Sorcerer

Xuan Fung's page

573 posts. Organized Play character for kuey.



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Creating my first character and am realising how quickly bulk adds up! Hit upon this idea of having my familiar carrying some of the gear, couldn't find stats (specifically Strength) for familiars to determine how much they can carry. Did I miss it somewhere?


Mature Animal Companions increase their unarmed damage from 1 dice to 2. Does this apply to the 1d4 precision damage by cat animal companions on flat-footed targets?

Sovereign Court

Gallows of Madness

Please ninja-dot, i.e. make some random post and delete it immediately after, so that it would appear on your campaign page.

Sovereign Court

Gallows of Madness

Welcome to my PbP game for SFS 2-00 Fate of the Scoured God as part of PbP Gameday VIII. Hope you would have a blast!

Before we start, I would to share some of my ground rules. (In spoiler tags to not take up space.)

Guidelines:

PbP Matters
1. This discussion thread is open for all OOC matters, so no ooc tag needed. For OOC matters in the gameplay thread, please use the [ ooc ] tag.

2. Please post at least once a day, including on weekends. Honestly, though, as a special, more frequent posting is definitely better. I’ll personally target at least 2 posts a day for myself. If you have not played a special before, generally each encounter is timed, so we would have a fixed number of days to clear through each. Also, very often, not only would our progress contribute to our individual table success, it would also contribute to the success of all the tables. If you would be away, please let me know in advance where possible, and we can work something out. Otherwise, if you go missing, where necessary, I will bot your characters for the sake of the rest of everyone else. Thus, please leave botting instructions for combat (with dice rolls), space combat and non-combat in your profile page beforehand. Otherwise, I’ll just skip your turns.

3. If you have any disagreements over some of my GM calls or interpretation of the scenario, please take it to the discussion thread or, even better, pm me.

4. If you have played and/or GMed this scenario before, please do not metagame or spoil the plot. And please let me know.

5. I would have thought this would go without mentioning until I encountered this, so… It is the responsibility of the player to keep track of the game, including referencing the map on google slides. I understand that there are times where it is inconvenient to do so. In that case, please be as specific as you can as to where you wish your character to move, what actions to take, etc. If you regularly have issues with accessing the google slides, you might want to reconsider playing via PbP PFS/SFS, as there is always combat, and thus map dependent.

Normal Combat
6. Once surprise (if any) and initiative is determined, for the group of characters who can take actions, I would resolve actions in posting order, NOT initiative order. I used to do the latter but it doesn’t work that well in PbP, so am going with the former instead.

Space Combat
7. I run space combat somewhat differently from the RAW to facilitate posting rate. I’ll roll the initiative at the start for all ships based on the respective piloting checks. Then, once it reaches your ship’s turn, everyone will post but I will resolve the actions in the Engineering – Helm – Gunnery phase order. As such, while you can declare your actions in the open, please have your dice rolls in spoilers. The one exception are the gunners. Gunnery phase might need to wait for all the ship movements to finalise to determine which weapons are available for firing. So Gunners might want to hold your posting until then or set up a series of contingency actions depending on the final facing and positioning. And if you’ve read so far, mention your favourite dog breed. If you can do it surreptitious, kudos to you.

Character Choice
8. In PFS, I’ve pretty much left the players to sort out what characters to play because only in very rare scenarios do an unoptimized party spread have a significantly adverse effect. And players do generally sort it out among themselves. However, due to the nature of space combat, it is beneficial that there are characters who can cover each of the following: (1) charisma-skills, (2) piloting, (3) engineering, (4) computer, and (5) BAB/piloting rank + dex. Of course, it is not detrimental to be lacking in one or other, but if there are 6 mystics, then we might have a problem.

Rolls and Skill Checks
9. I would do your initiative rolls, as well as perception rolls for the purpose of determining surprise (if any).

10. On knowledge checks for general information, I would usually put them in spoilers with the necessary DCs. Just go ahead to roll, and I'll trust that you would resist reading them if the roll fails (or least not to metagame). (Don’t forget that you can make knowledge checks untrained for DC10.) There might be exceptions for plot-critical information though, where I would explicitly ask for checks and only reveal based on what was rolled. As for knowledge checks to identify creatures, I would put the most basic information in spoilers as well, i.e. identity and creature type, as well as one piece of useful information. If your roll would reveal more, I’ll provide in the next post. If you wish, you can ask for what information you want, e.g. DR, resistances, special attacks, etc.

11. On skill checks where there could be team effort involved, e.g. finding a hidden trail with survival, influencing attitude of NPCs with diplomacy, please be explicit when making the rolls whether you are attempting the check on your own, or whether you are aiding. (And take note of the pros and cons of either.) There might be situations where only one character is allowed to attempt the check (and the rest to aid) – I’ll state so explicitly if that’s the case.

12. On skill checks in general, if I feel you have roleplayed well, e.g. gave a good description of what your character does to search for a trail, came up with creative ways to befriend a hostile NPC, gave a very rousing speech, I would give bonuses, or even waive the DC altogether. :)

Roleplaying Matters
13. The maps and handouts link (at the top of the page) would display all the maps, handouts, pictures, etc as the scenario progresses. The most current page would be right on top, while previous ones would be left there for your reference. (Incidentally, Android and IOS has the Google Slides app in case you work off mobile devices.)

14. Please have your full character information up on your character's profile page for my vetting. Also, please have your stat block updated with the key information. I’m most inclined towards this particular template.

15. Finally, playing by PbP provides many advantages compared to face-to-face games, the chief one being having the time and space to flesh out your thoughts and actions. So please make use of this and have posts that are more than simply dice rolls. :)

Getting Started
Ok with that out of the way, a few tasks before we kick off.

A. Go to the Gameplay page and ninja dot, i.e. submit a post then delete it.
B. Go to the maps and handouts page and fill out the table there. (Don’t worry about the 3 boxes below the table, i.e. token, initiative and perception. I’ll take care of that.) For those coming from the previous game, I’ve ported some of your data over. Please update the rest.
C. In this Discussion thread, do your day job rolls (if any), and share whatever OOC information you would like the rest of the party to know about your character e.g. class, level, special abilities. If you have not decided what class to play, you can discuss that here as well. We’ll leave character descriptions and introductions to the gameplay thread later when we are about to start.

We are scheduled to start on 26 Aug. Looking forward! Fantastic!


When you discard Blessing of the Spy to explore, it blesses your check for that encounter. During this encounter can someone play another blessing to bless, even if it normally can’t be played freely? My take is that it should be fine since Blessing of the Spy was not played during that step but wants to clarify though.


There are two instances where the rewards are that "each character gets a new boon of any type". I'm assuming that means the character chooses which type of boon, then selects randomly from the vault? Not that the boon of of random type. And not that the character gets to choose the boon. Thanks.

Sovereign Court

Gallows of Madness

Please ninja-dot, i.e. post something random, then delete the post immediately, so that this game will appear in your campaign page.

Sovereign Court

Gallows of Madness

Welcome to my PbP game for the three-parter Gallows of Madness. Hope you would have a blast!

Before we start, I would to share some of my ground rules. (In spoiler tag to not take up space.)

Guidelines:

PbP Matters
1. This discussion thread is open for all OOC matters, so no ooc tag needed. For OOC matters in the gameplay thread, please use the [ ooc ] tag.

2. Please post at least once a weekday, and at least once over the weekend. If you would be away, please let me know in advance where possible, and we can work something out. Otherwise, if you go missing, where necessary, I will bot your characters for the sake of everyone else. Thus, a good idea is to leave botting instructions for combat (with dice rolls) and non-combat in your profile page beforehand. However, I also must admit the next few months I would see some disruptions and might need to pause or slow down the game occasionally. I’ll definitely inform beforehand though.

3. If you have any disagreements over some of my GM calls or interpretation of the rules, please take it to the discussion thread or, even better, pm me.

4. If you have played and/or GMed this module before, please do not metagame or spoil the plot. And please let me know (if you have not done so in the sign-up sheet).

5. I would have thought this would go without mentioning until I encountered this, so… It is the responsibility of the player to keep track of the game, including referencing the map on google slides. I understand that there are times where it is inconvenient to do so. In that case, please be as specific as you can as to where you wish your character to move, what actions to take, etc. If you regularly have issues with accessing google slides, you might want to reconsider playing via PbP, especially for PFS as there is always combat, and thus map dependent.

Combat
6. Once surprise (if any) and initiative is determined, for the group of characters who can take actions, I would resolve actions in posting order, NOT initiative order. I used to do the latter but it doesn’t work that well in PbP, so am going with the former instead. (Game mechanics-wise, it is effectively people delaying for each other.) However, if you want your action to take place after another character’s, just indicate accordingly. Also to speed up posting rate, I group the enemies’ initiative block together.

Rolls and Skill Checks
7. I would do your initiative rolls, as well as perception rolls for the purpose of determining surprise (if any).

8. On knowledge checks for general information, I would usually put them in spoilers with the necessary DCs. Just go ahead to roll, and I'll trust that you would resist reading them if the roll fails (or least not to metagame). (Don’t forget that you can make knowledge checks untrained for DC10.) There might be exceptions for plot-critical information though, where I would explicitly ask for knowledge checks. As for knowledge checks for monster lore, I would put the most basic information in spoiler as well, i.e. identity and one important info. If your roll would reveal more, I’ll provide in the next post what I feel is most relevant for your character. If you wish, you can ask for what information you want.

9. On skill checks where there could be team effort involved, e.g. finding a hidden trail with survival, influencing attitude of NPCs with diplomacy, please be explicit when making the rolls whether you are attempting the check on your own, or whether you are assisting. (And take note of the pros and cons of either. For example, a poor diplomacy aid roll has no ill effect, but a poor diplomacy roll would worsen attitudes.) There might be situations where only one character is allowed to attempt the check (and the rest to assist) – I’ll state so explicitly if that’s the case.

10. On skill checks in general, if I feel you have roleplayed well, e.g. gave a good description of what your character does to search for a trail, came up with creative ways to befriend a hostile NPC, gave a very rousing speech, I would give bonuses, or even waive the DC altogether. :)

Roleplaying Matters
11. The maps and handouts link (at the top of the page) would display all the maps, handouts, pictures, etc as the scenario progresses. The most current page would be right on top, while previous ones would be left there for your reference. (Incidentally, Android and IOS has the Google Slides app in case you work off mobile devices.)

