Pathfinder Adventure Path #193: Mantle of Gold (Sky King’s Tomb 1 of 3)

3.60/5 (based on 10 ratings)
Pathfinder Adventure Path #193: Mantle of Gold (Sky King’s Tomb 1 of 3)
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Invited to a prestigious storytelling festival in Highhelm, the greatest dwarven city, a clan’s eclectic guests explore every corner of the metropolis to build their own legends. Yet when these budding celebrities find a relic linked to one of dwarvenkind’s greatest heroes, they’re drawn into a mysterious ancient urban intrigue that kicks off a deadly treasure hunt.

Mantle of Gold is a Pathfinder adventure for four 1st-level characters. This adventure begins the Sky King’s Tomb Adventure Path, a three-part monthly campaign in which a group of adventurers travel deep underground to discover a legendary dwarven king’s tomb, seek subterranean treasures, and heal millennia-old injustices—all while stopping an ambitious villain from weaponizing those same discoveries. This adventure also includes a detailed look at lost dwarven treasures, tricks for adventuring in the dark, potent relics, and several monsters to threaten underground explorers.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

Written by: John Compton, Crystal Frasier, and Caryn DiMarco.

ISBN-13: 978-1-64078-530-4

The Sky King's Tomb Adventure Path is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle Sheets are available as a free download (833 KB PDF).

Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop
Foundry Virtual Tabletop
Pathfinder Nexus on Demiplane
Archives of Nethys

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Note: This product is part of the Pathfinder Adventure Path Subscription.

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1/5






Mediocre Adventure with Massive Published Mistakes

2/5

The print version of the AP went out with a MASSIVE screwup for Chapter 2. If you're a PDF owner, lucky you. If you're a print owner, well then you're a sucker for overpaying because this is a waste of your money.

The AP also insults your intelligence as an adult capable of dealing with complex historical issues, despite the author's comments that he wanted "you to decide", before stacking the deck with the most childish description of a major historical event I've ever had the displeasure of having to read. Fine, whatever, dwarves are evil stand-ins for colonizers But I'm not going to waste my time having my players do history homework in a library in this polemic masquerading as an adventure. Half the content in this AP is skippable, as either side-questing that doesn't drive the story forward (basically the entirety of chapter 1) and the Festival and Library (which are really just massive exposition dumps). That leaves chapter 2 and the tail end encounter. Not a lot of meat on these bones.

(One of my players actually said in character "Oh thank the gods, something I can shoot" when the statues come to life in Chapter 3, signaling just how bored she was by the entire Ancestors Walk section)

This isn't a knee-jerk reaction to "woke content" or some schtick like that. I like grey areas in my AP's, but Compton is not up to the task of trying to set up a scenario like that. It's simply said that Dwarves committed warcrimes and were in the wrong motivated by religious zealotry and covered it up. Despite claiming on the forums that he wanted "the audience to decide for themselves", he simply says dwarves are at fault, and leaves you to either accept or decline the premise rather than deciding for yourself. He might as well have started the AP with "The AP starts out with the players having just decided to stop committing spousal abuse" for how rigged it is.

I've gotten a good nose for predicting future Paizo behavior (they keep living down to my expectations) -- if the AP continues in this track, I suspect it is going to start insulting people with a condescending message of "Faith is bad". I don't even think this AP can be rehabilitated with rewriting certain parts.

Avoid.




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1 person marked this as a favorite.

Do we know when the players guide will drop?

Scarab Sages

Pathfinder Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Superscriber
Wizard Level 1 wrote:
Do we know when the players guide will drop?

Not that I've heard. I listened to the monthly review show they do on their Twitch a few days ago, and while they described it, they did not name a date. Best guess is "soon".


1 person marked this as a favorite.

There’s a post on the last page from Aaron saying before July 14, at least.


4 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
James Jacobs wrote:
silversarcasm wrote:

Oooooooh im so excited, i was talking recently about how excited I was a certain story thread form legends was brought up again in Impossible Lands and now it seems we're getting a whole ap about it? Lets gooooo

Am sad to see its not a 6 parter though, hope they havent been completely abandoned!

