Blue Hesmene

Wint's page

426 posts. Alias of pauljathome.


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Male CG Skittermander Ace Pilot Operative (Ghost) 4 | Active Conditions: None | SP 18/18, HP 20/20, RP 5/5 EAC 16. KAC 17 | Fort +2, Ref +7, Will + 3 | Per +5 (low light), Sense Motive +1 | Speed 40 ft | Hyper 1/1 Six armed

Sorry, I'm a bit confused. Surprise round is over, right? And I assume that we DID hit and damage Ludius, right?


Male CG Skittermander Ace Pilot Operative (Ghost) 4 | Active Conditions: None | SP 18/18, HP 20/20, RP 5/5 EAC 16. KAC 17 | Fort +2, Ref +7, Will + 3 | Per +5 (low light), Sense Motive +1 | Speed 40 ft | Hyper 1/1 Six armed

Surprise Round
Wint ducks behind the door and draws his Baton
Regular Round

stealth for trick attack: 1d20 + 15 ⇒ (10) + 15 = 25
tactical baton (KAC): 1d20 + 7 ⇒ (12) + 7 = 19
for bashing: 1d4 + 1 ⇒ (3) + 1 = 4 plus trick attack: 1d8 ⇒ 6


Male CG Skittermander Ace Pilot Operative (Ghost) 4 | Active Conditions: None | SP 18/18, HP 20/20, RP 5/5 EAC 16. KAC 17 | Fort +2, Ref +7, Will + 3 | Per +5 (low light), Sense Motive +1 | Speed 40 ft | Hyper 1/1 Six armed

Noticing that things look like they're about to go South. Wint casually wanders over to where he can trick attack the guard if necessary

Are we level 3 or level 4?


Male CG Skittermander Ace Pilot Operative (Ghost) 4 | Active Conditions: None | SP 18/18, HP 20/20, RP 5/5 EAC 16. KAC 17 | Fort +2, Ref +7, Will + 3 | Per +5 (low light), Sense Motive +1 | Speed 40 ft | Hyper 1/1 Six armed

Some of us have been chatting on the hangouts link


Male CG Skittermander Ace Pilot Operative (Ghost) 4 | Active Conditions: None | SP 18/18, HP 20/20, RP 5/5 EAC 16. KAC 17 | Fort +2, Ref +7, Will + 3 | Per +5 (low light), Sense Motive +1 | Speed 40 ft | Hyper 1/1 Six armed

Oh no. My very sincere condolences. Take as much time as you need


Male CG Skittermander Ace Pilot Operative (Ghost) 4 | Active Conditions: None | SP 18/18, HP 20/20, RP 5/5 EAC 16. KAC 17 | Fort +2, Ref +7, Will + 3 | Per +5 (low light), Sense Motive +1 | Speed 40 ft | Hyper 1/1 Six armed

Sorry for my going quiet.

My power has been out since Monday (and is still out). Will catch up when I can. Please bot me until then


Male CG Skittermander Ace Pilot Operative (Ghost) 4 | Active Conditions: None | SP 18/18, HP 20/20, RP 5/5 EAC 16. KAC 17 | Fort +2, Ref +7, Will + 3 | Per +5 (low light), Sense Motive +1 | Speed 40 ft | Hyper 1/1 Six armed

Seems good to me too


Male CG Skittermander Ace Pilot Operative (Ghost) 4 | Active Conditions: None | SP 18/18, HP 20/20, RP 5/5 EAC 16. KAC 17 | Fort +2, Ref +7, Will + 3 | Per +5 (low light), Sense Motive +1 | Speed 40 ft | Hyper 1/1 Six armed

Wint will also go into a crate, he'll probably attract less attention that way. And he can keep his guns all out :-)


Male CG Skittermander Ace Pilot Operative (Ghost) 4 | Active Conditions: None | SP 18/18, HP 20/20, RP 5/5 EAC 16. KAC 17 | Fort +2, Ref +7, Will + 3 | Per +5 (low light), Sense Motive +1 | Speed 40 ft | Hyper 1/1 Six armed

Wint exits the ship, being careful to keep a couple of steps back and behind the Azanti, as is fitting for a lowly servant/slave/pet.