12. Please have your full character information up on your character's profile page for my vetting. Also, please have your stat block updated with the key information. Minimally please have your current hp vs max hp, AC (normal, touch and flat-footed), all three saves and movement. Feel free to include others. If you have read up to here, include the name of a comic superhero surreptitiously in your muster post.

13. Finally, playing by pbp provides many advantages compared to face-to-face games, the chief one being having the time and space to flesh out your thoughts and actions. So please make use of this and have posts that are more than simply dice rolls. :)

Getting Started
Ok with that out of the way, a few tasks before we kick off.

A. Go to the Gameplay page and dot.
B. Go to the maps and handouts page and fill out the table there. (Don’t worry about the 3 boxes below the table, i.e. token, initiative and perception. I’ll take care of that.)
C. In this Discussion thread, do your day job rolls (if any), and share whatever OOC information you would like the rest of the party to know about your character e.g. class, level, special abilities. We’ll leave character descriptions and introductions to the gameplay thread later when we are about to start.
D. If you've not decided what character to play, you can discuss it here, too.

I’ll start as soon as everyone is mustererd.

Fantastic!

Sovereign Court

Gallows of Madness

Welcome to my PbP game for SFS 1-05 The First Mandate, as part of Outpost II. Hope you would have a blast!

Before we start, I would to share some of my ground rules. (In spoiler tags to not take up space.)

Guidelines:

PbP Matters
1. This discussion thread is open for all OOC matters, so no ooc tag needed. For OOC matters in the gameplay thread, please use the [ ooc ] tag.

2. Please post at least once a weekday, and once on weekends. If you would be away, please let me know in advance where possible, and we can work something out. Otherwise, if you go missing, where necessary, I will bot your characters for the sake of the rest of everyone else. Thus, it is a good idea is to leave botting instructions for normal combat (with dice rolls), space combat and non-combat in your profile page beforehand.

3. If you have any disagreements over some of my GM calls or interpretation of the scenario, please take it to the discussion thread or, even better, pm me.

4. If you have played and/or GMed this scenario before, please do not metagame or spoil the plot. And please let me know.

5. I would have thought this would go without mentioning until I encountered this, so… It is the responsibility of the player to keep track of the game, including referencing the map on google slides. I understand that there are times where it is inconvenient to do so. In that case, please be as specific as you can as to where you wish your character to move, what actions to take, etc. If you regularly have issues with accessing the google slides, you might want to reconsider playing via PbP PFS/SFS, as there is always combat, and thus map dependent.

Normal Combat
6. Once surprise (if any) and initiative is determined, for the group of characters who can take actions, I would resolve actions in posting order, NOT initiative order. I used to do the latter but it doesn’t work that well in PbP, so am going with the former instead.

Space Combat
7. (There’s no space combat for this scenario but leaving this here for your reference in case you play with me again elsewhere.) I run space combat somewhat differently from the RAW to facilitate posting rate. I’ll roll the initiative at the start for all ships based on the respective piloting checks. Then, once it reaches your ship’s turn, everyone will post (except possibly gunnery phase; see below) but I will resolve the actions in the Engineering – Helm – Gunnery phase order. As such, while you can declare your actions in the open, please have your dice rolls in spoilers. The one exception are the gunners. Gunnery phase might need to wait for all the ship movements to finalise to determine which weapons are available for firing. So Gunners might want to hold your posting until then or set up a series of contingency actions depending on the final facing and positioning.

Character Choice
8. (Again, the following not really an issue here since no space combat.) In PFS, I’ve pretty much left the players to sort out what characters to play because only in very rare scenarios do an unoptimized party spread have a significantly adverse effect. And players do generally sort it out among themselves. However, due to the nature of space combat, it is beneficial that there are characters who can cover each of the following: (1) charisma-skills, (2) piloting, (3) engineering, (4) computer, and (5) BAB/piloting rank + dex. Of course, it is not detrimental to be lacking in one or other, but if there are 6 mystics, then we might have a problem.

Rolls and Skill Checks
9. I would do your initiative rolls, as well as perception rolls for the purpose of determining surprise (if any).

10. On knowledge checks for general information, I would usually put them in spoilers with the necessary DCs. Just go ahead to roll, and I'll trust that you would resist reading them if the roll fails (or least not to metagame). (Don’t forget that you can make knowledge checks untrained for DC10.) There might be exceptions for plot-critical information though, where I would explicitly ask for checks and only reveal based on what was rolled. As for knowledge checks to identify creatures, I would put the most basic information in spoilers as well, i.e. identity and creature type, as well as one piece of useful information. If your roll would reveal more, I’ll provide in the next post. If you wish, you can ask for what information you want.

11. On skill checks where there could be team effort involved, e.g. finding a hidden trail with survival, influencing attitude of NPCs with diplomacy, please be explicit when making the rolls whether you are attempting the check on your own, or whether you are aiding. (And take note of the pros and cons of either.) There might be situations where only one character is allowed to attempt the check (and the rest to aid) – I’ll state so explicitly if that’s the case.

12. On skill checks in general, if I feel you have roleplayed well, e.g. gave a good description of what your character does to search for a trail, came up with creative ways to befriend a hostile NPC, gave a very rousing speech, I would give bonuses, or even waive the DC altogether. :)

Roleplaying Matters
13. The maps and handouts link (at the top of the page) would display all the maps, handouts, pictures, etc as the scenario progresses. The most current page would be right on top, while previous ones would be left there for your reference. (Incidentally, Android and IOS has the Google Slides app in case you work off mobile devices.)

14. Please have your full character information up on your character's profile page for my vetting. Also, please have your stat block updated with the key information. I’m most inclined towards this particular template.

15. Finally, playing by pbp provides many advantages compared to face-to-face games, the chief one being having the time and space to flesh out your thoughts and actions. So please make use of this and have posts that are more than simply dice rolls. :)

Getting Started
Ok with that out of the way, a few tasks before we kick off.

A. Go to the Gameplay page and ninja dot, i.e. submit a post then delete it.
B. Go to the maps and handouts page and fill out the table there. (Don’t worry about the 3 boxes below the table, i.e. token, initiative and perception. I’ll take care of that.) For those coming from the previous game, I’ve ported some of your data over. Please update the rest.
C. In this Discussion thread, do your day job rolls (if any), and share whatever OOC information you would like the rest of the party to know about your character e.g. class, level, special abilities. If you have not decided what class to play, you can discuss that here as well. We’ll leave character descriptions and introductions to the gameplay thread later when we are about to start.

We’re scheduled to start on 11 Mar. See you then!

Fantastic!

Sovereign Court

Gallows of Madness

Please ninja-dot, i.e. submit a random post, then delete it so that it would appear in your campaign page but not clutter up the gameplay thread.

Sovereign Court

Gallows of Madness

Please ninja-dot, i.e. submit a random post, then delete it so that it would appear in your campaign page but not clutter up the gameplay thread.

Sovereign Court

Gallows of Madness

Welcome to my PbP game for the Solstice Scar, version D (#8-99D) Special, as part of Outpost II. Hope you would have a blast!

Before we start, I would to share some of my ground rules. (In spoiler tags to not take up space.)

Guidelines:

PbP Matters
1. This discussion thread is open for all OOC matters, so no ooc tag needed. For OOC matters in the gameplay thread, please use the [ ooc ] tag.

2. Please post at least once a day, including on weekends. Honestly, though, as a special, more frequent posting is definitely better. I’ll personally target at least 2 posts a day for myself. If you have not played a special before, generally each encounter is timed, so we would have a fixed number of days to clear through each. Also, very often, not only would our progress contribute to our individual table success, it would also contribute to the success of all the tables. If you would be away, please let me know in advance where possible, and we can work something out. Otherwise, if you go missing, where necessary, I will bot your characters for the sake of the rest of everyone else. Thus, a good idea is to leave botting instructions for combat (with dice rolls) and non-combat in your profile page beforehand.

3. If you have any disagreements over some of my GM calls or interpretation of the rules, please take it to the discussion thread or, even better, pm me.

4. If you have played and/or GMed this scenario before (including version A), or are currently GMing this for another table, please do not metagame or spoil the plot. And please let me know.

5. I would have thought this would go without mentioning until I encountered this, so… It is the responsibility of the player to keep track of the game, including referencing the map on google slides. I understand that there are times where it is inconvenient to do so. In that case, please be as specific as you can as to where you wish your character to move, what actions to take, etc. If you regularly have issues with accessing the google slides, you might want to reconsider playing via PbP, especially for PFS as there is always combat, and thus map dependent.

Combat
6. Once surprise (if any) and initiative is determined, for the group of characters who can take actions, I would resolve actions in posting order, NOT initiative order. I used to do the latter but it doesn’t work that well in PbP, so am going with the former instead. Also to speed up posting rate, I group the enemies’ initiative block together.

Rolls and Skill Checks
7. I would do your initiative rolls, as well as perception rolls for the purpose of determining surprise (if any).

8. On knowledge checks for general information, I would usually put them in spoilers with the necessary DCs. Just go ahead to roll, and I'll trust that you would resist reading them if the roll fails (or least not to metagame). (Don’t forget that you can make knowledge checks untrained for DC10.) There might be exceptions for plot-critical information though, where I would explicitly ask for knowledge checks. As for knowledge checks for monster lore, I would put the most basic information in spoiler as well, i.e. identity and one important info. If your roll would reveal more, I’ll provide in the next post what I feel is most relevant for your character. If you wish, you can ask for what information you want.

9. On skill checks where there could be team effort involved, e.g. finding a hidden trail with survival, influencing attitude of NPCs with diplomacy, please be explicit when making the rolls whether you are attempting the check on your own, or whether you are assisting. (And take note of the pros and cons of either.) There might be situations where only one character is allowed to attempt the check (and the rest to assist) – I’ll state so explicitly if that’s the case.