If folks want us to do more 6-part Adventure Paths... PLEASE let us know! The 3 part ones seem to be engaging people more and allow for more stories to be told in a year, and I'm hoping that we'll be able to settle into a rhythum that allows for more frequent higher level 3 part arcs, but if people do still want 6 part ones... we need to know. (And that includes seeing evidence in sales and reviews and the like for parts 4–6 of those Adventure Paths, not just requests at the front end.)

I dunno how much one voice matters but I would hate to see the 6 part APs go. I was very happy with 2 3-parters and one 6 parter per year, of course I understand if having a 6 part AP every year isn't feasible but I would still love to see them at least occasionally--one epic story from level 1 to 20 is a great feeling when you play through it all! (and I've been subscribed to Adventure Paths for like 10 years so don't worry about the sales front on my end :D)

Silver Crusade

3 people marked this as a favorite.
Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

I too really like the 6-parters. They take more time of course, but my group gets really into their characters and spending more time with their parties is satisfying for them and me :). I would be saddened to see the full APs discontinued.

Horizon Hunters

1 person marked this as a favorite.
Pathfinder Adventure Path, Rulebook Subscriber
James Jacobs wrote:

If folks want us to do more 6-part Adventure Paths... PLEASE let us know! The 3 part ones seem to be engaging people more and allow for more stories to be told in a year, and I'm hoping that we'll be able to settle into a rhythum that allows for more frequent higher level 3 part arcs, but if people do still want 6 part ones... we need to know. (And that includes seeing evidence in sales and reviews and the like for parts 4–6 of those Adventure Paths, not just requests at the front end.)

I'd love to see more six parters, they are very exciting for my players. I'll make sure to drop reviews as soon as we finish book 4+s.


5 people marked this as a favorite.

I don't mind an occasional 6-parter, but they're just too long. It takes few years to finish one and the chances that the group will fall apart along the way due to Real Life Stuff makes it hard to consider investing time in these.


4 people marked this as a favorite.
Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
James Jacobs wrote:
If folks want us to do more 6-part Adventure Paths... PLEASE let us know! The 3 part ones seem to be engaging people more and allow for more stories to be told in a year, and I'm hoping that we'll be able to settle into a rhythum that allows for more frequent higher level 3 part arcs, but if people do still want 6 part ones... we need to know. (And that includes seeing evidence in sales and reviews and the like for parts 4–6 of those Adventure Paths, not just requests at the front end.)

Well, since I'm back on the AP train, I guess I can add my voice as well here. I most certainly would prefer more six-parters, because taking characters from 1 - 20 in a coherent story is what I find most interesting and exciting about the game. It allows for the best long-form storytelling, it allows characters to grow in a roleplaying sense and it teaches players how the system works in the best way, i.e. from humble starts to epic conclusions.

Three parters also can do well, but so far I've felt that many of them seem to have more "compressed" storytelling. To make a small comparison to other forms of media, in prior times an anime of "normal" length was 24 - 26 episodes and that favored a certain type of storytelling. Nowadays most anime have only 12 - 13 episodes and that makes for simply more compressed stories, with less characterization and less chances to let the story breathe a bit.

Hence, I strongly prefer six-parters and would love to see more of them.


1 person marked this as a favorite.

Prefer 3 parters. People already voted with their money anyways: 3 parters are selling better so this is a way to go for Paizo.


1 person marked this as a favorite.
Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
GGSigmar wrote:
Prefer 3 parters. People already voted with their money anyways: 3 parters are selling better so this is a way to go for Paizo.

I presume you have sales numbers to back up that claim? :)

I'd love to make a point about posts in the dedicated AP forums, but there seems to have been a general collapse of posts there since Abomination Vaults. Although the six-parters have been a bit "special" (and, yes, Mwangi is still pretty exotic for many people), so I guess that explains why they haven't catched on. The Kingmaker 2E remake has quite a lot of posts.


