deafened.

Grand Lodge

Tian-Shu Human Kineticist L7 | HP: 73+7/73+7 NL21 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:6+2 CMD:19+1 | Saves F:13+1+2 R:11+1+2 W:8+2 (+2 vs heat, breaths, clouds, gases) | Init:+3 | Per:+13+2 | Spd: 30 fly 60(gd) | Reroll: 1/1 | Status: burn 3/9 | Buffer: 1/1 | Fortification 0% | Air Wysp HP: 36/36 | Conditions: elemental overflow (+2 Dex, +2 Con); heroism (50m)

Fung can’t help but take a moment to stare at the bizarre creature. Although faintly disturbing, it is also quite an eye opener. He finally shakes himself out of his reverie and flies into closer. Without time to gather power, he draws from within and releases a powerful blast of air and electricity to slam into the remaining giant.

Burn: Thunderstorm Blast (+2), Empowered Metakinesis (+1), Thundering Infusion (+1), Infusion Specialization (-1)
Air Wysp Aura, Elemental Overflow (Dex & Con), PBS, Blessing of Fervor
thunderstorm blast: 1d20 + 9 + 1 + 2 + 1 + 1 + 2 ⇒ (10) + 9 + 1 + 2 + 1 + 1 + 2 = 26 dmg: 8d6 + 8 + 5 + 1 + 4 + 1 + 1 ⇒ (3, 5, 2, 1, 3, 2, 1, 1) + 8 + 5 + 1 + 4 + 1 + 1 = 38 (half bludgeoning, half electricity) Empowered dmg = 38 x 1.5 = 57
Fort DC18 or deafened,

Grand Lodge

Tian-Shu Human Kineticist L7 | HP: 73+7/73+7 NL21 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:6+2 CMD:19+1 | Saves F:13+1+2 R:11+1+2 W:8+2 (+2 vs heat, breaths, clouds, gases) | Init:+3 | Per:+13+2 | Spd: 30 fly 60(gd) | Reroll: 1/1 | Status: burn 3/9 | Buffer: 1/1 | Fortification 0% | Air Wysp HP: 36/36 | Conditions: elemental overflow (+2 Dex, +2 Con); heroism (50m)

Lol, I was hoping for disable device. :)

knowledge(nature): 1d20 + 5 ⇒ (19) + 5 = 24

Grand Lodge

Tian-Shu Human Kineticist L7 | HP: 73+7/73+7 NL21 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:6+2 CMD:19+1 | Saves F:13+1+2 R:11+1+2 W:8+2 (+2 vs heat, breaths, clouds, gases) | Init:+3 | Per:+13+2 | Spd: 30 fly 60(gd) | Reroll: 1/1 | Status: burn 3/9 | Buffer: 1/1 | Fortification 0% | Air Wysp HP: 36/36 | Conditions: elemental overflow (+2 Dex, +2 Con); heroism (50m)

Fung stares in awe at the mighty dragon, his first time encountering one. "Uh yes, we have some skills in things technical. Would you grant us permission to fix it?"

Grand Lodge

Tian-Shu Human Kineticist L7 | HP: 73+7/73+7 NL21 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:6+2 CMD:19+1 | Saves F:13+1+2 R:11+1+2 W:8+2 (+2 vs heat, breaths, clouds, gases) | Init:+3 | Per:+13+2 | Spd: 30 fly 60(gd) | Reroll: 1/1 | Status: burn 3/9 | Buffer: 1/1 | Fortification 0% | Air Wysp HP: 36/36 | Conditions: elemental overflow (+2 Dex, +2 Con); heroism (50m)

Will split the gold.

Fung nods at the suggestion to seek out other missions, any missions. In fact, he looks eager to go, but is willing to take the cue from the group.

Fung doesn’t need to rest but is fine to do so.

Grand Lodge

Tian-Shu Human Kineticist L7 | HP: 73+7/73+7 NL21 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:6+2 CMD:19+1 | Saves F:13+1+2 R:11+1+2 W:8+2 (+2 vs heat, breaths, clouds, gases) | Init:+3 | Per:+13+2 | Spd: 30 fly 60(gd) | Reroll: 1/1 | Status: burn 3/9 | Buffer: 1/1 | Fortification 0% | Air Wysp HP: 36/36 | Conditions: elemental overflow (+2 Dex, +2 Con); heroism (50m)

Fung is drawn to the mummified figures. "They're not mummies are they?" Despite his concern, his curiosity drives him closer. As Zera starts to help them with their bandages, he joins in as well. "My master, he taught me a bit of the healing arts."

heal: 1d20 + 5 ⇒ (15) + 5 = 20
sense motive: 1d20 + 3 ⇒ (6) + 3 = 9

Grand Lodge

Tian-Shu Human Kineticist L7 | HP: 73+7/73+7 NL21 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:6+2 CMD:19+1 | Saves F:13+1+2 R:11+1+2 W:8+2 (+2 vs heat, breaths, clouds, gases) | Init:+3 | Per:+13+2 | Spd: 30 fly 60(gd) | Reroll: 1/1 | Status: burn 3/9 | Buffer: 1/1 | Fortification 0% | Air Wysp HP: 36/36 | Conditions: elemental overflow (+2 Dex, +2 Con); heroism (50m)

Closest I could think of for being "telepathic". :)

Grand Lodge

Tian-Shu Human Kineticist L7 | HP: 73+7/73+7 NL21 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:6+2 CMD:19+1 | Saves F:13+1+2 R:11+1+2 W:8+2 (+2 vs heat, breaths, clouds, gases) | Init:+3 | Per:+13+2 | Spd: 30 fly 60(gd) | Reroll: 1/1 | Status: burn 3/9 | Buffer: 1/1 | Fortification 0% | Air Wysp HP: 36/36 | Conditions: elemental overflow (+2 Dex, +2 Con); heroism (50m)

Fung floats around, looking rather lost. So just to do something, he flies closer to examine the door, hoping to find some other way to get it open.

perception: 1d20 + 13 ⇒ (13) + 13 = 26

(Can anyone cast message? But I think not...)