10. On skill checks in general, if I feel you have roleplayed well, e.g. gave a good description of what your character does to search for a trail, came up with creative ways to befriend a hostile NPC, gave a very rousing speech, I would give bonuses, or even waive the DC altogether. :)

Roleplaying Matters
11. The maps and handouts link (at the top of the page) would display all the maps, handouts, pictures, etc as the scenario progresses. The most current page would be right on top, while previous ones would be left there for your reference. (Incidentally, Android and IOS has the Google Slides app in case you work off mobile devices.)

12. Please have your full character information up on your character's profile page for my vetting. Also, please have your stat block updated with the key information. Minimally please have your current hp vs max hp, AC (normal, touch and flat-footed), all three saves and movement. Feel free to include others.

13. Finally, playing by pbp provides many advantages compared to face-to-face games, the chief one being having the time and space to flesh out your thoughts and actions. So please make use of this and have posts that are more than simply dice rolls. :)

Getting Started
Ok with that out of the way, a few tasks before we kick off.

A. Go to the Gameplay page and dot.
B. Go to the maps and handouts page and fill out the table there. (Don’t worry about the 3 boxes below the table, i.e. token, initiative and perception. I’ll take care of that.)
C. In this Discussion thread, do your day job rolls (if any), and share whatever OOC information you would like the rest of the party to know about your character e.g. class, level, special abilities. We’ll leave character descriptions and introductions to the gameplay thread later when we are about to start.

This multi-table special is expected to start on 11 Mar 2019, so mark it on your calendar!

Fantastic!

2/5

Hi, I'm new to the Card Guild, and got a question. There are usually 3 characters per class deck. Are we allowed to play more than one character from one class deck, so long as we keep track separately which character has which cards from the deck? For example, with OA2, can I concurrently be playing Mavaro and Yoon?

Sovereign Court

Gallows of Madness

Please ninja-dot, i.e. put up some random post then delete it, so that it would appear in your campaign page but not clutter the gameplay thread.

Sovereign Court

Gallows of Madness

Welcome to my PbP game for SFS 1-22 The Protectorate Petition. Hope you would have a blast!

Before we start, I would to share some of my ground rules. (In spoiler tags to not take up space.)

Guidelines:

PbP Matters
1. This discussion thread is open for all OOC matters, so no ooc tag needed. For OOC matters in the gameplay thread, please use the [ ooc ] tag.

2. Please post at least once a day. If you would be away, please let me know in advance where possible, and we can work something out. Otherwise, if you go missing, where necessary, I will bot your characters for the sake of the rest of everyone else. Thus, it is a good idea is to leave botting instructions for normal combat (with dice rolls), space combat and non-combat in your profile page beforehand.

3. If you have any disagreements over some of my GM calls or interpretation of the scenario, please take it to the discussion thread or, even better, pm me.

4. If you have played and/or GMed this scenario before, please do not metagame or spoil the plot. And please let me know.

5. I would have thought this would go without mentioning until I encountered this, so… It is the responsibility of the player to keep track of the game, including referencing the map on google slides. I understand that there are times where it is inconvenient to do so. In that case, please be as specific as you can as to where you wish your character to move, what actions to take, etc. If you regularly have issues with accessing the google slides, you might want to reconsider playing via PbP PFS/SFS, as there is always combat, and thus map dependent.

Normal Combat
6. Once surprise (if any) and initiative is determined, for the group of characters who can take actions, I would resolve actions in posting order, NOT initiative order. I used to do the latter but it doesn’t work that well in PbP, so am going with the former instead.

Space Combat
7. (There’s no space combat for this scenario but leaving this here for your reference in case you play with me again elsewhere.) I run space combat somewhat differently from the RAW to facilitate posting rate. I’ll roll the initiative at the start for all ships based on the respective piloting checks. Then, once it reaches your ship’s turn, everyone will post but I will resolve the actions in the Engineering – Helm – Gunnery phase order. As such, while you can declare your actions in the open, please have your dice rolls in spoilers. The one exception are the gunners. Gunnery phase might need to wait for all the ship movements to finalise to determine which weapons are available for firing. So Gunners might want to hold your posting until then or set up a series of contingency actions depending on the final facing and positioning.

Character Choice
8. (Again, the following not really an issue here since no space combat.) In PFS, I’ve pretty much left the players to sort out what characters to play because only in very rare scenarios do an unoptimized party spread have a significantly adverse effect. And players do generally sort it out among themselves. However, due to the nature of space combat, it is beneficial that there are characters who can cover each of the following: (1) charisma-skills, (2) piloting, (3) engineering, (4) computer, and (5) BAB/piloting rank + dex. Of course, it is not detrimental to be lacking in one or other, but if there are 6 mystics, then we might have a problem.

Rolls and Skill Checks
9. I would do your initiative rolls, as well as perception rolls for the purpose of determining surprise (if any).

10. On knowledge checks for general information, I would usually put them in spoilers with the necessary DCs. Just go ahead to roll, and I'll trust that you would resist reading them if the roll fails (or least not to metagame). (Don’t forget that you can make knowledge checks untrained for DC10.) There might be exceptions for plot-critical information though, where I would explicitly ask for checks and only reveal based on what was rolled. As for knowledge checks to identify creatures, I would put the most basic information in spoilers as well, i.e. identity and creature type, as well as one piece of useful information. If your roll would reveal more, I’ll provide in the next post. If you wish, you can ask for what information you want, e.g. DR, resistances, special attacks, etc.

11. On skill checks where there could be team effort involved, e.g. finding a hidden trail with survival, influencing attitude of NPCs with diplomacy, please be explicit when making the rolls whether you are attempting the check on your own, or whether you are aiding. (And take note of the pros and cons of either.) There might be situations where only one character is allowed to attempt the check (and the rest to aid) – I’ll state so explicitly if that’s the case.

12. On skill checks in general, if I feel you have roleplayed well, e.g. gave a good description of what your character does to search for a trail, came up with creative ways to befriend a hostile NPC, gave a very rousing speech, I would give bonuses, or even waive the DC altogether. :)

Roleplaying Matters
13. The maps and handouts link (at the top of the page) would display all the maps, handouts, pictures, etc as the scenario progresses. The most current page would be right on top, while previous ones would be left there for your reference. (Incidentally, Android and IOS has the Google Slides app in case you work off mobile devices.)

14. Please have your full character information up on your character's profile page for my vetting. Also, please have your stat block updated with the key information. I’m most inclined towards this particular template.

15. Finally, playing by pbp provides many advantages compared to face-to-face games, the chief one being having the time and space to flesh out your thoughts and actions. So please make use of this and have posts that are more than simply dice rolls. :)

Getting Started
Ok with that out of the way, a few tasks before we kick off.

A. Go to the Gameplay page and ninja dot, i.e. submit a post then delete it.
B. Go to the maps and handouts page and fill out the table there. (Don’t worry about the 3 boxes below the table, i.e. token, initiative and perception. I’ll take care of that.) For those coming from the previous game, I’ve ported some of your data over. Please update the rest.
C. In this Discussion thread, do your day job rolls (if any), and share whatever OOC information you would like the rest of the party to know about your character e.g. class, level, special abilities. If you have not decided what class to play, you can discuss that here as well. We’ll leave character descriptions and introductions to the gameplay thread later when we are about to start.

Fantastic!


I recently gotten the OA2 class deck, and playing with Mavaro. Got some questions regarding his powers.

A. Play with the top card of your deck face up. You gain all skills that could be used to acquire that card equal to your Knowledge skill.
B. You may discard ([X] or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.

1. What happens when I play a card that says examine my top card or my deck? I assume this includes the top card which is already open? In other words, even though the top card is open, it is still treated in all other regards as part of my deck?

2. Power B says to recharge a card, then shuffle the deck. So that means the recharged card is also shuffled, i.e. won't be at the bottom?

3. We can use our powers anytime within a turn, right? So just before resetting my hand, can I use power B to get a card I want to the top? Then when I reset, it comes into my hand.

4. Can I use the powers repeatedly to address different parts of a card? For example, the following is the Fan of Flames card.

On your combat check against a bane, discard this card to add 1d6 and the Fire trait...
After playing this card, if you do not have the Arcane skill, banish it; otherwise, you may succeed at an Arcane 7 or Fortitude 5 check to recharge this card instead of discarding it.

So let's say when I'm encountering a monster, I reveal a weapon and use power B to bring a card that grants me the Melee skill (power A). I also plat the Fan of Flames to add a 1d6. After that, then I use power B again to grant me the Arcane skill, to attempt to recharge the spell instead of banishing it. Is this play ok?

Sovereign Court

Gallows of Madness

Please ninja-dot, i.e. post anything then delete the post, so that it would appear in your campaign thread yet not clutter up the gameplay thread.

Sovereign Court

Gallows of Madness

Welcome to my PbP game for The Cosmic Captive (#8-00) Special. Hope you would have a blast!

Before we start, I would to share some of my ground rules. (In spoiler tags to not take up space.)

Guidelines:

PbP Matters
1. This discussion thread is open for all OOC matters, so no ooc tag needed. For OOC matters in the gameplay thread, please use the [ ooc ] tag.

2. Please post at least once a day, including on weekends. Honestly, though, as a special, more frequent posting is definitely better. I’ll personally target at least 2 posts a day for myself. If you have not played a special before, generally each encounter is timed, so we would have a fixed number of days to clear through each. Also, very often, not only would our progress contribute to our individual table success, it would also contribute to the success of all the tables. If you would be away, please let me know in advance where possible, and we can work something out. Otherwise, if you go missing, where necessary, I will bot your characters for the sake of the rest of everyone else. Thus, please have botting instructions for combat with the relevant dice rolls in spoilers in your profile page that I can just cut and paste. Otherwise, I will just put your character on delay.

3. If you have any disagreements over some of my GM calls or interpretation of the rules, please take it to the discussion thread or, even better, pm me.

4. If you have played and/or GMed this scenario before, or are currently GMing this for another table, please do not metagame or spoil the plot. And please let me know.

5. I would have thought this would go without mentioning until I encountered this, so… It is the responsibility of the player to keep track of the game, including referencing the map on google slides. I understand that there are times where it is inconvenient to do so. In that case, please be as specific as you can as to where you wish your character to move, what actions to take, etc. If you regularly have issues with accessing the google slides, you might want to reconsider playing via PbP, especially for PFS as there is always combat, and thus map dependent.