Male CG Skittermander Ace Pilot Operative (Ghost) 4 | Active Conditions: None | SP 18/18, HP 20/20, RP 5/5 EAC 16. KAC 17 | Fort +2, Ref +7, Will + 3 | Per +5 (low light), Sense Motive +1 | Speed 40 ft | Hyper 1/1 Six armed

I've got no problems with the occassional slow spot. I'll definitely stick with you!


Male CG Skittermander Ace Pilot Operative (Ghost) 4 | Active Conditions: None | SP 18/18, HP 20/20, RP 5/5 EAC 16. KAC 17 | Fort +2, Ref +7, Will + 3 | Per +5 (low light), Sense Motive +1 | Speed 40 ft | Hyper 1/1 Six armed

Uh, hello? Is this still on?


Male CG Skittermander Ace Pilot Operative (Ghost) 4 | Active Conditions: None | SP 18/18, HP 20/20, RP 5/5 EAC 16. KAC 17 | Fort +2, Ref +7, Will + 3 | Per +5 (low light), Sense Motive +1 | Speed 40 ft | Hyper 1/1 Six armed

Wint just nods at just about everything that is said by anybody

bluff: 1d20 + 5 ⇒ (1) + 5 = 6


Male CG Skittermander Ace Pilot Operative (Ghost) 4 | Active Conditions: None | SP 18/18, HP 20/20, RP 5/5 EAC 16. KAC 17 | Fort +2, Ref +7, Will + 3 | Per +5 (low light), Sense Motive +1 | Speed 40 ft | Hyper 1/1 Six armed

I think the easiest thing to do with Wint is for him to appear to be a slave. I'm pretty sure Azlanti would collect "exotic pets" so it probably makes sense from a cultural point of view. And if anybody knows ANYTHING about Skittermanders its not going to be that suspicious (our willingness to help has to be about the first thing everybody knows :-)).

Are slaves allowed to go armed in Azlanti space? On our earth there were lots of times that happened.

culture: 1d20 + 8 ⇒ (7) + 8 = 15 +5 if you feel that falls under the kind of thing a housekeeper would know


Male CG Skittermander Ace Pilot Operative (Ghost) 4 | Active Conditions: None | SP 18/18, HP 20/20, RP 5/5 EAC 16. KAC 17 | Fort +2, Ref +7, Will + 3 | Per +5 (low light), Sense Motive +1 | Speed 40 ft | Hyper 1/1 Six armed

"Ooh, we can definitely do something to improve their food! Uh, I mean, uh, if that would be useful somehow"


Male CG Skittermander Ace Pilot Operative (Ghost) 4 | Active Conditions: None | SP 18/18, HP 20/20, RP 5/5 EAC 16. KAC 17 | Fort +2, Ref +7, Will + 3 | Per +5 (low light), Sense Motive +1 | Speed 40 ft | Hyper 1/1 Six armed

"See, all problems can be solved with parties, food and drink!!"

Wint will do a quick pass through the market and buy up as much Azlanti opera as she can find, which she will present to the chef

"Chef, I don't really know enough opera to separate the good from the bad. So I bought you a selection to choose from. Thank you for all your help, the party just wouldn't have been a success without you"

Then Wint hastens to the Relic, making sure that all the consumables are well stocked, that the ship is properly cleaned, that everybodys equipment is stowed correctly. After he is finished it positively glistens.


Male CG Skittermander Ace Pilot Operative (Ghost) 4 | Active Conditions: None | SP 18/18, HP 20/20, RP 5/5 EAC 16. KAC 17 | Fort +2, Ref +7, Will + 3 | Per +5 (low light), Sense Motive +1 | Speed 40 ft | Hyper 1/1 Six armed

Wint is going to bustle around serving drinks and canapes to the Azlantis. Presumably they'll just think her some exotic "pet" or slave that somebody has picked up.

With 6 arms she can manage several trays at once, the perfect servant :-) :-)


Male CG Skittermander Ace Pilot Operative (Ghost) 4 | Active Conditions: None | SP 18/18, HP 20/20, RP 5/5 EAC 16. KAC 17 | Fort +2, Ref +7, Will + 3 | Per +5 (low light), Sense Motive +1 | Speed 40 ft | Hyper 1/1 Six armed

Wint, of course, totally ignores the planning on what to actually do with the "guests". Instead, he concentrates on getting the place clean, on getting the tables set up, on getting the right glasses and dishes, etc.