Grand Lodge

Tian-Shu Human Kineticist L7 | HP: 73+7/73+7 NL21 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:6+2 CMD:19+1 | Saves F:13+1+2 R:11+1+2 W:8+2 (+2 vs heat, breaths, clouds, gases) | Init:+3 | Per:+13+2 | Spd: 30 fly 60(gd) | Reroll: 1/1 | Status: burn 3/9 | Buffer: 1/1 | Fortification 0% | Air Wysp HP: 36/36 | Conditions: elemental overflow (+2 Dex, +2 Con); heroism (50m)

Will DC?: 1d20 + 8 ⇒ (6) + 8 = 14

I think that's not enough since Polly also failed with that roll. So Fung is paralysed and plummets 10 feet to the ground but he has air cushion, i.e. automatic feather fall.

Fung suddenly feels his mind overwhelmed as he entire body seizing up. The winds about him, however, continue to buffet about him, lowering him gently to the ground.

I almost bought talisman of freedom, but decided to go with other talismans in the end. Sigh.

Grand Lodge

Tian-Shu Human Kineticist L7 | HP: 73+7/73+7 NL21 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:6+2 CMD:19+1 | Saves F:13+1+2 R:11+1+2 W:8+2 (+2 vs heat, breaths, clouds, gases) | Init:+3 | Per:+13+2 | Spd: 30 fly 60(gd) | Reroll: 1/1 | Status: burn 3/9 | Buffer: 1/1 | Fortification 0% | Air Wysp HP: 36/36 | Conditions: elemental overflow (+2 Dex, +2 Con); heroism (50m)

Actually, Fung will simply fly and hover over the skeleton so Zera is free to .

GM, the height indicator on Fung's token is measured from the ground to his feet. So at 10', he is in the 3rd square vertically. He got there by rising at 45 degrees, so no need fly check.

Fung immediately takes to the air, rising until he is directly over the head of the skeletal creature

vs skeletal figure: Air Wysp Aura, Elemental Overflow (Dex & Con), PBS, Blessing of Fervor
Burn: Thundering Infusion (+1), Infusion Specialist (-1)
air blast: 1d20 + 9 + 1 + 2 + 1 + 1 ⇒ (19) + 9 + 1 + 2 + 1 + 1 = 33 bludgeoning dmg: 4d6 + 9 + 1 + 4 + 1 + 1 ⇒ (3, 3, 1, 3) + 9 + 1 + 4 + 1 + 1 = 26
Fort DC18 or deafened.

Grand Lodge

Tian-Shu Human Kineticist L7 | HP: 73+7/73+7 NL21 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:6+2 CMD:19+1 | Saves F:13+1+2 R:11+1+2 W:8+2 (+2 vs heat, breaths, clouds, gases) | Init:+3 | Per:+13+2 | Spd: 30 fly 60(gd) | Reroll: 1/1 | Status: burn 3/9 | Buffer: 1/1 | Fortification 0% | Air Wysp HP: 36/36 | Conditions: elemental overflow (+2 Dex, +2 Con); heroism (50m)

will: 1d20 + 8 ⇒ (11) + 8 = 19

"No, no, no! It is precisely when things look darkest that you must garner all hope!"

Grand Lodge

Tian-Shu Human Kineticist L7 | HP: 73+7/73+7 NL21 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:6+2 CMD:19+1 | Saves F:13+1+2 R:11+1+2 W:8+2 (+2 vs heat, breaths, clouds, gases) | Init:+3 | Per:+13+2 | Spd: 30 fly 60(gd) | Reroll: 1/1 | Status: burn 3/9 | Buffer: 1/1 | Fortification 0% | Air Wysp HP: 36/36 | Conditions: elemental overflow (+2 Dex, +2 Con); heroism (50m)

"Uh, you know, he really shouldn't be saying things like that."

bluff, aid: 1d20 - 2 ⇒ (18) - 2 = 16

Grand Lodge

Tian-Shu Human Kineticist L7 | HP: 73+7/73+7 NL21 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:6+2 CMD:19+1 | Saves F:13+1+2 R:11+1+2 W:8+2 (+2 vs heat, breaths, clouds, gases) | Init:+3 | Per:+13+2 | Spd: 30 fly 60(gd) | Reroll: 1/1 | Status: burn 3/9 | Buffer: 1/1 | Fortification 0% | Air Wysp HP: 36/36 | Conditions: elemental overflow (+2 Dex, +2 Con); heroism (50m)

Fung looks considerably disconcerted by the experience so far, but has nonetheless strove to keep his spirits up.

He looks in drear at what the monks are attempting. "We have to lead them out of that, don't we..."

Floating in air, he spends a moment to interpret his movements, then start to emulate while modifying it towards what would have been basic acrobatics exercises his tutor had once taught him.

acrobatics: 1d20 + 13 ⇒ (2) + 13 = 15

Grand Lodge

Tian-Shu Human Kineticist L7 | HP: 73+7/73+7 NL21 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:6+2 CMD:19+1 | Saves F:13+1+2 R:11+1+2 W:8+2 (+2 vs heat, breaths, clouds, gases) | Init:+3 | Per:+13+2 | Spd: 30 fly 60(gd) | Reroll: 1/1 | Status: burn 3/9 | Buffer: 1/1 | Fortification 0% | Air Wysp HP: 36/36 | Conditions: elemental overflow (+2 Dex, +2 Con); heroism (50m)

Fung stares openly in awe of the temple, unaware of its darker history. (I enjoyed Temple of Empyreal Enlightenment very much, but just not with Fung.) In fact, he clearly starts looking confused about the the battle with demon, Dakang. He tries to wrap his head around a massive battle in the temple grounds, but just can't imagine it.