Combat
6. Once surprise (if any) and initiative is determined, for the group of characters who can take actions, I would resolve actions in posting order, NOT initiative order. I used to do the latter but it doesn’t work that well in PbP, so am going with the former instead. Also to speed up posting rate, I will group the enemies’ initiative block together.

Rolls and Skill Checks
7. I would do your initiative rolls, as well as perception rolls for the purpose of determining surprise (if any).

8. On knowledge checks for general information, I would usually put them in spoilers with the necessary DCs. Just go ahead to roll, and I'll trust that you would resist reading them if the roll fails (or least not to metagame). (Don’t forget that you can make knowledge checks untrained for DC10.) There might be exceptions for plot-critical information though, where I would explicitly ask for knowledge checks. As for knowledge checks for monster lore, I would put the most basic information in spoiler as well, i.e. identity and one important info. If your roll would reveal more, I’ll provide in the next post what I feel is most relevant for your character. If you wish, you can ask for what information you want, e.g. DR, resistances, special attacks, etc.

9. On skill checks where there could be team effort involved, e.g. finding a hidden trail with survival, influencing attitude of NPCs with diplomacy, please be explicit when making the rolls whether you are attempting the check on your own, or whether you are assisting. (And take note of the pros and cons of either.) There might be situations where only one character is allowed to attempt the check (and the rest to assist) – I’ll state so explicitly if that’s the case.

10. On skill checks in general, if I feel you have roleplayed well, e.g. gave a good description of what your character does to search for a trail, came up with creative ways to befriend a hostile NPC, gave a very rousing speech, I would give bonuses, or even waive the DC altogether. :)

Roleplaying Matters
11. The maps and handouts link (at the top of the page) would display all the maps, handouts, pictures, etc as the scenario progresses. The most current page would be right on top, while previous ones would be left there for your reference. (Incidentally, Android and IOS has the Google Slides app in case you work off mobile devices.)

12. Please have your full character information up on your character's profile page for my vetting. Also, please have your stat block updated with the key information. Minimally please have your current hp vs max hp, AC (normal, touch and flat-footed), all three saves, trackers of limited use abilities, and movement. Feel free to include others.

13. Finally, playing by pbp provides many advantages compared to face-to-face games, the chief one being having the time and space to flesh out your thoughts and actions. So please make use of this and have posts that are more than simply dice rolls. :)

Getting Started
Ok with that out of the way, a few tasks before we kick off.

A. Go to the Gameplay page and dot.
B. Go to the maps and handouts page and fill out the table there. (Don’t worry about the 3 boxes below the table, i.e. token, initiative and perception. I’ll take care of that.)
C. In your character’s profile page, put up your botting instructions. (see above)
D. In this Discussion thread, do your day job rolls (if any), and share whatever OOC information you would like the rest of the party to know about your character e.g. class, level, special abilities. We’ll leave character descriptions and introductions to the gameplay thread later when we are about to start.

This multi-table special is expected to start on 14 Jan 2019, so mark it on your calendar!

Fantastic!

Sovereign Court

Gallows of Madness

Please ninja-dot, i.e. post some random stuff then delete the post, so that it will appear on your campaign page.

Sovereign Court

Gallows of Madness

Welcome to my PbP game for the my game of PFS #9-09 Beyond the Halflight Path as part of PBP Gameday 7. Hope you would have a blast!

Before we start, I would to share some of my ground rules. (In spoiler tags to not take up space.)

Guidelines:

PbP Matters
1. This discussion thread is open for all OOC matters, so no ooc tag needed. For OOC matters in the gameplay thread, please use the [ ooc ] tag.

2. Please post at least once a day. If you would be away, please let me know in advance where possible, and we can work something out. Otherwise, if you go missing, where necessary, I will bot your characters for the sake of the rest of everyone else. Thus, a good idea is to leave botting instructions for combat (with dice rolls) and non-combat in your profile page beforehand.

3. If you have any inputs or disagreements over some of my GM calls or interpretation of the rules, please take it to the discussion thread or, even better, pm me.

4. If you have played and/or GMed this scenario before, please do not metagame or spoil the plot. And please let me know.

5. I would have thought this would go without mentioning until I encountered this, so… It is the responsibility of the player to keep track of the game, including referencing the map on google slides. I understand that there are times where it is inconvenient to do so. In that case, please be as specific as you can as to where you wish your character to move, what actions to take, etc. If you regularly have issues with accessing the google slides, you might want to reconsider playing via PbP, especially for PFS as there is always combat, and thus map dependent.

Combat
6. Once surprise (if any) and initiative is determined, for the group of characters who can take actions, I would resolve actions in posting order, NOT initiative order. I used to do the latter but it doesn’t work that well in PbP, so am going with the former instead. (Mechanically, it means you are delaying for each other.) So please post as soon as you are able to. If you have actions that could depend on the actions of the rest of the team, just explain under what conditions your character would take what actions and I’ll resolve accordingly.

Rolls and Skill Checks
7. I would do your initiative rolls, as well as perception rolls for the purpose of determining surprise (if any). I generally group all the enemies’ initiative together to speed up posting.

8. On knowledge checks for general information, I would usually put them in spoilers with the necessary DCs. Just go ahead to roll, and I'll trust that you would resist reading them if the roll fails (or least not to metagame). (Don’t forget that you can make knowledge checks untrained for DC10.) There might be exceptions for plot-critical information though, where I would explicitly ask for knowledge checks. As for knowledge checks for monster lore, I would put the most basic information in spoiler as well, i.e. identity and one important info. If your roll would reveal more, I’ll provide in the next post. If you wish, you can ask for what information you want, e.g. DR, resistances, special attacks, etc.

9. On skill checks where there could be team effort involved, e.g. finding a hidden trail with survival, influencing attitude of NPCs with diplomacy, please be explicit when making the rolls whether you are attempting the check on your own, or whether you are assisting. (And take note of the pros and cons of either.) There might be situations where only one character is allowed to attempt the check (and the rest to assist) – I’ll state so explicitly if that’s the case.

10. On skill checks in general, if I feel you have roleplayed well, e.g. gave a good description of what your character does to search for a trail, came up with creative ways to befriend a hostile NPC, gave a very rousing speech, I would give bonuses, or even waive the DC altogether. :)

Roleplaying Matters
11. The maps and handouts link (at the top of the page) would display all the maps, handouts, pictures, etc as the scenario progresses. The most current page would be right on top, while previous ones would be left there for your reference. (Incidentally, Android and IOS has the Google Slides app in case you work off mobile devices.)

12. Please have your full character information up on your character's profile page for my vetting. Also, please have your stat block updated with the key information. Minimally please have your current hp vs max hp, AC (normal, touch and flat-footed), all three saves and movement. Feel free to include others.

13. Finally, playing by pbp provides many advantages compared to face-to-face games, the chief one being having the time and space to flesh out your thoughts and actions. So please make use of this and have posts that are more than simply dice rolls. :)

Getting Started
Ok with that out of the way, a few tasks before we kick off.

A. Go to the Gameplay page and dot.
B. Go to the maps and handouts page and fill out the table there. (Don’t worry about the 3 boxes below the table, i.e. token, initiative and perception. I’ll take care of that.)
C. In this Discussion thread, do your day job rolls (if any), and share whatever OOC information you would like the rest of the party to know about your character e.g. class, level, special abilities. We’ll leave character descriptions and introductions to the gameplay thread later when we are about to start.

We will get started once everyone is ready.

Fantastic!

Sovereign Court

Gallows of Madness

Please ninja-dot, i.e. post some random stuff then delete the post, so that it will appear on your campaign page.

Sovereign Court

Gallows of Madness

Welcome to my PbP game for SFS 1-16 Dreaming of the Future. Hope you would have a blast!

Before we start, I would to share some of my ground rules. (In spoiler tags to not take up space.)

Guidelines:

PbP Matters
1. This discussion thread is open for all OOC matters, so no ooc tag needed. For OOC matters in the gameplay thread, please use the [ ooc ] tag.

2. Please post at least once a day. If you would be away, please let me know in advance where possible, and we can work something out. Otherwise, if you go missing, where necessary, I will bot your characters for the sake of the rest of everyone else. Thus, it is a good idea is to leave botting instructions for normal combat (with dice rolls), space combat and non-combat in your profile page beforehand.

3. If you have any disagreements over some of my GM calls or interpretation of the scenario, please take it to the discussion thread or, even better, pm me.

4. If you have played and/or GMed this scenario before, please do not metagame or spoil the plot. And please let me know.

5. I would have thought this would go without mentioning until I encountered this, so… It is the responsibility of the player to keep track of the game, including referencing the map on google slides. I understand that there are times where it is inconvenient to do so. In that case, please be as specific as you can as to where you wish your character to move, what actions to take, etc. If you regularly have issues with accessing the google slides, you might want to reconsider playing via PbP PFS/SFS, as there is always combat, and thus map dependent.

Normal Combat
6. Once surprise (if any) and initiative is determined, for the group of characters who can take actions, I would resolve actions in posting order, NOT initiative order. I used to do the latter but it doesn’t work that well in PbP, so am going with the former instead.

Space Combat
7. I run space combat somewhat differently from the RAW to facilitate posting rate. I’ll roll the initiative at the start for all ships based on the respective piloting checks. Then, once it reaches your ship’s turn, everyone will post but I will resolve the actions in the Engineering – Helm – Gunnery phase order. As such, while you can declare your actions in the open, please have your dice rolls in spoilers. The one exception are the gunners. Gunnery phase might need to wait for all the ship movements to finalise to determine which weapons are available for firing. So Gunners might want to hold your posting until then or set up a series of contingency actions depending on the final facing and positioning.

Character Choice
8. In PFS, I’ve pretty much left the players to sort out what characters to play because only in very rare scenarios do an unoptimized party spread have a significantly adverse effect. And players do generally sort it out among themselves. However, due to the nature of space combat, it is beneficial that there are characters who can cover each of the following: (1) charisma-skills, (2) piloting, (3) engineering, (4) computer, and (5) BAB/piloting rank + dex. Of course, it is not detrimental to be lacking in one or other, but if there are 6 mystics, then we might have a problem.

Rolls and Skill Checks
9. I would do your initiative rolls, as well as perception rolls for the purpose of determining surprise (if any).