Culture: 1d20 + 8 ⇒ (10) + 8 = 18 Note -DC 5 lower if related to my profession housekeeping skill
Prof Housekeeping: 1d20 + 13 ⇒ (11) + 13 = 24


Male CG Skittermander Ace Pilot Operative (Ghost) 4 | Active Conditions: None | SP 18/18, HP 20/20, RP 5/5 EAC 16. KAC 17 | Fort +2, Ref +7, Will + 3 | Per +5 (low light), Sense Motive +1 | Speed 40 ft | Hyper 1/1 Six armed

Wint starts to drag all the others who don't quickly enough into his preparations for a party.

Canapes, buffet, desert, it all takes time and effort.

I'm assuming nobody has actually told him that the plan is to just ambush the Azlanti at some point :-). He is preparing the party so that it will be successful as a party :-)

"I'm not sure what music to present. I'm inclined to go with the Singing Chefs Opera selection. Does that seem ok to everybody else?"


Male CG Skittermander Ace Pilot Operative (Ghost) 4 | Active Conditions: None | SP 18/18, HP 20/20, RP 5/5 EAC 16. KAC 17 | Fort +2, Ref +7, Will + 3 | Per +5 (low light), Sense Motive +1 | Speed 40 ft | Hyper 1/1 Six armed

"Yay! A Party. Ok, so we'll need at least 2 cases of Azlanti Champerauvignon Blanc. A case of Astri Spumontoni. We'll need canapes for 15. Lets see, ........."


Male CG Skittermander Ace Pilot Operative (Ghost) 4 | Active Conditions: None | SP 18/18, HP 20/20, RP 5/5 EAC 16. KAC 17 | Fort +2, Ref +7, Will + 3 | Per +5 (low light), Sense Motive +1 | Speed 40 ft | Hyper 1/1 Six armed

I suspect a Skittermander might draw attention:-). So, I'll join the passel of PCs hiding out of sight


Male CG Skittermander Ace Pilot Operative (Ghost) 4 | Active Conditions: None | SP 18/18, HP 20/20, RP 5/5 EAC 16. KAC 17 | Fort +2, Ref +7, Will + 3 | Per +5 (low light), Sense Motive +1 | Speed 40 ft | Hyper 1/1 Six armed

"Sure, violence should ALWAYS be the last resort.

Maybe invite the captain to a party?"

"A party seems more reasonable than bath salesmen, at least to me"


Male CG Skittermander Ace Pilot Operative (Ghost) 4 | Active Conditions: None | SP 18/18, HP 20/20, RP 5/5 EAC 16. KAC 17 | Fort +2, Ref +7, Will + 3 | Per +5 (low light), Sense Motive +1 | Speed 40 ft | Hyper 1/1 Six armed

"They may not all come out of the ship. How do we get into the ship quickly and overpower anybody there?"


Male CG Skittermander Ace Pilot Operative (Ghost) 4 | Active Conditions: None | SP 18/18, HP 20/20, RP 5/5 EAC 16. KAC 17 | Fort +2, Ref +7, Will + 3 | Per +5 (low light), Sense Motive +1 | Speed 40 ft | Hyper 1/1 Six armed

"So, no party?" Wint says in an obviously dejected voice


Male CG Skittermander Ace Pilot Operative (Ghost) 4 | Active Conditions: None | SP 18/18, HP 20/20, RP 5/5 EAC 16. KAC 17 | Fort +2, Ref +7, Will + 3 | Per +5 (low light), Sense Motive +1 | Speed 40 ft | Hyper 1/1 Six armed

I must admit, I NEVER expected for that suggestion to be taken seriously :-) :-)


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Male CG Skittermander Ace Pilot Operative (Ghost) 4 | Active Conditions: None | SP 18/18, HP 20/20, RP 5/5 EAC 16. KAC 17 | Fort +2, Ref +7, Will + 3 | Per +5 (low light), Sense Motive +1 | Speed 40 ft | Hyper 1/1 Six armed
Freen wrote:
Pon goes to rub his head again and winces once more. After a couple moments, he nods to Wint approvingly, "Yeah, a party does sound nice."