The kind-hearted Fung is all ready to offer to help, until he hears Luminae's wise words. "That is true. Whether he decides to stay or leave should be his decision? The ritual is not going to magically enchant or brainwash him, is it?"

Grand Lodge

Tian-Shu Human Kineticist L7 | HP: 73+7/73+7 NL21 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:6+2 CMD:19+1 | Saves F:13+1+2 R:11+1+2 W:8+2 (+2 vs heat, breaths, clouds, gases) | Init:+3 | Per:+13+2 | Spd: 30 fly 60(gd) | Reroll: 1/1 | Status: burn 3/9 | Buffer: 1/1 | Fortification 0% | Air Wysp HP: 36/36 | Conditions: elemental overflow (+2 Dex, +2 Con); heroism (50m)

(Just realised that I forgot to add the 50% for empowered metakinesis in the previous attack but 52 or 78 damage would have the same result. :)

Fung pants heavily from the exertion but is pleased that he managed to take down what had looked like a very dangerous foe. He allows himself to drift lower, gradually getting closer to the dwarfs as he releases a thundering blast of electricity at the nearest one.

5-foot step down, move: gather power, standard: empowered electric blast

vs yellow: Air Wysp Aura, Elemental Overflow (Dex & Con), PBS, Blessing of Fervor
Burn: Empowered Metakinesis (+1), Thundering Infusion (+1), Infusion Specialization (-1), Gather Power (-1)
electric blast vs TAC: 1d20 + 9 + 1 + 2 + 1 + 1 + 2 ⇒ (16) + 9 + 1 + 2 + 1 + 1 + 2 = 32 electricity dmg: 4d6 + 2 + 1 + 4 + 1 + 1 ⇒ (3, 5, 5, 1) + 2 + 1 + 4 + 1 + 1 = 23 Empower dmg = 23x1.5 = 34
Fort DC18 or deafened.

Grand Lodge

Tian-Shu Human Kineticist L7 | HP: 73+7/73+7 NL21 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:6+2 CMD:19+1 | Saves F:13+1+2 R:11+1+2 W:8+2 (+2 vs heat, breaths, clouds, gases) | Init:+3 | Per:+13+2 | Spd: 30 fly 60(gd) | Reroll: 1/1 | Status: burn 3/9 | Buffer: 1/1 | Fortification 0% | Air Wysp HP: 36/36 | Conditions: elemental overflow (+2 Dex, +2 Con); heroism (50m)

Oh, you're right. I've been reading it wrong all this while. Thanks!

Grand Lodge

Tian-Shu Human Kineticist L7 | HP: 73+7/73+7 NL21 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:6+2 CMD:19+1 | Saves F:13+1+2 R:11+1+2 W:8+2 (+2 vs heat, breaths, clouds, gases) | Init:+3 | Per:+13+2 | Spd: 30 fly 60(gd) | Reroll: 1/1 | Status: burn 3/9 | Buffer: 1/1 | Fortification 0% | Air Wysp HP: 36/36 | Conditions: elemental overflow (+2 Dex, +2 Con); heroism (50m)

Fung will choose potion of heroism.
Since we know we would be travelling underground, would GM be fine is Fung ask someone to use his scroll of darkvision on him before we enter? The below is assuming that's ok.

Fung immediately takes to air, approaching the enemies while positioning himself directly above the chasm. He moans slightly as he draws energy from the air around him and sends a thundering blast smashing into the rotting giant.

Burn: Thunderstorm Blast (+2), Empowered Metakinesis (+1), Thundering Infusion (+1), Infusion Specialization (-1)
Air Wysp Aura, Elemental Overflow (Dex & Con), PBS, Blessing of Fervor
thunderstorm blast vs FFAC: 1d20 + 9 + 1 + 2 + 1 + 1 + 2 ⇒ (12) + 9 + 1 + 2 + 1 + 1 + 2 = 28 dmg: 8d6 + 8 + 5 + 1 + 4 + 1 + 1 ⇒ (2, 5, 6, 4, 4, 3, 5, 3) + 8 + 5 + 1 + 4 + 1 + 1 = 52 (half bludgeoning, half electricity)

Sorry but due to my work, I usually can only post once a day around this time.

Grand Lodge

Tian-Shu Human Kineticist L7 | HP: 73+7/73+7 NL21 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:6+2 CMD:19+1 | Saves F:13+1+2 R:11+1+2 W:8+2 (+2 vs heat, breaths, clouds, gases) | Init:+3 | Per:+13+2 | Spd: 30 fly 60(gd) | Reroll: 1/1 | Status: burn 3/9 | Buffer: 1/1 | Fortification 0% | Air Wysp HP: 36/36 | Conditions: elemental overflow (+2 Dex, +2 Con); heroism (50m)

Not having encountered this mysterious and really rather amazing tapestry, Fung moves in for a closer look. Of course, a crowd of Pathfinders have similarly gathered round but Fung has an advantage - he simply floats over their heads.

disable device: 1d20 + 14 ⇒ (18) + 14 = 32 (Assuming MW thieves' tools not relevant for this check.

As he does so, a swirling mass of air detaches from him and so hovers beside him. "Do you notice anything?"
air wysp perception: 1d20 + 11 ⇒ (14) + 11 = 25

Grand Lodge

Tian-Shu Human Kineticist L7 | HP: 73+7/73+7 NL21 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:6+2 CMD:19+1 | Saves F:13+1+2 R:11+1+2 W:8+2 (+2 vs heat, breaths, clouds, gases) | Init:+3 | Per:+13+2 | Spd: 30 fly 60(gd) | Reroll: 1/1 | Status: burn 3/9 | Buffer: 1/1 | Fortification 0% | Air Wysp HP: 36/36 | Conditions: elemental overflow (+2 Dex, +2 Con); heroism (50m)
GM Cwethan wrote:
Fung, do you start off the day with enough burn loaded into talents to have your Overflow up? Or do you start off fresh? Also, it looks like you have 5 utility wild talents when (I think) assuming you used your expanded element on utility, you should still only have four (Levels 2, 4, 6 & a bonus one at 7). Am I missing a source?