10. On knowledge checks for general information, I would usually put them in spoilers with the necessary DCs. Just go ahead to roll, and I'll trust that you would resist reading them if the roll fails (or least not to metagame). (Don’t forget that you can make knowledge checks untrained for DC10.) There might be exceptions for plot-critical information though, where I would explicitly ask for checks and only reveal based on what was rolled. As for knowledge checks to identify creatures, I would put the most basic information in spoilers as well, i.e. identity and creature type, as well as one piece of useful information. If your roll would reveal more, I’ll provide in the next post. If you wish, you can ask for what information you want, e.g. DR, resistances, special attacks, etc.

11. On skill checks where there could be team effort involved, e.g. finding a hidden trail with survival, influencing attitude of NPCs with diplomacy, please be explicit when making the rolls whether you are attempting the check on your own, or whether you are aiding. (And take note of the pros and cons of either.) There might be situations where only one character is allowed to attempt the check (and the rest to aid) – I’ll state so explicitly if that’s the case.

12. On skill checks in general, if I feel you have roleplayed well, e.g. gave a good description of what your character does to search for a trail, came up with creative ways to befriend a hostile NPC, gave a very rousing speech, I would give bonuses, or even waive the DC altogether. :)

Roleplaying Matters
13. The maps and handouts link (at the top of the page) would display all the maps, handouts, pictures, etc as the scenario progresses. The most current page would be right on top, while previous ones would be left there for your reference. (Incidentally, Android and IOS has the Google Slides app in case you work off mobile devices.)

14. Please have your full character information up on your character's profile page for my vetting. Also, please have your stat block updated with the key information. I’m most inclined towards this particular template.

15. Finally, playing by pbp provides many advantages compared to face-to-face games, the chief one being having the time and space to flesh out your thoughts and actions. So please make use of this and have posts that are more than simply dice rolls. :)

Getting Started
Ok with that out of the way, a few tasks before we kick off.

A. Go to the Gameplay page and ninja dot, i.e. submit a post then delete it.
B. Go to the maps and handouts page and fill out the table there. (Don’t worry about the 3 boxes below the table, i.e. token, initiative and perception. I’ll take care of that.) For those coming from the previous game, I’ve ported some of your data over. Please update the rest.
C. In this Discussion thread, do your day job rolls (if any), and share whatever OOC information you would like the rest of the party to know about your character e.g. class, level, special abilities. If you have not decided what class to play, you can discuss that here as well. We’ll leave character descriptions and introductions to the gameplay thread later when we are about to start.

Fantastic!


There seems to be a contradiction here and want to see what everyone else thinks is the intended reading.

In the second para in page 284, it says, "You or an ally can ride your animal companion as long as it is at least one size larger than the rider. If you do, it can use only its land Speed unless it has the mount special ability. In addition, if someone is riding your animal companion and it doesn’t have the mount special ability, it can’t use the Work Together action."

But under the Work Together action description, it says, "Your animal companion assists you. You gain the benefits listed in your companion’s Work Together Benefit entry. Your companion can use its other action only to move in order to get into position to take advantage of the Work Together benefits; if your companion doesn’t have the mount special ability and you are riding it, it can’t use any other actions this turn at all."

So the first says that without the mount special ability, it can't use the Work Together action. But the second implies that if you are the one riding it, the animal companion can use the Work Together action.

Either I read it as the latter being a more specific ruling and so trumps the general ruling from earlier. Or there's a typo with the first, and it should have been "if some other than yourself is riding your animal companion...".


Under the Nature skill, it states that to command an animal, you need the animal to obey you and hence need to do handle animal first in that round.

For animal companions, would that be necessary? The sections for druid, nature skill and animal companions are silent on that. My inference is that under the druid section, animal companions are described as being obedient to simple commands. This seems to suggest that a handle animal is not needed - a druid can directly command the animal companion. Otherwise, the druid would need to take two actions (handle animal, command animal) for the animal companion to take two actions. Not really worth it.

Sovereign Court

Gallows of Madness

Please ninja-dot, i.e. post a random post, then delete it, so that it would appear on your campaign page.

Sovereign Court

Gallows of Madness

Welcome to my PbP game for the my game of PFS #8-16 - House of Harmonious Wisdom as part of PBP Gameday 7. Hope you would have a blast!

Before we start, I would to share some of my ground rules. (In spoiler tags to not take up space.)

Guidelines:

PbP Matters
1. This discussion thread is open for all OOC matters, so no ooc tag needed. For OOC matters in the gameplay thread, please use the [ ooc ] tag.

2. Please post at least once a weekday, and at least once over the weekend. If you would be away, please let me know in advance where possible, and we can work something out. Otherwise, if you go missing, where necessary, I will bot your characters for the sake of the rest of everyone else. Thus, a good idea is to leave botting instructions for combat (with dice rolls) and non-combat in your profile page beforehand.

3. If you have any inputs or disagreements over some of my GM calls or interpretation of the rules, please take it to the discussion thread or, even better, pm me.

4. If you have played and/or GMed this scenario before, please do not metagame or spoil the plot. And please let me know.

5. I would have thought this would go without mentioning until I encountered this, so… It is the responsibility of the player to keep track of the game, including referencing the map on google slides. I understand that there are times where it is inconvenient to do so. In that case, please be as specific as you can as to where you wish your character to move, what actions to take, etc. If you regularly have issues with accessing the google slides, you might want to reconsider playing via PbP, especially for PFS as there is always combat, and thus map dependent.

Combat
6. Once surprise (if any) and initiative is determined, for the group of characters who can take actions, I would resolve actions in posting order, NOT initiative order. I used to do the latter but it doesn’t work that well in PbP, so am going with the former instead. (Mechanically, it means you are delaying for each other.) So please post as soon as you are able to. If you have actions that could depend on the actions of the rest of the team, just explain under what conditions your character would take what actions and I’ll resolve accordingly.

Rolls and Skill Checks
7. I would do your initiative rolls, as well as perception rolls for the purpose of determining surprise (if any). I generally group all the enemies’ initiative together to speed up posting.

8. On knowledge checks for general information, I would usually put them in spoilers with the necessary DCs. Just go ahead to roll, and I'll trust that you would resist reading them if the roll fails (or least not to metagame). (Don’t forget that you can make knowledge checks untrained for DC10.) There might be exceptions for plot-critical information though, where I would explicitly ask for knowledge checks. As for knowledge checks for monster lore, I would put the most basic information in spoiler as well, i.e. identity and one important info. If your roll would reveal more, I’ll provide in the next post. If you wish, you can ask for what information you want, e.g. DR, resistances, special attacks, etc.

9. On skill checks where there could be team effort involved, e.g. finding a hidden trail with survival, influencing attitude of NPCs with diplomacy, please be explicit when making the rolls whether you are attempting the check on your own, or whether you are assisting. (And take note of the pros and cons of either.) There might be situations where only one character is allowed to attempt the check (and the rest to assist) – I’ll state so explicitly if that’s the case.

10. On skill checks in general, if I feel you have roleplayed well, e.g. gave a good description of what your character does to search for a trail, came up with creative ways to befriend a hostile NPC, gave a very rousing speech, I would give bonuses, or even waive the DC altogether. :)

Roleplaying Matters
11. The maps and handouts link (at the top of the page) would display all the maps, handouts, pictures, etc as the scenario progresses. The most current page would be right on top, while previous ones would be left there for your reference. (Incidentally, Android and IOS has the Google Slides app in case you work off mobile devices.)

12. Please have your full character information up on your character's profile page for my vetting. Also, please have your stat block updated with the key information. Minimally please have your current hp vs max hp, AC (normal, touch and flat-footed), all three saves and movement. Feel free to include others.

13. Finally, playing by pbp provides many advantages compared to face-to-face games, the chief one being having the time and space to flesh out your thoughts and actions. So please make use of this and have posts that are more than simply dice rolls. :)

Getting Started
Ok with that out of the way, a few tasks before we kick off.

A. Go to the Gameplay page and dot.
B. Go to the maps and handouts page and fill out the table there. (Don’t worry about the 3 boxes below the table, i.e. token, initiative and perception. I’ll take care of that.)
C. In this Discussion thread, do your day job rolls (if any), and share whatever OOC information you would like the rest of the party to know about your character e.g. class, level, special abilities. We’ll leave character descriptions and introductions to the gameplay thread later when we are about to start.

We are scheduled to start on 13 Aug, so mark that on your calendar!

Fantastic!

Sovereign Court

Gallows of Madness

Please ninja-dot, i.e. post something random then delete the post, so that this game will appear in your campaign page.

Sovereign Court

Gallows of Madness

Welcome to my PbP game for the my game of First Steps I: In Service to Lore. Hope you would have a blast!

Before we start, I would to share some of my ground rules. (In spoiler tags to not take up space.)

Guidelines:

PbP Matters
1. This discussion thread is open for all OOC matters, so no ooc tag needed. For OOC matters in the gameplay thread, please use the [ ooc ] tag.

2. Please post at least once a weekday, and at least once over the weekend. If you would be away, please let me know in advance where possible, and we can work something out. Otherwise, if you go missing, where necessary, I will bot your characters for the sake of the rest of everyone else. Thus, a good idea is to leave botting instructions for combat (with dice rolls) and non-combat in your profile page beforehand.

3. If you have any inputs or disagreements over some of my GM calls or interpretation of the rules, please take it to the discussion thread or, even better, pm me.

4. If you have played and/or GMed this scenario before, please do not metagame or spoil the plot. And please let me know.

5. I would have thought this would go without mentioning until I encountered this, so… It is the responsibility of the player to keep track of the game, including referencing the map on google slides. I understand that there are times where it is inconvenient to do so. In that case, please be as specific as you can as to where you wish your character to move, what actions to take, etc. If you regularly have issues with accessing the google slides, you might want to reconsider playing via PbP, especially for PFS as there is always combat, and thus map dependent.

Combat
6. Once surprise (if any) and initiative is determined, for the group of characters who can take actions, I would resolve actions in posting order, NOT initiative order. I used to do the latter but it doesn’t work that well in PbP, so am going with the former instead. (Mechanically, it means you are delaying for each other.) So please post as soon as you are able to. If you have actions that could depend on the actions of the rest of the team, just explain under what conditions your character would take what actions and I’ll resolve accordingly.