3 people marked this as a favorite.
magnuskn wrote:
GGSigmar wrote:
Prefer 3 parters. People already voted with their money anyways: 3 parters are selling better so this is a way to go for Paizo.

I presume you have sales numbers to back up that claim? :)

I'd love to make a point about posts in the dedicated AP forums, but there seems to have been a general collapse of posts there since Abomination Vaults. Although the six-parters have been a bit "special" (and, yes, Mwangi is still pretty exotic for many people), so I guess that explains why they haven't catched on. The Kingmaker 2E remake has quite a lot of posts.

Paizo staff has said more than once that the AP format saw changes because later volumes of 6-book APs consistently sold less. I can’t scare up a quote for you right now, but I promise GGSigmar is not blowing smoke here.


2 people marked this as a favorite.
Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
keftiu wrote:
magnuskn wrote:
GGSigmar wrote:
Prefer 3 parters. People already voted with their money anyways: 3 parters are selling better so this is a way to go for Paizo.

I presume you have sales numbers to back up that claim? :)

I'd love to make a point about posts in the dedicated AP forums, but there seems to have been a general collapse of posts there since Abomination Vaults. Although the six-parters have been a bit "special" (and, yes, Mwangi is still pretty exotic for many people), so I guess that explains why they haven't catched on. The Kingmaker 2E remake has quite a lot of posts.

Paizo staff has said more than once that the AP format saw changes because later volumes of 6-book APs consistently sold less. I can’t scare up a quote for you right now, but I promise GGSigmar is not blowing smoke here.

Alright, I'll take you at your word, of course.

Still, my vote is firmly in the six parter corner and that's what I'd love to see more of. I'm not against three parters like Fists of the Ruby Phoenix, of course, which are more focused on a certain theme. As long as the high level AP's don't suddenly dry up and two three parters are easy to connect with each other, things will also work out.


1 person marked this as a favorite.
magnuskn wrote:
GGSigmar wrote:
Prefer 3 parters. People already voted with their money anyways: 3 parters are selling better so this is a way to go for Paizo.
I presume you have sales numbers to back up that claim? :)

I am paraphrasing James Jacobs. He publicly stated it in these forums not very long time ago. No reason to not believe him. Also money was and is the greatest argument for most businesses anyway. Even without James' statement, one can reach a conclusion that the shift from 6 to 3 parters is just more economically viable for Paizo.


7 people marked this as a favorite.
Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I am happy for varied length APs. Let it run as many volumes as it needs to without padding out to force 6 volumes or cutting to be 3. I would rather the focus be on good quality story telling than length.

Actually with more adventures available now there is always a chance to play an adventure and an AP for a complete campaign. I would like more high level adventures to run after APs, that said with a little bit of work its easy enough to adjust levels/challenges of an adventure upwards. Harder to adjust down.

Silver Crusade

4 people marked this as a favorite.
Cyder wrote:

I am happy for varied length APs. Let it run as many volumes as it needs to without padding out to force 6 volumes or cutting to be 3. I would rather the focus be on good quality story telling than length.

Actually with more adventures available now there is always a chance to play an adventure and an AP for a complete campaign. I would like more high level adventures to run after APs, that said with a little bit of work its easy enough to adjust levels/challenges of an adventure upwards. Harder to adjust down.

This basically, use as many volumes as needed to tell the story.


1 person marked this as a favorite.
Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I'll admit, many of the older AP's felt padded with encounters, due to the "we must have X encounters per day" paradigm and of course the need to reach a certain XP threshhold to level. Since the developers have moved away from the former and the latter also seems to be less focused on nowadays, it makes for better writing overall.

Another argument I'll bring forward for more six parters is that people coming in from 1E are used to the six parter format and probably will be looking for AP's of that kind to run first... and that's kinda problematic.