I usually start fresh, then go crazy in the first attack to accumulate that 3 burns. :)

As I'm using Hero Lab, took me a while to figure out. :) I got an Extra Wild Talent feat from the favored class bonus of humans.

Grand Lodge

Tian-Shu Human Kineticist L7 | HP: 73+7/73+7 NL21 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:6+2 CMD:19+1 | Saves F:13+1+2 R:11+1+2 W:8+2 (+2 vs heat, breaths, clouds, gases) | Init:+3 | Per:+13+2 | Spd: 30 fly 60(gd) | Reroll: 1/1 | Status: burn 3/9 | Buffer: 1/1 | Fortification 0% | Air Wysp HP: 36/36 | Conditions: elemental overflow (+2 Dex, +2 Con); heroism (50m)

Fung looks troubled on hearing this. "She trapped a whole bunch of people and creatures into this ... tapestry? How horrible!" Unconsciously, he rises a few feet into the air, finding the idea of being trapped deplorable.

Grand Lodge

Tian-Shu Human Kineticist L7 | HP: 73+7/73+7 NL21 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:6+2 CMD:19+1 | Saves F:13+1+2 R:11+1+2 W:8+2 (+2 vs heat, breaths, clouds, gases) | Init:+3 | Per:+13+2 | Spd: 30 fly 60(gd) | Reroll: 1/1 | Status: burn 3/9 | Buffer: 1/1 | Fortification 0% | Air Wysp HP: 36/36 | Conditions: elemental overflow (+2 Dex, +2 Con); heroism (50m)

Fung paces quietly into the room, so quietly that when you notice him entering, you wonder whether he is walking on air. And when you look closely, although partially hidden by his long robes, you notice indeed that he is! When you examine him further, he realise that although there is hardly any draft in the room, his robes and long hair are constantly being gently tossed about by a gentle breeze.

He looks rather ill at ease, standing awkwardly to one side, unsure of himself, and waits for a break in the conversations to introduce himself. "Um... hello. My name is Xuan Fung, but please call me Fung. What is this Tapestry they are talking about?"

Grand Lodge

Tian-Shu Human Kineticist L7 | HP: 73+7/73+7 NL21 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:6+2 CMD:19+1 | Saves F:13+1+2 R:11+1+2 W:8+2 (+2 vs heat, breaths, clouds, gases) | Init:+3 | Per:+13+2 | Spd: 30 fly 60(gd) | Reroll: 1/1 | Status: burn 3/9 | Buffer: 1/1 | Fortification 0% | Air Wysp HP: 36/36 | Conditions: elemental overflow (+2 Dex, +2 Con); heroism (50m)

Oops, missed the mustering earlier.

Your name: kuey
Your character's name: Xuan Fung
Your PFS #: 215076-4
Your Faction: Grand Lodge
Your Day Job: profession(herbalist): 1d20 + 10 ⇒ (10) + 10 = 20

I've not fully updated Fung's character sheet since his last game but should be able to do it by this weekend.

As an aerokineticist, Fung has permanent flight. So I would repeatedly be asking GM for height of rooms since he would be moving a lot in 3-dimensions. Otherwise, I've built him such that he is effective in both range, closed melee (kinetic blade) and reach attacks (kinetic whip). He has an air wysp which gives him automatic bonuses. In melee, he may use it as way to aid for +4, but that is risky, for being a tiny creature, I think it would have to move into the space of the target to aid, opening it up to AoO.

Grand Lodge

Tian-Shu Human Kineticist L7 | HP: 73+7/73+7 NL21 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:6+2 CMD:19+1 | Saves F:13+1+2 R:11+1+2 W:8+2 (+2 vs heat, breaths, clouds, gases) | Init:+3 | Per:+13+2 | Spd: 30 fly 60(gd) | Reroll: 1/1 | Status: burn 3/9 | Buffer: 1/1 | Fortification 0% | Air Wysp HP: 36/36 | Conditions: elemental overflow (+2 Dex, +2 Con); heroism (50m)

Thanks for the game! It was great fun and epic!

Grand Lodge

Tian-Shu Human Kineticist L7 | HP: 73+7/73+7 NL21 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:6+2 CMD:19+1 | Saves F:13+1+2 R:11+1+2 W:8+2 (+2 vs heat, breaths, clouds, gases) | Init:+3 | Per:+13+2 | Spd: 30 fly 60(gd) | Reroll: 1/1 | Status: burn 3/9 | Buffer: 1/1 | Fortification 0% | Air Wysp HP: 36/36 | Conditions: elemental overflow (+2 Dex, +2 Con); heroism (50m)

A clarification from the damage in the previous round. Fung's attack is electricity, so DR does not reduce the damage. However, I accidentally added PBS, i.e. an extra +1, for his melee attack. That previous attack should have been against TAC 16, and 1 less damage. So if Fung had hit in the previous round, it should be at -58. In fact, it seems that Fung's attack in the first round of 23 damage had DR applied, which it shouldn't. Sorry I didn't make that clear earlier.

fort DC20: 1d20 + 13 + 1 ⇒ (1) + 13 + 1 = 15 Oops.
fort DC20: 1d20 + 13 + 1 ⇒ (19) + 13 + 1 = 33

The life numbing claws rip into Fung, sending chills deep within him and slowing him down. Unable to concentrate enough to gather sufficient power within him, he simply pulls another bolt of electrical whip to smash into the shadow beast above him as he continues to drift towards the ground.