Rolls and Skill Checks
7. I would do your initiative rolls, as well as perception rolls for the purpose of determining surprise (if any). I generally group all the enemies’ initiative together to speed up posting.

8. On knowledge checks for general information, I would usually put them in spoilers with the necessary DCs. Just go ahead to roll, and I'll trust that you would resist reading them if the roll fails (or least not to metagame). (Don’t forget that you can make knowledge checks untrained for DC10.) There might be exceptions for plot-critical information though, where I would explicitly ask for knowledge checks. As for knowledge checks for monster lore, I would put the most basic information in spoiler as well, i.e. identity and one important info. If your roll would reveal more, I’ll provide in the next post. If you wish, you can ask for what information you want, e.g. DR, resistances, special attacks, etc.

9. On skill checks where there could be team effort involved, e.g. finding a hidden trail with survival, influencing attitude of NPCs with diplomacy, please be explicit when making the rolls whether you are attempting the check on your own, or whether you are assisting. (And take note of the pros and cons of either.) There might be situations where only one character is allowed to attempt the check (and the rest to assist) – I’ll state so explicitly if that’s the case.

10. On skill checks in general, if I feel you have roleplayed well, e.g. gave a good description of what your character does to search for a trail, came up with creative ways to befriend a hostile NPC, gave a very rousing speech, I would give bonuses, or even waive the DC altogether. :)

Roleplaying Matters
11. The maps and handouts link (at the top of the page) would display all the maps, handouts, pictures, etc as the scenario progresses. The most current page would be right on top, while previous ones would be left there for your reference. (Incidentally, Android and IOS has the Google Slides app in case you work off mobile devices.)

12. Please have your full character information up on your character's profile page for my vetting. Also, please have your stat block updated with the key information. Minimally please have your current hp vs max hp, AC (normal, touch and flat-footed), all three saves and movement. Feel free to include others.

13. Finally, playing by pbp provides many advantages compared to face-to-face games, the chief one being having the time and space to flesh out your thoughts and actions. So please make use of this and have posts that are more than simply dice rolls. :)

Getting Started
Ok with that out of the way, a few tasks before we kick off.

A. Go to the Gameplay page and dot.
B. Go to the maps and handouts page and fill out the table there. (Don’t worry about the 3 boxes below the table, i.e. token, initiative and perception. I’ll take care of that.)
C. In this Discussion thread, do your day job rolls (if any), and share whatever OOC information you would like the rest of the party to know about your character e.g. class, level, special abilities. We’ll leave character descriptions and introductions to the gameplay thread later when we are about to start.

I’m planning to start this as soon as everyone has checked in.

Fantastic!


Please ninja-dot, i.e. post something random then delete the post, so that it will appear in your campaign page.

Sovereign Court

Gallows of Madness

Welcome to my PbP game for SFS 1-12 Ashes of Discovery. Hope you would have a blast!

Before we start, I would to share some of my ground rules. (In spoiler tags to not take up space.)

Guidelines:

PbP Matters
1. This discussion thread is open for all OOC matters, so no ooc tag needed. For OOC matters in the gameplay thread, please use the [ ooc ] tag.

2. Please post at least once a weekday, and once on weekends. If you would be away, please let me know in advance where possible, and we can work something out. Otherwise, if you go missing, where necessary, I will bot your characters for the sake of the rest of everyone else. Thus, it is a good idea is to leave botting instructions for normal combat (with dice rolls), space combat and non-combat in your profile page beforehand.

3. If you have any disagreements over some of my GM calls or interpretation of the scenario, please take it to the discussion thread or, even better, pm me.

4. If you have played and/or GMed this scenario before, please do not metagame or spoil the plot. And please let me know.

5. I would have thought this would go without mentioning until I encountered this, so… It is the responsibility of the player to keep track of the game, including referencing the map on google slides. I understand that there are times where it is inconvenient to do so. In that case, please be as specific as you can as to where you wish your character to move, what actions to take, etc. If you regularly have issues with accessing the google slides, you might want to reconsider playing via PbP PFS/SFS, as there is always combat, and thus map dependent.

Normal Combat
6. Once surprise (if any) and initiative is determined, for the group of characters who can take actions, I would resolve actions in posting order, NOT initiative order. I used to do the latter but it doesn’t work that well in PbP, so am going with the former instead.

Space Combat
7. I run space combat somewhat differently from the RAW to facilitate posting rate. I’ll roll the initiative at the start for all ships based on the respective piloting checks. Then, once it reaches your ship’s turn, everyone will post but I will resolve the actions in the Engineering – Helm – Gunnery phase order. As such, while you can declare your actions in the open, please have your dice rolls in spoilers. The one exception are the gunners. Gunnery phase might need to wait for all the ship movements to finalise to determine which weapons are available for firing. So Gunners might want to hold your posting until then or set up a series of contingency actions depending on the final facing and positioning.

Character Choice
8. In PFS, I’ve pretty much left the players to sort out what characters to play because only in very rare scenarios do an unoptimized party spread have a significantly adverse effect. And players do generally sort it out among themselves. However, due to the nature of space combat, it is beneficial that there are characters who can cover each of the following: (1) charisma-skills, (2) piloting, (3) engineering, (4) computer, and (5) BAB/piloting rank + dex. Of course, it is not detrimental to be lacking in one or other, but if there are 6 mystics, then we might have a problem.

Rolls and Skill Checks
9. I would do your initiative rolls, as well as perception rolls for the purpose of determining surprise (if any).

10. On knowledge checks for general information, I would usually put them in spoilers with the necessary DCs. Just go ahead to roll, and I'll trust that you would resist reading them if the roll fails (or least not to metagame). (Don’t forget that you can make knowledge checks untrained for DC10.) There might be exceptions for plot-critical information though, where I would explicitly ask for checks and only reveal based on what was rolled. As for knowledge checks to identify creatures, I would put the most basic information in spoilers as well, i.e. identity and creature type, as well as one piece of useful information. If your roll would reveal more, I’ll provide in the next post. If you wish, you can ask for what information you want, e.g. DR, resistances, special attacks, etc.

11. On skill checks where there could be team effort involved, e.g. finding a hidden trail with survival, influencing attitude of NPCs with diplomacy, please be explicit when making the rolls whether you are attempting the check on your own, or whether you are aiding. (And take note of the pros and cons of either.) There might be situations where only one character is allowed to attempt the check (and the rest to aid) – I’ll state so explicitly if that’s the case.

12. On skill checks in general, if I feel you have roleplayed well, e.g. gave a good description of what your character does to search for a trail, came up with creative ways to befriend a hostile NPC, gave a very rousing speech, I would give bonuses, or even waive the DC altogether. :)

Roleplaying Matters
13. The maps and handouts link (at the top of the page) would display all the maps, handouts, pictures, etc as the scenario progresses. The most current page would be right on top, while previous ones would be left there for your reference. (Incidentally, Android and IOS has the Google Slides app in case you work off mobile devices.)

14. Please have your full character information up on your character's profile page for my vetting. Also, please have your stat block updated with the key information. I’m most inclined towards this particular template.

15. Finally, playing by pbp provides many advantages compared to face-to-face games, the chief one being having the time and space to flesh out your thoughts and actions. So please make use of this and have posts that are more than simply dice rolls. :)

Getting Started
Ok with that out of the way, a few tasks before we kick off.

A. Go to the Gameplay page and ninja dot, i.e. submit a post then delete it.
B. Go to the maps and handouts page and fill out the table there. (Don’t worry about the 3 boxes below the table, i.e. token, initiative and perception. I’ll take care of that.) For those coming from the previous game, I’ve ported some of your data over. Please update the rest.
C. In this Discussion thread, do your day job rolls (if any), and share whatever OOC information you would like the rest of the party to know about your character e.g. class, level, special abilities. If you have not decided what class to play, you can discuss that here as well. We’ll leave character descriptions and introductions to the gameplay thread later when we are about to start.

Fantastic!


I've been toying with the idea of a hunter with a mantis companion, but I also find the planar focus feat really attractive, and I'm trying to figure out if it is possible. So I'm technically asking two different questions.

First, can a generic hunter (i.e. no archetype) get a vermin companion? RAW, "a hunter may begin play with any of the animals available to a druid", and "a druid who is so inclined may select a vermin as her companion." The crux then seems to be whether a vermin is considered an animal. I am guessing not as the animal and vermins are two different subtypes?

Separately, can a verminous hunter take the planar focus feat? RAW, vermin focus "replaces animal focus", and planar focus has "animal focus class feature" as a pre-requisite. So I believe a verminous hunter would not qualify for planar focus.

So either way, it seems it is not possible for a hunter to have a vermin companion and have the planar focus feat?

Sovereign Court

Gallows of Madness

Please ninja-dot, i.e. post some random stuff then delete your post, so that this campaign will appear on your Campaigns page.

Sovereign Court

Gallows of Madness

Welcome to my PbP game for the my game of Silent Tide (#0-01). Hope you would have a blast!

Before we start, I would to share some of my ground rules. (In spoiler tags to not take up space.)

Guidelines:

PbP Matters
1. This discussion thread is open for all OOC matters, so no ooc tag needed. For OOC matters in the gameplay thread, please use the [ ooc ] tag.

2. Please post at least once a weekday, and at least once over the weekend. If you would be away, please let me know in advance where possible, and we can work something out. Otherwise, if you go missing, where necessary, I will bot your characters for the sake of the rest of everyone else. Thus, a good idea is to leave botting instructions for combat (with dice rolls) and non-combat in your profile page beforehand.

3. If you have any inputs or disagreements over some of my GM calls or interpretation of the rules, please take it to the discussion thread or, even better, pm me.

4. If you have played and/or GMed this scenario before, please do not metagame or spoil the plot. And please let me know.

5. I would have thought this would go without mentioning until I encountered this, so… It is the responsibility of the player to keep track of the game, including referencing the map on google slides. I understand that there are times where it is inconvenient to do so. In that case, please be as specific as you can as to where you wish your character to move, what actions to take, etc. If you regularly have issues with accessing the google slides, you might want to reconsider playing via PbP, especially for PFS as there is always combat, and thus map dependent.

