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Male Tiefling Alchemist 2 HP 20/20, AC 18(20), Init: +5, Saves: F+4, R +5, W +0
![]() "Good doing business with all of you. I agree to giving Yvanesh the scrolls, and I shall take the remaining potions(unless someone else claims them), since I can asses them beforehand, in case Fumbles.... fumbled in making them. Also, if any of you have alchemical needs look me up. I always offer a 25% discount for fellow adventurers." ![]()
Male Tiefling Alchemist 2 HP 20/20, AC 18(20), Init: +5, Saves: F+4, R +5, W +0
![]() "Killing the summons makes the portal weaker, keep at it, I'm going to try something!" Xarol pulls one of his few remaining bombs and chucks it towards the still open portal. Heave bomb into the portal: 1d20 + 5 ⇒ (15) + 5 = 20 Eat fire whatever's on the opposite side! 1d6+7 if it hits something, or 8 splash damage. I only have one more bomb left, so hopefully this will do the trick. ![]()
Male Tiefling Alchemist 2 HP 20/20, AC 18(20), Init: +5, Saves: F+4, R +5, W +0
![]() Xarol snarles in pain at the bite. "Fumbles, get clear now!" he calls and takes a 5 foot step back to E7 and lobs another bomb near the rat. tossing bomb: 1d20 + 5 ⇒ (2) + 5 = 7
Targeting the SE corner intersection of the rat's square. Same as usual, 8 splash damage, DC 16 for half. If fumbles would get clear I could actually start targeting creatures instead of going purely for splash damage! ![]()
Male Tiefling Alchemist 2 HP 20/20, AC 18(20), Init: +5, Saves: F+4, R +5, W +0
![]() Xarol realizes that there might be more enemies forthcoming "We have to guard Fumbles, or we won't get paid!" He moves to F7 and then spends a standard action giving a potion of cure light wounds to fumbles. Healing: 1d6 + 1 ⇒ (5) + 1 = 6 I know this will trigger AoOs from both the hyena and hawk. AC is 20 currently ![]()
Male Tiefling Alchemist 2 HP 20/20, AC 18(20), Init: +5, Saves: F+4, R +5, W +0
![]() "Mangy mutts, burn!" Xarol cries, and flings another cylinder of odd looking liquid. attack roll: 1d20 + 5 ⇒ (9) + 5 = 14 targeting same intersection as last time, not having selective bombs reaaally sucks right now. Hyenas at F7 and G7 take 8 fire damange. Reflex DC of 16 for half ![]()
Male Tiefling Alchemist 2 HP 20/20, AC 18(20), Init: +5, Saves: F+4, R +5, W +0
![]() Xarol curses "Why does it never go smoothly!" He mixes two vials together and then heaves it next to the hyenas. Attack roll: 1d20 + 5 ⇒ (9) + 5 = 14
"Burn foul beasts!" ![]()
![]() I'd take a look at the Guide to the buffer bard. That is the most ludicrously effective assisting/buffing character I've yet seen in pathfinder. https://docs.google.com/document/d/1b1hq_xhfCFjtAyjJMKrdtxRbtDEC1kNm6ZYfvS6 HqIw/edit?pli=1 If you're more interested in the aid another action specifically there are some prestige classes and class features that boost that, as well as some items. Combine those with bodyguard or some other way of generating actions and you can really help your allies. ![]()
![]() So I've been wanting to make an alchemist with lots of alchemical zombies. I looked over Brewer's excellent necromancy guide, but without access to desecrate or reasonable access to animate dead (maybe a samsaran could work around that?) it seems really hard. Discoveries can get you a basic zombie, and boneshard bombs can create regular skeletons... but those aren't exactly all that impressive. That and the cost to implant bombs in your creations is absolutely absurd, on top of destroying your expensive pets. Am I missing something? ![]()
Male Tiefling Alchemist 2 HP 20/20, AC 18(20), Init: +5, Saves: F+4, R +5, W +0
![]() Xarol sits quietly having listened to this entire frenetic exchange. He shakes his head and announces "Fine, Fine, we have a new comrade, woo. Good to meet you. Now, I am off to bed." I think that was your best one yet Wags. Well played." ![]()
Male Tiefling Alchemist 2 HP 20/20, AC 18(20), Init: +5, Saves: F+4, R +5, W +0
![]() Xarol turns around and joins the others. "I agree, there is nothing interesting down there. Let's go back and explore a different area." Xarol makes a note on the map, writing "nothing interesting" at this corridor next to his note about magic. ![]()
Male Tiefling Alchemist 2 HP 20/20, AC 18(20), Init: +5, Saves: F+4, R +5, W +0
![]() Xarol moves forward 30 feet and chucks a bomb at gnoll 7 (hoping to hit 8 as well with the blast damage of 9, DC 17) before they can finish running away. Bomb Toss(-4 for range penalty): 1d20 + 5 - 4 ⇒ (18) + 5 - 4 = 19, Damage: 1d6 + 8 ⇒ (2) + 8 = 10 ![]()
Male Tiefling Alchemist 2 HP 20/20, AC 18(20), Init: +5, Saves: F+4, R +5, W +0
![]() Round 3 action Xarol moves up behind Stonz and lobs a bomb onto hobgoblin #2. Bomb Toss: 1d20 + 6 ⇒ (15) + 6 = 21, Damage: 1d6 + 8 ⇒ (6) + 8 = 14#2 takes full damage and all of the others around his square take 9 with a reflex save DC 17 ![]()
Male Tiefling Alchemist 2 HP 20/20, AC 18(20), Init: +5, Saves: F+4, R +5, W +0
![]() Xarol moves 20 feet further (in a straight line to the narrow point), and drinks a cognatogen. "Careful, hold the line there, don't let them swarm us all!" He calls to min and Fire beard. "I just need the Gnolls to move up five more feet..." Int now 22. What's the relevant knowledge check about Gnolls? I have a minimum +13 to every knowledge besides nobility. ![]()
Male Tiefling Alchemist 2 HP 20/20, AC 18(20), Init: +5, Saves: F+4, R +5, W +0
![]() Not to be picky but it's been two days. Can we puppet the others and just maybe say Wags starts a performance and moves 30 feet and Ronin double moves forward? Thanks for the map, once I noticed the letters for the names it makes great sense.
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