The first three 2E AP's are infamous on these boards and Reddit for having unbalanced encounter design in some places at low-levels, since the writers/developers were still getting a feel for the new system. Strength of Thousands plays in the Mwangi Expanse, which maybe a bit too exotic for some groups and Blood Lords is an evil aligned AP, which definitely is not for everybody. One can also look for full conversions of 1E AP's on Pathfinder Infinite (which is what I did for Return of the Runelords, the first AP I'm going to run in 2E in a year or so). But that runs into the issue of it not being official material and maybe a bit unbalanced.

Therefore, to have a good entry for 1E convert groups like with myself and my players, I think Paizo should publish at least one more "traditional" six parter AP set in one of the popular regions of Avistan. By traditional I don't mean something like Giantslayer, which was pretty disastrous due to the focus on one enemy type, but rather more something like another Runelord entry or maybe a follow-up to Hells Rebels, Curse of the Crimson Throne, etc.

Liberty's Edge

magnuskn wrote:
and Blood Lords is an evil aligned AP, which definitely is not for everybody.

Just a slight note that, though I have not read/played the AP, I remember the Player's Guide stating that it could be played with a Lawful Good PC.

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

Blood lords is more of Lawful ap that makes most sense for LN or LE and LG only by really strict interpretation of it :'D


1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
CorvusMask wrote:
Blood lords is more of Lawful ap that makes most sense for LN or LE and LG only by really strict interpretation of it :'D

LG is the only good alignment that could function well in that AP. LE, LN, and NE would have the easiest time of it, and LG and N could get along. The others would have a harder time.

Liberty's Edge

1 person marked this as a favorite.

The alignment tips in the Player's Guides were rather useful. I wonder how they will do it after Remastered.

Paizo Employee Creative Director

9 people marked this as a favorite.
The Raven Black wrote:
The alignment tips in the Player's Guides were rather useful. I wonder how they will do it after Remastered.

Without a narrowly defined set of options limited to nine choices, there won't be as much of a need for this in a remastered Adventure Path's Player's Guide. Instead, I expect we'll replace it with a "Party Theme" section or the like, where we talk about what types of character goals and personalities would make the best fit for the adventure.

SO: For something like Skull & Shackles, it'd be less about us saying "You should be chaotic in this adventure and not lawful, and as long as the party gets along whether you're good or evil is not super important" and more about us saying, "You play pirates in this campaign, so you should build characters and a party whose goals align with sailing the high seas, exploration, plundering the weak, and galavanting in lawless ports" or the like. And the Player's Guide as a whole will further help by suggesting appropriate faiths and classes and skills and behavior as always.

Since so much of the player's guide already does this, there's a very good chance the"Alignment Tips" will just go away and won't be needed anymore at all. We'll see. It's looking like the first Remastered rules Players' Guide will be written by me, but not anytime particulary soon, so I still have plenty of time to work it out.

That said... what about the Alignment tips did folks find most useful, beyond us suggesting which of the 9 alignments are best to play? Does the rest of the Player's Guide do the job as a whole helping to guide a cohesively themed party that'll fit well into the campaign (as I suspect it might)?


7 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

While I appreciate that the 3-part APs allow for a wider range of stories whose scope doesn't fit a 6-part AP, I'd be sad to see the 6-parters disappear. I like spending a lot of time with my characters, getting to know them and seeing them grow, and there's just not as much time to do that with a 3-part AP. My current plan is to chain some together for a "full" campaign (if not 1-20, at least 1-mid-teens), but that could be tricky with some of the more strongly themed ones.

Silver Crusade

2 people marked this as a favorite.
Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Society Subscriber
James Jacobs wrote:


That said... what about the Alignment tips did folks find most useful, beyond us suggesting which of the 9 alignments are best to play? Does the rest of the Player's Guide do the job as a whole helping to guide a cohesively themed party that'll fit well into the campaign (as I suspect it might)?

Using Blood Lords as an example, it specifically details how a specific type of good character could very well function in that AP and gives some minor guidance to doing so. Outside of that alignment section, there isn't really anything else to suggest that type of character would remotely function in it. So, it would be harder on players to have "appropriate" characters that don't directly match up to the theme or expectations. Without that little section in the BL PG, I wonder how many people would even think to play a LG type character in that campaign.