Combat
6. Once surprise (if any) and initiative is determined, for the group of characters who can take actions, I would resolve actions in posting order, NOT initiative order. I used to do the latter but it doesn’t work that well in PbP, so am going with the former instead. (Mechanically, it means you are delaying for each other.) So please post as soon as you are able to. If you have actions that could depend on the actions of the rest of the team, just explain under what conditions your character would take what actions and I’ll resolve accordingly.

Rolls and Skill Checks
7. I would do your initiative rolls, as well as perception rolls for the purpose of determining surprise (if any). I generally group all the enemies’ initiative together to speed up posting.

8. On knowledge checks for general information, I would usually put them in spoilers with the necessary DCs. Just go ahead to roll, and I'll trust that you would resist reading them if the roll fails (or least not to metagame). (Don’t forget that you can make knowledge checks untrained for DC10.) There might be exceptions for plot-critical information though, where I would explicitly ask for knowledge checks. As for knowledge checks for monster lore, I would put the most basic information in spoiler as well, i.e. identity and one important info. If your roll would reveal more, I’ll provide in the next post. If you wish, you can ask for what information you want, e.g. DR, resistances, special attacks, etc.

9. On skill checks where there could be team effort involved, e.g. finding a hidden trail with survival, influencing attitude of NPCs with diplomacy, please be explicit when making the rolls whether you are attempting the check on your own, or whether you are assisting. (And take note of the pros and cons of either.) There might be situations where only one character is allowed to attempt the check (and the rest to assist) – I’ll state so explicitly if that’s the case.

10. On skill checks in general, if I feel you have roleplayed well, e.g. gave a good description of what your character does to search for a trail, came up with creative ways to befriend a hostile NPC, gave a very rousing speech, I would give bonuses, or even waive the DC altogether. :)

Roleplaying Matters
11. The maps and handouts link (at the top of the page) would display all the maps, handouts, pictures, etc as the scenario progresses. The most current page would be right on top, while previous ones would be left there for your reference. (Incidentally, Android and IOS has the Google Slides app in case you work off mobile devices.)

12. Please have your full character information up on your character's profile page for my vetting. Also, please have your stat block updated with the key information. Minimally please have your current hp vs max hp, AC (normal, touch and flat-footed), all three saves and movement. Feel free to include others.

13. Finally, playing by pbp provides many advantages compared to face-to-face games, the chief one being having the time and space to flesh out your thoughts and actions. So please make use of this and have posts that are more than simply dice rolls. :)

Getting Started
Ok with that out of the way, a few tasks before we kick off.

A. Go to the Gameplay page and dot.
B. Go to the maps and handouts page and fill out the table there. (Don’t worry about the 3 boxes below the table, i.e. token, initiative and perception. I’ll take care of that.)
C. In this Discussion thread, do your day job rolls (if any), and share whatever OOC information you would like the rest of the party to know about your character e.g. class, level, special abilities. We’ll leave character descriptions and introductions to the gameplay thread later when we are about to start.

I’m planning to start this on 6 May 2018, so mark it on your calendar!

Fantastic!

2/5

I've got a question about GMing the Dead Suns AP. Putting in spoilers just in case.

Spoiler:
The tier range for each chapter is 1-2, 3-4, 5-6, etc. However, each chapter only awards 3 xp, i.e. each character only levels up one level for each chapter. So, that means that it is not possible to take one SFS character all the way through each chapter, right? For example, if I play chapter 1 with a level 2 character, he would hit level 3 for chapter 2, but after that is only level 4 and can't play chapter 3?

Sovereign Court

Gallows of Madness

Please ninja-dot, i.e. post anything then delete the post, so that this game will appear in your campaign page without clogging up the gameplay thread. Thanks!

Sovereign Court

Gallows of Madness

Welcome to my PbP game for the Solstice Scar, version B (#8-99B) Special. Hope you would have a blast!

Before we start, I would to share some of my ground rules. (In spoiler tags to not take up space.)

Guidelines:

PbP Matters
1. This discussion thread is open for all OOC matters, so no ooc tag needed. For OOC matters in the gameplay thread, please use the [ ooc ] tag.

2. Please post at least once a day, including on weekends. Honestly, though, as a special, more frequent posting is definitely better. I’ll personally target at least 2 posts a day for myself. If you have not played a special before, generally each encounter is timed, so we would have a fixed number of days to clear through each. Also, very often, not only would our progress contribute to our individual table success, it would also contribute to the success of all the tables. If you would be away, please let me know in advance where possible, and we can work something out. Otherwise, if you go missing, where necessary, I will bot your characters for the sake of the rest of everyone else. Thus, a good idea is to leave botting instructions for combat (with dice rolls) and non-combat in your profile page beforehand.

3. If you have any disagreements over some of my GM calls or interpretation of the rules, please take it to the discussion thread or, even better, pm me.

4. If you have played and/or GMed this scenario before (including version A), or are currently GMing this for another table, please do not metagame or spoil the plot. And please let me know.

5. I would have thought this would go without mentioning until I encountered this, so… It is the responsibility of the player to keep track of the game, including referencing the map on google slides. I understand that there are times where it is inconvenient to do so. In that case, please be as specific as you can as to where you wish your character to move, what actions to take, etc. If you regularly have issues with accessing the google slides, you might want to reconsider playing via PbP, especially for PFS as there is always combat, and thus map dependent.

Combat
6. Once surprise (if any) and initiative is determined, for the group of characters who can take actions, I would resolve actions in posting order, NOT initiative order. I used to do the latter but it doesn’t work that well in PbP, so am going with the former instead.

Rolls and Skill Checks
7. I would do your initiative rolls, as well as perception rolls for the purpose of determining surprise (if any).

8. On knowledge checks for general information, I would usually put them in spoilers with the necessary DCs. Just go ahead to roll, and I'll trust that you would resist reading them if the roll fails (or least not to metagame). (Don’t forget that you can make knowledge checks untrained for DC10.) There might be exceptions for plot-critical information though, where I would explicitly ask for knowledge checks. As for knowledge checks for monster lore, I would put the most basic information in spoiler as well, i.e. identity and one important info. If your roll would reveal more, I’ll provide in the next post. If you wish, you can ask for what information you want, e.g. DR, resistances, special attacks, etc.

9. On skill checks where there could be team effort involved, e.g. finding a hidden trail with survival, influencing attitude of NPCs with diplomacy, please be explicit when making the rolls whether you are attempting the check on your own, or whether you are assisting. (And take note of the pros and cons of either.) There might be situations where only one character is allowed to attempt the check (and the rest to assist) – I’ll state so explicitly if that’s the case.

10. On skill checks in general, if I feel you have roleplayed well, e.g. gave a good description of what your character does to search for a trail, came up with creative ways to befriend a hostile NPC, gave a very rousing speech, I would give bonuses, or even waive the DC altogether. :)

Roleplaying Matters
11. The maps and handouts link (at the top of the page) would display all the maps, handouts, pictures, etc as the scenario progresses. The most current page would be right on top, while previous ones would be left there for your reference. (Incidentally, Android and IOS has the Google Slides app in case you work off mobile devices.)

12. Please have your full character information up on your character's profile page for my vetting. Also, please have your stat block updated with the key information. Minimally please have your current hp vs max hp, AC (normal, touch and flat-footed), all three saves and movement. Feel free to include others.

13. Finally, playing by pbp provides many advantages compared to face-to-face games, the chief one being having the time and space to flesh out your thoughts and actions. So please make use of this and have posts that are more than simply dice rolls. :)

Getting Started
Ok with that out of the way, a few tasks before we kick off.

A. Go to the Gameplay page and dot.
B. Go to the maps and handouts page and fill out the table there. (Don’t worry about the 3 boxes below the table, i.e. token, initiative and perception. I’ll take care of that.)
C. In this Discussion thread, do your day job rolls (if any), and share whatever OOC information you would like the rest of the party to know about your character e.g. class, level, special abilities. We’ll leave character descriptions and introductions to the gameplay thread later when we are about to start.

This multi-table special is expected to start on 5 Mar 2018, so mark it on your calendar!

Fantastic!

Sovereign Court

I am recruiting two players to fill up the existing party for this game. Please take a look at the first post in the discussion thread (but don't post there). Post your interest here, with your character sheet available in the profile.

I'll be choosing primarily based on how your character can fit into the existing party for both starship and non-starship encounters. Will also look at your posting history, although I do tend to be inclined towards new players.

I plan to start in a couple of days time. Thanks for your interest.

Sovereign Court

I am recruiting two players to fill up the existing party for this game. Please take a look at the first post in the discussion thread (but don't post there). Post your interest here, with your character sheet available in the profile.

The current party composition is a melee operative, a technomancer, an envoy, and mechanic (exocortex). Starship-wise, we are mainly short of gunners although I guess some rearrangements can be made if necessary.

I'll be choosing primarily based on how your character can fit into the existing party for both starship and non-starship encounters. Will also look at your posting history, although I do tend to be inclined towards new players.

I plan to start in a couple of days time. Thanks for your interest.

Sovereign Court

Gallows of Madness

Gameplay thread open for ninja-dot, i.e. create a random post and delete it so as to not clog up the thread. Then this game will appear in your campaign page.

Sovereign Court

Gallows of Madness

To those coming over from Fugitive on the Red Planet, welcome back! For those that are new joining us, welcome! Welcome to my PbP game for SFS 1-03 Yesteryear’s Truth. Hope you would have a blast!

Before we start, I would to share some of my ground rules. (In spoiler tags to not take up space.)

Guidelines:

PbP Matters
1. This discussion thread is open for all OOC matters, so no ooc tag needed. For OOC matters in the gameplay thread, please use the [ ooc ] tag.

2. Please post at least once a weekday, and once on weekends. If you would be away, please let me know in advance where possible, and we can work something out. Otherwise, if you go missing, where necessary, I will bot your characters for the sake of the rest of everyone else. Thus, it is a good idea is to leave botting instructions for normal combat (with dice rolls), space combat and non-combat in your profile page beforehand.

3. If you have any disagreements over some of my GM calls or interpretation of the scenario, please take it to the discussion thread or, even better, pm me.

4. If you have played and/or GMed this scenario before, please do not metagame or spoil the plot. And please let me know.