"Excellent. We can have several teas, lots of scones and pastries. We should get some more wine, though, I think we're running low on the good stuff. And we definitely need to START with the good stuff, we can switch to slightly worse stuff later"


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Male CG Skittermander Ace Pilot Operative (Ghost) 4 | Active Conditions: None | SP 18/18, HP 20/20, RP 5/5 EAC 16. KAC 17 | Fort +2, Ref +7, Will + 3 | Per +5 (low light), Sense Motive +1 | Speed 40 ft | Hyper 1/1 Six armed

"Maybe we could throw a party and invite them? Do people party in space like that? If they don't, they should really start to!"


Male CG Skittermander Ace Pilot Operative (Ghost) 4 | Active Conditions: None | SP 18/18, HP 20/20, RP 5/5 EAC 16. KAC 17 | Fort +2, Ref +7, Will + 3 | Per +5 (low light), Sense Motive +1 | Speed 40 ft | Hyper 1/1 Six armed

"A Vesk? A VESK!! I'm going to have to rescue a VESK? Who would have thought it? At least, he'll owe me! But, a VESK?"

Wint is uncharacteristically silent, although people may notice the gears whirring in his head :-)


Male CG Skittermander Ace Pilot Operative (Ghost) 4 | Active Conditions: None | SP 18/18, HP 20/20, RP 5/5 EAC 16. KAC 17 | Fort +2, Ref +7, Will + 3 | Per +5 (low light), Sense Motive +1 | Speed 40 ft | Hyper 1/1 Six armed

Wint is an operative :-). So, he is a switch hitter and can melee or use ranged as appropriate. Probably not the best at either, mind


Male CG Skittermander Ace Pilot Operative (Ghost) 4 | Active Conditions: None | SP 18/18, HP 20/20, RP 5/5 EAC 16. KAC 17 | Fort +2, Ref +7, Will + 3 | Per +5 (low light), Sense Motive +1 | Speed 40 ft | Hyper 1/1 Six armed

"Sure, we'll rescue your friends too! Glad to be able to help.

Should we just rescue everybody? That is probably easiest."


Male CG Skittermander Ace Pilot Operative (Ghost) 4 | Active Conditions: None | SP 18/18, HP 20/20, RP 5/5 EAC 16. KAC 17 | Fort +2, Ref +7, Will + 3 | Per +5 (low light), Sense Motive +1 | Speed 40 ft | Hyper 1/1 Six armed

"Hello there. My name is Wint. I'm very good at getting into places unnoticed. And I can fight pretty well both up close or from a distance. People often like me too. I can even scare people sometimes. I just scared a Xaarb, for example. Oh, and I'm a REALLY good cook which sometimes can be VERY useful"


Male CG Skittermander Ace Pilot Operative (Ghost) 4 | Active Conditions: None | SP 18/18, HP 20/20, RP 5/5 EAC 16. KAC 17 | Fort +2, Ref +7, Will + 3 | Per +5 (low light), Sense Motive +1 | Speed 40 ft | Hyper 1/1 Six armed

When Wint gets the message he heads off to help Pon. Pon doesn't often ask for help, CLEARLY he needs to help him now.

"Bye Xaarb. Nice doing business with you. Have a nice day!"


Male CG Skittermander Ace Pilot Operative (Ghost) 4 | Active Conditions: None | SP 18/18, HP 20/20, RP 5/5 EAC 16. KAC 17 | Fort +2, Ref +7, Will + 3 | Per +5 (low light), Sense Motive +1 | Speed 40 ft | Hyper 1/1 Six armed

Seeing Prosper approach, Wint looks up happily

"Ah, you're probably much better at this than I am. I've gotten the two pieces of Azlanti clothing, you should probably give him whatever he wants in return. He seems like quite a nice person, really. And he looks like he needs it more than we do"


Male CG Skittermander Ace Pilot Operative (Ghost) 4 | Active Conditions: None | SP 18/18, HP 20/20, RP 5/5 EAC 16. KAC 17 | Fort +2, Ref +7, Will + 3 | Per +5 (low light), Sense Motive +1 | Speed 40 ft | Hyper 1/1 Six armed

You guys are missing the point. Wint pays absolutely no attention to loot, money, what we have, etc. As long as he is fed and housed and has his personal stuff, he'd likely just give away everything else to anybody who needed it.