Burn: Empower Metakinesis (+1); Kinetic Blade (+1); Infusion Specialist (-1)
vs Shadowbeast: Air Wysp Aura, Elemental Overflow (Dex & Con), Flank
electric blast vs TAC: 1d20 + 9 + 1 + 2 + 1 + 2 ⇒ (20) + 9 + 1 + 2 + 1 + 2 = 35 dmg: 4d6 + 2 + 1 + 4 + 1 ⇒ (3, 2, 6, 6) + 2 + 1 + 4 + 1 = 25
crit?: 1d20 + 9 + 1 + 2 + 1 + 2 ⇒ (4) + 9 + 1 + 2 + 1 + 2 = 19 dmg: 4d6 + 2 + 1 + 4 + 1 ⇒ (4, 2, 1, 1) + 2 + 1 + 4 + 1 = 16
Empower dmg = (25+16)x1.5=61 (not reduced by DR)

PSA: Fung is another 16 damage from falling unconscious.

Grand Lodge

Tian-Shu Human Kineticist L7 | HP: 73+7/73+7 NL21 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:6+2 CMD:19+1 | Saves F:13+1+2 R:11+1+2 W:8+2 (+2 vs heat, breaths, clouds, gases) | Init:+3 | Per:+13+2 | Spd: 30 fly 60(gd) | Reroll: 1/1 | Status: burn 3/9 | Buffer: 1/1 | Fortification 0% | Air Wysp HP: 36/36 | Conditions: elemental overflow (+2 Dex, +2 Con); heroism (50m)

It was a 5-foot step. Move diagonally SE and one square down. And kinetic blade is a melee weapon, so doesn't provoke AoO.

Grand Lodge

Tian-Shu Human Kineticist L7 | HP: 73+7/73+7 NL21 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:6+2 CMD:19+1 | Saves F:13+1+2 R:11+1+2 W:8+2 (+2 vs heat, breaths, clouds, gases) | Init:+3 | Per:+13+2 | Spd: 30 fly 60(gd) | Reroll: 1/1 | Status: burn 3/9 | Buffer: 1/1 | Fortification 0% | Air Wysp HP: 36/36 | Conditions: elemental overflow (+2 Dex, +2 Con); heroism (50m)

Fung is momentarily taken aback when the shadowbeast actually walks up the air to confront him. I have to lure it to the ground. So that the rest can help. But it is its mistake, thinking I'm helpless in melee. He summons a whip of air and slams it against the beast as he drifts closer towards the ground.

Burn: Empower Metakinesis (+1); Kinetic Blade (+1); Gather Power (-1); Infusion Specialist (-1)
vs Shadowbeast: Air Wysp Aura, Elemental Overflow (Dex & Con), PBS
electric blast vs TAC: 1d20 + 9 + 1 + 2 + 1 + 1 ⇒ (3) + 9 + 1 + 2 + 1 + 1 = 17 dmg: 4d6 + 2 + 1 + 4 + 1 + 1 ⇒ (5, 6, 6, 2) + 2 + 1 + 4 + 1 + 1 = 28
Empower dmg = 28x1.5=42

Grand Lodge

Tian-Shu Human Kineticist L7 | HP: 73+7/73+7 NL21 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:6+2 CMD:19+1 | Saves F:13+1+2 R:11+1+2 W:8+2 (+2 vs heat, breaths, clouds, gases) | Init:+3 | Per:+13+2 | Spd: 30 fly 60(gd) | Reroll: 1/1 | Status: burn 3/9 | Buffer: 1/1 | Fortification 0% | Air Wysp HP: 36/36 | Conditions: elemental overflow (+2 Dex, +2 Con); heroism (50m)

will DC19: 1d20 + 8 ⇒ (15) + 8 = 23 Whew... That was 50-50.

Again, Fung gets mentally assaulted and despite his exhausation, manages to push it off, wavering somewhat in the air.

Grand Lodge

Tian-Shu Human Kineticist L7 | HP: 73+7/73+7 NL21 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:6+2 CMD:19+1 | Saves F:13+1+2 R:11+1+2 W:8+2 (+2 vs heat, breaths, clouds, gases) | Init:+3 | Per:+13+2 | Spd: 30 fly 60(gd) | Reroll: 1/1 | Status: burn 3/9 | Buffer: 1/1 | Fortification 0% | Air Wysp HP: 36/36 | Conditions: elemental overflow (+2 Dex, +2 Con); heroism (50m)

Which save? :)

Grand Lodge

Tian-Shu Human Kineticist L7 | HP: 73+7/73+7 NL21 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:6+2 CMD:19+1 | Saves F:13+1+2 R:11+1+2 W:8+2 (+2 vs heat, breaths, clouds, gases) | Init:+3 | Per:+13+2 | Spd: 30 fly 60(gd) | Reroll: 1/1 | Status: burn 3/9 | Buffer: 1/1 | Fortification 0% | Air Wysp HP: 36/36 | Conditions: elemental overflow (+2 Dex, +2 Con); heroism (50m)

Fung has 60' fly speed so continuing another 30' movement. He's keeping 20' high which hopefully would be out of reach of the shadowbeast even with reach. His position should still not block Ibb's charge.

Can Irp check whether it is immune or resistant to lightning? The below attack is assuming it is not.