5. I would have thought this would go without mentioning until I encountered this, so… It is the responsibility of the player to keep track of the game, including referencing the map on google slides. I understand that there are times where it is inconvenient to do so. In that case, please be as specific as you can as to where you wish your character to move, what actions to take, etc. If you regularly have issues with accessing the google slides, you might want to reconsider playing via PbP PFS/SFS, as there is always combat, and thus map dependent.

Normal Combat
6. Once surprise (if any) and initiative is determined, for the group of characters who can take actions, I would resolve actions in posting order, NOT initiative order. I used to do the latter but it doesn’t work that well in PbP, so am going with the former instead.

Space Combat
7. I run space combat somewhat differently from the RAW to facilitate posting rate. I’ll roll the initiative at the start for all ships based on the respective piloting checks. Then, once it reaches your ship’s turn, everyone will post (except possibly gunnery phase; see below) but I will resolve the actions in the Engineering – Helm – Gunnery phase order. As such, while you can declare your actions in the open, please have your dice rolls in spoilers. There are two exceptions to this. (1) Gunnery phase might need to wait for all the ship movement to finalise to determine which weapons are available for firing. So Gunners might want to hold your posting until then or set up a series of contingency actions depending on the final facing and positioning. (2) If the Captain wishes to buff the pilot’s initiative roll, please indicate this and roll for this in the previous round, or state if that’s your default for start of combat (in which case I’ll roll that as well.

Character Choice
8. In PFS, I’ve pretty much left the players to sort out what characters to play because only in very rare scenarios do an unoptimized party spread have a significantly adverse effect. And players do generally sort it out among themselves. However, due to the nature of space combat, it is beneficial that there are characters who can cover each of the following: (1) charisma-skills, (2) piloting, (3) engineering, (4) computer, and (5) BAB/piloting rank + dex. Of course, it is not detrimental to be lacking in one or other, but if there are 6 mystics, then we might have a problem.

Rolls and Skill Checks
9. I would do your initiative rolls, as well as perception rolls for the purpose of determining surprise (if any).

10. On knowledge checks for general information, I would usually put them in spoilers with the necessary DCs. Just go ahead to roll, and I'll trust that you would resist reading them if the roll fails (or least not to metagame). (Don’t forget that you can make knowledge checks untrained for DC10.) There might be exceptions for plot-critical information though, where I would explicitly ask for checks and only reveal based on what was rolled. As for knowledge checks to identify creatures, I would put the most basic information in spoilers as well, i.e. identity and creature type, as well as one piece of useful information. If your roll would reveal more, I’ll provide in the next post. If you wish, you can ask for what information you want, e.g. DR, resistances, special attacks, etc.

11. On skill checks where there could be team effort involved, e.g. finding a hidden trail with survival, influencing attitude of NPCs with diplomacy, please be explicit when making the rolls whether you are attempting the check on your own, or whether you are aiding. (And take note of the pros and cons of either.) There might be situations where only one character is allowed to attempt the check (and the rest to aid) – I’ll state so explicitly if that’s the case.

12. On skill checks in general, if I feel you have roleplayed well, e.g. gave a good description of what your character does to search for a trail, came up with creative ways to befriend a hostile NPC, gave a very rousing speech, I would give bonuses, or even waive the DC altogether. :)

Roleplaying Matters
13. The maps and handouts link (at the top of the page) would display all the maps, handouts, pictures, etc as the scenario progresses. The most current page would be right on top, while previous ones would be left there for your reference. (Incidentally, Android and IOS has the Google Slides app in case you work off mobile devices.)

14. Please have your full character information up on your character's profile page for my vetting. Also, please have your stat block updated with the key information. I’m most inclined towards this particular template.

15. Finally, playing by pbp provides many advantages compared to face-to-face games, the chief one being having the time and space to flesh out your thoughts and actions. So please make use of this and have posts that are more than simply dice rolls. :)

Getting Started
Ok with that out of the way, a few tasks before we kick off.

A. Go to the Gameplay page and ninja dot, i.e. submit a post then delete it.
B. Go to the maps and handouts page and fill out the table there. (Don’t worry about the 3 boxes below the table, i.e. token, initiative and perception. I’ll take care of that.) For those coming from the previous game, I’ve ported some of your data over. Please update the rest.
C. In this Discussion thread, do your day job rolls (if any), and share whatever OOC information you would like the rest of the party to know about your character e.g. class, level, special abilities. If you have not decided what class to play, you can discuss that here as well. We’ll leave character descriptions and introductions to the gameplay thread later when we are about to start.

We're short of one player with Hakrinag taking his leave, so I'll be recruiting one more player shortly.

Fantastic!

Sovereign Court

Gallows of Madness

Please ninja-dot here, i.e. post anything random thing, then delete the post, so that this campaign will appear on your campaigns page.

Sovereign Court

Gallows of Madness

Welcome to my PbP game for the Race for the Runecarved Key (#4-00) Special. Hope you would have a blast!

Before we start, I would to share some of my ground rules. (In spoiler tags to not take up space.)

Guidelines:

PbP Matters
1. This discussion thread is open for all OOC matters, so no ooc tag needed. For OOC matters in the gameplay thread, please use the [ ooc ] tag.

2. Please post at least once a day, including on weekends. Honestly, though, as a special, more frequent posting is definitely better. I’ll personally target at least 3 posts a day for myself. If you have not played a special before, generally each encounter is timed, so we would have a fixed number of days to clear through each. Also, very often, not only would our progress contribute to our individual table success, it would also contribute to the success of all the tables. If you would be away, please let me know in advance where possible, and we can work something out. Otherwise, if you go missing, where necessary, I will bot your characters for the sake of the rest of everyone else. Thus, a good idea is to leave botting instructions for combat (with dice rolls) and non-combat in your profile page beforehand.

3. If you have any disagreements over some of my GM calls or interpretation of the scenario, please take it to the discussion thread or, even better, pm me.

4. If you have played and/or GMed this scenario before, or are currently GMing this for another table, please do not metagame or spoil the plot. And please let me know.

5. I would have thought this would go without mentioning until I encountered this, so… It is the responsibility of the player to keep track of the game, including referencing the map on google slides. I understand that there are times where it is inconvenient to do so. In that case, please be as specific as you can as to where you wish your character to move, what actions to take, etc. If you regularly have issues with accessing the google slides, you might want to reconsider playing via PbP, especially for PFS as there is always combat, and thus map dependent.

Combat
6. Once surprise (if any) and initiative is determined, for the group of characters who can take actions, I would resolve actions in posting order, NOT initiative order. I used to do the latter but it doesn’t work that well in PbP, so am going with the former instead.

Rolls and Skill Checks
7. I would do your initiative rolls, as well as perception rolls for the purpose of determining surprise (if any).

8. On knowledge checks for general information, I would usually put them in spoilers with the necessary DCs. Just go ahead to roll, and I'll trust that you would resist reading them if the roll fails (or least not to metagame). (Don’t forget that you can make knowledge checks untrained for DC10.) There might be exceptions for plot-critical information though, where I would explicitly ask for knowledge checks. As for knowledge checks for monster lore, I would put the most basic information in spoiler as well, i.e. identity and one important info. If your roll would reveal more, I’ll provide in the next post. If you wish, you can ask for what information you want, e.g. DR, resistances, special attacks, etc.

9. On skill checks where there could be team effort involved, e.g. finding a hidden trail with survival, influencing attitude of NPCs with diplomacy, please be explicit when making the rolls whether you are attempting the check on your own, or whether you are assisting. (And take note of the pros and cons of either.) There might be situations where only one character is allowed to attempt the check (and the rest to assist) – I’ll state so explicitly if that’s the case.

10. On skill checks in general, if I feel you have roleplayed well, e.g. gave a good description of what your character does to search for a trail, came up with creative ways to befriend a hostile NPC, gave a very rousing speech, I would give bonuses, or even waive the DC altogether. :)

Roleplaying Matters
11. The maps and handouts link (at the top of the page) would display all the maps, handouts, pictures, etc as the scenario progresses. The most current page would be right on top, while previous ones would be left there for your reference. (Incidentally, Android and IOS has the Google Slides app in case you work off mobile devices.)

12. Please have your full character information up on your character's profile page for my vetting. Also, please have your stat block updated with the key information. Minimally please have your current hp vs max hp, AC (normal, touch and flat-footed), all three saves and movement. Feel free to include others.

13. Finally, playing by pbp provides many advantages compared to face-to-face games, the chief one being having the time and space to flesh out your thoughts and actions. So please make use of this and have posts that are more than simply dice rolls. :)

Getting Started
Ok with that out of the way, a few tasks before we kick off.

A. Go to the Gameplay page and dot.
B. Go to the maps and handouts page and fill out the table there. (Don’t worry about the 3 boxes below the table, i.e. token, initiative and perception. I’ll take care of that.)
C. In this Discussion thread, do your day job rolls (if any), and share whatever OOC information you would like the rest of the party to know about your character e.g. class, level, special abilities. We’ll leave character descriptions and introductions to the gameplay thread later when we are about to start.

This multi-table special is expected to start on 5 Jan 2018, so mark it on your calendar!

Fantastic!


I recall reading an option where you could replace the powers of warpriest blessings. Not focused blessings, which is still tied to specific blessings, but are more general abilities that can replace either the minor or major powers of any blessing. But for the life of me, I can't remember what it is, and my surfing Nethys and PFSRD have turned up nothing. Can someone help me? Or am I hallucinating? :P

Sovereign Court

I'm recruiting just one player to round up the party for this game. Four of the players are coming from a previous game (the other two has played this scenario before), and one is from a GM trade. The current characters consist of an envoy, a ranged soldier, a daredevil operative and a technomancer. (But they are so much more than just labels... ;) )

I'll open the recruitment for about a day or so. Selection would be based on party balance (although less critical since there is no starship combat for this scenario), your past posting history, and how well I envision your character would fit with the existing ones. And I do tend to lean towards players new to the PFS/SFS ecosystem.

Please take a look at the discussion thread for my ground rules first, but please refrain from posting there until selection. Character submissions should be done here.

Thanks!

Sovereign Court

Gallows of Madness

Please ninja-dot (i.e. post anything, then delete the post) here so that the game will appear in your campaign page.

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