Space Goblin Scientist 2 | SP: 12, HP: 14 | EAC: 17, KAC: 16 | Fort +0, Ref +6 (Evasion), Will +3 | Perc +6, Dark Vision 60' | Init +8 | Speed 35ft| Resolve 4/4 | Active Conditions: Sounds German
Knowing-it-all:
Computers +9, Culture +8, Engineering +11, Life Science +9, Medicine +9, Mysticism +6, Sense Motive +5. (reduce the DCs of Physical Science(+9) checks by 5 for Physics Knowledg) What's the gravity of the situation?
I would really like to find a relatively safe place and do some analysis of the asteroid. Is it especially hard or dense? What is it made of, and does it have any special properties?
I'd like to take the dice out for coffee, find out why they hate me, and maybe find some common ground
Space Goblin Scientist 2 | SP: 12, HP: 14 | EAC: 17, KAC: 16 | Fort +0, Ref +6 (Evasion), Will +3 | Perc +6, Dark Vision 60' | Init +8 | Speed 35ft| Resolve 4/4 | Active Conditions: Sounds German
Knowing-it-all:
Computers +9, Culture +8, Engineering +11, Life Science +9, Medicine +9, Mysticism +6, Sense Motive +5. (reduce the DCs of Physical Science(+9) checks by 5 for Physics Knowledg) I filled in my skills on the matrix while I was running everyone's biorhythms to ascertain the best time to assault the death bunny rock.
Space Goblin Scientist 2 | SP: 12, HP: 14 | EAC: 17, KAC: 16 | Fort +0, Ref +6 (Evasion), Will +3 | Perc +6, Dark Vision 60' | Init +8 | Speed 35ft| Resolve 4/4 | Active Conditions: Sounds German
Knowing-it-all:
Computers +9, Culture +8, Engineering +11, Life Science +9, Medicine +9, Mysticism +6, Sense Motive +5. (reduce the DCs of Physical Science(+9) checks by 5 for Physics Knowledg) From my tachtically superior, and likely elevated position,
Space Goblin Scientist 2 | SP: 12, HP: 14 | EAC: 17, KAC: 16 | Fort +0, Ref +6 (Evasion), Will +3 | Perc +6, Dark Vision 60' | Init +8 | Speed 35ft| Resolve 4/4 | Active Conditions: Sounds German
Knowing-it-all:
Computers +9, Culture +8, Engineering +11, Life Science +9, Medicine +9, Mysticism +6, Sense Motive +5. (reduce the DCs of Physical Science(+9) checks by 5 for Physics Knowledg) "I'll vill go mitch you, to explore zis room." (kinda muttering to it's self)
"vat do ve know about zis room already?
Space Goblin Scientist 2 | SP: 12, HP: 14 | EAC: 17, KAC: 16 | Fort +0, Ref +6 (Evasion), Will +3 | Perc +6, Dark Vision 60' | Init +8 | Speed 35ft| Resolve 4/4 | Active Conditions: Sounds German
Knowing-it-all:
Computers +9, Culture +8, Engineering +11, Life Science +9, Medicine +9, Mysticism +6, Sense Motive +5. (reduce the DCs of Physical Science(+9) checks by 5 for Physics Knowledg) continues to be stealthy
Space Goblin Scientist 2 | SP: 12, HP: 14 | EAC: 17, KAC: 16 | Fort +0, Ref +6 (Evasion), Will +3 | Perc +6, Dark Vision 60' | Init +8 | Speed 35ft| Resolve 4/4 | Active Conditions: Sounds German
Knowing-it-all:
Computers +9, Culture +8, Engineering +11, Life Science +9, Medicine +9, Mysticism +6, Sense Motive +5. (reduce the DCs of Physical Science(+9) checks by 5 for Physics Knowledg) Haath Chaar wrote: Funny thing is, with Hi-C's 8 Int he was already calling DR34-M12 "Doc" because of the "DR" =) "GOOSE!" Isn't that how you play "Doc, Doc, Goose" ?
Space Goblin Scientist 2 | SP: 12, HP: 14 | EAC: 17, KAC: 16 | Fort +0, Ref +6 (Evasion), Will +3 | Perc +6, Dark Vision 60' | Init +8 | Speed 35ft| Resolve 4/4 | Active Conditions: Sounds German
Knowing-it-all:
Computers +9, Culture +8, Engineering +11, Life Science +9, Medicine +9, Mysticism +6, Sense Motive +5. (reduce the DCs of Physical Science(+9) checks by 5 for Physics Knowledg) DR34-M12 wrote:
VWe arez Goblins, we don't have anyzthing new. it worksz bekcusz we use very angry OLDtronium insztead.
Space Goblin Scientist 2 | SP: 12, HP: 14 | EAC: 17, KAC: 16 | Fort +0, Ref +6 (Evasion), Will +3 | Perc +6, Dark Vision 60' | Init +8 | Speed 35ft| Resolve 4/4 | Active Conditions: Sounds German
Knowing-it-all:
Computers +9, Culture +8, Engineering +11, Life Science +9, Medicine +9, Mysticism +6, Sense Motive +5. (reduce the DCs of Physical Science(+9) checks by 5 for Physics Knowledg) Hello zere...
(somone else:)Don't you mean accord? NO! I am zsaying ekxzactly vwhat I amz meanings. An accordian isz like an accord butz bigger. And you may polka if you vwant. (someone else again:)That's not what it says on this datapile... Nonzsensz! zthisz is a racist attack on zthe truthz. You there. (with calculated calmness)Withz the robotz head, please to make an AI to correct zthis error Through out zthe whole cortex, and protect againszt similar schmeres in dthe futur. ThankYouForThat. I have zsome other important expermentsz to attend.
To the best of my knowledge, yes.
It's also a good idea to double check the additional resources to make certain the special ability is allowed in society play.
I would like to see rules for Magic Items, specifically weapons and armor, that are pieces fitted together that produce synergistic effects beyond the +x bonus. But that sounds like it'll be in a different book if it ever sees the light of day. I also would like to see legacy/signature items done correctly. Weapons of Legacy had rules that got discarded faster than the weapon Vs. Armor type tables of AD&D. I think sacrificing some GP & XP might be the way to go. But again, that's probably out of the purview of UE. Ioun Stones! I love all the new Ioun stones and want even more. I would love to see more items that can be "Powered Up" by Ioun stones. I don't like the way that the wayfinders loose powers as you add Ioun stones. And I don't understand that from a design P.O.V. |