Despite being drained, Fung nonetheless pushes himself to move, drawing close to the enemies. However, despite the ghostly form attacking Rallas, his attention is drawn to the shadowy beast further behind. Electing to go for the attack more likely to hit, pulling static electricity from the air and releasing it in a blast on the creature.

vs Shadowbeast: Air Wysp Aura, Elemental Overflow (Dex & Con), PBS
electric blast vs TAC: 1d20 + 9 + 1 + 2 + 1 + 1 ⇒ (10) + 9 + 1 + 2 + 1 + 1 = 24 dmg: 4d6 + 2 + 1 + 4 + 1 + 1 ⇒ (4, 4, 5, 1) + 2 + 1 + 4 + 1 + 1 = 23

Since is it large, i.e. 10ft high, and Fung is 20ft high, by Pythagoras thereom, so long is it is within 5 squares, it would be within 30ft. 3D combat for you. :)

Grand Lodge

Tian-Shu Human Kineticist L7 | HP: 73+7/73+7 NL21 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:6+2 CMD:19+1 | Saves F:13+1+2 R:11+1+2 W:8+2 (+2 vs heat, breaths, clouds, gases) | Init:+3 | Per:+13+2 | Spd: 30 fly 60(gd) | Reroll: 1/1 | Status: burn 3/9 | Buffer: 1/1 | Fortification 0% | Air Wysp HP: 36/36 | Conditions: elemental overflow (+2 Dex, +2 Con); heroism (50m)

We only have two rounds of healing though.

Grand Lodge

Tian-Shu Human Kineticist L7 | HP: 73+7/73+7 NL21 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:6+2 CMD:19+1 | Saves F:13+1+2 R:11+1+2 W:8+2 (+2 vs heat, breaths, clouds, gases) | Init:+3 | Per:+13+2 | Spd: 30 fly 60(gd) | Reroll: 1/1 | Status: burn 3/9 | Buffer: 1/1 | Fortification 0% | Air Wysp HP: 36/36 | Conditions: elemental overflow (+2 Dex, +2 Con); heroism (50m)

A clearly exhausted Fung gracefully accepts the high five, swaying somewhat from the powerful blow before he drifts back to the ground and collapses. "Give me a moment... to catch my breath."

Fung is actually good to continue, since overall, we took very little damage. :) Except for Fung, who has 28 nonlethal damage which can't be reduced, leaving him with effectively 52 max. But whatever the party decides. He won't push for it.

Grand Lodge

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Tian-Shu Human Kineticist L7 | HP: 73+7/73+7 NL21 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:6+2 CMD:19+1 | Saves F:13+1+2 R:11+1+2 W:8+2 (+2 vs heat, breaths, clouds, gases) | Init:+3 | Per:+13+2 | Spd: 30 fly 60(gd) | Reroll: 1/1 | Status: burn 3/9 | Buffer: 1/1 | Fortification 0% | Air Wysp HP: 36/36 | Conditions: elemental overflow (+2 Dex, +2 Con); heroism (50m)

Feeling drained after the last wasted attack, Fung forces himself to keep going. He drifts closer, in case he needs to close to melee later, then releases a supercharged blast of air down upon the vampire.

Burn: Empower Metakinesis (+1), Gather Power (-1)
vs Vampire: Air Wysp Aura, Elemental Overflow (Dex & Con), PBS
air blast: 1d20 + 9 + 1 + 2 + 1 + 1 ⇒ (9) + 9 + 1 + 2 + 1 + 1 = 23 dmg: 4d6 + 13 + 1 + 4 + 1 + 1 ⇒ (5, 4, 4, 2) + 13 + 1 + 4 + 1 + 1 = 35
Empowered Dmg = 35x1.5=52

If that hits, Fung will use Burning Radiance to ignore DR and deal additional damage: 1d6 + 14 ⇒ (6) + 14 = 20. Total 72 damage.

Grand Lodge

Tian-Shu Human Kineticist L7 | HP: 73+7/73+7 NL21 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:6+2 CMD:19+1 | Saves F:13+1+2 R:11+1+2 W:8+2 (+2 vs heat, breaths, clouds, gases) | Init:+3 | Per:+13+2 | Spd: 30 fly 60(gd) | Reroll: 1/1 | Status: burn 3/9 | Buffer: 1/1 | Fortification 0% | Air Wysp HP: 36/36 | Conditions: elemental overflow (+2 Dex, +2 Con); heroism (50m)

will DC18 vs revenant: 1d20 + 8 ⇒ (20) + 8 = 28 yes!

Again, another horrifying shriek rips through the air, but either it was through force of will or simply fool's luck, Fung shakes his head and finds himself unharmed by the attack. He recovers his wits sufficiently to see Ibb take out the two revenants. He mutters quick prayer to Irori to guide the soul of the Kellid warrior back to light but he quickly turns his attention to the vampire. Seeing the bulk of the party still cowering from the effects, he draws nearer, drawing from his life energy to create a mass of swirling wind and raging lightning and send it towards the vampire.

Burn: Empower Metakinesis (+1), Composite Blast (+2), Gather Power (-1), Buffer (-1)
vs Vampire: Air Wysp Aura, Elemental Overflow (Dex & Con), PBS
thunderstorm blast: 1d20 + 9 + 1 + 2 + 1 + 1 ⇒ (5) + 9 + 1 + 2 + 1 + 1 = 19 dmg: 8d6 + 13 + 1 + 4 + 1 + 1 ⇒ (5, 5, 1, 2, 2, 1, 1, 6) + 13 + 1 + 4 + 1 + 1 = 43
Empowered Dmg = 43x1.5=64

Half is bludgeoning, half is electricity. Think that is a miss so won't use Vildeis Blessing. Sigh.

Grand Lodge

Tian-Shu Human Kineticist L7 | HP: 73+7/73+7 NL21 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:6+2 CMD:19+1 | Saves F:13+1+2 R:11+1+2 W:8+2 (+2 vs heat, breaths, clouds, gases) | Init:+3 | Per:+13+2 | Spd: 30 fly 60(gd) | Reroll: 1/1 | Status: burn 3/9 | Buffer: 1/1 | Fortification 0% | Air Wysp HP: 36/36 | Conditions: elemental overflow (+2 Dex, +2 Con); heroism (50m)

Had the idea to ask for aid to address the cowering effect but none of the options under Provide Spellcasting does that...