Other than important things (spices, bath salts, Singing Azlanti chefs, etc :-)) he has only taken ANYTHING when there are lots and lots of them around and everybody else has taken their choice first.

Somebody else has to step in and bargain. Or Wint will just keep adding stuff until the Xaarb looks happy

Wint takes the cred stick and hands it over to the Xaarb. He then tentatively grabs the two uniforms

"Ok? This good?"


Male CG Skittermander Ace Pilot Operative (Ghost) 4 | Active Conditions: None | SP 18/18, HP 20/20, RP 5/5 EAC 16. KAC 17 | Fort +2, Ref +7, Will + 3 | Per +5 (low light), Sense Motive +1 | Speed 40 ft | Hyper 1/1 Six armed

Wint uses the communicator to contact the others
"Uh, guys, I want to buy some uniforms. But I have nothing to sell and no money. Can one of you come give me some money?"

Wint really has pretty much no money and nothing to sell :-)


Male CG Skittermander Ace Pilot Operative (Ghost) 4 | Active Conditions: None | SP 18/18, HP 20/20, RP 5/5 EAC 16. KAC 17 | Fort +2, Ref +7, Will + 3 | Per +5 (low light), Sense Motive +1 | Speed 40 ft | Hyper 1/1 Six armed

Wint looks at the Xaarb and slowly reaches over and touches (NOT pick up, just touches) the two Azlanti officers uniforms.

He then shrugs, trying to ask the Xaarb what the Xaarb wants for the two uniforms

Prof housekeeper to have a clue how valuable uniforms would be? He asked hopefully. More likely culture :-(

1d20 ⇒ 1
+8 Culture, +13 Prof Housekeeper

Sigh

Wint turns to his friends, hoping one of them will have a clue what to offer the Xaarb :-)


Male CG Skittermander Ace Pilot Operative (Ghost) 4 | Active Conditions: None | SP 18/18, HP 20/20, RP 5/5 EAC 16. KAC 17 | Fort +2, Ref +7, Will + 3 | Per +5 (low light), Sense Motive +1 | Speed 40 ft | Hyper 1/1 Six armed

Wow. That sounds absolutely terrifying.

I really, really, really hope that there is no tumor. Failing that, that it is operable.

Good luck


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Male CG Skittermander Ace Pilot Operative (Ghost) 4 | Active Conditions: None | SP 18/18, HP 20/20, RP 5/5 EAC 16. KAC 17 | Fort +2, Ref +7, Will + 3 | Per +5 (low light), Sense Motive +1 | Speed 40 ft | Hyper 1/1 Six armed

Sorry, the last few days have been a bit hectic (including getting sick :-() and I got a bit lost as to what was going on

perception: 1d20 + 8 ⇒ (8) + 8 = 16
culture: 1d20 + 8 ⇒ (11) + 8 = 19

"Hey you!!! Big guy! Calm Down or you will have to face the"

He then goes into Ssssppppooooooooookkkyyy voice

"The Mysterious Seven"

intimidate: 1d20 + 9 ⇒ (15) + 9 = 24

Not bad for a little fuzzball, huh? :-) :-)


Male CG Skittermander Ace Pilot Operative (Ghost) 4 | Active Conditions: None | SP 18/18, HP 20/20, RP 5/5 EAC 16. KAC 17 | Fort +2, Ref +7, Will + 3 | Per +5 (low light), Sense Motive +1 | Speed 40 ft | Hyper 1/1 Six armed

Wint will also join in the bug stomping party

Sorry for not posting. For some reason, I wasn't seeing any new posts yesterday

Once they're all stomped, he'll rejoin his companions


Male CG Skittermander Ace Pilot Operative (Ghost) 4 | Active Conditions: None | SP 18/18, HP 20/20, RP 5/5 EAC 16. KAC 17 | Fort +2, Ref +7, Will + 3 | Per +5 (low light), Sense Motive +1 | Speed 40 ft | Hyper 1/1 Six armed

Wint stealthily steps up so as to flank Green

stealth for trick attack: 1d20 + 14 ⇒ (4) + 14 = 18
tactical baton (KAC): 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17
for bashing: 1d4 + 1 ⇒ (1) + 1 = 2 plus trick attack: 1d8 ⇒ 2