Scarab Sages

2 people marked this as a favorite.
James Jacobs wrote:
That said... what about the Alignment tips did folks find most useful, beyond us suggesting which of the 9 alignments are best to play? Does the rest of the Player's Guide do the job as a whole helping to guide a cohesively themed party that'll fit well into the campaign (as I suspect it might)?

The most useful part about alignment tips was setting expectations. In Agents of Edgewatch, the campaign benefits from clearly establishing that the PCs are not meant to be brutal or bitter police officers. The Blood Lords player's guide is correct when it says that neutral or LN PCs work well in the campaign (although I can't for the life of me imagine an LG PC for that campaign). Hell's Vengeance deserves special mention for walking readers through playing an evil PC without disrupting the group.

That said, it seems that the alignment advice for every Adventure Path can be boiled down to "The PCs should be motivated to follow the plot, accept quests from NPCs, and players should not use alignment as an excuse to be disruptive (no evil PCs without GM & player buy-in)

In the future, I recommend focusing on what sort of motivations, goals, or attitude a PC should have (which the Player's Guides do to some extent). Each adventure path could have some point of disagreement that player could have (tradition vs. modernity, war vs. peace, free will vs. destiny, patriotism vs. self-advancement, etc.)

Grand Archive

12 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber

Go to Sky Kings Tomb Players Guide..

Just FYI folks ;-)

Vigilant Seal

1 person marked this as a favorite.
James Jacobs wrote:
The Raven Black wrote:
The alignment tips in the Player's Guides were rather useful. I wonder how they will do it after Remastered.
That said... what about the Alignment tips did folks find most useful, beyond us suggesting which of the 9 alignments are best to play? Does the rest of the Player's Guide do the job as a whole helping to guide a cohesively themed party that'll fit well into the campaign (as I suspect it might)?

From the APs I've played or DM'ed (AoA, EC, AV, SoT, OoA, BL), alignment's session in players guide can go from totally skippable (like extinction curse and abomination vaults) to a required reading, as in Blood Lords and Strength of Thousands, where you play as agents to very morally driven organizations.

As much as I believe "neutral good" and "lawful" helps to set the grounds for a cohesive party in SoT and BL, talking about helping the community, being diplomatic; or tolerating undeath and working with the best interests of the nation in mind were proper guidelines for the player guides. So yes in SOME adventure paths a morality paragraph would be helpful/needed, regardless of rules support (alignment edicts anathemas etc.)

Paizo Employee Starfinder Senior Developer

4 people marked this as a favorite.

This Adventure Path's Player's Guide is now available!


1 person marked this as a favorite.

Big fan of Player’s Guides here. With the removal of Alignments I agree focusing on thematic elements is the right way to go.

Of course, at my table, good luck getting my players to actually follow the guidance. Mark of the Mantis? Sure, let me bring my pixie psychic. <rollseyes>


1 person marked this as a favorite.

Looking at the Players Guide has only increased my desire to crack open Highhelm and start reading, but my back-log is already FULL.

Paizo Employee Starfinder Senior Developer

9 people marked this as a favorite.
Vardoc Bloodstone wrote:
Of course, at my table, good luck getting my players to actually follow the guidance. Mark of the Mantis? Sure, let me bring my pixie psychic. <rollseyes>

As the author for both these adventures, I both strongly judge your players and heartily congratulate them.


1 person marked this as a favorite.

I don't care about ancestry/background/gender, all PCs in my group if I run this will be required to have a beard.

Paizo Employee Starfinder Senior Developer

7 people marked this as a favorite.
eddiephlash wrote:
I don't care about ancestry/background/gender, all PCs in my group if I run this will be required to have a beard.

Weirdest mental image I've ever had for a leshy, an elf, an iruxi, and a skeletal dwarf, but more power to you and your group!

Grand Archive

1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
John Compton wrote:
eddiephlash wrote:
I don't care about ancestry/background/gender, all PCs in my group if I run this will be required to have a beard.
Weirdest mental image I've ever had for a leshy, an elf, an iruxi, and a skeletal dwarf, but more power to you and your group!