Grand Lodge

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Tian-Shu Human Kineticist L7 | HP: 73+7/73+7 NL21 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:6+2 CMD:19+1 | Saves F:13+1+2 R:11+1+2 W:8+2 (+2 vs heat, breaths, clouds, gases) | Init:+3 | Per:+13+2 | Spd: 30 fly 60(gd) | Reroll: 1/1 | Status: burn 3/9 | Buffer: 1/1 | Fortification 0% | Air Wysp HP: 36/36 | Conditions: elemental overflow (+2 Dex, +2 Con); heroism (50m)

Hey no worries! Completely expected! And of course, will is his worst!

will DC18 vs revenant 1: 1d20 + 8 ⇒ (14) + 8 = 22 Saved!
will DC18 vs revenant 2: 1d20 + 8 ⇒ (3) + 8 = 11 Failed. Unfortunately, Lesser Talisman of Warrior’s Courage does nothing for cowering. Using folio reroll.
will DC18, GM star vs revenant 2: 1d20 + 8 + 2 ⇒ (13) + 8 + 2 = 23 Saved!

will DC20 vs dominate: 1d20 + 8 ⇒ (1) + 8 = 9 Failed, automatically activating Pentacle Talisman, which grants a reroll.
will DC20 vs dominate: 1d20 + 8 ⇒ (12) + 8 = 20 Saved! Pentacle Talisman also grants protection from evil for 5 rounds. (This has got to be the most nail-biting sequence of saving throws I've ever had to make!

will DC18 vs neg energy: 1d20 + 8 ⇒ (19) + 8 = 27 Saved!

Fung feels wave after wave of necromantic energy sweep over him, assaulting his mind and soul. Somewhere along the way, one of the feathers hanging round his neck burns to ashes. Not that he notices. Amazingly, he finds himself still largely himself after that.

Panting from the psychic assault, he looks down and recognises the undead below him. He is taken aback momentarily, but pulls himself together. He mutters under his breath, "请您安息吧!"

Tien:
"Please rest in peace."

That said, he releases a more powerful and devasting blast of air on the same undead. He then drifts closer to the big bad.

Burn: Empower Metakinesis (+1), Gather Power (-1)
vs Red: Air Wysp Aura, Elemental Overflow (Dex & Con), PBS
air blast: 1d20 + 9 + 1 + 2 + 1 + 1 ⇒ (19) + 9 + 1 + 2 + 1 + 1 = 33 dmg: 4d6 + 9 + 1 + 4 + 1 + 1 ⇒ (2, 6, 6, 2) + 9 + 1 + 4 + 1 + 1 = 32
Empowered Dmg = 32x1.5=48

Grand Lodge

Tian-Shu Human Kineticist L7 | HP: 73+7/73+7 NL21 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:6+2 CMD:19+1 | Saves F:13+1+2 R:11+1+2 W:8+2 (+2 vs heat, breaths, clouds, gases) | Init:+3 | Per:+13+2 | Spd: 30 fly 60(gd) | Reroll: 1/1 | Status: burn 3/9 | Buffer: 1/1 | Fortification 0% | Air Wysp HP: 36/36 | Conditions: elemental overflow (+2 Dex, +2 Con); heroism (50m)

Fung has 60 fly speed, so moving another 30ft will bring him within range to red.

Is it red or blue that looks like the one that Fung killed?

Fung continues flying towards the circle, but stopping short of entering. He pulls forth a mass of swirling air and sends it flying towards the nearest... thing.

vs Red: Air Wysp Aura, Elemental Overflow (Dex & Con), PBS
air blast: 1d20 + 9 + 1 + 2 + 1 + 1 ⇒ (15) + 9 + 1 + 2 + 1 + 1 = 29 dmg: 4d6 + 9 + 1 + 4 + 1 + 1 ⇒ (4, 1, 2, 1) + 9 + 1 + 4 + 1 + 1 = 24

Grand Lodge

Tian-Shu Human Kineticist L7 | HP: 73+7/73+7 NL21 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:6+2 CMD:19+1 | Saves F:13+1+2 R:11+1+2 W:8+2 (+2 vs heat, breaths, clouds, gases) | Init:+3 | Per:+13+2 | Spd: 30 fly 60(gd) | Reroll: 1/1 | Status: burn 3/9 | Buffer: 1/1 | Fortification 0% | Air Wysp HP: 36/36 | Conditions: elemental overflow (+2 Dex, +2 Con); heroism (50m)

Fung keeps himself afloat in the air, sending bolts after bolts at the undeads, trying to force them to stay back.

Air Wysp Aura, Elemental Overflow (Dex & Con), PBS
electric blast vs TAC: 1d20 + 9 + 1 + 2 + 1 + 1 ⇒ (9) + 9 + 1 + 2 + 1 + 1 = 23

Grand Lodge

Tian-Shu Human Kineticist L7 | HP: 73+7/73+7 NL21 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:6+2 CMD:19+1 | Saves F:13+1+2 R:11+1+2 W:8+2 (+2 vs heat, breaths, clouds, gases) | Init:+3 | Per:+13+2 | Spd: 30 fly 60(gd) | Reroll: 1/1 | Status: burn 3/9 | Buffer: 1/1 | Fortification 0% | Air Wysp HP: 36/36 | Conditions: elemental overflow (+2 Dex, +2 Con); heroism (50m)

Blushing at how terrible his aim had been, Fung tries to shake off memory of the previous attack and tries to focus, doing somewhat but not much better.