Male CG Skittermander Ace Pilot Operative (Ghost) 4 | Active Conditions: None | SP 18/18, HP 20/20, RP 5/5 EAC 16. KAC 17 | Fort +2, Ref +7, Will + 3 | Per +5 (low light), Sense Motive +1 | Speed 40 ft | Hyper 1/1 Six armed

Wint ducks into the machinery in the centre of the room, again trying to surprise the little bastard

stealth for trick attack: 1d20 + 14 ⇒ (19) + 14 = 33
tactical baton (KAC): 1d20 + 5 ⇒ (19) + 5 = 24
for bashing: 1d4 + 1 ⇒ (4) + 1 = 5 plus trick attack: 1d8 ⇒ 7

"Ha!!!! Take that you big, I mean, small meanie! Nobody messes with my friends!!"

If it still happens to be up after 12 points of damage (a new record for Wint, I believe) people get a +1 vs red


Male CG Skittermander Ace Pilot Operative (Ghost) 4 | Active Conditions: None | SP 18/18, HP 20/20, RP 5/5 EAC 16. KAC 17 | Fort +2, Ref +7, Will + 3 | Per +5 (low light), Sense Motive +1 | Speed 40 ft | Hyper 1/1 Six armed

I love those little bobbing figures :-).

Wint ducks down amongst the rubble, coming up beside red and whacking it

stealth for trick attack: 1d20 + 14 ⇒ (6) + 14 = 20

"Darn, its HARD to hide from something when you're BIGGER than it!! I'm not used to fighting small things :-("

tactical baton (KAC): 1d20 + 6 ⇒ (6) + 6 = 12
for bashing: 1d4 + 1 ⇒ (4) + 1 = 5 plus trick attack: 1d8 ⇒ 7

"Shoot this one, I'm distracting it!!!"

Coordinated shot gives a +1 on red


Male CG Skittermander Ace Pilot Operative (Ghost) 4 | Active Conditions: None | SP 18/18, HP 20/20, RP 5/5 EAC 16. KAC 17 | Fort +2, Ref +7, Will + 3 | Per +5 (low light), Sense Motive +1 | Speed 40 ft | Hyper 1/1 Six armed

If Wint has any clue where is he he'll let the others know.

But the Wrikichee needs help!! So he bravely advances into room 5 to confront the nasty Odheo.

If room 5 is lit he will turn off his light and then try and stealth in so he can see what is going on. If it isn't lit then he kind of needs light to see so stealth isn't much of a possibility

IF he can try and sneak in he'll whisper to Spec first "I'm gonna try and sneak in"

Survival: 1d20 + 2 ⇒ (5) + 2 = 7 to maybe know where he is
stealth: 1d20 + 13 ⇒ (20) + 13 = 33 If circumstances permit


Male CG Skittermander Ace Pilot Operative (Ghost) 4 | Active Conditions: None | SP 18/18, HP 20/20, RP 5/5 EAC 16. KAC 17 | Fort +2, Ref +7, Will + 3 | Per +5 (low light), Sense Motive +1 | Speed 40 ft | Hyper 1/1 Six armed

"Why don't I and the professor go down there? We'll fit easily and should be more than a match for a bunch of worms. Right, professor?

And yes, I can probably (maybe?) follow the tracks"

With that, Wint jumps into the pipe

perception: 1d20 + 8 ⇒ (10) + 8 = 18
survival: 1d20 + 2 ⇒ (19) + 2 = 21


Male CG Skittermander Ace Pilot Operative (Ghost) 4 | Active Conditions: None | SP 18/18, HP 20/20, RP 5/5 EAC 16. KAC 17 | Fort +2, Ref +7, Will + 3 | Per +5 (low light), Sense Motive +1 | Speed 40 ft | Hyper 1/1 Six armed

I have no idea how communicators work in alien enemy space stations. I'm assuming Wint can send a message to his friends. If not, totally ignore this post :-(

Wint sends a message to Rush and the Prof
"I've found a Wrikichee here who looks REALLY REALLY ill. Could you come and see if there is anything you can do to help him? Medicine, especially alien medicine, really isn't my strong point. Oh, I'm over at the dispensers.