I imagine it would be similar to that scene in Life of Brian with the "men" at the stoning

Liberty's Edge

Old Taldane tradition it was. Maybe they were actually mentored by dwarves in their beginnings.


1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber

My pdf's for this book are showing 0B and I'm unable to download the pdf. My Rage of Elements worked just fine though.

I have reached out to CS.


1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Prince Setehrael wrote:

My pdf's for this book are showing 0B and I'm unable to download the pdf. My Rage of Elements worked just fine though.

I have reached out to CS.

I am seeing the same. So definitely an issue.

Director of Marketing

Justin Franklin wrote:
Prince Setehrael wrote:

My pdf's for this book are showing 0B and I'm unable to download the pdf. My Rage of Elements worked just fine though.

I have reached out to CS.

I am seeing the same. So definitely an issue.

Kindly, email customer service.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
Justin Franklin wrote:
Prince Setehrael wrote:

My pdf's for this book are showing 0B and I'm unable to download the pdf. My Rage of Elements worked just fine though.

I have reached out to CS.

I am seeing the same. So definitely an issue.

Just adding my voice. I am having the same issue.

Scarab Sages

1 person marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Superscriber
Navarp wrote:
Justin Franklin wrote:
Prince Setehrael wrote:

My pdf's for this book are showing 0B and I'm unable to download the pdf. My Rage of Elements worked just fine though.

I have reached out to CS.

I am seeing the same. So definitely an issue.

Just adding my voice. I am having the same issue.

It seems to be a pretty widespread issue; I emailed CS yesterday afternoon and my instance of the problem is still unresolved. Hopefully enough people will email that a pattern will emerge and debugging will be easy.

Director of Marketing

4 people marked this as a favorite.

We’ve corrected the PDF issue as of this morning. Thanks for bringing it to our attention.


Pathfinder Roleplaying Game Superscriber
Aaron Shanks wrote:
We’ve corrected the PDF issue as of this morning. Thanks for bringing it to our attention.

I have refreshed and logged into my account, but the File is still empty when I download it.

I've also used the link on both the product page and my downloads page.

The file still shows 0B.

Did I miss a step or something?


^ Clear your cookies?

Refreshing &/or logging out-then-back-in doesn't always do that, so... <shrug>

Director of Marketing

1 person marked this as a favorite.

I may have misunderstood and jumped the gun. We have corrected files, in-house.


2 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber

We have Success!!!!!

Thank you!


Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Prince Setehrael wrote:

We have Success!!!!!

Thank you!

Were you able to successfully get the files? I am still getting a 1kb sized zip with a 1kb sized nonfunctional pdf when i download (loged out, cleared cookies etc)


1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber
Thrawn82 wrote:
Prince Setehrael wrote:

We have Success!!!!!

Thank you!

Were you able to successfully get the files? I am still getting a 1kb sized zip with a 1kb sized nonfunctional pdf when i download (loged out, cleared cookies etc)

I had to log out and clear my cache and cook8es then log back in.

Liberty's Edge

Adventure Path Charter Subscriber; Pathfinder Lost Omens, Rulebook Subscriber

I've been able to downloand the one file per chapter version since yesterday, but the single file version keeps failing to personalize, even after logging out and clearing my cache.


Hmm, so what failing to personalize is could be interactive map.
Recurring issue from Stolen Fate.


1 person marked this as a favorite.
Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

I have noticed that prior failed attempts to download a PDF can interfere with getting the corrected version even after the problem is corrected. My shipment went out yesterday and I had no problem with the PDFs. What is needed is to somehow break the link to the bad copy, which is the general intent behind all that advice to clear your cache and so on.


1 person marked this as a favorite.
Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

I was having problems getting mine to download (had the 1kb issue) but right clicking the file and and selecting "save link as" downloaded the normal full size version. Gremlins hate this one weird trick!

Props to Jackson from customer service for helping me through it.

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