Air Wysp Aura, Elemental Overflow (Dex & Con), PBS
electric blast vs TAC: 1d20 + 9 + 1 + 2 + 1 + 1 ⇒ (8) + 9 + 1 + 2 + 1 + 1 = 22

Grand Lodge

Tian-Shu Human Kineticist L7 | HP: 73+7/73+7 NL21 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:6+2 CMD:19+1 | Saves F:13+1+2 R:11+1+2 W:8+2 (+2 vs heat, breaths, clouds, gases) | Init:+3 | Per:+13+2 | Spd: 30 fly 60(gd) | Reroll: 1/1 | Status: burn 3/9 | Buffer: 1/1 | Fortification 0% | Air Wysp HP: 36/36 | Conditions: elemental overflow (+2 Dex, +2 Con); heroism (50m)

Fung asks for help with using his wand of healing on himself. (If average rolls allowed, that's 2 charges.)

Fung stands, or rather floats, beside Ibb, releasing bolts after bolts of lightning at the undeads.

Air Wysp Aura, Elemental Overflow (Dex & Con), PBS
electric blast vs TAC: 1d20 + 9 + 1 + 2 + 1 + 1 ⇒ (1) + 9 + 1 + 2 + 1 + 1 = 15 oops.

Grand Lodge

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Tian-Shu Human Kineticist L7 | HP: 73+7/73+7 NL21 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:6+2 CMD:19+1 | Saves F:13+1+2 R:11+1+2 W:8+2 (+2 vs heat, breaths, clouds, gases) | Init:+3 | Per:+13+2 | Spd: 30 fly 60(gd) | Reroll: 1/1 | Status: burn 3/9 | Buffer: 1/1 | Fortification 0% | Air Wysp HP: 36/36 | Conditions: elemental overflow (+2 Dex, +2 Con); heroism (50m)

Rallas will continue to take negative damage right? The next one will kill him. However, we have the blessing of Vildeis, one of which allows a breath of life. But even if we bring him back now, he would still be prone in front of guecubu. He can't crawl away or would get an AoO which would take him down again. But if he stays, he'll keep taking the negative energy damage. My idea then is to try to take down the guecubu in one round, then bring Rallas back to life with the Healing Sacrifice. Does that sound right?

Fung is torn, ready to dive in to rescue Rallas, but a quick consideration of the options do not look good. Instead, he pulls from the elemental energy around him and releases a powerful blast at the undead while drifting closer, ready to reach down to Rallas later.

Burn: Empower (+1), Gather Power (-1)
vs Blue: Air Wysp Aura, Elemental Overflow (Dex & Con), PBS, Haste
air blast: 1d20 + 9 + 1 + 2 + 1 + 1 + 1 ⇒ (16) + 9 + 1 + 2 + 1 + 1 + 1 = 31 dmg: 4d6 + 9 + 1 + 4 + 1 + 1 ⇒ (6, 3, 2, 5) + 9 + 1 + 4 + 1 + 1 = 32
Empowered dmg = 32x1.5=48

Grand Lodge

Tian-Shu Human Kineticist L7 | HP: 73+7/73+7 NL21 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:6+2 CMD:19+1 | Saves F:13+1+2 R:11+1+2 W:8+2 (+2 vs heat, breaths, clouds, gases) | Init:+3 | Per:+13+2 | Spd: 30 fly 60(gd) | Reroll: 1/1 | Status: burn 3/9 | Buffer: 1/1 | Fortification 0% | Air Wysp HP: 36/36 | Conditions: elemental overflow (+2 Dex, +2 Con); heroism (50m)

If Umbrato does get the haste off before Fung moves, that would have given a +1 to attack. Hope it makes a difference to that bad roll...

Grand Lodge

Tian-Shu Human Kineticist L7 | HP: 73+7/73+7 NL21 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:6+2 CMD:19+1 | Saves F:13+1+2 R:11+1+2 W:8+2 (+2 vs heat, breaths, clouds, gases) | Init:+3 | Per:+13+2 | Spd: 30 fly 60(gd) | Reroll: 1/1 | Status: burn 3/9 | Buffer: 1/1 | Fortification 0% | Air Wysp HP: 36/36 | Conditions: elemental overflow (+2 Dex, +2 Con); heroism (50m)

Ah ditto re the haste. Fung would delay until the casting.

Grand Lodge

Tian-Shu Human Kineticist L7 | HP: 73+7/73+7 NL21 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:6+2 CMD:19+1 | Saves F:13+1+2 R:11+1+2 W:8+2 (+2 vs heat, breaths, clouds, gases) | Init:+3 | Per:+13+2 | Spd: 30 fly 60(gd) | Reroll: 1/1 | Status: burn 3/9 | Buffer: 1/1 | Fortification 0% | Air Wysp HP: 36/36 | Conditions: elemental overflow (+2 Dex, +2 Con); heroism (50m)

Fung pushes away thoughts of the dead Kellid warrior from his mind. From high in the air, he dives towards the nearest undead and launches a blast of thunderous air at it.

Air Wysp Aura, Elemental Overflow (Dex & Con), PBS
air blast: 1d20 + 9 + 1 + 2 + 1 + 1 ⇒ (5) + 9 + 1 + 2 + 1 + 1 = 19 dmg: 4d6 + 9 + 1 + 4 + 1 + 1 ⇒ (5, 1, 2, 3) + 9 + 1 + 4 + 1 + 1 = 27

Air blasts are bludgeoning.

Grand Lodge

Tian-Shu Human Kineticist L7 | HP: 73+7/73+7 NL21 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:6+2 CMD:19+1 | Saves F:13+1+2 R:11+1+2 W:8+2 (+2 vs heat, breaths, clouds, gases) | Init:+3 | Per:+13+2 | Spd: 30 fly 60(gd) | Reroll: 1/1 | Status: burn 3/9 | Buffer: 1/1 | Fortification 0% | Air Wysp HP: 36/36 | Conditions: elemental overflow (+2 Dex, +2 Con); heroism (50m)

If it's dim lighting, Fung will once again ask someone to use his scroll of darkvision on him as a prebuff.

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