By the way, where did you all get to? Why did you wander off?"


Male CG Skittermander Ace Pilot Operative (Ghost) 4 | Active Conditions: None | SP 18/18, HP 20/20, RP 5/5 EAC 16. KAC 17 | Fort +2, Ref +7, Will + 3 | Per +5 (low light), Sense Motive +1 | Speed 40 ft | Hyper 1/1 Six armed

Dealing with the little guys

"Here, I brought a few goodies with me. Have some of these"

With that, he takes out a selection of brownies, cupcakes, etc. And, of course, a flask of tea.

"By the way, I don't recognize what race you are. You're right, I'm new here. I'm a Skittermander. What are you? Do you like it here?"

culture: 1d20 + 8 ⇒ (20) + 8 = 28

"Oh no. Maybe one of my friends can help"

With that, he looks around and for the first time realizes that his friends aren't there.

"Hmm. Is there a doctor here? I could pay for medicine for you if you can't afford it"

I presume that this would have taken LONGER than the fight the others are involved with so I'll wait to try and contact them :-)


Male CG Skittermander Ace Pilot Operative (Ghost) 4 | Active Conditions: None | SP 18/18, HP 20/20, RP 5/5 EAC 16. KAC 17 | Fort +2, Ref +7, Will + 3 | Per +5 (low light), Sense Motive +1 | Speed 40 ft | Hyper 1/1 Six armed

Wint turns to the little guys

"My friends, what do you recommend?"

When they don't understand Skittermander, he repeats himself in Azlanti.

He also decides to buy one of everything here for further analysis when he gets back to the ship.

And suddenly he notices the Wrikichee sitting alone. Grabbing up his meals, he goes up to him and (this time remembering to use Azlanti

"Why hello there. My name is Wint. Do you mind if I sit here"

Without waiting for a reply he sits down

"I can't help but notice that you look a little unhappy. Perhaps I can help you with something? I like to help people!"


Male CG Skittermander Ace Pilot Operative (Ghost) 4 | Active Conditions: None | SP 18/18, HP 20/20, RP 5/5 EAC 16. KAC 17 | Fort +2, Ref +7, Will + 3 | Per +5 (low light), Sense Motive +1 | Speed 40 ft | Hyper 1/1 Six armed

Sorry, I'm confused. As far as I can tell, nobody has told Wint what is going on. In which case

Totally oblivious to everything, Wint just wanders around looking at all the new aliens and new sights


Male CG Skittermander Ace Pilot Operative (Ghost) 4 | Active Conditions: None | SP 18/18, HP 20/20, RP 5/5 EAC 16. KAC 17 | Fort +2, Ref +7, Will + 3 | Per +5 (low light), Sense Motive +1 | Speed 40 ft | Hyper 1/1 Six armed

"Wow. There are almost as many strange races as there are at Absalom. I don't see any of my kind, though. Or Vesk. So, good news/bad news"


Male CG Skittermander Ace Pilot Operative (Ghost) 4 | Active Conditions: None | SP 18/18, HP 20/20, RP 5/5 EAC 16. KAC 17 | Fort +2, Ref +7, Will + 3 | Per +5 (low light), Sense Motive +1 | Speed 40 ft | Hyper 1/1 Six armed

Wint quickly prepares a "care package" of teas, treats, recipes etc

"Please, take these as a thank you present. It was a very unexpected pleasure to meet somebody so cultured and refined here in the Azlanti Empire.

As to why I, in particular, was seeking our friend. She left her squox with me and she had the litter of cubs that you see. I just wanted her to see her grandchildren"


Male CG Skittermander Ace Pilot Operative (Ghost) 4 | Active Conditions: None | SP 18/18, HP 20/20, RP 5/5 EAC 16. KAC 17 | Fort +2, Ref +7, Will + 3 | Per +5 (low light), Sense Motive +1 | Speed 40 ft | Hyper 1/1 Six armed

Trying to be helpful, as always :-)

"You're right.

Sayonsi, how did you know almost immediately that our ship was from the Pact Worlds?'

Sayonsi, how can we fix this problem?

Sayonsi, do you know anybody who could help us break into the prison? And get out again afterwards?

Oh, we need to trade with YOU too!! What do you want to sell us?"

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